• 제목/요약/키워드: Simulator experiment

검색결과 430건 처리시간 0.035초

자전거 시뮬레이터를 이용한 평형감각 증진의 정량적 분석 (Quantitative Analysis on the Improvement of Equilibrium Sensory Using Bicycle Simulator)

  • 정성환;정우석;김경석;권대규;홍철운;김남균
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2004년도 추계학술대회 논문집
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    • pp.935-938
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    • 2004
  • This paper describes the quantitative analysis on the improvement of equilibrium sensory using virtual bicycle system. We have used a virtual bicycle system that combines virtual reality technology with a bicycle. In this experiment, 10 subjects were tested to investigate the influencing factors on equilibrium sensory. Straight road and curved road driving at several factors including cycling time, number of times of path deviation, and center of pressure(COP) were extracted and evaluated to quantify the extent of control. Also, To improve the effect of balance training, we investigated the usefulness of virtual feedback information by weight shift. The result showed that the system could be effective for equilibrium sensory rehabilitation training device. The analysis method might also have wider applicability to the rehabilitation field.

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Dynamic Optimization of Active Queue Management Routers to Improve Queue Stability

  • Radwan, Amr
    • 한국멀티미디어학회논문지
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    • 제18권11호
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    • pp.1375-1382
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    • 2015
  • This paper aims to introduce the numerical methods for solving the optimal control theory to model bufferbloat problem. Mathematical tools are useful to provide insight for system engineers and users to understand better about what we are facing right now while experiment in a large-scale testbed can encourage us to implement in realistic scenario. In this paper, we introduce a survey of the numerical methods for solving the optimal control problem. We propose the dynamic optimization sweeping algorithm for optimal control of the active queue management. Simulation results in network simulator ns2 demonstrate that our proposed algorithm can obtain the stability faster than the others while still maintain a short queue length (≈10 packets) and low delay experience for arriving packets (0.4 seconds).

Petri-Net 을 이용한 FMS 제어 및 모니터링 (FMS Control and Monitoring using Petri Net)

  • 김고중;정무영;조현보
    • 대한산업공학회지
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    • 제21권1호
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    • pp.137-151
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    • 1995
  • A difficult problem in operating Flexible Manufacturing Systems (FMS) is to control the system in real-time by coordinating heterogeneous machines and integrating distributed information. The objective of the paper is to present the models and methodologies useful to resolve the difficult problem. The detailed objectives can be described in three folds. First, a hierarchical Colored and Timed Petri-Net (CTPN) is designed to control an FMS in real-time. The concerned FMS consists of a loading station, several machining cells, a material handling system, and an unloading station. Timed-transitions are used to represent the timed-events such as AGV movements between stations and cells, part machining activities in the cells. Signal places are also used to represent communication status between the host and the cell controllers. To resolve the event conflicts and scheduling problems, dispatching rules are introduced and applied. Second, an implementation methodology used to monitor and diagnose the errors occurring on the machines during system operation is proposed. Third, a Petri-Net simulator is developed to experiment with the designed control logic.

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The Control System Modeling and Experiment for the Tele-operated Unmanned Vehicle

  • Duk sun Yun;Lee, Woon-Sung;Kim, Jung-Ha
    • Journal of Mechanical Science and Technology
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    • 제16권10호
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    • pp.1253-1263
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    • 2002
  • The control system design and modeling of an unmanned vehicle by means of a new concept for better performance through a tole-operation system is suggested by sensor fusion. But, the control of a real vehicle is very difficult, because the system identification of the vehicle is hard to find the unknown factors and the disturbances of the experimental environment. For the longitudinal and lateral controls, the traction system and steering system models are set up and a tuning method to find the gain of the controller by experiments is presented. In this research, mechanical and electronic parts are implemented to operate the unmanned vehicle and data reconstruction method of information about the environment data coming from several sensors is presented by data plot for the vehicle navigation. This paper focuses on the integration of tole-operated unmanned vehicle. This vehicle mainly controlled lateral and longitudinal directions with actuators for controlling vehicle movement and sensors for the closed-loop controlled system.

수퍼커패시터 에너지 저장장치용 시뮬레이터 구현 및 실험 (Implementation and Experiment of Supercapacitor Simulator for Energy Storage System)

  • 이우종;한병문;차한주
    • 전력전자학회:학술대회논문집
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    • 전력전자학회 2012년도 추계학술대회 논문집
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    • pp.27-28
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    • 2012
  • 본 논문에서는 수퍼커패시터 에너지 저장장치의 동작을 예측할 수 있는 시뮬레이터를 구현하고 실험하였으며, 수퍼커패시터 시뮬레이터의 동작 및 제어 방법에 대하여 서술한다. 수퍼커패시터는 수초에서 수분 내의 동작 시간을 가지고 있기에 수퍼커패시터의 충전 또는 방전 동작은 빠른 시간에 이루어지게 된다. 충 방전 수행에 따라 증감되는 수퍼커패시터의 전압을 예측하여 제어하는 수퍼커패시터 시뮬레이터를 제안한다. 수퍼커패시터 시뮬레이터 동작은 대기모드인 CV모드와 충 방전모드인 SC모드로 구분된다. CV모드에서는 충 방전모드가 수행되지 않기에 수퍼커패시터 시뮬레이터가 대기하고 있는 상태이고, SC모드에서는 충 방전 동작이 수행됨에 따라 수퍼커패시터의 전압이 변화되는데 증감되는 전압의 크기를 제어하는 알고리즘이 필요하다. 충 방전 시 발생하는 DC 전류를 측정하여 계산과정을 통해 수퍼커패시터에서 변화되는 전압을 예측하여 SC모드에서 충 방전이 안정적으로 동작함을 실험을 통해 확인하였다.

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Sensible Media Simulation in an Automobile Application and Human Responses to Sensory Effects

  • Kim, Sang-Kyun;Joo, Yong-Soo;Lee, YoungMi
    • ETRI Journal
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    • 제35권6호
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    • pp.1001-1010
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    • 2013
  • A sensible media simulation system for automobiles is introduced to open up new possibilities for an in-car entertainment system. In this paper, the system architecture is presented, which includes a virtuality-to-reality adaptation scheme. Standard data schemes for context and control information from the International Standard MPEG-V (ISO/IEC 23005) are introduced to explain the details of data formats, which are interchangeable in the system. A sensible media simulator and the implementation of a sensory device are presented to prove the effectiveness of the proposed system. Finally, a correlation between learning styles and sensory effects (that is, wind and vibration effects) is statistically analyzed using the proposed system. The experiment results show that the level of satisfaction with the sensory effects is unaffected overall by the learning styles of the test subjects. Stimulations by vibration effects, however, generate more satisfaction in people with a high tactile perception level or a low visual perception level.

Hexagon-Based Q-Learning Algorithm and Applications

  • Yang, Hyun-Chang;Kim, Ho-Duck;Yoon, Han-Ul;Jang, In-Hun;Sim, Kwee-Bo
    • International Journal of Control, Automation, and Systems
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    • 제5권5호
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    • pp.570-576
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    • 2007
  • This paper presents a hexagon-based Q-leaning algorithm to find a hidden targer object with multiple robots. An experimental environment was designed with five small mobile robots, obstacles, and a target object. Robots went in search of a target object while navigating in a hallway where obstacles were strategically placed. This experiment employed two control algorithms: an area-based action making (ABAM) process to determine the next action of the robots and hexagon-based Q-learning to enhance the area-based action making process.

A Virtual Bike Simulator System for Balance Rehabilitation Training using Virtual Reality

  • Kim, Jong-Yun;Song, Chul-Gue;Kim, Nam-Gyun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.153.1-153
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    • 2001
  • This paper describes a development of rehabilitation training system for the postural balance control. A new rehabilitation training system, designated as a virtual cycling system, was developed to improve postural balance control by combining virtual reality technology with an unfixed bicycle. In this experiment, 20 normal adults were tested to investigate the influencing parameters of postural balance control. In order to evaluate the usefulness and the training effects of the system, several parameters Including path deviation, cycling velocity, cycling time, center of pressure, and head movement were evaluated and analyzed quantitatively. Also, to improve the effect of balance training, the visual feedback information related to the subject´s weight shift was ...

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A VR Bike Simulator for Balance Rehabilitation Training

  • Kim, Jong-Yun;Song, Chul-Gue;Kim, Nam-Gyun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.181.6-181
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    • 2001
  • This paper describes a development of rehabilitation training system for the postural balance control. A new rehabilitation training system, designated as a virtual cycling system, was developed to improve postural balance control by combining virtual reality technology with an unfixed bicycle. In this experiment, 20 normal adults were tested to investigate the influencing parameters of postural balance control. In order to evaluate the usefulness and the training effects of the system, several parameters including path deviation, cycling velocity, cycling time, center of pressure, and head movement were evaluated and analyzed quantitatively. Also, to improve the effect of balance training, the visual feedback information related to the subject's weight shift was assessed to identify whether it was useful. It could be also known ...

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DSL: Dynamic and Self-Learning Schedule Method of Multiple Controllers in SDN

  • Li, Junfei;Wu, Jiangxing;Hu, Yuxiang;Li, Kan
    • ETRI Journal
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    • 제39권3호
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    • pp.364-372
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    • 2017
  • For the reliability of controllers in a software defined network (SDN), a dynamic and self-learning schedule method (DSL) is proposed. This method is original and easy to deploy, and optimizes the combination of multiple controllers. First, we summarize multiple controllers' combinations and schedule problems in an SDN and analyze its reliability. Then, we introduce the architecture of the schedule method and evaluate multi-controller reliability, the DSL method, and its optimized solution. By continually and statistically learning the information about controller reliability, this method treats it as a metric to schedule controllers. Finally, we compare and test the method using a given testing scenario based on an SDN network simulator. The experiment results show that the DSL method can significantly improve the total reliability of an SDN compared with a random schedule, and the proposed optimization algorithm has higher efficiency than an exhaustive search.