• 제목/요약/키워드: Smart Education Environment

검색결과 302건 처리시간 0.023초

국방 교육훈련을 위한 게임 효과분석 및 활용방안 (Effectiveness Analysis and Utilization of Game System for Military Education and Training)

  • 박흥순;이윤호
    • 인터넷정보학회논문지
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    • 제23권1호
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    • pp.95-103
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    • 2022
  • 국방에서 교육훈련의 목표는 적과 싸워 이길 수 있는 강한 전투원을 육성하는데 있다. 우리 군은 장병 교육훈련의 중요성을 깊이 인식하고 다양한 과학화훈련체계들을 도입해 오고 있다. 하지만 이러한 노력에도 불구하고 장병 교육훈련 수준을 유지하고 강화하기 위한 병영 환경은 점차 어려워지는 것이 현실이다. 본 연구에서는 문헌조사 연구를 통해 장병 교육훈련 개선을 위한 게임의 효과분석을 실시하고 그 활용방안에 대한 연구를 실시하였다. 문헌분석 결과 게임체계의 도입은 인지영역과 행동영역 전반에서 다양한 효과를 기대할 수 있었다. 이러한 효과분석을 토대로 용도별 게임체계 운용개념과 형상을 도출하였으며, 게임체계를 활용한 개선된 교육훈련 방안을 제안하였다.

컴퓨터 및 스마트폰 사용이 근골격계질환으로 인한 업무능력 저하에 미치는 영향 : 근골격계 질환의 매개효과 (The Effect of using Computer & Smart-phone on Decreased Work Efficiency due to Musculoskeletal Disorders ; Mediating Effect of Perceived Musculoskeletal Disorders)

  • 박종호
    • 유통과학연구
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    • 제14권3호
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    • pp.55-62
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    • 2016
  • Purpose - Average using time of smart-phone for Korean people is 3 hours 39 minutes and most people who are using a computer at home and their workplace can be affected over force to neck and shoulder due to unstable body posture. musculoskeletal disorders which caused by unstable body posture can affect strongly to decrease work efficiency. So this research is designed to measure the effect of using computer & smart-phone on decreased work efficiency due to musculoskeletal disorders and mediating effect between decreased work efficiency and musculoskeletal disorders. Research Design, Data, and Methodology - The author has developed a questionnaire with 6 hypothesis on the basis of previous research result with 5 constructs. The questionnaires were also made by interview and E-mail. 300 copies of questionnaires were distributed and 282 questionnaire were used for the analysis as valid data responses. SPSS ver.21.0 were used and made Cronbach's α and reliability test, correlation, Baron & Kenny 3 step mediated regression analysis. Result - Cronbach's α shows 0.770~0.954 and C.R. is 0.963~0.997 which is higher than 0.7. and AVE was 0.867~0.933. So the data are all acceptable condition. Using for a long time of a computer & smart-phone has a positive effect on musculoskeletal disorders. This means, it can cause musculoskeletal disorders if people use a computer & smart-phone for a long time due to unstable body posture. And musculoskeletal disorders can effect strongly decrease work efficiency. This study also found out that a long time of using computer can cause musculoskeletal disorders rather than using smart-phone a long time. To check mediate effect of musculoskeletal disorders between using a computer & smart-phone and Decreased Work Efficiency, author used 3-step mediated regression analysis of Baron & Kenny (1986). Using a computer for a long time mediate partially and using a smart-phone for a long time mediate completely. This means that using a smart-phone a long time is not the actual reason to decrease work efficiency. But using level of smart-phone is increasing rapidly day by day. So we need to make additional research about this matter seriously. Conclusion - Nowadays, people can not live on without a computer & smart-phone even a moment. But, using a computer for a long time will affect to cause musculoskeletal disorders and it will effect strongly to decrease work efficiency. Before, we thought over that musculoskeletal disorders were diseases of elder people. But, we found out from this study that musculoskeletal disorders can be happen to any people, even children, or workers in heavy industry or engaged in brain work. So we need to be careful when we use a computer for a long time. People also need to be careful to keep correct body posture when using both a computer and smart-phone since a smart-phone became more popular and using time level became longer. Due to increased income and living standard of people, physical growth of young people is so rapid. But the physical environment of society is not suitable for them since it can not follow up the speed of growth. Suitable work table is very important to prevent musculoskeletal disorder which can affect decrease work efficiency. For a person, a society or country, increased productivity is very important since it can directly connected to the job satisfaction. Education and reeducation for the people is also important, but to teach them how to keep good condition of health will be more important since it can increase the quality of work efficiency and quality of life. Computer and Smart-phone is one the best invention of modern society, but it can cause mental and physical disease which can affect decrease work efficiency and productivity. So it is necessary to observe attentively for the situation continually.

청각장애인을 위한 발음교정 모바일 앱-See&Speech (A Mobile App(See&Speech) of Correcting Pronunciation for Hearing-Impaired Persons)

  • 이영주;임새미;최유진;문봉희
    • 컴퓨터교육학회논문지
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    • 제18권4호
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    • pp.11-18
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    • 2015
  • 청력의 결여나 결손이 생기면 회화 음이나 환경 음을 청취하는 것이 어려우므로 언어 감각, 성격 등에 문제가 발생한다. 이러한 청각장애인들을 위하여 특별하게 발음 교정 교육을 할 수 있는 응용 프로그램을 설계하고 구현하였다. 시간과 장소에 제약이 없이 사용할 수 있도록 스마트폰 앱 형태로 제작하였고, 청각장애인의 발음 교정 실태를 고려하여 발음 습득 순서에 따라 난이도 순 훈련을 제공한다. 기본 발음 연습, 단어 발음 연습을 할 수 있고, 이에 대한 기록을 통하여 연습률과 성공률을 확인할 수 있다. 또한, 전면카메라를 통한 자가 발음 교정이 가능하도록 하여 발음이 향상되도록 하였다.

이동물체 추적 가능한 이동형 로봇구동 시스템 설계 및 센서 구현 (Robot Driving System and Sensors Implementation for a Mobile Robot Capable of Tracking a Moving Target)

  • 명호준;김동환
    • 한국생산제조학회지
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    • 제22권3_1spc호
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    • pp.607-614
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    • 2013
  • This paper proposes a robot driving system and sensor implementation for use with an education robot. This robot has multiple functions and was designed so that children could use it with interest and ease. The robot recognizes the location of a user and follows that user at a specific distance when the robot and user communicate with each other. In this work, the robot was designed and manufactured to evaluate its performance. In addition, an embedded board was installed with the purpose of communicating with a smart phone, and a camera mounted on the robot allowed it to monitor the environment. To allow the robot to follow a moving user, a set of sensors combined with an RF module and ultrasonic sensors were adopted to measure the distance between the user and the robot. With the help of this ultrasonic sensors arrangement, the location of the user couldbe identified in all directions, which allowed the robot to follow the moving user at the desired distance. Experiments were carried out to see how well the user's location could be recognized and to investigate how accurately the robot trackedthe user, which eventually yielded a satisfactory performance.

다중 인터페이스 기반의 모바일 IPTV 서비스의 연구 (Study on Mobile IPTV Service based Muli-interface)

  • 이종서;문일영
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2010년도 춘계학술대회
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    • pp.87-89
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    • 2010
  • 모바일 환경에서 IPTV 서비스에 대한 관심이 많이 늘어나고 있으며, 스마트폰의 대중화로 인하여 개인 단말에서 스트리밍 서비스 및 각종 콘텐츠 서비스가 활발히 시장을 형성하고 있다. 이러한 서비스는 사용자에게 제공되는 서비스의 품질을 보장하여 한다. 모바일 IPTV에서 중요시 되는 품질에는 사용자에게 제공되는 스트리밍의 품질과 끊김없는 서비스로 나눠 볼 수 있다. 서비스의 품질 개선에 대한 연구는 활발히 이뤄지고 있으나, 멀티 인터페이스를 이용한 네트워크의 끊김 현상을 방지하는 연구는 널리 이뤄지고 않는 현실이다. 따라서 본 논문에서는 사용자 모바일 단말에서 제공되는 멀티 인터페이스를 통한 서비스 품질을 보장하는 기법을 제안한다.

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Estimating the mean number of objects in M/H2/1 model for web service

  • Lee, Yongjin
    • International journal of advanced smart convergence
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    • 제11권3호
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    • pp.1-6
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    • 2022
  • In this paper, we estimate the mean number of objects in the M/H2/1 model for web service when the mean object size in the M/H2/1 model is equal to that of the M/G/1/PS and M/BP/1 models. To this end, we use the mean object size obtained by assuming that the mean latency of deterministic model is equal to that of M/H2/1, M/G/1/PS, and M/BP/1 models, respectively. Computational experiments show that if the shape parameter of the M/BP/1 model is 1.1 and the system load is greater than 0.35, the mean number of objects in the M/H2/1 model when mean object size of M/H2/1 model is the same as that of M/G/1/PS model is almost equal to the mean number of objects in the M/H2/1 model when the mean object size of M/H2/1 model is the same as that of M/BP/1 model. In addition, as the upper limit of the M/BP/1 model increases, the number of objects in the M/H2/1 model converges to one, which increases latency. These results mean that it is efficient to use small-sized objects in the web service environment.

A Study on the Safety Perception, Ethical Awareness, and Safety Activities of Nursing Students

  • Keum-Bong Choi
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.407-417
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    • 2023
  • The purpose of this study is to identify the level of safety perception, ethical awareness, and safety activities of nursing students for patients, and to identify the correlation and impact between them. The research design is a descriptive survey study, and the subject of the study were 197 nursing college students in G City. Safety perception, ethical awareness, and safety activity tools were used for, and the data collection period was from October 17 to 28 in 2022. T-test, one-way ANOVA, Pearson's correlation coefficient, Regression analysis were used to analyze data. The result of the study indicated that the average level of safety perception of nursing students was 3.72 points, the average ethical awareness of patients, professional work, and cooperators perceived by nursing students was 3.04 points, and the safety activities of nursing students were 4.20 points. In the case of safety awareness and ethics awareness, r=.327, a significant positive correlation, in the case of safety awareness and safety activities, r=.399, significant positive correlation, ethics awareness and safety activities as r=.296. And so on these results showed that high safety perception increases safety activities, and high ethical awareness increases safety activities. Therefore, we need practical and step-by-step convergence education to equip nursing students with patient safety nursing capabilities. To this end, a safer environment will be created if the social support network for the systematic application of safety education is well formed.

Discussion about the Priority for the Improvement of Performer Training in Korea

  • Son, BongHee
    • International journal of advanced smart convergence
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    • 제11권2호
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    • pp.135-141
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    • 2022
  • This thesis examines a significant way to enhancing and improving the term/phenomenon of performer training system in contemporary Korean theatre. To articulate the matters, this research engages in discussing and criticizing those problematic issues that we, as an instructor/trainer, have faced with through the last decades in the field of performer training and education. Specifically, we concern with the necessity of an applicable and appropriate educational/training system where each student-actor would discover his/her own adaptability by evaluating what a specific method and approach is. This atmosphere accurately provided by an instructor/trainer can also facilitate and enhance the young students' potential possibilities and/or talent, that is, as we argue a way to accomplish each performer's true nature. To achieve the goals, we underlie the necessity of establishing and/or settling performer training program/course by means of an alternative path. The research finding shows that within the atmosphere each student could share then interrogate what a possible or ideal way is according to his/her comprehensive understandings with clearer purpose: what kind of performers would you produce, train, and/or educate.

방통융합 환경에서의 스마트미디어 기반 교육 현황 및 전략 연구 (A Study on the Current Situation and Strategy of Education based on Smart Media in the Environment of Broadcasting and Communications Convergence)

  • 이상길
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2020년도 하계학술대회
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    • pp.513-516
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    • 2020
  • 방통융합기술이 급격히 발전하고 이에 따른 서비스가 진화함에 따라 기존 미디어 환경은 실감화, 지능화, 연결화, 융합화 되는 스마트미디어 시대로 진입하면서 인간 생활에 혁신을 가져오고 있다. 기존 교육 환경이 학교의 틀에서 일방향의 형태로 지식을 전달하는 체제이지만, 4차 산업혁명시대에 진입하면서 사회는 굳은 조직과 질서의 틀을 벗어나 빠르게 다변화 하고 복잡해지는 사회 구조가 되어 가고 있어 지식을 쌓는 전통적인 교육보다는 당면한 문제를 주도적으로 해결할 수 있는 창의적 역량을 키워주어야 사회에서 적응할 수 있는 시대가 되었다. 따라서 이러한 스마트미디어를 교육 시스템에 활용하면 4차 산업혁명시대에 적합한 창의적 역량을 발휘할 수 있을 것이며 학습의 성취도, 만족도, 몰입도 등에서 상당한 효과를 얻을 수 있을 것이다. 본 논문은 현재와 미래의 융합미디어 환경에서 바람직한 교육정책을 제안하고자 한다.

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BIM IMPLEMENTATION STRATEGY AND TASKS FOR ARCHITECTURAL INDUSTRY IN KOREA

  • Ki Byung Yoon
    • 국제학술발표논문집
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    • The 4th International Conference on Construction Engineering and Project Management Organized by the University of New South Wales
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    • pp.88-92
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    • 2011
  • Even though attempts are made to transform from 2D CAD to BIM representation for building design and construction, it were not so successful for practical implementation until recently in construction industry in Korea. However, there is a dramatic change for the use of BIM by collaboration among government, independent organizations as well as industry itself. Government reckons that BIM is an important tool for environment friendly construction and industry competitiveness. The government not only makes national BIM standards and push policies in order to make market environment. Independent organizations such as BuildingSMART Korea does active role to stimulate the transformation process successfully. They act as opinion leaders for the Government to consider BIM implementation for industry competitiveness issue. They make roadmap as well as technical standards and guidelines. It also leads technical developments and supports for its implementation. Government supports researches for the implementation of BIM. The research includes BIM standards, guidelines, linking with existing Architectural Administrative Information Systems, making libraries as well as education. Government makes policy for BIM as a compulsory data for bidding process of newly designed government buildings. Private sector not only agrees BIM as a tool to adapt but also essential methods for its survival in domestic and foreign construction market. Architectural design companies and constructions companies currently develop technical skills and implement BIM for new projects such as Dongdaemoon Plaza that cannot be successfully drawn by conventional methods.

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