• Title/Summary/Keyword: Smart Phone Use

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A Study on Effects of Elementary School Students' Use of Smart Phone upon Reading and Self-regulated Reading (초등학생의 스마트폰 사용 실태가 독서 실태 및 자기조절읽기에 미치는 영향)

  • Kim, Taeyong;Park, Sunju
    • Journal of The Korean Association of Information Education
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    • v.18 no.3
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    • pp.433-442
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    • 2014
  • This study investigated effects of elementary school students' use of smartphone upon not only reading but also self-regulated reading. The subject was 6th year students of elementary school. The study investigated the students by smartphone addict self-diagnosis, reading conditions and self-regulated reading test. The findings were: The students' ownership of smartphone and addiction had influence upon reading quantity, reading time and self-regulated reading, and had no influence upon time of use of smartphone. To help elementary school students make use of smartphone correctly and prevent smartphone addiction, the students should be educated at school and home, and also, proper way to teach students how to read books should be researched in the era of smartphone.

The Analysis of Smart Phone Application for Early Childhood Based on Cognitive Theory (학습관련 인지이론에 기반한 유아용 스마트폰 어플리케이션 분석)

  • Kim, Eun-Jung;Park, Sung-Deok;Kim, Kyung-Chul
    • Journal of Korea Game Society
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    • v.11 no.4
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    • pp.163-174
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    • 2011
  • The purpose of this study was to apply a variety of criteria to analyzing mobile applications for early childhood education, which are now available in application market, and was also to explore how the developmental characteristics and multimedia content characteristics of early childhood could be applied to mobile applications for early childhood education. To meet these purposes, this study targeted total 61 applications for infancy education in terms of mobile applications loaded on online education categories such as iPhone App Store and Android Market. Based on analytic criteria on the foundation of content type by learning type, cognitive load theory and multimedia design principle, this study analyzed those applications for early childhood. As a result, it was found that there were needs to develop a little more various categories of applications, and there were also needs to develop such applications that they can make the best use of smart phone's performance, comply with multimedia design principles but avoid any imprudent use of multimedia.

A Design of N-Screen based Monitoring System for Marine-Facility (N-Screen 기반의 해양시설물용 모니터링 시스템 설계)

  • Kim, Ji-Yoon;Oh, Jin-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.3
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    • pp.613-622
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    • 2015
  • The convergence of IT technology and marine facilities monitoring system is needed for effective monitoring systems to marine facilities. Especially the spread of smart device such as smart phone, smart pad, smart TV provide an environment that can check the status of the marine facility for marin facilities manager. However, smart phones and smart pads are used in a variety of OS used. Thus the monitoring system of the various service environments is difficult. In addition, There is inconvenience that must individually developed monitoring system for each device. In order to solve this problem NMMS (N-Screen Marine-facility Monitoring System) is proposed. NMMS is consist of Real-time monitoring system, Fault diagnosis system, Data storage system. To improve variety of smart devices accessibility, we use HTML 5. Through NMMS, marine facilities manager can use smart device such as PC, Notebook, smart phone, smart pad for marine facilities monitoring.

Design of Music Player Application System based on Android (안드로이드 기반의 뮤직 플레이어 어플리케이션 시스템 설계)

  • Ryu, Chang-Su;Lee, Myung-Hwan;Hur, Chang-Wu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.5
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    • pp.1237-1242
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    • 2014
  • The functions of playing musics and multimedia have become essential in one device as a smart phone since the smart phone appeared. It is very convenient, but it contains controversial arguments about sound quality, so many smart phone users use the music player application. By using these music applications, people start to think about the relationship between music playing and sound quality. However, those applications are not perfect, so it is hard to choose a good application. This thesis is about the advantages of the sound quality of music player applications that are currently sold in Android Market through RightMark Audio Analyzer program, and plans to suggest android music player application system design by analyzing applications by covering disadvantages of these applications.

Water-Cooler Effect in Informal Communication at Work : Focusing on Kakao Talk of Smart-Phone User (업무 중 비공식적 커뮤니케이션의 워터쿨러 효과 : 스마트폰 사용자의 카카오톡을 중심으로)

  • Lee, Jong Man
    • The Journal of the Korea Contents Association
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    • v.13 no.3
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    • pp.362-369
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    • 2013
  • This research is to investigate the impact of informal communication of smart-phone user while at work on performance. To do this, we proposed the research model including informal offline communication represented by tea time and informal online communication typified by Kakao talk derived from water-cooler effect. The results of this empirical study is summarized as followings. First, Kakao talk with insiders has a positive effect on performance only in male group, and Kakao talk with outsiders has a negative effect on performance in both male and female group. Secondly, tea time has a positive effect on performance in group with high task interdependence, whereas Kakao talk with insiders has a positive effect on performance in group with low task interdependence. The findings have significant implications for policy development to regulate the wise smart-phone use in organization.

Response Technique for the Vulnerability of Broadcast Intent Security in Android (안드로이드 브로드캐스트 인텐트의 보안 취약성 대응기법)

  • Lim, Jae-Wan;Ryu, Hwang-Bin;Yoon, Chang-Pyo
    • Convergence Security Journal
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    • v.12 no.6
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    • pp.61-67
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    • 2012
  • Accordingly the number of smart-phone-based malicious codes is also increasing and their techniques for malicio us purpose are getting more clever and evolved. Among them, the malicious codes related to Android take the major portion and it can be estimated that they are based on open source so that the access to the system is easy. Intent is a technique to support the communication between application's components by transmitting message subjects in Android. Intent provides convenience to developers, but it can be utilized as security vulnerability that allows the developer with a malicious purpose to control the system as intended. The vulnerability of intent security is that personal information can be accessed using discretionally its proper function given to application and smart phone's functions can be maliciously controlled. This paper improves with the Intent security vulnerability caused by the smart phone users' discretional use of custom kernel. Lastly, it verifies the malicious behaviors in the process of installing an application and suggests a technique to watch the Intent security vulnerability in realtime after its installation.

Study on the Situational satisfaction survey of Smart Phone based on voice recognition technology (스마트 폰 음성 인식 서비스의 상황별 만족도 조사)

  • Lee, Yoon-jeong;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.15 no.8
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    • pp.351-357
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    • 2017
  • The purpose of this study is to analyze the relationship between users' expectation and satisfaction through analyzing smart phone voice recognition service and surveying the situational satisfaction of voice recognition service. First, the concept and current status of speech recognition service were investigated through literature research, and the questionnaire survey was carried out through questionnaires based on the second and third principles. As a result, the user is most likely to use the smartphone voice recognition service when making a telephone call. Also, it was found that the service is the most used at home and the service is used most when the hand is not available. Through these results, various methods such as personalization service, condition recognition function, automatic emergency recognition, unlocking by voice could be derived. Based on this research, it is expected that it will be used effectively for improving smartphone voice recognition service and developing wearable device in the future.

Contents Analysis of Vocabulary Learning Game Application on Smart-Phone and Tablet PC for Young Children's Language Learning (유아 언어학습용 단어게임 애플리케이션 분석)

  • Hyun, Eunja;Yeon, Hyemin;Jang, Juyeon;Lee, Eunyoung
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.551-561
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    • 2013
  • The purpose of this study was firstly, to evaluate the contents of vocabulary game applications for young children's language learning. and secondly, to examine whether there is any differences between Korean and English word games in terms of the evaluation score. For this purpose, the word game applications in smart phone and tablet PC were analyzed, which included 30 Korean word games and another 30 English ones. The criteria to evaluate the contents were developed based on Children's Software Evaluation Instrument developed by CTR, the multimedia evaluation standard by Hee Sook Park, Young Joo Lee, and mobile contents evaluation standard by Soo Ui Choi. As a result, the educational value got the highest score whereas the design characteristics area got the lowest score in the whole evaluation analysis. And English word game applications mostly got higher score than Korean versions. The result of this study would suggest the way to evaluate educational game applications in use and to contribute to developing educational game contents aimed at young children's language learning.

Development and Effects of Smartphone App-Based Walking Exercise Program for Taxi Drivers: Based on Bandura's Self Efficacy Theory (택시 운전자들을 위한 스마트폰 앱 기반 걷기운동 프로그램 개발 및 효과: Bandura의 자기효능이론을 중심으로)

  • Choi, Yun Ha;Chae, Min-Jeong
    • Journal of Korean Academy of Nursing
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    • v.50 no.2
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    • pp.242-254
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    • 2020
  • Purpose: The purpose of this study was to examine the effects of smart-phone app-based walking exercise programs for taxi drivers on self-efficacy and outcome expectations for exercise, health-related quality of life, walking as an exercise, and physiological indexes. Methods: A nonequivalent control group with a pre-post-test design was used. The subjects were recruited in G metropolitan city. Subjects were assigned to the experimental (n=31) or control groups (n=30). The smart phone app-based walking exercise program consisted of educations via the app, twelve short message services, and one individual telephone counseling session, which was spread over 12 weeks. Results: Self-efficacy, outcome expectations, and health-related quality of life had significantly higher pre-post test differences in scores in the experimental group. Additionally, blood pressure, body mass index, and waist circumference had significantly decreased prepost-test difference levels in the experimental group. Walking as an exercise (which consisted of days walked, number of steps walked, and amount of time walked) had significantly increased in the experimental group after 7~12 weeks in the period following the intervention program rather than 1~6 weeks after the program. Conclusion: The smart phone app-based walking exercise program based on the self-efficacy theory demonstrates a significant effect on improving self-efficacy, outcome expectations physical activities, and health-related quality of life for taxi drivers. Therefore, it is recommended to actively use the program as a tool to promote self-efficacy, physical activities, and health behaviors in taxi drivers.

The mobile data processing system for noise measured in a living environment (생활 환경의 소음 측정을 위한 모바일 데이터 처리 시스템)

  • Choo, Min-ji;Seo, Jung-hee;Park, Hung-bog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.8
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    • pp.1943-1950
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    • 2015
  • Korean representative residence type is apartment house. Due to this, civil complaint related to living noise is rapidly increasing. Here, in case when they suffer from surrounding noise in daily life, they can raise civil complaint. However, in general home, it is difficult to measure noise utilizing expert equipment, in many cases they use smart phone app. Noise measurement app that was previously released has markedly low correctness, e.g. value is differently measured in the same condition, therefore, it is difficult to be used for the actual noise measurement. Therefore, this paper suggests mobile data process system for noise measurement of living environment utilizing smart phone. The expected effect of this research can be utilized as the civil complaint material by conveniently measuring the noise and presuming the direction that the noise appeared at the home that has no equipment.