• Title/Summary/Keyword: Short Video

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A Study on the Influencing Factors on Flow & Addiction of Tiktok Service Users (Tiktok 서비스 이용자의 몰입과 중독에 미치는 영향요인 연구)

  • Zhou, Yi-Mou;Lee, Sang-Ho
    • Journal of the Korea Convergence Society
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    • v.12 no.3
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    • pp.125-132
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    • 2021
  • This study deals with the influencing factors on flow and addiction perceived by users of Tiktok service, an SFV service platform that is expanding the market in the middle area between social media and OTT. As the number of Tiktok users increases, researchers thought that research on the cause of addiction would be necessary. Since media users lack media consumption time, they produce and share SFVs rather than long videos, and are affected by exogenous variables. In addition, attachment is divided into interpersonal relationships and attachment to services, and the path of attachment was confirmed to be connected to flow and addiction. Through this study, the researchers considered that there were theoretical and practical contributions in that the path leading to addiction of video media services was set and verified as self-exposure and attachment, flow and addiction. These research results can be applied to more diversified video-centered media services, and can be expected to be used for new media emerging in the future.

A Study on Follow-up Survey Methodology to Verify the Effectiveness of (<인생나눔교실> 사업의 효과 검증을 위한 추적 조사 방법론 연구 - 2017~2018년도 영상추적조사를 중심으로 -)

  • Lee, Dong Eun
    • Korean Association of Arts Management
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    • no.53
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    • pp.207-247
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    • 2020
  • is a project for the senior generation with humanistic knowledge to become a mentor and communicate with them to present the wisdom and direction of life to the new generations of mentees based on various life experiences. has been expanding since 2015, starting with the pilot operation in 2014. In general, projects such as these are assessed to establish effectiveness indicators to verify effectiveness and to establish project management and development strategies. However, most of the evaluations have been conducted quantitatively and qualitatively based on the short-term duration of the project. Therefore, in the case of continuous projects such as , especially in the field of culture and arts where long-term effectiveness verification is required, the short-term evaluation is difficult to predict and judge the actual meaningful effects. In this regard, tried to examine the qualitative change of key participants in this project through the 2017 and 2018 image tracking survey. For this purpose, we adopted qualitative research methodology through interview video shooting, field shooting, and value coding as a research method suitable for the research subject. To analyze the results, first, the interview images were transcribed, keywords were extracted, value encoding works were matched with human psychological values, and the theoretical method was used to identify changes and to derive the meaning. In fact, despite the fact that the study conducted in this study was a follow-up survey, it remained a limitation that it analyzed the changed pattern in a rather short time of 2 years. However, this study systemized the specific methodology that researchers should conduct for follow-up and provided the flow of research at the present time when there is hardly a model for follow-up in the field of culture and arts education business in Korea as well as abroad. Significance can be derived from this point. In addition, it can be said that it has great significance in preparing the detailed system and case of comparative analysis methodology through value coding.

Analysis of the Female 500m Sprint Starting Motion in Short Track Speed Skating (여자 500m 쇼트트랙 스피드 스케이팅의 스타트 기술분석)

  • Back, Jin-Ho;Kwak, Chang-Soo;Chung, Nam-Ju
    • Korean Journal of Applied Biomechanics
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    • v.14 no.3
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    • pp.285-299
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    • 2004
  • The purpose of this study is to identify female 500m sprint start motion by the center of gravity position in short track speed skating. The center of gravity position ratio was divided into three type(type A front : 80%-back : 20%, type B front : 70%-back 30%, type C front: 50%-back : 50%). Three video cameras were used for 3D motion analysis with DLT method and the results were as follows: The elapsed time in starting motion was appeared that type B was the shortest and type A was the longest. It was appear that the stroke length of type A was longer than that type B and C during starting phase. This result was similar to displacement of center of gravity. It was appeared that skill type of center of gravity position ratio type B' ankle and knee joint angle were lower than that of type A and C. Observing these results it was conclusion that skill type B of center of gravity position ratio was more faster than that of type A and C. But it is important that these skill type needed to verifying more subjects.

The Toxicity Test of Water Flea by Heartbeat Measurement (물벼룩의 심장박동을 이용한 독성실험)

  • Lee, Chan-Won;Kim, In-Kyung;Jeon, Hong-Pyo
    • Journal of Environmental Science International
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    • v.16 no.4
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    • pp.425-432
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    • 2007
  • The water flea has been used as a test organism of toxicity test for surface water. Toxicity test with water flea is categorized into two parts. One is acute toxicity test with observing immobility and mortality and the other is chronic toxicity test determined by survival and reproduction of water flea. Heartbeat measurement of water flea was designed as a short-term toxicity test in this study. Direct measurement of heartbeat under microscope by aid of video camera gives and early diagnosis of mortality in short time. Therefore, the effects of measuring illumination, measuring time, and non-feeding during the test on heartbeat of water flea was evaluated to establish a new test approach. Test organisms used in this study are Daphnia magna, a well standardizes toxicity test organism, and Simocephalus mixtus, a newly refined organism $IC_{50}$ values of these test organism by heartbeat measurement were compared and discussed. It was found that toxicity test by heartbeat measurement was a reproducible, easy and simple method accomplished in a few hours.

Physical Therapy and Ergonomic Interventions in Patients with VDT Syndrome: 4 Cases Study (VDT 증후군 환자에 물리치료와 인간공학적 개입: 사례 연구)

  • Lee, In-Hee;Park, Sang-Young
    • The Journal of Korean Physical Therapy
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    • v.22 no.4
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    • pp.91-96
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    • 2010
  • Purpose: Among computer users, the awkward posture and workstation setups of workers contribute to work-related upper limb musculoskeletal disorders. The purpose of this study was to evaluate the efficacy of a traditional physical therapy and ergonomic intervention by physical therapists in 4 computer users. Methods: After checking Visual Analogue Scores (VAS), four subjects who were treated by physical therapy for neck and shoulder problems related to VDT syndrome were enrolled in the study. All subjects spent at least 40 hours per week at a computer workstation. All subjects had pain and ergonomic states evaluated using methods such as VAS, Neck Disability Index (NDI), Workstyle short form, Rapid Upper Limb Assessment (RULA), and OSHA VDT checklist (Occupational Safety and Health Administration video display terminal) before a physical therapy + ergonomic intervention. Participants were re-evaluated 1 month later. Results: Participants showed more improvement of their neck pain after being treated with a physical therapy plus ergonomic intervention than when treatment consisted only of physical therapy. Improvements in RULA, Workstyle short form, and OSHA VDT checklist also were achieved. Conclusion: This case study suggests the importance of examining the work habits and work-related postures of subjects who complain of neck and shoulder pain that is exacerbated by computer use. Personalized ergonomic interventions and physical therapy can lead to improvement of patients with VDT syndrome.

The effects of short persistent CCFL in Blinking Back Light Unit to reduce blur on TFT-LCD (단잔광특성의 CCFL을 사용한 Blinking Back Light의 구현과 화질 평가)

  • Park, Jeong-Kuk;Han, Jeong-Min;Bae, Kyung-Woon;Kim, Seo-Yoon;Kim, Yun-Ho;Lim, Young-Jin
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2003.04a
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    • pp.160-164
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    • 2003
  • LCD를 TV 향으로 적용하기 위해서는 몇 가지 해결해야만 하는 문제가 있으며, 이중 하나가 동화상 재생시에 발생하는 잔상현상의 해결이다. LCD는 기존의 CRT와 같은 불연속 자발광 소자가 아니라, 연속수광소자로서, 잔상현상이 치명적인 약점으로 나타난다. 기종의 Monitor 대응품에서는 실제로 Monitor를 통해서 사용자가 관찰하는 이미지 정보가 정지화상 중심으로 구성되어 있기 때문에 문제가 되지 않았으나, TV의 경우 연속적인 동화상만을 취급하고 있어, 잔상현상의 해결 없이는 TV 향 제품에 적용할 수 없다. 따라서 본 연구에서는 잔상현상을 근본적으로 없애기 위해서 LCD를 CRT와 같이 불연속적의 분절적 이미지로 구동하는 방법을 실험하였으며, VIDEO 입력 신호에 대해서 16.7msec의 1Frame을 기준으로 점등 구간과 비점등 구간을 6:4로 나누어 BL(Back Light)을 점멸하는 방법을 구현하였다. 또한 종래의 CCFL(cold Cathod Flourescent Lamp)로는 점멸 속도에 대한 대응이 불가하므로, 이를 해결하기 위해서 광원의 형광체에 대해서 잔광시간특성의 개선도 동시에 실시하였다. 실험 결과 육안 및 사진촬영에서 잔상없는 화면을 얻을 수 있었으며, 응답파형 측정 결과 CRT 측정시와 마찬가지로 분절적인 이미지의 생성이 가능한 것을 알 수 있었다.

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Human Activity Recognition with LSTM Using the Egocentric Coordinate System Key Points

  • Wesonga, Sheilla;Park, Jang-Sik
    • Journal of the Korean Society of Industry Convergence
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    • v.24 no.6_1
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    • pp.693-698
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    • 2021
  • As technology advances, there is increasing need for research in different fields where this technology is applied. On of the most researched topic in computer vision is Human activity recognition (HAR), which has widely been implemented in various fields which include healthcare, video surveillance and education. We therefore present in this paper a human activity recognition system based on scale and rotation while employing the Kinect depth sensors to obtain the human skeleton joints. In contrast to previous approaches that use joint angles, in this paper we propose that each limb has an angle with the X, Y, Z axes which we employ as feature vectors. The use of the joint angles makes our system scale invariant. We further calculate the body relative direction in the egocentric coordinates in order to provide the rotation invariance. For the system parameters, we employ 8 limbs with their corresponding angles each having the X, Y, Z axes from the coordinate system as feature vectors. The extracted features are finally trained and tested with the Long short term memory (LSTM) Network which gives us an average accuracy of 98.3%.

A Study on the Analysis of Driver Behavior in Traffic Accidents Using Driving Video Recorder (차량용 영상기록장치를 활용한 교통사고의 운전자 행태 분석에 관한 연구)

  • Cha, Yun-Chul;Yoon, Byoung-Jo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.35 no.6
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    • pp.1321-1328
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    • 2015
  • The automobiles in Korea have approximately 60 years of history and this is relatively short compared to advanced countries. However, considering the traffic accident rate or severity related to automobiles, various efforts are required to reduce traffic accidents. Various problems caused by traffic accidents are not only related to individual damages but also have become social problems. In order to resolve this, it is important to analyze the cause of traffic accidents. This study aims to suggest methods to reduce traffic accidents by analyzing driving behavior, which is one of the reasons for a number of traffic accidents that were collected through traffic accident videos reported using DVRs (Driving Video Recorder) and were aired to the public via a SBS TV program for the past two years and four months. In particular, unlike other existing studies that aim at analyzing the causes of traffic accidents simply using data, this study constructed a database by analyzing every single DVR that stores the situation before and after the accident using relatively high-resolution video information to provide practical plans to reduce traffic accidents through statistical analysis.

A Study on the Improvement for Medical Service Using Video Promotion Materials for PET/CT Scans (PET/CT 검사에서 동영상 홍보물을 통한 의료서비스 향상에 관한 연구)

  • Kim, Woo Hyun;Kim, Jung Seon;Ko, Hyun Soo;Sung, Ji Hye;Lee, Jeoung Eun
    • The Korean Journal of Nuclear Medicine Technology
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    • v.17 no.1
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    • pp.30-35
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    • 2013
  • Purpose: One of the current services, providing information to the patients and their guardians by using promotion materials induces positive responses and contributes to the improvement of the hospital reliability. Therefore, the objective of this study is to evaluate the effectiveness of audio visual materials, one of the means of promotion, as a way to give accurate medical information to resolve patient's curiosity about purpose and procedure of their examination and deplete complains about waiting which attributes negative effect to service quality assessment. Materials and Methods: 60 patients(mean age $53.97{\pm}12.24$, male : female = 26 : 34) who had $^{18}F-FDG PET/CT$ scan from July 2012 to August 2012 in Seoul Asan Medical Center were referred to the study. All of the patients having PET/CT scan were asked to watch an informative video material before the injection of radiopharmaceutical ($^{18}F-FDG$) and to fill in a questionnaire. Results: As a result of analyzing the contents of questionnaire, 52% of 60 patients had PET/CT scan for the first time and 72.4% of the patients read the PET/CT guidebook offered from their outpatient department or inpatient wards before their scan. After we searched the level of previous knowledge of the purpose and method of PET/CT scan, the patients answered 25.1% "know well", 34% "not sure", 40.9% "don't know" respectively. And 84.7% of the patients answered that watching the PET/CT guide video before the injection helps understanding what exam they were having and 15.3% of the patients did not. For the question asking ever the patients have experienced using our homepage or smart phone QR code to see the guide video before they visit out PET center, only 3.3% of them answered "yes". Lastly, the patients answered 60.1% "yes", 31.4% "so so" and 8.5% "no" respectively for the question asking whether watching the video makes the patients to fill the waiting time short. Conclusion: It is found that understanding of objective and method of the PET/CT scan and level of satisfaction was improved after the patients watched the guide video whether they had PET/CT scan before and read the PET/CT guidebook or not. Also, watching the video was effective for the reduction of perceptible waiting time. But while displaying the PET/CT guide video is useful for providing information about the scan and shortening the waiting time as one of the medical service, utilization of service was actually very poor because of the passive promotion and indifference of the patients about their examination. Therefore, from now on, it is necessary to construct the healthcare system which can be offered to more patients through the active promotion.

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Analysis of the 500M Short track speed skating starting motion according to the center of gravity position ratio (인체 무게 중심 분할에 따른 500m 숏트트랙 스피드 스케이팅 출발 기술 분석)

  • Back, Jin-Ho;Chung, Nam-Ju;Han, Ki-Hoon;Lee, Yong-Goo;Yoon, Dong-Seob;Lee, Yong-Sik
    • Korean Journal of Applied Biomechanics
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    • v.13 no.3
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    • pp.199-215
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    • 2003
  • The purpose of this study was to attempt new starting motion and supply present starting motion in the 500M short track speed skating according to the center of gravity position. The center of gravity position ratio was divided starting motion into five(type A : front 80%-back 20%, type B front 70%-back 30%, type C : front 50%-back 50%, type D : front 30%-back 70%, type E : front 20%-back 80%). The three dimension motion analysis with DLT(direct linear transformation) method was executed using two video cameras. The following conclusion was that It was appear that reaction and execution time in starting motion was the most short in type B. It was characteristic that step of skaters was shorten and center of gravity position ratio was not effect to change of the step in each event. It was appear that the displacement of type D and type E were longer than that type A and type B during the starting motion. It was appear that skill types of center of gravity position ratio to the front were lower than that to the back and contract a posture. Observing the above, it was conclusion that skill type B of center of gravity position ratio to the tent was more effect than that to the back. But it is important that these skill type was most used to the competition and estimate the result.