• Title/Summary/Keyword: Simulation based planning system

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System development for establishing shipyard mid-term production plans using backward process-centric simulation

  • Ju, Suheon;Sung, Saenal;Shen, Huiqiang;Jeong, Yong-Kuk;Shin, Jong Gye
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.12 no.1
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    • pp.20-37
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    • 2020
  • In this paper, we propose a simulation method based on backward simulation and process-oriented simulation to take into account the characteristics of shipbuilding production, which is an order-based industry with a job shop production environment. The shipyard production planning process was investigated to analyze the detailed process, variables and constraints of mid-term production planning. Backward and process-centric simulation methods were applied to the mid-term production planning process and an improved planning process, which considers the shipbuilding characteristics, was proposed. Based on the problem defined by applying backward process-centric simulation, a system which can conduct Discrete Event Simulation (DES) was developed. The developed mid-term planning system can be linked with the existing shipyard Advanced Planning System (APS). Verification of the system was performed with the actual shipyard mid-term production data for the four ships corresponding to a one-year period.

A Study on Real-Time Planning System in Multi Progress Planning Environment (다중 공정 계획 환경하의 실시간 계획 반영 시스템에 관한 연구)

  • Lee, Dae-Hyung;Kim, Young-Sup;Kim, Jung-Hoon
    • Journal of the Society of Naval Architects of Korea
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    • v.45 no.5
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    • pp.547-553
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    • 2008
  • Multi Progress Planning System problem in a multi-stage manufacturing system have a complexity and peculiarity different from other kinds of production system. World leading company has invested much cost and effort into a Real-Time Planning System and intelligent manufacturing field to obtain their own competitiveness. Especially Real-Time Planning System for ship production process as a part of intelligence for a shipyard. Real-Time Planning System, simulation based system, or virtual manufacturing system is an approach to achieve a such goal. It is expected that the Real-Time Planning System will contribute to the improvement of the productivity in working process at a shipyard. Also, This Real-Time Planning System will optimize the entire shipbuilding process in a multi progress planning environment for the delivery.

A Study on the Analysis of the Water Quantity of the Rainwater Detention System based on the Planning Simulation in the Wonheungs' ecological park (모의실험에 의한 청주S(3)택지개발지구 원흥이생태공원일대 우수저류시설의 빗물저류효과 분석 연구)

  • Kim, Gi-Soo;Lee, Tae-Gu;Hwang, Hee-Yeun
    • KIEAE Journal
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    • v.7 no.2
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    • pp.25-30
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    • 2007
  • The purpose of this research is to analyze the water quantity of the rainwater detention system based on the Planning Simulation in Residential Areas. The contents of this research consists of two main parts. The first part is to calculate the supply water quantity of the rainwater detention system and the demand water quantity of the Wonheungs' ecological park. The second part is to analyze the difference between demand and supply of water quantity, based on the Planning Simulation, in the rainwater detention system. This research will contribute to the establishment of the environment-friendly site planning methods which increase the quality of residential environment in apartment housing.

Research on a simulation-based ship production support system for middle-sized shipbuilding companies

  • Song, Young-Joo;Wo, Jong-Hun;Shin, Jong-Gye
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.1 no.2
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    • pp.70-77
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    • 2009
  • Today, many middle-sized shipbuilding companies in Korea are experiencing strong competition from shipbuilding companies in other nations. This competition is particularly affecting small- and middle-sized shipyards, rather than the major shipyards that have their own support systems and development capabilities. The acquisition of techniques that would enable maximization of production efficiency and minimization of the gap between planning and execution would increase the competitiveness of small- and middle-sized Korean shipyards. In this paper, research on a simulation-based support system for ship production management, which can be applied to the shipbuilding processes of middle-sized shipbuilding companies, is presented. The simulation research includes layout optimization, load balancing, work stage operation planning, block logistics, and integrated material management. Each item is integrated into a network system with a value chain that includes all shipbuilding processes.

An Approach for Construction of Shipyard Simulation Environment based on Neutral File Format (중립파일 기반의 조선소 시뮬레이션 환경에 관한 연구)

  • Woo, Jong Hun;Hwang, Yoon-Suk;Nam, Jong-Ho
    • Journal of the Society of Naval Architects of Korea
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    • v.53 no.1
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    • pp.18-28
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    • 2016
  • In shipbuilding, the scheduling system is susceptible to sudden changes and thus it turns to be difficult to predict the differences between schedule and production records in advance. A computer-based simulation is commonly utilized to overcome the discrepancies occurred in estimating workloads and resulting processing times. The main drawback of this simulation-based solution is its limited applicability because, in most cases, each shipyard requires specific and customized simulation environment. By standardizing the planning data of the midterm scheduling system, as proposed in this paper, the efficiency of the current simulation model can be enhanced. To present an alternative approach, this paper begins with the analysis of the complex planning data structure of several shipyards and then proceeds to construct a standard data structure based on the neutral format. An interface application is developed for the data transaction and simulation in on-line environment. As a result, a simulation-based production management of shipyards can be achieved by the efficient prediction of planning and scheduling.

Design of the Simulation-Based Vehicle Distribution Planning System for Logistics (시뮬레이션을 이용한 물류 배송계획 시스템 개발에 관한 연구)

  • Yang, Byung-Hee;Lee, Young-Hae
    • IE interfaces
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    • v.7 no.2
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    • pp.87-97
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    • 1994
  • Many vehicle routing methods have been suggested, which minimize the routing distances of vehicles to reduce the total transportation cost. But the more considerations the method takes, the higher complexites are involved in a large number of practical situations. The purpose of this paper is to develop a vehicle distribution planning system using heuristic algorithms and simulation techniques for home electronics companies. The vehicle distribution planning system developed by this study involves such complicated and stochastic conditions as one depot, multiple nodes(demand points), multiple vehicle types, multiple order items, and other many restrictions for operating vehicles. The proposed system is compared with the nearest neighbor method of the current system in terms of total logistics cost and driving time. This heuristics algorithm and simulation based distribution planning system is efficient in computational complexity, and give improved solutions with respect to the cost as well as the time. This method constructs a route with a minimum number of vehicles for a given demand.

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A Study on the Community Planning Model Using for System Dynamics (시스템 다이내믹스를 활용한 마을만들기 모형구축 연구)

  • Yang, Won-Mo;Jang, June-Ho;Yeo, Kwan-Hyun
    • Korean System Dynamics Review
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    • v.14 no.3
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    • pp.75-103
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    • 2013
  • The purpose of this study is to use system dynamics to establish the relation among each variable through the construction process of Community Planning Model, and examine what changes policy scenarios per alternative cause in Community Planning through policy simulation of the constructed model. Therefore, this study extracted chief variables of Community Planning Projects through precedent researches related to Community Planning, and extracted variables were prepared as causal map to examine in what causal cycle feedback structure within Community Planning they can be explained. Next, Community Planning Model was constructed based on the prepared causal map. The model was verified by specialists' interviews and simulation of example areas. This study, which aimed to construct Community Planning Model using system dynamics, has a significance in that it prepared the foundation to provide useful methodology in monitoring the progress of project or establishing the plan of future Community Planning Projects.

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A Simulation Based Vehicle Distribution Planning System

  • 양병희;이영해
    • Journal of the military operations research society of Korea
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    • v.22 no.2
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    • pp.182-199
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    • 1996
  • Many vehicle routing methods have been suggested, which minimize the routing distances of vehicles to reduce the total transportation cost. But the more considerations the method takes, the higher complexites are involved in a large number of practical situations. The purpose of this paper is to develop a vehicle distribution planning system using heuristic algorithms and simulation techniques for home electronics companies. The vehicle distribution planning system developed by this study involve so complicated and stochastic conditions such as one depot, multiple nodes(demand points), multiple vehicle types, multiple order items, and other many restrictions for operating vehicles. The proposed system is compared with the nearest neighbor method and the savings method in terms of total logistics cost and driving time. This heuristic algorithm and simulation based distribution planning system is efficient in computational complexity, and give improved solutions with respect to the cost as well as the time. This method constructs a route with a minimum number of vehicles for a given demand.

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COLLABORATIVE PROCESS PLANNING AND FLOW ANALYSIS FOR AUTOMOTIVE ASSEMBLY SHOPS

  • Noh, S.D.;Kim, G.
    • International Journal of Automotive Technology
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    • v.7 no.2
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    • pp.217-226
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    • 2006
  • To maintain competitiveness in the modern automotive market, it is important to carry out process planning concurrently with new car development processes. Process planners need to make decisions concurrently and collaboratively in order to reduce manufacturing preparation time for developing a new car. Automated generation of a simulation model by using the integrated process plan database can reduce time consumed for carrying out a simulation and allow a consistent model to be used throughout. In this research, we developed a web-based system for concurrent and collaborative process planning and flow analysis for an automotive general assembly using web, database, and simulation technology. A single integrated database is designed to automatically generate simulation models from process plans without having to rework the data. This system enables process planners to evaluate their decisions quickly, considering various factors, and easily share their opinions with others. By using this collaborative system, time and cost put into the assembly process planning can be reduced and the reliability of the process plan would be improved.

Modeling and Simulation of Evolutionary Dynamic Path Planning for Unmanned Aerial Vehicles Using Repast (Repast기반 진화 알고리즘을 통한 무인 비행체의 동적 경로계획 모델링 및 시뮬레이션)

  • Kim, Yong-Ho
    • Journal of the Korea Society for Simulation
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    • v.27 no.2
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    • pp.101-114
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    • 2018
  • Several different approaches and mechanisms are introduced to solve the UAV path planning problem. In this paper, we designed and implemented an agent-based simulation software using the Repast platform and Java Genetic Algorithm Package to examine an evolutionary path planning method by implementing and testing within the Repast environment. The paper demonstrates the life-cycle of an agent-based simulation software engineering project while providing a documentation strategy that allows specifying autonomous, adaptive, and interactive software entities in a Multi-Agent System. The study demonstrates how evolutionary path planning can be introduced to improve cognitive agent capabilities within an agent-based simulation environment.