• 제목/요약/키워드: Similar experience

검색결과 893건 처리시간 0.032초

Benjaminian Ruskin: Redemptive Myth and Modernity

  • Sohn, Jitae
    • 영어영문학
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    • 제55권6호
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    • pp.937-959
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    • 2009
  • The Queen of the Air, John Ruskin-s highly elliptical publication of 1869, elaborates a complex mythology as a way of responding to the prevalence of scientific thinking, widespread environmental degradation, the pernicious effects of political economy, and mechanistic labor. Benjamin-s desire to rescue human experience from prevailing scientific conceptions is reminiscent of Ruskin-s fear that the peculiar power that shapes the unities of the natural world is simultaneously being "beaten down by the philosophers into a metal or evolved by them into a gas" and obscured by the dreams and theories of philosophers and theologians. As a critic remarks, in Benjamin-s-and, we would add, Ruskin-s-view, "what the modern era lacked was a basis for continuity which would prevent experience from disintegrating into a desultory and meaningless series of events." Despite its frenetic hyper-associativity, then, The Queen of the Air contains a key element that Benjamin believes is necessary for "redemption": the desire for a new form of consciousness that recognizes links to the past and thus to the longings and dreams of our forebears. Thus, although Ruskin most immediately influences Proust, who in turn influences Benjamin, Benjamin-s thought is far more Ruskinian than critics have heretofore observed. Just as Benjamin helps us make sense of the ways in which The Queen of the Air is caught in the grip of the shocking associativity of modern life, so Ruskin assists us in discerning similar impulses in Benjamin-s attraction to a form of archaic consciousness that can, by altering the modern form of perception, reenchant the present.

차내 경험의 디지털 트랜스포메이션과 오디오 기반 인터페이스의 동향 및 시사점 (Trends and Implications of Digital Transformation in Vehicle Experience and Audio User Interface)

  • 김기현;권성근
    • 한국멀티미디어학회논문지
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    • 제25권2호
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    • pp.166-175
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    • 2022
  • Digital transformation is driving so many changes in daily life and industry. The automobile industry is in a similar situation. In some cases, element techniques in areas called metabuses are also being adopted, such as 3D animated digital cockpit, around view, and voice AI, etc. Through the growth of the mobile market, the norm of human-computer interaction (HCI) has been evolving from keyboard-mouse interaction to touch screen. The core area was the graphical user interface (GUI), and recently, the audio user interface (AUI) has partially replaced the GUI. Since it is easy to access and intuitive to the user, it is quickly becoming a common area of the in-vehicle experience (IVE), especially. The benefits of a AUI are freeing the driver's eyes and hands, using fewer screens, lower interaction costs, more emotional and personal, effective for people with low vision. Nevertheless, when and where to apply a GUI or AUI are actually different approaches because some information is easier to process as we see it. In other cases, there is potential that AUI is more suitable. This is a study on a proposal to actively apply a AUI in the near future based on the context of various scenes occurring to improve IVE.

A framework for similarity recognition of CAD models

  • Zehtaban, Leila;Elazhary, Omar;Roller, Dieter
    • Journal of Computational Design and Engineering
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    • 제3권3호
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    • pp.274-285
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    • 2016
  • A designer is mainly supported by two essential factors in design decisions. These two factors are intelligence and experience aiding the designer by predicting the interconnection between the required design parameters. Through classification of product data and similarity recognition between new and existing designs, it is partially possible to replace the required experience for an inexperienced designer. Given this context, the current paper addresses a framework for recognition and flexible retrieval of similar models in product design. The idea is to establish an infrastructure for transferring design as well as the required PLM (Product Lifecycle Management) know-how to the design phase of product development in order to reduce the design time. Furthermore, such a method can be applied as a brainstorming method for a new and creative product development as well. The proposed framework has been tested and benchmarked while showing promising results.

고압형 급수가열기 동체 감육 완화를 위한 추기노즐 주변의 유동특성 연구 (A Study on the Flow Characteristic of surroundings of the Extracting Nozzle for Shell Wall Thinning of a Feedwater Heater)

  • 서혁기;김윤신;김경훈;황경모
    • 대한설비공학회:학술대회논문집
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    • 대한설비공학회 2009년도 하계학술발표대회 논문집
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    • pp.841-846
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    • 2009
  • Several nuclear power plants in Korea have experienced wall thinning damage in the area around the impingement baffle-installed downstream of the high pressure turbine extraction stream line inside number 5A and 5B feedwater heaters. At that point, the extracted steam from the high pressure turbine is two phase fluid at high temperature, high pressure, and high speed. This paper describes operation of experience and numerical analysis composed similar condition with real high pressure feedwater heater. This study applied several impingement baffle plates to feedwater heater same as previous study. In addition, it shows difference of pressure distribution and value between single phase and two phase based on experience and numerical analysis.

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한국, 일본, 독일, 미국의 CAD교육 현황과 성공요인 비교 (제1보) (A Comparative Analysis of CAD Education and Key Success Factors in Korea, Japan, Germany and USA (Part I))

  • 이윤정
    • 한국의류학회지
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    • 제28권11호
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    • pp.1448-1457
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    • 2004
  • Based upon mail survey method, this empirical research aims to compare the CAD education in four countries in terms of education conditions, education methods, and education performance. Results show that Korea is similar to Japan in many ways, while it differ from U.S.A. or Germany in several respects. Putting less importance in CAD course, Korean professors of CAD were found to be relatively young and deficient of teaching experience and/or industrial experience. And CAD course, which is not compulsory but elective one, is taught in a more crowded (junior) class with less satisfactory hardware and software. In the education goal or contents, the CAD courses in Korea lack real world problems or applications, concentrating less on students-based or problem-based learning methods than Germany or U.S.A.. Consequently, Korean CAD education is outperformed by German or U.S. one in educational performance both in skill improvement and in attitude enhancement.

Bjork-Shiley monostrut 판막의 임상 치험 (Long-term Experience with the Bjork-Shiley Monostrut Valve)

  • 김영태
    • Journal of Chest Surgery
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    • 제25권11호
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    • pp.1337-1345
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    • 1992
  • One hundred and fourty-one Bjork-Shiley Monostrut valves were implanted in 105 consecutive patients from November 1983 to February 1990. There were 61 male and 44 female patients with a mean age of 33.6 years at the surgery. The cummurative follow-up was 370.3 patient-years with a mean of 44.0 months per patient. The operative mortality rate was 3.8%, and the linealized late mortality was 1.18%/patient-year. The incidence of major complications were 4.59%/patient-year, and the actuarial rate of freedom from valve-related morbidity was 80.2$\pm$4.4% at 7 years. The 7-year survival rate was 90.5$\pm$4.1%, and the actuarial rate of freedom from thromboembolism at 7 years was 93.3$\pm$2.3%. The linealized annual rates of complication were ; structural valve failure 0.27% /patient-year, non-structural valve failure 0.54% /patient-year, thromboembolism 1.62% /patient-year; bleeding 1.62% /patient-year; endocarditis 0.54% /patient-year. On the basis of our experience, we judged the Bjork-Shiley Monostrut valve reliable, with similar incidence of valve-related morbidity of other mechanical prosthetic valves.

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기계 학습을 이용한 치구 공정 계획 모듈의 개발 (A Development of Fixture Planning Module using Machine Learning)

  • 김선우;이수홍
    • 한국CDE학회논문집
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    • 제2권2호
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    • pp.111-121
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    • 1997
  • This study intends to develop a fixture planning module as a part of the planning system for cutting. The fixture module uses machine learning method to reuse previous failure results so that the system can reduce the repeated failures. Machine learning is one of efforts to incorporate human reasoning ability into a computerized system. A human expert designs better than a novice does because he has a wide experience in a specific area. This study implements the machine learning algorithm to have a wide experience in the fixture planning area as a human expert does. When the fixture planner finds a setup failure for the suggested operations by a process planner, it makes the process planner store its attributes and other information for the failed setup. Then the process planner applies the learned knowledge when it meets a similar case so that the planner can reduce possibility of setup failure. Also the system can teach a novice user by showing a failed setup with a modified setup.

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Discovering Community Interests Approach to Topic Model with Time Factor and Clustering Methods

  • Ho, Thanh;Thanh, Tran Duy
    • Journal of Information Processing Systems
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    • 제17권1호
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    • pp.163-177
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    • 2021
  • Many methods of discovering social networking communities or clustering of features are based on the network structure or the content network. This paper proposes a community discovery method based on topic models using a time factor and an unsupervised clustering method. Online community discovery enables organizations and businesses to thoroughly understand the trend in users' interests in their products and services. In addition, an insight into customer experience on social networks is a tremendous competitive advantage in this era of ecommerce and Internet development. The objective of this work is to find clusters (communities) such that each cluster's nodes contain topics and individuals having similarities in the attribute space. In terms of social media analytics, the method seeks communities whose members have similar features. The method is experimented with and evaluated using a Vietnamese corpus of comments and messages collected on social networks and ecommerce sites in various sectors from 2016 to 2019. The experimental results demonstrate the effectiveness of the proposed method over other methods.

VR을 사용한 범죄예방 어플리케이션 (Crime prevention application using VR)

  • 최번성;백건호;황병철
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2021년도 제64차 하계학술대회논문집 29권2호
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    • pp.639-640
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    • 2021
  • In this paper, we present a simulation program to learn how to deal with crime situations by realizing a virtual environment using VR. Currently, education on various crimes is increasing year by year, but the crime prevention rate is not decreasing. It was developed to help prevent crime by using VR to experience these problems in an environment similar to reality, learn how to use various tools that have not been used directly, and experience virtual experiences through the metaverse.

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레이싱 장비 기반의 시뮬레이션 레이싱 데이터를 활용한 시뮬레이션 레이싱 현실성 비교 (Comparison of simulation racing reality using simulation racing data based on racing equipment)

  • 이요셉;임영환
    • 문화기술의 융합
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    • 제8권2호
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    • pp.393-398
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    • 2022
  • 현실에서의 자동차 레이싱을 체험 및 경기를 진행하기 위해서는 진입 하려는 장벽이 매우 높다. 라이센스, 고액의 차량, 경기를 할 수 있는 경기장을 섭외 하거나 참여하려면 많은 비용과 시간이 필요하다 동시에 현실의 자동차 레이싱은 많은 위험성을 가지고 진행 된다. 이러한 문제가 있기 때문에 심레이싱 장비를 통해서 각자만의 공간에서 현실의 레이싱과 비슷한 느낌을 만들기 위해서 여러 가지 장비를 이용한다. 이러한 현실과 비슷한 장비를 심레이싱 장비라고 한다. 심레이싱 장비는 총 세 가지로 나눌 수 있다. 첫 번째로는 가상 레이싱을 실행 할 수 있는 레이싱 게임 장치, 두 번째로는 레이싱 게임 장치와 연동이 되는 핸들과 시트 및 거치대, 세 번째로는 레이싱 게임에서 움직이는 방향을 몸에 체험시키기 위한 레이싱 모션 장치들이 있다. 본 논문에서는 현실의 자동차 레이싱의 느낌을 게임 레이싱의 기반으로 게임 레이싱을 컨트롤 할 수 있는 장비인 핸들과 거치대 장비와 게임 레이싱의 방향을 체험 할 수 있는 모션장비를 통해서 현실의 레이싱과 얼마나 비슷한 현실을 가지고 있는 지 G-Force의 방향과 속도변화의 값을 통해 현실의 레이싱과 데이터 값의 변화가 어떻게 차이가 있는지 확인 해보겠다.