• Title/Summary/Keyword: Smart Phone Use

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Method to Use the Augmented Reality for Construction Planning and Management

  • Nam, Keong-Woo;Kang, Chulung;Jang, Myunghoun
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.1067-1074
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    • 2022
  • An architect creates his/her design to meet owner's requirements. Floor plans, perspective drawings, and scale models are used in order for the owner to choose the design. The tools are a little helpful for communication between the architect and the owner in case the owner does not know architecture. The scale models are good, but it is hard to make scale models while design is in progress. 3D CAD is a good tool for communication, but it is time-consuming and requires high-performance computer hardware. Augmented reality is able to show 3D virtual models that are updated by the architect with smart devices such as a smart phone and a tablet PC. The owner frequently reviews the updated design anytime anywhere. This study proposes a method to use augmented reality for architectural design and construction management. The method supports the communication between the owner, the architect and the contractor to review updated designs, and to complete the building project. 3D models expressed in augmented reality are created using SketchUp with 2D drawings for building construction. An Android application implementing augmented reality is developed by Qualcomm Vuforia and Unity on smart devices. Drawings as markers and 3D models are connected in Unity. And functions that temporarily hide unnecessary parts can be implemented in C# programming language. If an owner, an architect, or a contractor looks at a smart phone on a 2D drawing, he/she can identify building elements such as 3D buildings or columns on a screen. This can help communication between them.

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On the Optimal Selection of Smart Phone by Analytic Hierarchy Process (AHP를 이용한 스마트폰의 최적선정에 관한 연구)

  • Chung, Soon-Suk;Kim, Kwang-Soo
    • Proceedings of the Safety Management and Science Conference
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    • 2010.11a
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    • pp.199-207
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    • 2010
  • Decision analysis has becomes an important technique for decision making in the face of uncertainty. It is characterized by enumerating all the available courses of action, identifying the payoffs for all possible outcomes, and quantifying the subjective probabilities for the all possible random events. When the data are available, decision analysis becomes a powerful tool for determining an optimal course of action. In this paper, we use the analytic hierarchy process in weights calculating. For the purpose of making optimal decision, the data of three different smart phones models are used.

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A Study of Recognition-Based user Multi-Smart Plug System (사용자 인식 기반 멀티-스마트 플러그에 관한 연구)

  • Oh, Jin-Seok;Lee, Hunseok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.12
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    • pp.2976-2983
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    • 2013
  • Interest in reducing standby power is increasing because of electric power shortages. Most of electric equipment are in standby state that does not use a function of the original, most electronic devices consume a lot of electric power even in standby mode. In many countries, research on the smart plug is advanced in order to prevent power consumption due to standby state. However, due to the nature of the function, expensive in many case. These smart plugs would be to cut the standby power using motion detecting sensor or pattern control of the user. Theses features have no advantages because of malfunction of motion detecting sensor and in accordance with the diversification ot user's pattern. In this study, developing a multi-smart plug system that linked with bluetooth function of user's smart phone. Using smart phone bluetooth function, determination of the position of the user. The suggestion smart plug cutting the standby power of the electronic apparatus. It was confirmed that it is able to reduce the power consumption according to the location of the user.

Performance Analysis of Transport Time and Legal Stability through Smart OTP Access System for SMEs in Connected Industrial Parks

  • Kim, Ilgoun;Jeong, Jongpil
    • International Journal of Advanced Culture Technology
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    • v.9 no.1
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    • pp.224-241
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    • 2021
  • According to data from the National Police Agency, 75.5 percent of dead traffic accidents in Korea are truck accidents. About 1,000 people die in cargo truck accidents in Korea every year, and two to three people die in cargo truck accidents every day. In the survey, Korean cargo workers answer poor working conditions as an important cause of constant truck accidents. COVID 19 is increasing demand for non-face-to-face logistics. The inefficiency of the Korean transportation system is leading to excessive work burden for small logistics The inefficiency of the Korean transportation system is causing excessive work burden for small individual carriers. The inefficiency of the Korean transportation system is also evidenced by the number of deaths from logistics industry disasters that have risen sharply since 2020. Small and medium-sized Korean Enterprises located in CIPs (Connected Industrial Parks) often do not have smart access certification systems. And as a result, a lot of transportation time is wasted at the final destination stage. In the logistics industry, time is the cost and time is the revenue. The logistics industry is the representative industry in which time becomes money. The smart access authentication system architecture proposed in this paper allows small logistics private carriers to improve legal stability, and SMEs (Small and Medium-sized Enterprises) in CIPs to reduce logistics transit time. The CIPs smart access system proposed in this paper utilizes the currently active Mobile OTP (One Time Password), which can significantly reduce system design costs, significantly reduce the data capacity burden on individual cell phone terminals, and improve the response speed of individual cell phone terminals. It is also compatible with the OTP system, which was previously used in various ways, and the system reliability through the long period of use of the OTP system is also high. User customers can understand OTP access systems more easily than other smart access systems.

Realtime multimedia contents display system in Iphone (소켓 통신을 통한 아이폰에서의 이미지 및 동영상 컨텐츠 출력 시스템)

  • Kim, Young-Doo;Cho, Tai-Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.585-588
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    • 2010
  • Recently, there is increasing concern about smart phone due to the release of Iphone and Android phone. Like the normal desktop application, using multimedia contents will have important role for smart phone application. The multimedia contents mentioned here mean Image and Video. The famous codecs for Image and video are Jpeg Mpeg and h.264, which is popular recently as a vedeo codec because of its high compression ratio compared with the other video codecs. In this paper, we will use Jpeg and H.264 encoded raw sequences. This paper will suggest how to decode and display effectively Jpeg and H.264 raw sequences arrived from socket stream. And we will show you the simulation result.

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A Study on Evaluation for Improving the Usability of Mobile Web User Interface (모바일 웹 사용자 인터페이스의 사용성 향상을 위한 평가에 관한 연구)

  • Kim, Hee Wan
    • Journal of Service Research and Studies
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    • v.6 no.2
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    • pp.185-199
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    • 2016
  • Smart phone market launched Apple iPhone, and mobile devices having various sizes and operating system began to be enabled. The users search the necessary contents any time and everywhere by a smart phone. And they can use various contents immediately such as information, videos, music etc. Recently, digital devices including mobile has become a large proportion of in everyday life. Therefore, UI/UX which is responsible for the communication between the user and the mobile device is very important. It has been recognized as an important factor for users to determine how easy to use the mobile device. In this paper, it is discussed how to minimize the inconvenience of use while improving the convenience of the UI / UX that make up the mobile web. Then, it is presented an evaluation criteria of Mobile Web UI/UX for improving the usability of the mobile device.

Are Lighter Smartphones Ergonomically Better?

  • Yoon, Jangwhon;Kim, Kisong;Yoon, Taelim
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.1
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    • pp.11-18
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    • 2015
  • Objective: The aim of this study was to understand the effects of phone weight on the typing performance and muscle recruitment in the neck and upper extremity while typing a text message with dominant hand. The iPhone4 and iPhone5 were compared due to their 28-gram differences in weight. Background: Too much use of a cellular phone can lead the musculoskeletal disorders in the upper extremity. Phone makers tend to make their new models bigger, lighter, faster and smarter. Method: Fourteen healthy volunteers without any history of neuromuscular disorders or ongoing pain who used their smartphone more than one year were recruited. A 112g phone (iPhone5) and a 142g phone (iPhone4) were used for typing the lyric of the Korean national anthem with their dominant hand. Typing duration, the typing error, the perceived fatigue, and preference was investigated. Muscle recruitment and the resting gap of neck (middle trapezius and levator scapula), shoulder (infraspinatus and mid deltoid), elbow (biceps brachii and brachioradialis), thumb (extensor and abductor policis brevis) were collected using surface electromyography. Typing error was counted and typing speed was calculated in characters per min. The data were analyzed using a paired t-test and chi-square (${\chi}^2$) analysis for the effects of phone weight on the typing performance parameters and muscle recruitment. Results: Typing text message with iPhone5 took longer but had less muscle recruitment in brachioradialis, and extensor policis brevis muscles. Lighter weight of iPhone5 made biceps brachii to rest less without increasing the mean %EMG. Conclusion/Application: Findings of this study can be valuable information for phone designers to develop more productive device and for smartphone users to prevent the musculoskeletal disorders in the upper extremities.

Development of Cultural Contents using Auger Reality Based Markerless Tracking

  • Kang, Hanbyeol;Park, DaeWon;Lee, SangHyun
    • International journal of advanced smart convergence
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    • v.5 no.4
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    • pp.57-65
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    • 2016
  • This paper aims to improve the quality of cultural experience by providing a three - dimensional guide service that enables users to experience themselves without additional guides and cultural commentators using the latest mobile IT technology to enhance understanding of cultural heritage. In this paper, we propose a method of constructing cultural contents based on location information such as user / cultural heritage using markerless tracking based augmented reality and GPS. We use marker detection technology and markerless tracking technology to recognize smart augmented reality object accurately and accurate recognition according to the state of cultural heritage, and also use Android's Google map to locate the user. The purpose of this paper is to produce content for introducing cultural heritage using GPS and augmented reality based on Android. It can be used in combination with various objects beyond the limitation of existing augmented reality contents.

Design of U-healthcare System based on Smart-Cloth (스마트 의류 기반의 유-헬스케어 시스템의 설계)

  • Cho, Byung-Ho
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.9 no.2
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    • pp.237-242
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    • 2016
  • To build effective u-healthcare system based-on smart-cloth, design of hardware and software modules for suitable smart-cloth is needed. And a gateway smart-phone program for sensing signal's collecting and processing is needed to send sensing bio-signal from smart-cloth to sever. To do this, it is an important to design and describe modules well for having no difficult problems when implementing later. Also, if medical team do not monitor bio-signals sending from smart-phone frequently and these signals' change values which diagnose automatically due to building expert system based on rules/facts is informed for users, it will be an useful u-healthcare system. Therefore in this paper, by presenting design method of u-healthcare system hardware and software modules based on smart-cloth which prepared these functions, this design method is showed for applying a common use u-healthcare system's production usefully.

A Study on Information Architecture & User Experience of the Smartphone (스마트폰의 정보구조와 사용자경험)

  • Lee, Young-Ju
    • Journal of Digital Convergence
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    • v.13 no.11
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    • pp.383-390
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    • 2015
  • In this study it placed the object of the present invention is to provide a more efficient user interface experience to analyze the structure information and the user experience when using the pattern of the search with the number of intended use of the smart phone. Naver and Daum were the results of the study will consist of 28 dogs and 15 each category Naver and Daum had both a top-down sequential structure. In the case of Naver it has raised the possibility of cognitive load through the use of duplicate content and excessive scrolling news Daum has been in the case of shopping categories at the bottom of this error was raised the possibility of using touch gestures.