• Title/Summary/Keyword: Skill Standard

검색결과 216건 처리시간 0.032초

농림 및 수산분야 직무체계 개발 연구 (A Study on the Development of Skill Framework for Agriculture, Forestry and Fisheries Sector)

  • 박종성;주인중;김상진
    • 농촌지도와개발
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    • 제17권3호
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    • pp.607-637
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    • 2010
  • The goal of this study is to develop a skill system for the areas of agriculture, forestry and fisheries among the skill frameworks that require basic examination in the development of skill standards. More specifically, the study aims to classify skills in the areas of agriculture, forestry and fisheries and to develop respective skill level. We classified skills and created the skill level through a study of documents, interview with experts and in-depth discussions with expert group centering on terminologies commonly used in the industrial settings. As a result of skill classification, we were able to classify skills into four categories in medium-scale classification, 13 categories in small-scale classification, and again into total 42 categories. We classified the skill level in the areas of agriculture, forestry and fisheries into 8 stages. Based on the skill system, we provided definition of skill and skill group, definition of each different skill, and performance standard by skill and level.

IT 스킬 표준에 관한 비교분석 (Comparative Analysis of IT Skill Standards)

  • 임규건;이대철;박인섭
    • 한국IT서비스학회지
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    • 제6권2호
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    • pp.81-97
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    • 2007
  • Nowadays, IT becomes one of the core competencies in a business. So defining appropriate responsibilities & roles of IT human resources as well as setting the professionalism of them is getting more important. However, there are lots of problems between the supply and the demand of IT human resource. The efforts to arrange workers who have expert knowledge and skill in right place are needed to strengthen national competitiveness. Recently, several leading countries are setting IT skill standards to solve such problems. Therefore, this paper aims at analyzing IT skill standards of developed countries such as ITSS of Japan, SFIA of United Kingdom, and SSIT of USA. By doing comparative analysis of current status of Korea with them, we derive some meaningful insights to develop a national IT skill standard.

섬유 및 의복분야 공학교육 기반구축을 위한 직무체계 개발 기초연구 (A Basic Study on the Development of Skill System for Based on Engineering Education for the Areas of Textile and Clothing)

  • 박종성;이영란
    • 공학교육연구
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    • 제13권1호
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    • pp.87-97
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    • 2010
  • 본 연구는 직무능력표준 개발에서 기초적으로 검토되어야 하는 직무체계 중 섬유 및 의복분야의 직무체계 개발에 목적이 있다. 세부적인 연구목적은 섬유 및 의복분야의 직무를 분류하고 직무수준을 개발하는 것이다. 문헌고찰, 전문가 인터뷰, 전문가 집중토의를 통해 산업현장에서 통용되는 용어를 중심으로 직무를 분류하고 직무수준을 설정하였다. 직무분류 결과 섬유 및 의복분야의 직무군은 크게 중분류 3개, 소분류 10개, 22개의 직무가 도출되었다. 섬유 및 의복분야의 직무수준은 국가자격체제의 수준체계와 자격 및 교육과정, 산업 현장의 직무별 수준을 반영하여 7단계로 구분하였다. 도출된 직무 체계를 바탕으로 직무군과 직무 정의를 제시하였으며, 각 직무별 정의와 직무별 수준별 수행기준을 도출하였다.

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기업의 직무체계에 기초한 실업자 직업훈련과정 표준모형 개발 연구 (A Study on the Development of a Standard Model for Vocational Training Courses for the Unemployed Based on Entrepreneurial Skill System)

  • 주인중;박종성;김상진
    • 공학교육연구
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    • 제10권3호
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    • pp.38-63
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    • 2007
  • 이 연구의 목적은 기업의 직무체계에 기초한 실업자 직업훈련과정 표준모형 개발 연구에 있다. 훈련과정 표준모형 개발은 우선 직무체계 정립을 통하여 직무관련 개념정의와 직무체계를 검토하였으며, 직무능력체제 및 훈련과정 모형 개발 방향 및 방법을 수립하여, 직무능력체제를 개발하였다. 이를 통해 직무영역, 핵심능력 및 수행내용, 능력단위 및 수준, 단위요소가 도출되었다. 그리고 이를 바탕으로 직무능력체제에 따른 훈련과정 구성 및 구조 설계 정립이 수행되었으며, 그 결과 훈련과정 개발모형, 훈련과정 구조설계, 훈련과정별 훈련교과 모형이 도출된 훈련과정 모형이 개발되었다.

스토리텔링 기법을 적용한 '태양계와 별' 수업이 과학학습동기와 공간지각능력에 미치는 효과 (The Effects of 'Solar System and Star' Using Storytelling Skill on Science Learning Motivation and Space Perception Ability)

  • 이석희;이용섭
    • 대한지구과학교육학회지
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    • 제5권1호
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    • pp.105-113
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    • 2012
  • The purpose of this study was to examine the effects of storytelling skill on science learning motivation and space perception ability. For this study the 5 grade, 2 class was divided into a research group and a comparative group. The class was pre-tested in order to ensure the same standard. The research group had the science class with storytelling skill, and the comparative group had the class with teacher centered lectures for 10 classes in 10 weeks. The storytelling skill was focused on finding stories, constellation searching, story deciding, story hero deciding, story composition, storytelling completion. To prove the effects of this study, science learning motivation was split up according to attention power, relation, confidence, and sense of satisfaction. Also, space perception ability consisted of two-dimensional rotation, 3 dimension rotations, reflection, three-dimensional searching, number of block, and figure type in pattern. The results of this study are as follows. First, using storytelling skill was effective in science learning motivation. Second, using storytelling skill was effective in space perception ability. Also, after using storytelling skill was good reaction by students. As a result, the elementary science class with storytelling skill had the effects of developing science learning motivation and space perception ability. it means the science class with storytelling skill has potential possibilities and value to develop science learning motivation and space perception ability.

청소년의 구매기능, 사용기능, 처분기능과 관련 변수 (A Study on purchasing, consumption and disposing skill of Adolescents and Related Variables)

  • 박순덕;박명숙
    • 한국가정과교육학회지
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    • 제11권2호
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    • pp.65-76
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    • 1999
  • The purposes of this study are (1) to research the purchasing consumption and disposing skill of adolescents and related variables and (2) to provide some informations about the consumer education program and policy for adolescents. The survey of this study was conducted using questionnaires. The data used in this study included 649 adolescents in Phohang. The statistics used for data analysis were frequency distribution, mean, standard deviation, analysis of variance(ANOVA) with Scheffe'-test. T-test, Multiple Regression Analysis, using the SPSS Win program. The results of this research were as follows:1) Purchasing skill was different significantly according to sex, grade, mother’s educational level, the degree of keeping an account book, the degree of checking after using the pocket money, interest on the contents related with consumer’s daily life and communication about consumption with their friends and parents. Consumption skill was different significantly according to grade, amount of pocket money, the degree of keeping an account book, the degree of checking after using the pocket money, interest on the contents related with consumer’s daily life and communication about consumption with their parents. Disposing skill was different significantly according to grade, from of school amount of pocket money, the degree of keeping an account book, the degree of checking after using the pocket money, interest on the contents related with consumer’s daily life and communication about consumption with their parents. 2) The most influential variable of purchasing, consumption & disposing skill was ‘communication about consumption with their parents’ and ‘the interest on the contents related with consumer’s daily life’respectively.

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e-business 스킬표준 개발에 관한 연구

  • 임규건;이대철;박인섭
    • 한국경영정보학회:학술대회논문집
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    • 한국경영정보학회 2007년도 International Conference
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    • pp.324-330
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    • 2007
  • 디지털 경제시대의 급격하고 빠르게 변화하는 경영환경 가운데 e-비즈니스 기술과 인력의 확보는 국가 e-비즈니스 산업 확산과 기업 발전에 매우 중요한 요소이다. 이에 관하여 e-비즈니스 인력에 대한 직무의 정의와 이에 요구되는 역량 및 기술, 수준의 결정에 대해 e-비즈니스 산업전반에서 통용될 수 있는 기준이 시급히 필요한 실정이다. 이에 본 연구에서는 체계적인 e-비즈니스 스킬표준(skill standard) 제시를 위해서 일본, 영국, 미국의 스킬표준과 국내환경을 벤치마킹하고 전문가 자문을 통해 e-비즈니스 스킬표준을 도출하였다. 스킬표준 프레임워크(skill framework)로서 3분야 10직종 22전문분야로 구성된 직종분류 체계를 도출하고 이에 대응하여 직종(career)에 따른 수준(level)별 e-비즈니스 연수로드맵을 도출하여 바람직한 기술습득코스(career path)를 제시하는 e-비즈니스 스킬표준을 제시하였다.

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스토리텔링을 활용한 '태양계와 별' 단원 수업이 과학개념 및 과학학습 동기에 미치는 효과 (The Effects of 'Solar System and Star' Using Storytelling on Science Concept and Science Learning Motivation)

  • 김윤경;이용섭
    • 대한지구과학교육학회지
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    • 제9권1호
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    • pp.97-105
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    • 2016
  • The purpose of this study was to examine the effects of storytelling skill on science concept and science learning motivation. For this study the 5 grade, 2 class was divided into a research group and a comparative group. The class was pre-tested in order to ensure the same standard. The research group had the science class with storytelling skill, and the comparative group had the class of the teacher centered lectures on 11 classes in 8 weeks. The storytelling skill was focused on set the astronomical target wants to set up a story, through the small group discussion, present subject of the story, set the protagonist of the story for smooth configuration of the story, in order to smooth the flow of the story, make up a story around a hero, to make a clear story, decorated with pictures, shapes, graphs, etc, group story, complete with an astronomical(saints) in storytelling. To prove the effects of this study, science concept was split up according to knowledge, inquiry, attitude. Also, science learning motivation consisted of assignment is worth, learning beliefs about control, self efficacy. The results of this study are as follows. First, using storytelling skill was effective in science concept. Second, using storytelling skill was effective in science learning motivation. Also, after using storytelling skill was good reaction by students. As a result, the elementary science class with storytelling skill had the effects of developing science concept and science learning motivation. It means the science class with storytelling skill has potential possibilities and value to develop science concept and science learning motivation.

경관영향평가 및 시뮬레이션 기법에 관한 연구 - 주거형 지구단위계획의 사례를 중심으로 - (A Study on Landscape Influence Evaluation and Simulation Method & Technique - Case Study of the Housing type on DUP -)

  • 김온;봉종진;정학균;유창균;조용준
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2004년도 추계학술대회 논문집
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    • pp.245-250
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    • 2004
  • The purpose of this study is to understand the classified advantages and weak points of each landscape predictable simulation methods & techniques and to examine the suitability of through or selecting the predictable method suitable for present skill range and on studying the case of resident district unit plan. Therefore, we examined and evaluated through the case study of two sites. The results are as follows. It was very available to process the skill of mapping and picture combining method together at once. But, there was a limitation that is not flexible in the range of error on accuracy, so it was necessary to practically use the equipment and to study the theory. Providing the standard suitable for regional landscape character in each evaluation standard was also necessary.

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MPLS Traffic Engineering의 표준 기술 (MPLS Traffic Engineering of standard skill)

  • 김강;전종식;김하식
    • 한국컴퓨터정보학회논문지
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    • 제6권4호
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    • pp.68-73
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    • 2001
  • MPLS(Multi protocol Label Switching)는 Network Traffic 흐름의 속도를 높이고 관리하기 쉽게 하기 위한 표준 기술이다. MPLS는 정해진 Pack 열에 특정 경로를 설정하는 것에 관여하고, 각 Pack 내에는 라벨이 있어 Router 입장에서는 그 Pack을 전달할 노드의 주소를 확인하여 소요시간을 절약한다. MPLS는 IP, ATM및 프레임 릴레이 Network protocol 등과 같이 작동한다. MPLS는 Network OSI 참조모델과 함께 3Layer가 아닌 Switching을 하는 2Layer에서 대부분의 Pack이 전달되게 한다. MPLS는 Traffic을 빠르게 움직이게 하며, QoS를 위한 Network관리를 쉽게 한다. 이런 이유에 MPLS 기술은 더 많고 특정한 Traffic을 전송하기 시작한 Network로 채택될 유망한 기술로 기대되고 있다.

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