• 제목/요약/키워드: Smart Phones

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Analysis of the Educational Utilization of Smartphones on Elementary Students (초등학생 스마트폰의 교육적 활용실태 분석)

  • Kim, DongGyun;Kim, Chong Woo
    • Journal of The Korean Association of Information Education
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    • v.17 no.3
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    • pp.367-373
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    • 2013
  • This study elementary status of the investigation and analysis of smart phone use, and utilize of smart phones educational ways was carried out in order to investigate. In this study, factors commonly associated with the use of smart phones, in school area, gender, grade, and the need for a smart phone, smart phone using, whether for general cell phone use was a total of six tablets. General knowledge, attitude, practice about the factors and smart phone levels were analyzed using a smart phone and do not use the group's collective knowledge, attitudes, and practice levels were analyzed. To take advantage of the smart phone utilizing educational strategies were suggested, the general situation for smart phones and questionnaires were analyzed by a positive phenomenon. But Educational effect was neutral or negative views. We suggest the analysis of the educational utilization of smartphones on elementary students.

A Study on the Usage of Smartphones for English Listening Activity (디지털 융합 영어 듣기 활동을 위한 스마트폰 활용 연구)

  • Choi, Mi Yang
    • Journal of Digital Convergence
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    • v.15 no.4
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    • pp.451-459
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    • 2017
  • This study investigates the usage of smartphones in English listening activities. 71 students answered the 10-item questionnaire after doing listening activity using their own smartphone for one semester in the course of Practical English listening and reading. The findings show that listening activity done with smartphone enhanced students' interest in English listening and improved their English listening skills because smart phones made customized learning possible. However, the major limitation of using smart phone is that students are distracted during activity by smart phones' other functions such as SMS and messenger. To reduce such distraction, I suggest that individual listening activity with smart phones be mixed with instructor-led activity using a classroom computer in about 50 to 50 ratio. The ratio might vary depending on the level of students' English listening skills. These findings will make a contribution to the boost of digital convergence English learning.

Smart Phone Based Infrared Remote Controller without Restriction of Target Devices (대상 기기에 제한이 없는 스마트폰 기반의 적외선 리모컨)

  • Hwang, Seong-Jin;Lee, Mi-Hyun;Hong, Jeong-Pyo;Park, Tae-Geun;Kim, Yong-Seok
    • Journal of Industrial Technology
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    • v.34
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    • pp.27-32
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    • 2014
  • Infrared remote controllers are widely used in controlling electronic devices due to its simplicity and convenience. This paper presents a smart phone application unifying any infrared remote controllers. We can select a device from device list menu of the application. Any new device can be added easily by downloading the protocol file of the device from protocol file server. Remote controller protocol files are stored in audio file format, and the file related to a specific menu button is transmitted through the audio jack of smart phones. The protocol file server is a standard file server, and protocol files for various devices are collected by infrared receiver module. For smart phones without infrared facility, a small infrared module translating audio signal to infrared signal is applied.

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A Secure Authentication Method for Smart Phone based on User's Behaviour and Habits

  • Lee, Geum-Boon
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.9
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    • pp.65-71
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    • 2017
  • This paper proposes a smart phone authentication method based on user's behavior and habit that is an authentication method against shoulder surfing attack and brute force attack. As smart phones evolve not only storage of personal data but also a key means of financial services, the importance of personal information security in smart phones is growing. When user authentication of smart phone, pattern authentication method is simple to use and memorize, but it is prone to leak and vulnerable to attack. Using the features of the smart phone pattern method of the user, the pressure applied when touching the touch pad with the finger, the size of the area touching the finger, and the time of completing the pattern are used as feature vectors and applied to user authentication security. First, a smart phone user models and stores three parameter values as prototypes for each section of the pattern. Then, when a new authentication request is made, the feature vector of the input pattern is obtained and compared with the stored model to decide whether to approve the access to the smart phone. The experimental results confirm that the proposed technique shows a robust authentication security using subjective data of smart phone user based on habits and behaviors.

A Universal Smart-phone APP for Processing One-shot Tasks (일회성 작업 처리를 위한 통함 스마트폰 앱)

  • Cha, Shin;So, Sun Sup;Jung, Jinman;Yoon, Young-Sun;Eun, Seongbae
    • Journal of Korea Multimedia Society
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    • v.20 no.3
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    • pp.562-570
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    • 2017
  • One shot tasks like a MERSC handling policy, a cinema poster, and so on are too small, diverse, and sporadic to make them as apps or web applications. They are usually shared as the form of notes attached in the field or messages in smart phones. In order to support inter-operability with internet web sites, QR/NFC tags are attached to them. What matters in the web technology is that HTML5 standard does not supply the accessability of smart phones' resources like a camera, an audio, magnetic sensors, and etc. In this paper, we propose a universal smart phone application for handling various one-shot tasks in the same UI/UX. One-shot tasks are described with HTML5 web documents, and the URL for the web documents are stored in QR/NFC tags. A smart phone scans a tag, and then the web document is retrieved and presented finally. QR tags can be delivered to other smart phones through messages or SNS. We solve the problem of HTML5 standard supplying a resource access library with javascrippts. We suggested the whole architecture and the internal structure of QR/NFC tags. We show that our scheme is applicable to make variable one-shot tasks.

Design of HSE Management System in a Shipyard using object-oriented Component-Based Development Method (ooCBD방법론을 적용한 조선소의 HSE관리시스템 설계)

  • Oh, Hyun-Soo;Chang, Seong-Rok;Kim, Dong-Joon
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.19 no.1
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    • pp.71-77
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    • 2013
  • Smart work has been gaining more popularity recently. Smart work means that employees perform their works anytime and anywhere as utilizing the information and communication technology. It can be divided into four categories; the mobile office, the home office, the work-at-center and the tele-cooperation. Among them, the mobile office based on tablet personal computers(PCs) or smart phones, employees can exchange information with tablet PCs or smart phones via mobile radio communication networks and portable terminals. Smart devices such as tablet PCs and smart phones help to access intranet system for requests, approvals, information search whenever employees need. This mobile office system for real-time HSE managing can contribute to improve the productivity and work efficiency in a shipyard. In this study, the main goal is to design the specialized mobile application for the HSE management system on the shipbuilding industry. The mobile application including 10 functions is designed based on ooCBD(object-oriented Component Based Development) methodology.

Collection and Analysis of the Digital Evidence for Android and iOS Smart Phones (Android & iOS 기반 스마트폰의 디지털 증거 수집 및 분석)

  • Goo, Bon-Min;Kim, Ju-Young;Lee, Tae-Rim;Shin, Sang-Uk
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.21 no.1
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    • pp.167-175
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    • 2011
  • As recent emergence of smart phones, mobile services are growing in various forms. Many companies released smart phones of various operating systems such as Window Mobile, Android and iOS. Currently, most popular smart phone operating systems are Android and iOS. Due to the various features of these smart phone, they can be employed to various crimes. From the point of view of digital forensics, this paper analyzes the evidence data which needs to be collected in the smart phone, and implements the evidence analysis tool. By using this tool, it can reduce the time and effort for collecting and analyzing the evidence of the smart phone.

The Converter Device for Smart User Interface Platform (지능형 사용자 인터페이스 플랫폼 변환장치)

  • Kim, Seong Kyu;Kim, Bo Ra;Moon, Sang Mi;Lee, Chang Gun;Choi, Hun;Lee, Chil Woo;Hwang, In Tae
    • Smart Media Journal
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    • v.2 no.1
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    • pp.37-41
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    • 2013
  • The Smart Use Interface Platform(SUIP) which is the next generation of smart phone's intelligent user interface platform researches, has a function of finding outer devices and has the dynamic loading function of the device driver. This paper introduce platform converter between smartphone and outer devices, named SUIP converter and it's applications, the SUIP converter can combines the smart phones which has Smart Use interface Platform and the Devices like sensor network devices which can be hardly connected to the smart phones.

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The Study of Usability Evaluation in the GUI of Mobile Computing - Based on Benchmark Testing in the interface design of WIPI (Mobile Computing의 GUI 개발에 있어 사용성 평가 연구 - WIPI 인터페이스 디자인을 위한 Benchmark Testing을 중심으로 -)

  • 정봉금;송연승
    • Archives of design research
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    • v.17 no.1
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    • pp.49-62
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    • 2004
  • Due to the recent surge of wireless Internet and concurrent development of the end user terminal devices having standardized graphical user interface(GUI) and unified operation mechanism for better interactivity in information representation and ease of use, various efforts on the improvement of GUI is widely recognized as one of the key factors that will usher in the next stages of the wireless Internet for the users. Especially, improved usability along with unique visual effect are considered to be the key elements for GUI considering the rapid improvement of the resolution and color on the end user handset devices; thus, the study and research on the subject of GUI is expected to increase along with the wireless Internet using smart phones. User interface of the wires Internet end user handsets will have a definite and significant effect on the user interaction as well as productivity. Domestically, wireless Internet service providers and GUI design companies are making various efforts in producing a common GUI models for standardized operation scheme and improved graphical display capabilities of the hand phones, PDAs and smart phones. In the study, Nokia 3650 model and Microsoft Orange SPV model were chosen as test devices for usability comparison and data collection to collect directional benchmark data in developing next generation smart phone user interface integrating PDAs and phones. The mail purpose of this study is to achieve the most efficient user accessibility to WAP menu through intensive focus on developing WIPI WAP menu having most effective usability for the users in their twenties and thirties. The result of this study can also be used as the base research materials for WAP service development, VM browser development and PDA browser development. The result of this study along with the evaluation model is expected to provide effective analysis materials on the subject of user interface to the developers of the wireless Internet user devices, GUI designers and service planners while short listing key factors to consider in developing smart phones therefore serving as the GUI guideline of WIPI phones.

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A Study of the Factors that Impact Chinese Consumers' Purchasing Intent for High-Tech Products

  • Yi, Shan;Su, Shuai
    • Asian Journal of Business Environment
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    • v.4 no.1
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    • pp.37-40
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    • 2014
  • Purpose - This objective of this study is to analyze the factors that impact Chinese consumers' purchasing intent for high-tech products. The study examines smart phones'features, Chinese personal consumer characteristics, and social influence. Research design, data, and methodology - The study employed survey data based on 200 questionnaires in principal Chinese cites between October and December 2011. SPSS 17.0 was employed to analyze the data used to test the hypotheses the analysis results confirmed some hypotheses proposed. Results - Hypothesis 1, Hypothesis 4, and Hypothesis 7 proposing that utilization, social image, and attractiveness, respectively, of smart phone elements influence the Chinese consumers' purchasing intent are supported. Conclusions - This study found the factors that impact purchasing intent for high-tech products among Chinese consumers, with some factors like social image, attractiveness, and utilization playing critical roles; however, hypotheses proposing factors such as ease of use, pleasantness, personal innovativeness, and compatibility were rejected. In future, more research focusing on the elements of smart phones is required.