• Title/Summary/Keyword: Smart Phone Use

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A Mobile Landmarks Guide : Outdoor Augmented Reality based on LOD and Contextual Device (모바일 랜드마크 가이드 : LOD와 문맥적 장치 기반의 실외 증강현실)

  • Zhao, Bi-Cheng;Rosli, Ahmad Nurzid;Jang, Chol-Hee;Lee, Kee-Sung;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.18 no.1
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    • pp.1-21
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    • 2012
  • In recent years, mobile phone has experienced an extremely fast evolution. It is equipped with high-quality color displays, high resolution cameras, and real-time accelerated 3D graphics. In addition, some other features are includes GPS sensor and Digital Compass, etc. This evolution advent significantly helps the application developers to use the power of smart-phones, to create a rich environment that offers a wide range of services and exciting possibilities. To date mobile AR in outdoor research there are many popular location-based AR services, such Layar and Wikitude. These systems have big limitation the AR contents hardly overlaid on the real target. Another research is context-based AR services using image recognition and tracking. The AR contents are precisely overlaid on the real target. But the real-time performance is restricted by the retrieval time and hardly implement in large scale area. In our work, we exploit to combine advantages of location-based AR with context-based AR. The system can easily find out surrounding landmarks first and then do the recognition and tracking with them. The proposed system mainly consists of two major parts-landmark browsing module and annotation module. In landmark browsing module, user can view an augmented virtual information (information media), such as text, picture and video on their smart-phone viewfinder, when they pointing out their smart-phone to a certain building or landmark. For this, landmark recognition technique is applied in this work. SURF point-based features are used in the matching process due to their robustness. To ensure the image retrieval and matching processes is fast enough for real time tracking, we exploit the contextual device (GPS and digital compass) information. This is necessary to select the nearest and pointed orientation landmarks from the database. The queried image is only matched with this selected data. Therefore, the speed for matching will be significantly increased. Secondly is the annotation module. Instead of viewing only the augmented information media, user can create virtual annotation based on linked data. Having to know a full knowledge about the landmark, are not necessary required. They can simply look for the appropriate topic by searching it with a keyword in linked data. With this, it helps the system to find out target URI in order to generate correct AR contents. On the other hand, in order to recognize target landmarks, images of selected building or landmark are captured from different angle and distance. This procedure looks like a similar processing of building a connection between the real building and the virtual information existed in the Linked Open Data. In our experiments, search range in the database is reduced by clustering images into groups according to their coordinates. A Grid-base clustering method and user location information are used to restrict the retrieval range. Comparing the existed research using cluster and GPS information the retrieval time is around 70~80ms. Experiment results show our approach the retrieval time reduces to around 18~20ms in average. Therefore the totally processing time is reduced from 490~540ms to 438~480ms. The performance improvement will be more obvious when the database growing. It demonstrates the proposed system is efficient and robust in many cases.

Korean Abbreviation Generation using Sequence to Sequence Learning (Sequence-to-sequence 학습을 이용한 한국어 약어 생성)

  • Choi, Su Jeong;Park, Seong-Bae;Kim, Kweon-Yang
    • KIISE Transactions on Computing Practices
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    • v.23 no.3
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    • pp.183-187
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    • 2017
  • Smart phone users prefer fast reading and texting. Hence, users frequently use abbreviated sequences of words and phrases. Nowadays, abbreviations are widely used from chat terms to technical terms. Therefore, gathering abbreviations would be helpful to many services, including information retrieval, recommendation system, and so on. However, manually gathering abbreviations needs to much effort and cost. This is because new abbreviations are continuously generated whenever a new material such as a TV program or a phenomenon is made. Thus it is required to generate of abbreviations automatically. To generate Korean abbreviations, the existing methods use the rule-based approach. The rule-based approach has limitations, in that it is unable to generate irregular abbreviations. Another problem is to decide the correct abbreviation among candidate abbreviations generated rules. To address the limitations, we propose a method of generating Korean abbreviations automatically using sequence-to-sequence learning in this paper. The sequence-to-sequence learning can generate irregular abbreviation and does not lead to the problem of deciding correct abbreviation among candidate abbreviations. Accordingly, it is suitable for generating Korean abbreviations. To evaluate the proposed method, we use dataset of two type. As experimental results, we prove that our method is effective for irregular abbreviations.

An Incremental Elimination Method of EEG Samples Collected by Single-Channel EEG Measurement Device for Practical Brainwave-Based User Authentication (실용적 뇌파 기반 사용자 인증을 위한 단일 채널 EEG 측정 장비를 통해 수집된 EEG 샘플의 점진적 제거 방법)

  • Ko, Han-Gyu;Cho, Jin-Man;Choi, Daeseon
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.2
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    • pp.383-395
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    • 2017
  • Brainwave-based user authentication technology has advantages such as changeability, shoulder-surfing resistance, and etc. comparing with conventional biometric authentications, fingerprint recognition for instance which are widely used for smart phone and finance user authentication. Despite these advantages, brainwave-based authentication technology has not been used in practice because of the price for EEG (electroencephalography) collecting devices and inconvenience to use those devices. However, according to the development of simple and convenient EEG collecting devices which are portable and communicative by the recent advances in hardware technology, relevant researches have been actively performed. However, according to the experiment based on EEG samples collected by using a single-channel EEG measurement device which is the most simplified one, the authentication accuracy decreases as the number of channels to measure and collect EEG decreases. Therefore, in this paper, we analyze technical problems that need to be solved for practical use of brainwave-based use authentication and propose an incremental elimination method of collected EEG samples for each user to consist a set of EEG samples which are effective to authentication users.

Influences of Smartphone Overuse on Health and Academic Impairment in Adolescents : Using Data from Korea Youth Risk Behavior Web-based Survey of 2017 (스마트폰 과사용이 청소년의 건강과 학업에 미치는 영향 : 2017년 청소년건강행태온라인조사 자료를 이용하여)

  • Moon, Jong-Hoon;Jeon, Min-Jae;Song, E-Seul
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.2
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    • pp.177-186
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    • 2019
  • The purpose of this study was to investigate the influences of the smartphone overuse on health and academic impairment in adolescents. This study used data from Korea youth risk behavior web-based survey of 2017. This survey was conducted on 64,991 adolescents(middle and high school students), and 62,276 (95.8%) responded. The researchers used frequency analysis, independent t test, chi-square test and Pearson correlation analysis using SPSS 22. As a result, the usage rate of adolescents's smartphone was 54,603 out of 62,276, which was 87.7%. The purpose of smartphone usage was messenger(1st rank, 27.3%), SNS(2nd rank, 18.7%) and game(3rd rank, 13.3%). The average daily use time of the smartphone was 206.68±194.73 minutes. Girl students showed significantly more use time of smartphones than boy students(p<.001). Students with more than 206 minutes of smartphone use had worse health and academic performance than students with less than 206 minutes(p<.001). Time of smart phone usage and academic ability showed a weak correlation(p<.001, r=.245). The present findings showed that the higher the smartphone usage, the lower the health level and academic ability, and the author discussed these results.

A Study on DGPS Framework and Performance Evaluation for High-Accurate Localization based on GPS/AGPS (GPS/AGPS 기반의 고정밀 측위가 가능한 DGPS 프레임워크 및 성능평가에 관한 연구)

  • Seo, Ho-Seok;Jung, Se-Hoon;Oh, Min-Joo;Park, Dong-Gook;Sim, Chun-Bo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.8
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    • pp.927-938
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    • 2014
  • A number of crime and disease relief situation show a clear increasing trend in domestic and overseas country. In particular, we desperately need a fast location information sharing with high accuracy for dealing with this situation efficiently. In this paper, we propose a DGPS framework and performance evaluation based on Web service enable increase location accuracy using low-cost GPS or AGPS. The framework consists of mobile station to realize the final service by receiving the correction values that are created in the base station closest to the current position from DGPS server, base station system to transmit the correct values to DPGS server by installing at base point and DGPS framework working at DGPS server. Our framework is fundamentally designed to respond based on XML to service request. In addition, for performance evaluation, we make use of 3 sites of Level 2 city base-station among the base stations being operated in Suncheon-si. Through performance evaluation, we show that our framework outperforms about 10%~15% in terms of error improvement rate, compared with the existing schemes. And we have the advantage that various services can be expanded owing to receiving the correction values through mobile device such as, smart phone, smart pad, net-book by using XML based Web services.

An Analysis of the Public Data for Making the Ambient Intelligent Service (공간지능화서비스 구현을 위한 공공데이터 분석)

  • Kim, Mi-Yun;Seo, Dong-Jo
    • Journal of Digital Convergence
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    • v.12 no.12
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    • pp.313-321
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    • 2014
  • In current society, the digital era that makes enormous amount of data, and the diversified city, the smart space, which has characteristics of creating, collecting and representing data, is appeared. After 2012, in the social media environment called hyper-connected society with wide-spread smart phone, people started to get interested in public data and big data by generalized mobile device and SNS. At first, development of forming platform of data was focused, but now, many different idea from diverse area have been suggested about data analysis and usage to visualize the space intellectualization service. To focus on the visualization process to increase the usage of this public data for ordinary people more than specialized people, this research grasps the present condition of open data and public data service from the current public data portal and considers the applicability of them. As the result of research, the analysis and application of data to ordinary people decrease the use of paper documents, and this research will help to develop the application which is fast and accurate about individual behavior and demand to utilize public data service in intellectual space.

Mining Interesting Sequential Pattern with a Time-interval Constraint for Efficient Analyzing a Web-Click Stream (웹 클릭 스트림의 효율적 분석을 위한 시간 간격 제한을 활용한 관심 순차패턴 탐색)

  • Chang, Joong-Hyuk
    • Journal of Korea Society of Industrial Information Systems
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    • v.16 no.2
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    • pp.19-29
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    • 2011
  • Due to the development of web technologies and the increasing use of smart devices such as smart phone, in recent various web services are widely used in many application fields. In this environment, the topic of supporting personalized and intelligent web services have been actively researched, and an analysis technique on a web-click stream generated from web usage logs is one of the essential techniques related to the topic. In this paper, for efficient analyzing a web-click stream of sequences, a sequential pattern mining technique is proposed, which satisfies the basic requirements for data stream processing and finds a refined mining result. For this purpose, a concept of interesting sequential patterns with a time-interval constraint is defined, which uses not on1y the order of items in a sequential pattern but also their generation times. In addition, A mining method to find the interesting sequential patterns efficiently over a data stream such as a web-click stream is proposed. The proposed method can be effectively used to various computing application fields such as E-commerce, bio-informatics, and USN environments, which generate data as a form of data streams.

The Effect of Mobile Device Capability of Middle and Older Aged Adults on Life Satisfaction : Focusing on the mediating effect of mobile social participation (중고령자의 모바일기기 이용능력이 삶의 만족도에 미치는 영향 : 모바일 기반 온라인 사회참여활동의 매개효과를 중심으로)

  • Kim, Su-Kyoung;Shin, Hye-Ri;Kim, Young-Sun
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.23-34
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    • 2020
  • This study aims to verify the mediating effect of mobile social participation on the relationship between the mobile device capability and life satisfaction. Using the data of 2018 Digital Divide Survey conducted by the National Information Society Agency(NIA), the mediating effect was verified by Baron & Kenny (1986)'s 3 step process, targeting 1,665 middle and older aged adults. The result is as follows: first, the mobile device capability of the middle and older aged people has a positive effect on life satisfaction. Second, the effect of the mobile device capability of middle and older aged people on life satisfaction is partially mediated by mobile social participation including expressing opinions on social concerns, proposing policies and filing a civil complaint, donation and volunteering work and online voting and responding to a poll. The result represents that the mobile device, such as a smart phone or a smart pad, capability of the middle and older aged group not only directly benefits the group but also helps expand their mobile social participation, which leads to, although indirectly, higher life satisfaction. Therefore, the study is expected to be a groundwork for a practical intervention for enlarging the use of mobile device and lifting digital information level of the elderly to encourage mobile social participation and drive life satisfaction.

Beacon-based Internet of Things(IoT) analysis of the Case Study (비콘 기반의 사물인터넷(IoT) 활용 사례 분석)

  • Hwang, Hyun-seo;Park, Jin-tae;Yun, Jun-soo;Phyo, Gyung-soo;Moon, Il-young;Lee, Jong-sung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.977-980
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    • 2015
  • Beacons have been noted in the core of the recent things Internet. It is also the technology is spreading most rapidly among the things Internet-related communication technologies. Beacon is a data communications technology that provides information that is customized to know the user's location. Using the BLE technology, to grasp the position of such people and goods. In addition to the non-contact method, since it is possible to communicate within the maximum 70m, it has attracted the interest than the NFC. Beacon, guidance for the current coupon, you can use as an advertising platform, such as the provision of product information, it has also been used in the indoor positioning service. Therefore, in this paper, we introduce about whether Case Study beacon is utilized how in the Internet of Things, were analyzed. Beacon exit the smart phone, the date to be used in conjunction with a wearable device, such as Google glasses and smart watch was not far away. Future it is expected or beacons are used everywhere to be expanded.

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Digital Video Source Identification Using Sensor Pattern Noise with Morphology Filtering (모폴로지 필터링 기반 센서 패턴 노이즈를 이용한 디지털 동영상 획득 장치 판별 기술)

  • Lee, Sang-Hyeong;Kim, Dong-Hyun;Oh, Tae-Woo;Kim, Ki-Bom;Lee, Hae-Yeoun
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.1
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    • pp.15-22
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    • 2017
  • With the advance of Internet Technology, various social network services are created and used by users. Especially, the use of smart devices makes that multimedia contents can be used and distributed on social network services. However, since the crime rate also is increased by users with illegal purposes, there are needs to protect contents and block illegal usage of contents with multimedia forensics. In this paper, we propose a multimedia forensic technique which is identifying the video source. First, the scheme to acquire the sensor pattern noise (SPN) using morphology filtering is presented, which comes from the imperfection of photon detector. Using this scheme, the SPN of reference videos from the reference device is estimated and the SPN of an unknown video is estimated. Then, the similarity between two SPNs is measured to identify whether the unknown video is acquired using the reference device. For the performance analysis of the proposed technique, 30 devices including DSLR camera, compact camera, camcorder, action cam and smart phone are tested and quantitatively analyzed. Based on the results, the proposed technique can achieve the 96% accuracy in identification.