• Title/Summary/Keyword: Shading Algorithm

Search Result 82, Processing Time 0.019 seconds

Adaptive Partial Shading Determinant Algorithm for Solar Array Systems

  • Wellawatta, Thusitha Randima;Choi, Sung-Jin
    • Journal of Power Electronics
    • /
    • v.19 no.6
    • /
    • pp.1566-1574
    • /
    • 2019
  • Maximum power point tracking (MPPT) under the partial shading condition is a challenging research topic for photovoltaic systems. Shaded photo-voltaic module result in complex peak patterns on the power versus voltage curve which can misguide classical MPPT algorithms. Thus, various kinds of global MPPT algorithms have been studied. These have typically consisted of partial shading detection, global peak search and MPPT. The conventional partial shading detection algorithm aims to detect all of the occurrences of partial shading. This results in excessive execution of global peak searches and discontinuous operation of the MPPT. This in turn, reduces the achievable power for the PV module. Based on a theoretical investigation of power verse voltage curve patterns under various partial shading conditions, it is realized that not all the occurrences of partial shadings require a global peak search. Thus, an intelligent partial shading detection algorithm that provides exact identification of global peak search necessity is essential for the efficient utilization of solar energy resources. This paper presents a new partial shading determinant algorithm utilizing adaptive threshold levels. Conventional methods tend to be too sensitive to sharp shading patterns but insensitive to smooth patterns. However, the proposed algorithm always shows superb performance, regardless of the partial shading patterns.

State of the Art Review of Shading Effects on PV Module Efficiencies and Their Detection Algorithm Focusing on Maximum Power Point

  • Lee, Duk Hwan;Lee, Kwang Ho
    • KIEAE Journal
    • /
    • v.14 no.2
    • /
    • pp.21-28
    • /
    • 2014
  • This paper provides the up to date review of the shading effects on PV module performance and the associated detection algorithm related to the maximum power point tracking. It includes the brief explanations of the MMP variations due to the shading occurrence on the PV modules. Review of experimental and simulation studies highlighting the significant impacts of shading on PV efficiencies were presented. The literature indicates that even the partial shading of a single cell can greatly drop the entire module voltage and power efficiency. The MMP tracking approaches were also reviewed in this study. Both conventional and advanced soft computing methods such as ANN, FLC and EA were described for the proper tracking of MMP under shaded conditions. This paper would be the basic source and the comprehensive information associated with the shading effects and relevant MPP tracking technique.

Correlation Analysis between Artists' Shading and CG Shading (미술가들의 음영 표현 특성과 CG 쉐이딩 알고리즘 간의 상관관계 분석)

  • Byun, Hae-Won;Park, Yoon-Young
    • Journal of Korea Multimedia Society
    • /
    • v.14 no.5
    • /
    • pp.691-702
    • /
    • 2011
  • Recently, several researchers have attempted to combine human visual perception and computer graphics. Cole et. al. suggest the study results in which line drawing algorithm in computer graphics characterize the properties of line drawing made by artists. The paper also evaluates CG line drawing algorithms depending on whether people recognize effectively specific 3D shape from the image made by those CG line drawing algorithms. However, human recognizes the shape of objects more effectively in image made by BRDF shading model than line drawing algorithm. It means that the shading factor is important to recognize shape with human perception. In this paper, we analyze the correlation between shading made by human artists and that made by CG shading algorithms. The study is to characterize the mathematical properties of artists' shading and CG shading. This type of analysis can guide the future development of new CG shading algorithm in computer graphics for the purpose of shape perception.

A Novel Partial Shading Detection Algorithm Utilizing Power Level Monitoring

  • Wellawatta, Thusitha;Seo, Young-Tae;Choi, Sung-Jin
    • Proceedings of the KIPE Conference
    • /
    • 2017.07a
    • /
    • pp.136-137
    • /
    • 2017
  • Maximum power point tracking (MPPT) under partial shading condition (PSC) is a challenging process in the PV array system. The shaded PV panel makes different peak patterns on the P-V curve and misguides the MPPT algorithm. Various kinds of global MPP (GMPP) detecting algorithms are used to overcome this issue. Generally, too frequent execution of GMPP tracking algorithm reduces the achievable power of PV panel due to time spent on the scanning process. Thus, partial shading detection algorithm is essential for efficient utilization of solar energy source. While conventional method only detects fast shading patterns, the proposed algorithm always shows superb performance regardless of the speed of partial shading patterns.

  • PDF

Estimation of 3-D Symmetric Shapes Using Shape-from-Shading Technique (Shape-from-Shading 기술을 이용한 대칭물체의 3차원 형상 예측)

  • Hong, Soon-Hwa;Hong, Dae-Hie
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • v.26 no.12
    • /
    • pp.2503-2510
    • /
    • 2002
  • Since the first shape-form-shading technique was developed by Horn in the early 1970s, many different approaches have been continuously emerging in the past three decades. Some of them improve existing techniques, while others are completely new approaches. Using the image reflectance equation, they estimate the 3-D shape of an object utilizing adequate constraints. Each algorithm applies different constraints such as brightness, smoothness, and integrability to solve the shape-from-shading problem. Especially for symmetric objects, a symmetry constraint is proposed to improve the performance of existing shape-from-shading algorithm in this paper. The symmetry constraint is imposed to a conventional algorithm and then the improvement in the performance of 3-D shape reconstruction is proved by quantitatively comparing the depth and gradient errors.

Shape form Shading Using Surface Approximation by Orthogonal Polynomials (직교다항식에 의한 표면 근사화를 이요한 Shape form shading)

  • 김방환;박래홍
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.19 no.10
    • /
    • pp.1880-1893
    • /
    • 1994
  • In this paper, we propose a new shape from shading algorithm which reconstructs object shapes from a single image. In the proposed intative algorithm, given 3D surfaces are approximated by orthogonal polynomials and the relationships between the given surface and its derivatives are constructed ad matrix forms in terms of polynomial coefficients, Also the relative depth and its derivatives are obtained by updating them iteratively. Performance of the propose shape from shading algorithm is evaluated in terms of brightness error, orientation error, and height error, and the performance comparison of the proposed and conventional algorithms is shown.

  • PDF

A Study on the 3 Dimension Graphics Accelerator for Phong Shading Algorithm (Phong Shading 알고리즘을 적용한 3차원 영상을 위한 고속 그래픽스 가속기 연구)

  • Park, Youn-Ok;Park, Jong-Won
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.10 no.5
    • /
    • pp.97-103
    • /
    • 2010
  • There are many algorithms for 2D to 3D graphic conversion technology which have the high complexity and large scale of iterative computation. So in this paper propose parallel algorithm and high speed graphics accelerator architecture using Park's MAMS(Multiple Access Memory System) for Phong Shading, one of many 3D algorithms. The Proposed SIMD processor architecture is simulated by HDL and simulated and got 30 times faster result. It means any kinds of 3D algorithm can make parallel algorithm and accelerated by SIMD processor with Park's MAMS for real time processing.

The Prediction of Interior Luminous Effect Through a Comparison of Shading Algorithms (음영처리기법의 비교를 통한 실내공간 조명효과의 예측)

  • Hong, Sung-De;Park, Hyoun-Jang
    • Journal of The Korean Digital Architecture Interior Association
    • /
    • v.5 no.1
    • /
    • pp.9-16
    • /
    • 2005
  • In Interior design, light is the most important factor in deciding color, texture and illumination level which are the basic factors of spatial design. To apply rendering technologies on prediction of illuminating effect, it is important to understand and analyse the basic properties of the illumination models that are local illumination model and global illumination model. The illumination models in computer graphics express the factors which determine the surface color, texture and light distribution through the reflection. The purpose of this study is to propose the best way of shading algorithm in interior space provided by the computer, based on the experimental analysis that 5 shading methods are applied to the interior space. The results of this study were as followed. 1) Local illumination models that are Lambert shading, Ground shading and Phong shading are not suitable to the prediction of interior illumination effect. 2) Ray tracing that is global illumination model could be adopted to interior illumination effects. Ray tracing is a very versatile algorithm because of the large range of lighting effects it can model. 3) Neither radiality nor ray tracing offers a complete solution for simulating all interior illumination effects. 4) Radiosity excels at rendering diffuse-to-diffuse inter-reflections and ray tracing excels at rendering specular reflections. By merging both shading techniques, that offers the best of both. Using computer technologies to simulate lighting in preliminary design stage which will provide information for designers and occupants to determine the effect of using artificial light sources at each stage of their design process. Further study in illumination analysis, prediction of illumination effect, and lighting calculation is required as computer media expands.

  • PDF

Humpback Whale Assisted Hybrid Maximum Power Point Tracking Algorithm for Partially Shaded Solar Photovoltaic Systems

  • Premkumar, Manoharan;Sumithira, Rameshkumar
    • Journal of Power Electronics
    • /
    • v.18 no.6
    • /
    • pp.1805-1818
    • /
    • 2018
  • This paper proposes a novel hybrid maximum power point tracking (MPPT) algorithm combining a Whale Optimization Algorithm (WOA) and the conventional Perturb & Observation (P&O) to track/extract the highest amount of power from a solar photovoltaic (SPV) system working under partial shading conditions (PSCs). The proposed hybrid algorithm is based on a WOA which predicts the initial global peak (GP) and is followed by P&O in the final stage to achieve a quicker convergence to a GP. Thus, this hybrid algorithm overcomes the computational burden encountered in a standalone WOA, grey wolf optimization (GWO) and hybrid GWO reported in the literature. The conventional algorithm searches for the maximum power point (MPP) in the predicted region by the WOA. The proposed MPPT technique is modelled and simulated using MATLAB/Simulink for simulating an environment to check its effectiveness in accurately tracking the MPP during the GP region. This hybrid algorithm is compared with a standalone WOA, GWO and hybrid GWO. From the simulating results, it is shown that the proposed algorithm offers high tracking performance and that it increases the output power level of a SPV system under partial shading. The algorithm also verified experimentally on various PSCs.

Shading Algorithm Evaluation based on User Perception (사용자 인지 실험 기반 쉐이딩 알고리즘 평가)

  • Byun, Hae-Won;Park, Yun-Young
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.6
    • /
    • pp.106-115
    • /
    • 2011
  • In this paper, we evaluate the effectiveness of previous shading algorithms in depicting shape of 3d objects. We perform a study in which people are shown an image of one of ten 3D objects shaded with one of eight styles and asked to orient a gauge to coincide with the surface normal at many positions on the object's surface. The normal estimates are compared with each other and with ground truth data provided by a registered 3D surface model to analyze accuracy and precision. Our experiments suggest that people interpret certain shape differently depending on shading of 3d object. This paper offers substantial evidence that current computer graphics shading algorithms can effectively depict shape of 3d objects where the algorithms have the properties of lots of tone steps and uniformly distributed tone steps. This type of analysis can guide the future development of new CG shading algorithms in computer graphics for the purpose of shape perception.