• Title/Summary/Keyword: Server Structure

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Web-Based Simulation under Distributed Environment (분산 환경하에서의 웹기반 시뮬레이션에 관한 연구)

  • 이영해
    • Journal of the Korea Society for Simulation
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    • v.7 no.2
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    • pp.79-90
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    • 1998
  • This paper introduces the concept of web-based simulation and suggests the structure of web-based simulation which reduces the simulation run time and performs simulations in efficient way under distributed environments. Since its introducing in 1996, web-based simulation has been studied only with a tool of applet, but in this paper a method of server applications for client applets will be used. In server application, server transfers objects requested by clients such as simulation engines, reports, files. After each client connects to web-server, and then server allocates simulation modules to connected clients. These work magnify the transferring applets from server and simulation models which were made by clients. This paper also processes a structure for managing efficiently web-based simulation under distributed environment and steps in which clients connect, model, simulate with distributed structure, and programs of proposed structure.

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Protein Backbone Torsion Angle-Based Structure Comparison and Secondary Structure Database Web Server

  • Jung, Sunghoon;Bae, Se-Eun;Ahn, Insung;Son, Hyeon S.
    • Genomics & Informatics
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    • v.11 no.3
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    • pp.155-160
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    • 2013
  • Structural information has been a major concern for biological and pharmaceutical studies for its intimate relationship to the function of a protein. Three-dimensional representation of the positions of protein atoms is utilized among many structural information repositories that have been published. The reliability of the torsional system, which represents the native processes of structural change in the structural analysis, was partially proven with previous structural alignment studies. Here, a web server providing structural information and analysis based on the backbone torsional representation of a protein structure is newly introduced. The web server offers functions of secondary structure database search, secondary structure calculation, and pair-wise protein structure comparison, based on a backbone torsion angle representation system. Application of the implementation in pair-wise structural alignment showed highly accurate results. The information derived from this web server might be further utilized in the field of ab initio protein structure modeling or protein homology-related analyses.

The Structure of 3-Tirer Context-awareness Processing Server/client based Intelligent Agents (지능형 에이전트 기반의 3-Tirer 컨텍스트 인식 처리 서버/클라이언트 구조)

  • Yun, Hyo-Gun;Lee, Sang-Yong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.4
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    • pp.479-485
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    • 2005
  • Recently, computing technology requires intelligent system structures for context-awareness in ubiquitous computing environment. An intelligent system for context-awareness is based on agents, and need sensor information to recognize users and frames to support service. Therefore, this paper proposes the structure of 3-tier context-awareness processing server/client that can connect dynamically with each sensor and service, and support various context stably The structure of a proposal system is composed of a client class that recognizes uses' context information, a server class that processes realized context information by an application processing agent, and a management server that manages these two classes. Also, in this structure users information is composed of dynamic profile to support exquisite service.

A Threshold QBD Queueing Model for Web Server System (웹 서어버를 위한 유사출생사멸 Threshold 대기행렬모형)

  • Lee Ho Woo;Cho Eun-sung
    • Journal of the Korean Operations Research and Management Science Society
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    • v.30 no.2
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    • pp.131-142
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    • 2005
  • This paper proposes queueing models for a Web server system which is composed of an infinite-buffer main server and finite-buffer auxiliary server(s). The system is modeled by the level-dependent quasi-birth- death (QBD) process. Utilizing the special structure of the QBD, we convert the infinite level-dependent QBD into a finite level-independent QBD and compute the state probabilities. We then explore the operational characteristics of the proposed web-server models and draw some useful conclusions.

A study on incrementally expandable online game server architecture (서비스 단계별 확장 가능한 온라인 게임 서버 구조에 대한 연구)

  • Kim Jeong-Hoon
    • Journal of the Korea Computer Industry Society
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    • v.7 no.3
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    • pp.237-244
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    • 2006
  • The purpose of this study is to propose the online game server architecture which can expand as the number of users increases. In most online game servers, there is a server group composed of a login server, a cache server, a database server, a game server, and an NPC server, and when the number of users increases, an additional server group with the same structure is installed. The server architecture proposed in this study does not install a server group composed of a login server, a cache server, a database server, a game server, an NPC server, etc., but installs a game server only. When there is a need for the cache server and database server, the required servers will be additionally installed, thus reducing costs.

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A Design of Client BBS System for Secure HVA

  • Park, Jae-Kyung;Kim, Young-Ja
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.9
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    • pp.73-80
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    • 2018
  • In this paper, we propose a new type of client server environment to improve the architecture vulnerable to hacking in an existing client server environment. On the server side, move the existing Web server to the client side and This is a way for clients to communicate only the data they need and suggests a structure that completely blocks the web attack itself to the server. This can completely prevent a server from being hacked, spreading malicious code and hacking data on a server. It also presents a new paradigm that will not affect servers even if malware is infected with client PCs. This paper validates the proposed environment through BBS (Big Bad Stick) hardware in the form of USB on the client side. This study proof that secure services are provided through encryption communication with server-side security equipment, indicating that this study is a system with new security.

A Study on Secure Kerberos Authentication using Trusted Authority in Network Structure (네트웍 환경에서 안전한 Kerberos 인증 메커니즘에 관한 연구)

  • 신광철;정진욱
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.12 no.2
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    • pp.123-133
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    • 2002
  • In Network Environment, Kerberos certification mechanism to require Kerberos server in other area unconditionally belief. Also, Kerberos server in cooperation area must be share server of other area and secret key. To solve these two problems, this paper proposed safe security mechanism of doing to ably IETF CAT's PKINIT/PKCROSS a1gorithm with Public Key Infrastructure and use Directory System and service between realms do trust and prove each Kerberos trust center base. Also, Although Kerberos server of each area must be foreknowing each server's secret key and public key, Obtain through Trust center and acquire each area's public key and common symmetric key, Application server excluded process that must register key in Key Distribution Center.

Design of Safety Management System for IoT based in SIP (SIP기반 임베디드 IoT 안전관리 시스템 설계)

  • Kim, Sam-Taek
    • Journal of the Korea Convergence Society
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    • v.9 no.10
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    • pp.69-74
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    • 2018
  • IP and SIP public broadcasting systems developed in Korea and abroad are developed in a Windows or Linux server environments and are installed in a server-rack structure, have high power consumption, and are difficult to remotely respond to system failures. In this paper, IoT platform is designed to connect IoT device and gateway to IoT service server by using internet service structure. We also designed a server based on embedded OS that can provide a variety of public safety management services according to the order of the server with built-in call processing and broadcasting function that can handle emergency calls and emergency broadcasts in public places using this structure. This server is interoperable with a variety of SIP-based call and broadcast devices that support the standard SIP and can be integrated with an in-house phone and on-premises system.

Game Design of Online Sutda using 3-Tier Structure

  • An, Syungog;An, Sung-Ho;Jung, Jinyoung;Kim, Soo-Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.9
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    • pp.55-60
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    • 2015
  • This paper introduces a program structure that minimizes the client's business logic by reducing the client's specifications as a way of minimizing the limitations of online game platforms. The objective of this thesis is to design an online game that is based on a 3-tier client/server structure, and thus using this 3-tier structure to ultimately create an online Sutda game that anyone can enjoy. The progression of newly released games is highly based on the mobile market and the number of online games being launched is decreasing. As the mobile game market grows, more and more multi-platform games are being developed and target platforms within online games are greatly diversifying. Through these situations, this thesis minimizes the client's business logic through a 3-tier structure of application-middleware-database, and also proposes an online game client/server that allows three or more users to participate simultaneously through the server.

A Performance Improvement Scheme for a Wireless Internet Proxy Server Cluster (무선 인터넷 프록시 서버 클러스터 성능 개선)

  • Kwak, Hu-Keun;Chung, Kyu-Sik
    • Journal of KIISE:Information Networking
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    • v.32 no.3
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    • pp.415-426
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    • 2005
  • Wireless internet, which becomes a hot social issue, has limitations due to the following characteristics, as different from wired internet. It has low bandwidth, frequent disconnection, low computing power, and small screen in user terminal. Also, it has technical issues to Improve in terms of user mobility, network protocol, security, and etc. Wireless internet server should be scalable to handle a large scale traffic due to rapidly growing users. In this paper, wireless internet proxy server clusters are used for the wireless Internet because their caching, distillation, and clustering functions are helpful to overcome the above limitations and needs. TranSend was proposed as a clustering based wireless internet proxy server but it has disadvantages; 1) its scalability is difficult to achieve because there is no systematic way to do it and 2) its structure is complex because of the inefficient communication structure among modules. In our former research, we proposed the All-in-one structure which can be scalable in a systematic way but it also has disadvantages; 1) data sharing among cache servers is not allowed and 2) its communication structure among modules is complex. In this paper, we proposed its improved scheme which has an efficient communication structure among modules and allows data to be shared among cache servers. We performed experiments using 16 PCs and experimental results show 54.86$\%$ and 4.70$\%$ performance improvement of the proposed system compared to TranSend and All-in-one system respectively Due to data sharing amount cache servers, the proposed scheme has an advantage of keeping a fixed size of the total cache memory regardless of cache server numbers. On the contrary, in All-in-one, the total cache memory size increases proportional to the number of cache servers since each cache server should keep all cache data, respectively.