• Title/Summary/Keyword: Small Mobile Application

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Supporting Measures for Mobile Application Development Activation (모바일 애플리케이션 개발 활성화 지원에 관한 연구)

  • Sim, Myungsik;Bae, Junseong;Lee, Sangjoon
    • Information Systems Review
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    • v.15 no.1
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    • pp.91-104
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    • 2013
  • As coming smart computing era, the government and leading telecommunication companies have actively supported the development of mobile applications. However, since it is processed apart from the characteristics of small businesses, policy problems and support ways have continuously been pointed out. In this study, we selected priority of support project for the activation of the mobile application development, then proposed support ways for the success of small development business. Firstly, we researched the mobile business literatures, support projects and policy trends of the Korean government, academia and private sector. Next, we developed the activation model for small development business by synthesizing of support projects, literatures and expert group interviews. Based on this model, we selected priority of support projects according to AHP (Analytic Hierarchy Process) analysis results. In conclusion, we categorize the five support ways for the activation of mobile application development. We are expecting that these support ways will be useful to the development of effective policies and selection of detail tasks for the support of small business or developers.

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A Study on Mobile Application Development for Self Inspection Approval System of Small Fishing Vessels (소형어선 자체검사승인제도를 위한 모바일 애플리케이션 개발에 관한 연구)

  • Lee, Li-Na;Lee, Chang-Hyun;Song, Byung-Hwa
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.28 no.2
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    • pp.262-269
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    • 2022
  • According to the statistics of marine accidents occurring in Korea since the past 10 years, the proportion of small fishing boats having a gross tonnage of less than 10 tons was confirmed to be as high as 47.51% of the total marine accidents. Additionally, the trend of marine accidents involving small fishing boats has been increasing steeply compared with that of other ship types/sizes (gross tonnage); hence, countermeasures must be prepared urgently. The Korea maritime transportation authority proposed the introduction of a self inspection system to improve the ship inspection system of small fishing vessels. Futhermore the Ministry of Oceans and Fisheries recently prepared and implemented the 'Remote Method of Vessel Inspection Guidelines' to introduce non-face-to-face inspection methods. In this study, a self inspection approval system was presented as a method for reducing marine accidents of small fishing vessels. Moreover, a mobile application was developed to prepare a standardized remote method, and its effectiveness was analyzed. Resultantly, the necessity of introducing a mobile application-based ship inspection system was confirmed with the introduction of a self inspection approval system that could induce voluntary safety management in fishing vessel owners. Additionally, we confirmed that the self inspection approval system could effectively reduce marine accidents by raising the safety awareness of ship owners.

Mobile Service Modeling Based on Service Oriented Architecture (서비스 지향 아키텍처 기반의 모바일 서비스 모델링)

  • Chang, Young-Won;Noh, Hye-Min;Yoo, Cheol-Jung
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.2
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    • pp.140-149
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    • 2008
  • Recently, the need for accessing information from anywhere at any time has been a driving force for a variety of mobile applications. As the number of mobile applications increases rapidly, there has been a growing demand for the use of Service Oriented Architectures(SOA) for various applications. Mobile based SOA offers a systematic way to classify and assess technical realizations of business processes. But mobile has severly restricted range of utilizing services in computing environment and more, a mobile computer is envisioned to be equipped with more powerful capabilities, including the storage of a small database, the capacity of data processing, a narrow user input and small size of display. This paper present mobile adaption method based on SOA to overcome mobile restriction. To improve mobile efficient we analyzing mobile application requirement writing service specification, optimizing design, providing extended use case specification which test use case testing and testing service test case which derived from service specification. We discuss an mobile application testing that uses a SOA as a model for deploying discovering, specifying, integrating, implementing, testing, and invoking services. Such a service use case specification and testing technique including some idea could help the mobile application to develop cost efficient and dependable mobile services.

Tangible Interaction : Application for A New Interface Method for Mobile Device -Focused on development of virtual keyboard using camera input - (체감형 인터랙션 : 모바일 기기의 새로운 인터페이스 방법으로서의 활용 -카메라 인식에 의한 가상 키보드입력 방식의 개발을 중심으로 -)

  • 변재형;김명석
    • Archives of design research
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    • v.17 no.3
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    • pp.441-448
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    • 2004
  • Mobile devices such as mobile phones or PDAs are considered as main interlace tools in ubiquitous computing environment. For searching information in mobile device, it should be possible for user to input some text as well as to control cursor for navigation. So, we should find efficient interlace method for text input in limited dimension of mobile devices. This study intends to suggest a new approach to mobile interaction using camera based virtual keyboard for text input in mobile devices. We developed a camera based virtual keyboard prototype using a PC camera and a small size LCD display. User can move the prototype in the air to control the cursor over keyboard layout in screen and input text by pressing a button. The new interaction method in this study is evaluated as competitive compared to mobile phone keypad in left input efficiency. And the new method can be operated by one hand and make it possible to design smaller device by eliminating keyboard part. The new interaction method can be applied to text input method for mobile devices requiring especially small dimension. And this method can be modified to selection and navigation method for wireless internet contents on small screen devices.

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Evaluation of Mobile Application in User's Perspective: Case of P2P Lending Apps in FinTech Industry

  • Lee, Sangmin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.2
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    • pp.1105-1117
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    • 2017
  • Financial technology, also known as FinTech, is one of the fast growing global businesses in since its inception in 2008. Fintech is a new economic industry, comprised of companies that adopted the latest technologies to provide more efficient financial services than the traditional financial services. Fintech companies are generally small to medium sized startups trying to disintermediate existing financial systems. FinTech companies can be differentiated in several areas, based on its business solutions and target customers. In Korea, the Peer-to-Peer (P2P) lending companies are the most prominent in the FinTech sector. P2P lending is a method of borrowing or lending money to individuals through online services without the use of an official financial institution as an intermediary. The P2P lending companies operate their services entirely online or mobile environment. Consequently, mobile P2P lending application users are dramatically increasing. Thus, it is worth evaluating the acceptance of the mobile apps of the P2P lending companies from a user's perspective. This paper discusses user acceptance of the mobile P2P lending apps, guided by the Technology Acceptance Model. We conclude that the users' acceptance of mobile P2P lending apps are significantly influenced by perceived ease of use, perceived usefulness, and user satisfaction. These in turn influenced their attitude towards using mobile P2P lending apps and intention to use.

A Low Power UHF RFID Baseband Processor for Mobile Readers (모바일용 저전력 UHF RFID 기저대역 프로세서)

  • Bae, Sung Woo;Park, Jun-Seok;Seong, Yeong Rak;Oh, Ha-Ryoung
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.63 no.1
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    • pp.85-91
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    • 2014
  • As RFID is utilized more frequently and diversely in terms of its application areas, the application of mobile RFID technology, which integrates cellular networks and RFID, is highly anticipated. The growth and development of the RFID field has bolstered the development of mobile RFID chips to be embedded in mobile phones. Because mobile RFID chips are embedded in cell phones, limitations such as low power, small form factor, and costliness must be confronted. This study presents the design of a RFID digital baseband processor that is suitable for mobile readers. The RF analog component, which affects the baseband signals, is designed separately, in consideration of the limitations stated above. The function of the baseband processor was verified through simulations and prototyped using FPGA. The power consumption of the chip is 20mW under a 20MHz clock and the chip measures $3mm{\times}3mm$.

The Study about Application of Animation 12 principles on 3D Mobile Game -With Game [Fly to The Music]- (3D Mobile Game에서의 Animation 12원칙 적용 사례 연구 -Game [Fly to The Music]을 중심으로-)

  • Kim Hyeon;Lee Nam-Kook
    • Journal of Game and Entertainment
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    • v.2 no.2
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    • pp.25-34
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    • 2006
  • Game and Animation are considered as two different fields. The definition of animation is 'moving picture' and game is a kind of animation which can be controlled by users. Actually, many principles of animation are applied to the production of games, and are even more emphasized in the mobile game contents which are becoming popular these days because of the characteristics of mobile devices such as small screen size. In this paper, we study on the application of the 12 principles of animation through the making of a mobile 3D game called 'Fly to the music' and that game is going to be serviced in late 2006 by SK Telecom. Moreover, we studied the differences between 3d mobile game animation and ordinary animation.

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Kinematic Modeling for a Type of Mobile Robot using Differential Motion Transformation (미소운동 변환방법을 이용한 몇가지 이동로봇의 기구학 모델)

  • Park, Jae-Han;Kim, Soon-Chul;Yi, Soo-Yeong
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.12
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    • pp.1145-1151
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    • 2013
  • Kinematic modeling is a prerequisite for motion planning and the control of mobile robots. In this paper, we proposed a new method of kinematic modeling for a type of mobile robot based on differential motion transformation. The differential motion implies a small translation and rotation in three-dimensional space in a small time interval. Thus, transformation of the differential motion gives the velocity relationship, i.e., Jacobian between two coordinate frames. Since the theory of the differential motion transformation is well-developed, it is useful for the systematic velocity kinematic modeling of mobile robots. In order to show the validity for application of the differential motion transformation, we obtained velocity kinematic models for a type of exemplar mobile robot including spherical ballbots.

Mobile Automatic Conversion System using MLP (다층신경망을 이용한 모바일 자동 변환 시스템)

  • Han, Eun-Jung;Jang, Chang-Hyuk;Jung, Kee-Chul
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.272-280
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    • 2009
  • The recent mobile industry is providing of a lot of image on/off-line contents are being converted into the mobile contents for architectural design. However, it is difficult to provide users with the existing on/off-line contents without any considerations due to the small size of the mobile screen. In existing methods to overcome the problem, the comic contents on mobile devices are manually produced by computer software such as Photoshop. In this paper, I describe the Automatic Comics Conversion(ACC) system that provides the variedly form of offline comic contents into mobile device of the small screen using Multi-Layer Perceptorn(MLP). ACC produces an experience together with the comic contents fitting for the small screen, which introduces a clustering method that is useful for variety types of comic images and characters as a prerequisite as a stage for preserving semantic meaning. An application is to use the frame form of pictures, website and images in order into mobile device the availability and can bounce back the freeze images contents into dynamic images content.

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