• Title/Summary/Keyword: Situation-based Design

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A study on Facade Design Components of Unused Industrial Facilities Based on Application Methods for Revitalization Design - Concentrated on Exhibition Space in China - (재생디자인 활용방법을 바탕으로 한 유휴 산업시설의 파사드 디자인 구성요소에 관한 연구 - 중국 전시공간을 중심으로 -)

  • Bi, Likai;Kim, Dongsik
    • Korean Institute of Interior Design Journal
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    • v.27 no.1
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    • pp.117-131
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    • 2018
  • Due to the paradigm shift of the industrial structure in the contemporary china society, the usage of practical function of industrial facilities goes down in this high developing society, so that it falls into some unused spaces. But the unused industrial facilities that including historical, symbolic and cultural meaning has been creating a new cultural space by giving architectural form and function through a variety of application methods for revitalization design. Especially, the facade design which fully expresses the function and meaning of building while properly expressing the cultural situation. It improves the living and cultural conditions of residents while giving the new symbolism of unused industrial facilities through various ways of application methods for revitalization. The unused industrial facilities that was reconstructed into the exhibition space in Beijing and Shanghai, china since 2006 is the object and scope of this study. The purpose of this study is to analyze the methods and characteristics of application methods for revitalization according to each component of the facade design in the idle industrial facility and to expect it to become basic data in the future design plan of unused industrial facilities.

Design Optimization Considering Optical Performances for LCD/BLU Using PIDO (PIDO를 이용한 LCD/BLU의 광학성능 최적화)

  • Lee, Gab-Seong;Park, Seon-Ho;Yoon, Sang-Joon;Choi, Dong-Hoon
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.33 no.8
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    • pp.720-725
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    • 2009
  • Among many kinds of parts for Liquid Crystal Display (LCD), a Back Light Unit (BLU) that changes the path of the light from light source to screen is the most important part to improve optical performances such as uniformity and average value of brightness. Up to recently, design process of BLU has been carried out by depending on the experience of design engineer. Using this approach, however, is proven that it is hard to effectively deal with difficulties in a process of the LCD development such as frequent design modifications, various design requirements, and short-term development. To cope with this situation, we applied a Process Integration and Design Optimization (PIDO) based design environment. PIDO is a software package to integrate multiple simulation processes and find a better solution using various design techniques. In this research, we found a design solution satisfying all design requirements by using the PIDO.

Conceptual Design of Oil Spill Protection Robot (원유유출 방재로봇의 컨셉디자인)

  • Kim, Ji-Hoon;Kim, Myung-Suk
    • The Journal of Korea Robotics Society
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    • v.3 no.4
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    • pp.345-350
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    • 2008
  • This study aims to propose the concept design of oil spill protection robot which can rapidly intervene to control the oil spillage situation at the sea. Taking into account the fact that a huge amount of oil is transported trans-continentally by oil tanker, none of industrialized countries are completely safe from the marine oil spill which results in social, economical and ecological damages to their communities. The employment of double hull-oil tanker, pipe line transporting can be most safe way. Yet complete prevention of oil spill is probably not realistic. Accordingly the alternative solution to control marine oil spill and minimize the damages caused by the incident using intelligent robot technology based on swarm control method is proposed. The main features of oil spill protection(OSP) robot is explained via following three perspectives. Firstly, from functional point of view, OSP robot system safely and efficiently replaces oil boom installation manually conducted by human workers with intelligent robot technology based on swarm control theory. For second, its modular architecture brings efficient storage of main components including oil boom and facilitates maintenance. For the last, its geometric form and shape enables whole system to be installed to helicopter, boat or oil tanker itself with ease and to rapidly deploy the units to the oil spill area.

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A Study of Global Manufacturing Education and Training for Chinese Company Manager

  • Sun, Jing;Tamaki, Kin'ya;Yeh, Shihshui;Takiuti, Noboru
    • Industrial Engineering and Management Systems
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    • v.13 no.3
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    • pp.252-257
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    • 2014
  • Global economic recession, global market reduction, and the deteriorating economic recession are forcing the industry to reconsider the business plan and strategy related to supply chain regardless of the size of the companies. During the economic recession caused by financial anxiety, development of international collaborative producer is the key theme for a manufacturing industry to get over the situation. Especially, development of high-skilled people who are capable of handling global manufacturing management is the key factor in China which shifted from a world factory to a world market. In this background, we started the international project of global manufacturing education and training for Chinese company managers from 2009. In this paper, based on the research conducted by the universities and companies in China, a design of global manufacturing education and training is proposed. This presented design is based on the theory of Japanese production strategy and investigation of actual conditions for Chinese companies and the research methodology of business management practice with efficiency and productive for international level management organization. The effectiveness of the education design is evaluated by applying the international education and training project of Aoyama Gakuin Human Innovation Consulting Inc. and Vigor Management Technology Association.

Cleaning Model of Head-feeding Combine (자탈형 콤바인의 선별모델)

  • Kim, S.H.;Kang, W.S.;Gregory, James M.
    • Journal of Biosystems Engineering
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    • v.19 no.1
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    • pp.22-32
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    • 1994
  • The combine harvester is considered as an important but complicated and costly machine. The appropriate size of combine has to be developed to use efficiently in Korea. But the combine is such a complicated machine that a complete design model to develop a new type is impossible without understanding the relationship between each factor. The combine capacity is generally limited by the cleaning shoe performance. So a design model for a cleaning shoe has to be developed first for the complete combine design. The objective of this research was to develop a cleaning model of head-feeding combine to predict grain separation from chaff and broken straw on a sieve. A developed physically based model can explain the situation which can happen during separation process. A test apparatus based on the field going machine was developed. The test materials were paddy rice and barley. The data obtained were analyzed by the hand and the video camera. The developed model was verified as an adequate model through the test with $R^2$ of 0.934 and 0.837. The model can be used to evaluate design and operation alternatives of combine and also applied to the automatic control of separation unit of combine with a loss monitering sensors.

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A Study on Improving Electronic Notetaking Interface Design on Pen based learning contents situation (펜 기반 학습컨텐츠 상황에서의 향상된 전자 노트 작성 인터페이스 설계 연구)

  • Lee, Seon-Ho;Sohn, Won-Sung
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.219-226
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    • 2011
  • The purpose of this paper is to design improving electronic notetaking interface on pen-based learning contents. For this study, we apply requirement analysis which includes heuristic analysis, conceptual mapping, surveying, and derive the functional requirements. After functional requirements process, we design a persona, scenario, storyboard and wireframe. By making a paper prototyping from wireframe, maternalize the improving electronic notetaking interface, and assess the usability test. Through the assessment, compensate the defect and complete the design

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Design of Ontology-based Intelligent Agents (온톨로지에 기반한 지능형 에이전트의 설계)

  • Lee, In-K.;Kwon, Soon-H.
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.3
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    • pp.347-353
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    • 2008
  • The realization of intelligence by using ontology is getting attention recently. However, it is necessary to design ontology models suitable to their purpose in order to use efficiently the intelligence realized by ontology. In this paper, we define a cognition cycle for intelligent agents representing a process that the intelligent agents recognize an event and react to it. Moreover, we design an ontology-based intelligent agent, and propose an ontology model that is possible to change the agent's states, to express its emotions, and to expand its intelligence through ontological inference. Finally, we develop an intelligent agent named Helen, confirm the change of her inner states according to the environment and situation, and show the easiness of the extension of her intelligence.

Study on Development Process of Furniture Design Class by Applying Role-playing (Role-playing을 적용한 가구 디자인 수업 개발 사례 연구)

  • In, Chi Ho
    • Journal of the Korea Furniture Society
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    • v.27 no.4
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    • pp.280-290
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    • 2016
  • In design education enhancement of design methodology and creativity can be stimulated through taking on several creative roles within an interactive and enjoyable studio course. To overcome blocks to creativity I developed a intermediate course, 'Furniture Design Studio I' at the sophomore advanced level course. Inventive thinking and a sense of aesthetic are the essential element for all studnets to grow as a professional designer. And to develop their creative thinking skill I introduced a system that utilizes each element into a role-playing type of projects. Students will be able to demonstrate their underlying creativity in a more open environment. Instead of stressing to solve a lot of complicate issues, the main focus is to allow freedom of expression and creativity. Role-playing are executed in a design studio environment rather than in a psychodrama situation. There are two different type of role-playing : Inventor and Designist (Designer + Artist). Students will be able to work in groups, incorporate problem solving into their projects and concentrate on more personal creative form developments. Through this process, students will enhance their problem solving abilities and broaden their scope for innovation. Thus increases the student's participation and creativity. Investigating the problems of domestic design education through these sort of special programs and developing systems that enhance creativity based on the results and the process methods.

A Development of Living Cultural Products Design Using Symbol of a Maritime Mokpo City (해양 목포시의 상징 모티브를 이용한 생활문화상품 디자인개발)

  • Park, Mi-Ryung;Park, Hea-Ryung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.12 no.4
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    • pp.103-114
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    • 2010
  • This study aims to examine current status of cultural products in Mokpo city and their problems and develop cultural products design suitable to this situation. Cultural products in Mokpo sold here are made from China and have lower quality or traditional crafts and folkcrafts which can be purchased anywhere in Korea and they are not enough to show identity or image of Mokpo city. So I mixed the logos of 'mokpo city' and 'national maritime museum' based on main motive of 'modern Korean ship and shipbuilding tools' held by 'National Maritime Museum' and 'Goebukseon (turtle ship)' and 'Hanseon' which are suitable to the image of maritime culture as cultural products advocated by Mokpo city and developed one design style for print. This design is applied to T-shirts, necktie, cap, cushion and mug. Silk print, transfer print and needlework techniques are applied to each item and the whole cultural products have design of set concept. It is a case of applying modern product marketing technique to our cultural products not a design for only one item, is aimed to recreate spiritual and cultural value that a region has as daily goods to be used by general consumers and show the chance and possibility to complement shortcomings of existing cultural products and develop traditional culture having locality.

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A Study on the Characteristics of Environmental Design in the Architecture of G$\ddot{u}$nther Behnisch - focus on Munich Olympic Park - (귄터 베니쉬 건축의 환경친화적 디자인 특성에 관한 연구 -뮌헨 올림픽 공원 사례를 중심으로-)

  • Choi, Man-Jin
    • Journal of the Korean housing association
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    • v.20 no.6
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    • pp.157-165
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    • 2009
  • The aim of this study on the Munich Olympic Park is to understand the characteristics and design techniques of the environmental design of G$\ddot{u}$nther Behnisch's architecture. This particular work is chosen because it represents a turning point in his architectural life in terms of his approach to environmental design. The goal of this paper is to research Behnisch's design techniques in order to realiz a way to apply nature-friendly design in contemporary-architecture. In Behnisch's architectural works, the organic design philosophies of Hugo H$\ddot{a}$ring and Hans Scharoun are clealy echoed. The site and natural surroundings are always important in his architecture. In terms of his environmentally-friendly approach, Behnisch's architecture can be defined as one which espresses a harmony between architecture and the naturale-surroundings. In terms of the structural aspect, Behnisch's architectural forms are not imposing, but rather waiting to be discovered naturally. In terms of spatial characteristics, Behnisch's spaces are based on organic characteristics and have a strong relationship between the outside and inside. In particular, the artificial architectural landscape in the Munich Olympic Park through cable-construction connects perfectly with nature.