• 제목/요약/키워드: Shortest Path Algorithms

검색결과 147건 처리시간 0.02초

A* 알고리즘의 최단경로 탐색 정확도 향상을 위한 역방향 적용방법에 관한 연구 (A Study on A* Algorithm Applying Reversed Direction Method for High Accuracy of the Shortest Path Searching)

  • 유영근;박용진
    • 한국ITS학회 논문지
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    • 제12권6호
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    • pp.1-9
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    • 2013
  • Dijkstar 알고리즘에 기초하는 최단경로 탐색 알고리즘의 탐색속도 향상에 관한 많은 연구들이 지속되어 왔다. 그 대표적인 알고리즘이 $A^*$ 알고리즘이다. 빠른 탐색속도는 $A^*$ 알고리즘의 장점이지만, 복잡하고 불규칙한 가로 네트워크에서 실제의 최단경로 탐색이 실패할 확률이 높다. 탐색실패란 목적노드를 탐색하지 못한 경우와 최단경로가 아닌 경로를 구축하는 것을 의미한다. 본 연구는 $A^*$ 알고리즘의 최단경로 탐색 성공확률을 높이기 위한 방법으로 일차적으로 출발노드와 목적노드 간 연결 관계를 정리하고, 목적노드에서 출발노드까지 정리된 경로에 따라 $A^*$ 알고리즘을 역으로 적용한 것이다. 이 방법은 네트워크 및 경로 부하량 특성에 따라 실제의 최단경로가 아닌 경로를 최단경로로 구축하는 경우가 발생할 수는 있으나, 경로구축의 완전한 실패는 발생시키지 않는다. 이 방법을 실제 복잡한 네트워크에 적용하여 유효성을 검증한 결과, 통상적인 $A^*$ 알고리즘의 적용보다 탐색 소요시간은 약간 증가하나, 정확성은 상당히 높아지는 것으로 분석되었다.

로봇 경로 제어를 위한 속도기반 Dijkstra 알고리즘 (A Speed-Based Dijkstra Algorithm for the Line Tracer Control of a Robot)

  • 천성권;김근덕;김종근
    • 한국IT서비스학회지
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    • 제10권4호
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    • pp.259-268
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    • 2011
  • A robot education system by emulation based on Web can be efficiently used for understanding concept of robot assembly practice and control mechanism of robot by control programming. It is important to predict the path of the line tracer robot which has to be decided by the robot. Shortest Path Algorithm is a well known algorithm which searches the most efficient path between the start node and the end node. There are two related typical algorithms. Dijkstra Algorithm searches the shortest path tree from a node to the rest of the other nodes. $A^*$ Algorithm searches the shortest paths among all nodes. The delay time caused by turning the direction of navigation for the line tracer robot at the crossroads can give big differences to the travel time of the robot. So we need an efficient path determine algorithm which can solve this problem. Thus, It is necessary to analyze the overhead of changing direction of robot at multi-linked node to determine the next direction for efficient routings. In this paper, we reflect the real delay time of directional changing from the real robot. A speed based Dijkstra algorithm is proposed and compared with the previous ones to analyze the performance.

K-최단경로문제를 위한 MPS 방법의 효율적인 구현 (An Efficient Implementation of the MPS algorithm for the K-Shortest Path Problem)

  • 도승용
    • 한국국방경영분석학회지
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    • 제25권1호
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    • pp.29-36
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    • 1999
  • In this paper, we are concerned with the K-shortest loopless path problem. The MPS algorithm, recently proposed by Martins et al., finds paths efficiently because it solves the shortest path problem only one time unlike other algorithms. But its computational complexity has not been known yet. We propose a few techniques by which the MPS algorithm can be implemented efficiently. First, we use min-heap data structure for the storage of candidate paths in order to reduce searching time for finding minimum distance path. Second, we prevent the eliminated paths from reentering in the list of candidate paths by lower bounding technique. Finally, we choose the source mode as a deviation node, by which selection time for the deviation node is reduced and the performance is improved in spite of the increase of the total number of candidate paths.

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정밀농업을 위한 트랙터-작업기의 최적 경로계획 (Optimal Path Planning of a Tractor-implement for Precision Farming)

  • 정선옥;박우풍;장영창;여운영
    • Journal of Biosystems Engineering
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    • 제24권4호
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    • pp.301-308
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    • 1999
  • Path planning for field operation of agricultural machinery is an indispensible part for precision farming or autonomous field operation. In this study, two algorithms (I, II) of generating a time-based shortest operation path were suggested to plan an optimal operation of an agricultural tractor-implement in a rectangular shaped field. The algorithms were based on modification of a minimum spanning tree algorithm, and applied for tractor-implement operations. the generated path was consisted of round operation and returning operation sections. The number of round operation was determined from the condition that a tractor can turn smoothly at headlands. The performance of the algorithms was evaluated by the calculation number for path generation and the total path length generated. Their stability was affected by the number of returning operation, but the algorithm II was considered to be more stable. In addition, the performances of the developed algorithms were compared with those of the conventional field operations at selected field sizes and shapes. The results showed that the algorithms could reduce field operation time greatly. For a 100m$\times$40m field, the reduced path length was 78m. The study also included an user interface program for implementing the algorithms and generating GPS coordinates that could be used in GIS softwares for precision farming.

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최적 경로 알고리즘들의 계산비용 비교 및 트랜스포터의 최적 블록 운송 계획 적용 (Comparison of Optimal Path Algorithms and Implementation of Block Transporter Planning System)

  • 문종헌;유원선;차주환
    • 대한조선학회논문집
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    • 제53권2호
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    • pp.115-126
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    • 2016
  • In the process of ship building, it is known that the maintenance of working period and saving cost are one of the important part during the logistics of blocks transportation. Precise operational planning inside the shipyard plays a big role for a smooth transportation of blocks. But many problems arise in the process of block transportation such as the inevitable road damage during the transportation of the blocks, unpredictable stockyard utilization of the road associated with a particular lot number, addition of unplanned blocks. Therefore, operational plan needs to be re-established frequently in real time for an efficient block management. In order to find the shortest path between lot numbers, there are several representative methods such as Floyd algorithm that has the characteristics of many-to-many mapping, Dijkstra algorithm that has the characteristic of one-to-many mapping, and the A* algorithm which has the one-to-one mapping, but many authors have published without the mutual comparisons of these algorithms. In this study, some appropriate comparison have been reviewed about the advantages and disadvantages of these algorithms in terms of precision and cost analysis of calculating the paths and planning system to operate the transporters. The flexible operating plan is proposed to handle a situation such as damaged path, changing process during block transportation. In addition, an operational algorithm of a vacant transporter is proposed to cover the shortest path in a minimum time considering the situation of transporter rotation for practical use.

무인 항공기 생존성 극대화를 위한 이동 경로 계획 알고리즘 선정 (A Selection of Path Planning Algorithm to Maximize Survivability for Unmanned Aerial Vehicle)

  • 김기태;전건욱
    • 대한안전경영과학회지
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    • 제13권2호
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    • pp.103-113
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    • 2011
  • This research is to select a path planning algorithm to maximize survivability for Unmanned Aerial Vehicle(UAV). An UAV is a powered pilotless aircraft, which is controlled remotely or autonomously. UAVs are currently employed in many military missions(surveillance, reconnaissance, communication relay, targeting, strike etc.) and a number of civilian applications(communication service, broadcast service, traffic control support, monitoring, measurement etc.). In this research, a mathematical programming model is suggested by using MRPP(Most Reliable Path Problem) and verified by using ILOG CPLEX. A path planning algorithm for UAV is selected by comparing of SPP(Shortest Path Problem) algorithms which transfer MRPP into SPP.

방향성을 고려한 우편 경로 최적화 시스템의 최단 경로 생성 알고리즘 연구 (A Study on the Shortest Path Algorithm With Direction of the Postal Route Optimization System)

  • 남상우;박문성
    • 한국정보처리학회논문지
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    • 제4권2호
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    • pp.491-498
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    • 1997
  • 지리 정보 시스템((Geograghic Information System:GIS)은 컴퓨터 능력의 향상 으로 제한된 분야에서 일반적인 분야의 업무에 확대 적용되고 있다. 우편 종합 정보 서비스의 일환으로 개발된 우편 경로 최적화 시스템((PROS:Postal Route Optimization System)은 우편 배달의 경로를 빠른 시간에 제공할 수 있도록 최단 경로 생성기, 등거리 생성기, 경로 재배치 생성기, 생성기들의 기반이 되는 GIS 엔진, 도로 지도 그리고 관련 데이터베이스 등으로 구성하였다. 본 논문은 경로 최적화 시스템 모델에 적용한 최단 경로 생성 알고리즘(SPAWD;Shortest Path Algorithm With Direction)에 대한 것으로 기존의 최단 경로 생성 방법과 달리 시작점과 도착점간의 도로들에 대하여 방향성을 부여하여, 최종 목적지를 빠른 시간에 결정하여 주는 알고리즘을 제시하였다. 또 한 기존에 발표된 최단 경로 생성 알고리즘에 대하여 비교 및 분 석하고, 추후 연구 방향을 제시하였다.

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추가제약 최단경로문제를 위한 간단한 완전 다항시간 근사해법군 (A Simple Fully Polynomial Approximation Scheme for the Restricted Shortest Path Problem)

  • 홍성필;정성진;박범환
    • 대한산업공학회지
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    • 제27권4호
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    • pp.379-383
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    • 2001
  • The restricted shortest path problem is known to be weakly NP-hard and solvable in pseudo-polynomial time. Four fully polynomial approximation schemes (FPAS) are available in the literature, and most of these are based on pseudo-polynomial algorithms. In this paper, we propose a new FPAS that can be easily derived from a combination of a set of standard techniques. Although the complexity of the suggested algorithm is not as good as the fastest one available in the literature, it is practical in the sense that it does not rely on the bound tightening phase based on approximate binary search as in Hassin's fastest algorithm. In addition, we provide a review of standard techniques of existing works as a useful reference.

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선호도 기반 최단경로 탐색을 위한 휴리스틱 융합 알고리즘 (A Combined Heuristic Algorithm for Preference-based Shortest Path Search)

  • 옥승호;안진호;강성호;문병인
    • 대한전자공학회논문지TC
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    • 제47권8호
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    • pp.74-84
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    • 2010
  • 본 논문에서는 개미 군집 최적화 (Ant Colony Optimization; ACO) 및 A* 휴리스틱 알고리즘이 융합된 선호도 기반 경로탐색 알고리즘을 제안한다. 최근 ITS (Intelligent Transportation Systems)의 개발과 함께 차량용 내비게이션의 사용이 증가하면서 경로탐색 알고리즘의 중요성이 더욱 높아지고 있다. 기존의 Dijkstra 및 A*와 같은 대부분의 최단경로 탐색 알고리즘은 최단거리 또는 최단시간 경로 탐색을 목표로 한다. 하지만 이러한 경로 탐색 결과는 더 안전하고 특정 경로를 선호하는 운전자를 위한 최적의 경로가 아니다. 따라서 본 논문에서는 선호도 기반 최단 경로 탐색 알고리즘을 제안한다. 제안된 알고리즘은 주어진 맵의 링크 속성 정보를 이용하며, 각 링크에 대한 사용자 선호도는 내비게이션 사용자에 의해 설정되어 진다. 제안된 알고리즘은 C로 구현하였으며, 64노드 및 118링크로 구성된 맵에서 다양한 파라미터를 통해 성능을 측정한 결과 본 논문에서 제안한 휴리스틱 융합 알고리즘은 선호도 기반 경로뿐만 아니라 최단 경로 탐색에도 적합함을 알 수 있었다.

A New Link-Based Single Tree Building Algorithm for Shortest Path Searching in an Urban Road Transportation Network

  • Suhng, Byung Munn;Lee, Wangheon
    • Journal of Electrical Engineering and Technology
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    • 제8권4호
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    • pp.889-898
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    • 2013
  • The shortest-path searching algorithm must not only find a global solution to the destination, but also solve a turn penalty problem (TPP) in an urban road transportation network (URTN). Although the Dijkstra algorithm (DA) as a representative node-based algorithm secures a global solution to the shortest path search (SPS) in the URTN by visiting all the possible paths to the destination, the DA does not solve the TPP and the slow execution speed problem (SEP) because it must search for the temporary minimum cost node. Potts and Oliver solved the TPP by modifying the visiting unit from a node to the link type of a tree-building algorithm like the DA. The Multi Tree Building Algorithm (MTBA), classified as a representative Link Based Algorithm (LBA), does not extricate the SEP because the MTBA must search many of the origin and destination links as well as the candidate links in order to find the SPS. In this paper, we propose a new Link-Based Single Tree Building Algorithm in order to reduce the SEP of the MTBA by applying the breaking rule to the LBA and also prove its usefulness by comparing the proposed with other algorithms such as the node-based DA and the link-based MTBA for the error rates and execution speeds.