• Title/Summary/Keyword: Similarity theory

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An Energy-Efficient and Practical Duty-Cycling Mechanism on Building Automation and Home Sensor Networks (빌딩 자동화 및 홈 센서 네트워크에서 에너지 효율적이고 실용적인 듀티사이클링 메커니즘)

  • Kim, Mi-Hui;Hong, June-S.
    • Journal of Internet Computing and Services
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    • v.13 no.3
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    • pp.23-30
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    • 2012
  • In order to show the gap between theory and practice, this paper first gives some experimental results for theoretical and real neighbor sets on a test-bed sensor network. The results prove that existing management protocols (e.g., duty-cycling, routing or aggregation) based on the theoretical communication radius cannot achieve their original goal, efficiency. In this paper, we present a practical duty-cycling mechanism based on the real neighbor set, allowing for energy-efficiency. It also guarantees to suppress duplicated transmissions of sensing values with similarity within a specific threshold in each zone (i.e., a portion of intended divided network). Simulation results performed with a set of real sensor data show that our mechanism increases the network life time while guaranteeing the transmission of necessary sensing values.

Design and Implementation of Walking Motions Applied with Player's Emotion Factors According to Variable Statistics of RPG Game Character (RPG게임캐릭터의 능력치변화량에 따라 감정요소가 적용된 걷기동작 구현)

  • Kang, Hyun-Ah;Kim, Mi-Jin
    • The Journal of the Korea Contents Association
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    • v.7 no.5
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    • pp.63-71
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    • 2007
  • From several commercialized games the technique of changing facial expressions is imported, and a design method of a game character for the player's empathy is expected to be diversified in the future. In this paper, as a design method of a game character for the player's empathy, this makes walking motion for the game character applied with 'human-emotion' factors as statistics variation of a game character in RPG genre. After this paper implements analyzed emotions of human facial expression and walking motions applied with emotion in examples of character animation theory, this paper divides walking motion applied with human-emotion factors into 8 types through relationship to statistics factors in RPG genre. And then these are applied to a knight character, which has the most similarity with human's physical feature of the game characters in RPG genre, and makes walking motion as variable statistics. As a game player controls the game character applied with 'human-emotion' factors, the effect of the player's empathy about the game character becomes higher, and the level of immersion in game play is also expected to increase.

Real-time Rendering of Realistic Grasses Using Fractal and Shader-Instancing (프랙탈과 셰이더 인스턴싱 기법을 이용한 자연스러운 잔디의 실시간 렌더링)

  • Kim, Jin-Mo;Cho, Hyung-Je
    • Journal of Korea Multimedia Society
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    • v.13 no.2
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    • pp.298-307
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    • 2010
  • The grass is one of important components that cover the wide surfaces in the application such as game or real time simulation. Actually, it not easy to render effectively numerous grasses that grow over the wide terrain. To solve the difficulty, we must find a solution to the two contradictions in terms : quality and calculation cost. As a solution to the above-mentioned task, in this paper, we propose an efficient method to represent the natural grasses by introducing fractal theory and instancing technique. Although the existing grass representation methods make use of a simple rule of applying a basic grass model repeatedly in rendering process, on the contrary we take advantage of the basic property of fractal's self-similarity and we devise a natural representation method suited to the given environment by introducing two important growth factors such as nature of terrain and quantity of light, and finally we apply a GPU-based shader instancing technique to rendering numerous grass models in real-time.

Effects of beauty vloggers' parasocial interaction on Chinese consumers' attitudes toward vlogs and the products (뷰티 블로거에 대한 중국 소비자의 준사회적 상호작용이 동영상 태도와 제품 태도에 미치는 영향)

  • Nan, Meina;Park, Jee-Sun
    • The Research Journal of the Costume Culture
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    • v.26 no.5
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    • pp.649-664
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    • 2018
  • With the rapid growth of the Chinese cosmetics market and the continuous introduction of new products into the market, beauty videos generated by other consumers, that are by beauty vloggers, have become a major source of information for cosmetics consumers. With the popularity of beauty vlogs in China, beauty vloggers have become influencers who affect consumers' information processing and attitude development regarding cosmetic products and beauty routines. The current study aims to explore the characteristics of beauty vloggers that affect consumers' attitudes toward both the beauty vlogs and the products featured in those vlogs. Based on parasocial interaction theory, the study examines whether perceived characteristics of beauty vloggers influence consumers' perceived parasocial interaction, which in turn influences their attitudes. The study employs an online survey, which was administered to female consumers in China. Data from a total of 372 responses was used for analysis. Findings show that the perceived similarities to and perceived trustworthiness of vloggers have a significant impact on parasocial interactions, which influences consumer attitudes toward both the vlogs and the products shown in them. Perceived reliability and perceived attractiveness are shown to have a positive impact on consumer attitudes toward vlogs. Perceived expertise, attractiveness, similarity, and trustworthiness have all been shown to affect product attitudes. These results show that while beauty vlogs have a significant impact on consumers' decision-making processes, the perceived characteristics of beauty vloggers themselves are important to consumers in the development of their attitudes toward both vlogs and products.

The Father's Role and Father-Child Interaction: A Review of Literature (아버지-아동관계에 관한 이론적 고찰 - 아버지의 역할 및 아버지-아동의 상호작용을 중심으로 -)

  • Wui, Yeong Hee
    • Korean Journal of Child Studies
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    • v.4
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    • pp.23-35
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    • 1983
  • The purpose of this study is to systematize the theory of the father-child relationship by analyzing the father's role and father-child interaction. The results of this study are as followings: (1) The oedipal period 3 to 5 years is a critical in development of the father-child relationship. Father absence is assumed in infancy but it is denying because the father participates in Child- rearing activity. (2) The Father's role is symbolized instrumental role traditionally and culturally but it is appropriate that we think the father's role to be androgynous concepts. Instrumental role as well as expressive role is expected to father's role. (3) The role of the father is supplementary mother's role. The father provides economic, emotional support and helps the balanced child- rearing. This indirect role of the father is very important. (4) The father influences child development, and his role is to be sex-role model to contrieve personality internalize moral development. But it is needed more empirical study to clarify father's effects on child development. (5) The amount of time that fathers spend with their children is less than mothers, but it is not assumed that difference of this amount of time do not differently influence to the children. (6) There are much similarity that difference between father-child interaction and mother- child interaction. Qualitative difference in interaction is response style. A responsive style of the father is physical intellectual instructive but mother's is verbal. (7) The effects of the father to a child must be analyzed on dyadic dimension and triadic dimension of family network. In triadic dimension, father influences mother- child relationship, mother to response sensitively, husband-wife relation.

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A Study on the Behavior of Reinforced Earth Retaining Walls by Shaking Table Test (진동대 실험을 이용한 보강토 옹벽의 거동특성 연구)

  • Yoon, Won-Sub;Chae, Young-Su;Shim, Jae-Sang
    • Journal of the Korean Geosynthetics Society
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    • v.10 no.4
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    • pp.49-59
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    • 2011
  • In order to understand evaluation of the seismic stability of a reinforced earth retaining, we made chambers of 1:10 (the ratio of the miniature), considering the law of similarity based on drawings of representative cross sections. And we measured an increase in acceleration, earth pressure, and displacement after applying Hachinohe wave (long period), Ofunato wave (short period), and artificial wave, complying with the domestic standards, in order to evaluate the external stability of the reinforced earth retaining wall during earthquake based on the measurements. As a result, the unreinforced earth retaining wall collapsed at 2 g of seismic acceleration. But the reinforced earth retaining wall was evaluated to ensure proper stability as well, with respect to the earth pressure gauge, the increments of earth pressure tend to be raised significantly in the upper than the lower and showed a similar characteristic of behavior in previous theory.

IGBT Open-Circuit Fault Diagnosis for 3-Phase 4-Wire 3-Level Active Power Filters based on Voltage Error Correlation

  • Wang, Ke;Tang, Yi;Zhang, Xiao;Wang, Yang;Zhang, Chuan-Jin;Zhang, Hui
    • Journal of Power Electronics
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    • v.16 no.5
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    • pp.1950-1963
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    • 2016
  • A novel open-circuit fault diagnosis method for 3-phase 4-wire 3-level active power filters based on voltage error correlation is proposed in this paper. This method is based on observing the output pole voltage error of the active power filter through two kinds of algorithms. One algorithm is a voltage error analytical algorithm, which derives four output voltage error analytic expressions through the pulse state, current value and dc bus voltage, respectively, assuming that all of the IGBTs of a certain phase come to an OC fault. The other algorithm is a current circuit equation algorithm, which calculates the real-time output voltage error through basic circuit theory. A correlation is introduced to measure the similarity of the output voltage errors between the two algorithms, and OC faults are located by the maximum of the correlations. A FPGA has been chosen to implement the proposed method due to its fast prototyping. Simulation and experimental results are presented to show the performance of the proposed OC fault diagnosis method.

A Study on Image Evaluation System based on Prototype Theory (프로토타입 이론을 적용한 계층적 이미지 계측시스템)

  • 김돈한
    • Archives of design research
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    • v.14 no.1
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    • pp.27-34
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    • 2001
  • In order to design the products that impression or emotional taste influence the purchase, feedback is necessary as useful data for better idea sketches through users emotional evaluation in early stage of design process. On the other hand, it was required to make judgments individually in previous image evaluations for emotional evaluations such as semantic differential method (SD method) that objects have been considered as classified tendency. However those SD methods are not enough to reflect flexible human capability with similarity judgment in object perceptual process. Therefore, this study proposes a classification of stimulus based on intuitive judgment and a hierarchical image evaluation method based on analysis of hierarchical process and fuzzy integration. The evaluation will be conducted through the order of process, intuitive classification of objective stimulus and items, definition of representatives in each class. Evaluation for each image of the stimulus, calculation of prior raking based on fuzzy integration. The evaluation supportive software is developed to conduct this evaluation process under interactive environments.

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A Study on the Attributes of Cultural Color in Korea and China - Focus on Traditional Performance - (한국과 중국 문화색채 특성 - 전통극을 중심으로 -)

  • Kim, Ji-Eon;Kim, Ji-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.3
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    • pp.457-466
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    • 2009
  • The purpose of this study is to research the similarity and difference of color application in culture of Korea and China. The subject of this research is the costume color of Changgeuk and Beijing opera. First, a bibliographical inquiry includes the attributes of cultural color in Korea and China and the costume attributes of Changgeuk and Beijing opera. Second, this survey analyzes Munsell's 3 attributes(Hue, Value, Chroma), tone by extracted color data. The results of this study are as follows: 1. The cultural color factors of Korea and China are classified geographical factor, internal cultural factor and external cultural factor. 2. Changgeuk costume much more used high value and medium & low chroma for korean temperate climate. But Beijing opera costume prefers high-medium value and low chroma color, various ranges of color because of China huge land and various climates, as geographical factor. 3. Changgeuk costume much more used YR color(no-dyeing color) because of korean white robe preference. Beijing opera costume much more used R color than Changgeuk costume because of traditional preference of R color, as infernal cultural factor. 4. Changgeuk costume and Beijing opera costume show the practical use of ascetic cole. like as jade green. Ojungsaek much less used than Obangsaek by the theory of exponents of the five elements doctrine, as external cultural factor.

The Method of Hierarchical Emotion Evaluation using Intuitive Categorization (직감적 범주화를 이용한 계층적 감성평가방법)

  • Kim, Don-Han
    • Science of Emotion and Sensibility
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    • v.12 no.1
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    • pp.45-54
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    • 2009
  • Categorization in a vital means for dealing with the multitudes of entities in the world surrounding people. Among others, the perceptual and the evaluative similarities factors strongly affect categorization. The conventional SD-type procedure are insufficient in this regard, since it requires an individual subject to make isolated judgments about each stimulus to identify categorization in terms of a group tendency. It disregards the individual categorization in which the similarities are of great importance. Thus in this study the phased emotional evaluation method is suggested based on the intuitive categorization of stimuli and on the similarity judgement of representative/ non-representative case in each category. To verify the effectiveness of the suggested evaluation method the scanned jewelry images are selected as test stimuli for emotional evaluation experiment. As a result of the evaluation experiment, the conventional SD-type procedure is complemented by the emotional evaluation method in phases of the task of intuitive categorization, the selection of the representative images and the setup of the evaluation score of the representative images to internally supplied anchors of evaluating non-representative images.

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