• Title/Summary/Keyword: Server Response Time

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Memory Allocation in Mobile Multitasking Environments with Real-time Constraints

  • Hyokyung, Bahn
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.79-84
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    • 2023
  • Due to the rapid performance improvement of smartphones, multitasking on mobile platforms has become an essential feature. Unlike traditional desktop or server environments, mobile applications are mostly interactive jobs where response time is important, and some applications are classified as real-time jobs with deadlines. When interactive and real-time jobs run concurrently, memory allocation between multitasking applications is a challenging issue as they have different time requirements. In this paper, we study how to allocate memory space when real-time and interactive jobs are simultaneously executed in a smartphone to meet the multitasking requirements between heterogeneous jobs. Specifically, we analyze the memory size required to satisfy the constraints of real-time jobs and present a new model for allocating memory space between heterogeneous multitasking jobs. Trace-driven simulations show that the proposed model provides reasonable performance for interactive jobs while guaranteeing the requirement of real-time jobs.

A Wireless Internet Proxy Server Cluster with Enhanced Distillation and Cashing Functions (압축과 캐싱 기능을 향상한 무선 인터넷 프록시 서버 클러스터)

  • Kwak, Hu-Keun;Hwang, Jae-Hoon;Chung, Kyu-Sik
    • Proceedings of the IEEK Conference
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    • 2004.06a
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    • pp.103-106
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    • 2004
  • A wireless Internet proxy server cluster has to Distillation and Caching functions in order that a user on wireless internet can use existing wired internet service. Distillation function works to distill HTML documents and included images according to the defined preference by a user. When a user requests repeatedly, Caching function decreases response time by reusing original and distilled images or HTML documents. In this paper, we proposed enhanced distillation and caching functions. We performed experiments using 16 PCs and experimental results show the effectiveness of the proposed system compared to the existing system.

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A New Hybrid Architecture for Cooperative Web Caching

  • Baek, Jin-Suk;Kaur, Gurpreet;Yang, Jung-Hoon
    • Journal of Ubiquitous Convergence Technology
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    • v.2 no.1
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    • pp.1-11
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    • 2008
  • An effective solution to the problems caused by the explosive growth of World Wide Web is a web caching that employing an additional server, called proxy cache, between the clients and main server for caching the popular web objects near the clients. However, a single proxy cache can easily become the bottleneck. Deploying groups of cooperative caches provides scalability and robustness by eliminating the limitations caused by a single proxy cache. Two common architectures to implement the cooperative caching are hierarchical and distributed caching systems. Unfortunately, both architectures suffer from performance limitations. We propose an efficient hybrid caching architecture eliminating these limitations by using both the hierarchical and same level caches. Our performance evaluation with our investigated simulator shows that the proposed architecture offers the best of both existing architectures in terms of cache hit rate, the number of query messages from clients, and response time.

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A Content-based Load Balancing Algorithm for Metadata Servers in Cluster File System (클러스터 파일 시스템의 메타데이터 서버를 위한 내용 기반 부하 분산 알고리즘)

  • Jang Jun-Ho;Han Sae-Young;Park Sung-Yong
    • The KIPS Transactions:PartA
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    • v.13A no.4 s.101
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    • pp.323-334
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    • 2006
  • A metadata service is one of the important factors to affect the performance of cluster file systems. We propose a content-based load balancing algorithm that dynamically distributes client requests to appropriate metadata servers based on the types of metadata operations. By replicating metadatas and logging update messages in each server, rather than moving metadatas across servers, we significantly reduced the response time and evenly distributed client's requests among metadata servers.

A Decentralized and Non-reversible Traceability System for Storing Commodity Data

  • He, Xiaojian;Chen, Ximeng;Li, Kangzi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.2
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    • pp.619-634
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    • 2019
  • In the field of traceability systems, researchers focus on applications in the agricultural food traceability and scanning commodities. The purposes of this paper, however, is to propose an efficient and reliable traceability system that can be applied to all kinds of commodities. Currently, most traceability systems store data in a central server, which is unreliable when the system is under attack or if the administrator tampers with the data for personal interests. Therefore, it is necessary to design a system that can eliminate these threats. In this paper, we propose a decentralized and non-reversible traceability system for storing commodity data. This system depends on blockchain technology, which organizes data in the form of chains without a central server. This chain-style storage mechanism can prevent malicious modifications. In addition, some strategies are adopted to reduce the storage pressure and response time when the system has stored all kinds of commodity data.

Implementation of MPEG-DASH based Low-Latency Live 360 VR Tiled Video Streaming Server (MPEG-DASH 기반 저지연 라이브 360 VR 분할영상 스트리밍 서버 구현)

  • Kim, Hyun Wook;Choi, U Sung;Yang, Sung Hyun
    • Journal of Broadcast Engineering
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    • v.23 no.4
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    • pp.549-558
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    • 2018
  • We designed and implemented streaming server based on MEPG DASH, which is able to provide high quality video with low-latency live streaming service like 360 VR video on the existing cable network via low-spec media service devices such as IPTV and OTT(Over the Top) SettopBox. We also designed and applied management process which is cable of supporting services by cashing streaming video file(MPD, Segment Files) to reduce the server response delay time. Further more, we confimred that it is also able to provide high quality of tiled video streaming with over 50,000kbps bitrate and 8K@60P through the experiment.

Concurrency Control for Client Transactions in Broadcast Disk Environments (방송 디스크 환경에서 클라이언트 트랜잭션을 위한 동시성 제어)

  • Cho, Haeng-Rae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.1B
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    • pp.99-107
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    • 2002
  • Broadcast disks are suited for disseminating information to a large number of clients in mobile computing environments. In broadcast disks, the server continuously and repeatedly broadcasts all data items in the database to clients without specific requests. The clients monitor the broadcast channel and retrieve data items as they arrive on the broadcast channel. The broadcast channel then becomes a disk from which clients can retrieve data items. In this paper, we propose a cache conscious concurrency control ($C^4$) scheme to preserve the consistency of client transactions, when the values of broadcast data items are updated at the server. $C^4$ scheme is novel in the sense that it can reduce the response time of client transactions with minimal control information to be broadcast from the server. This is achieved by the judicious caching strategy of the clients.

Efficient Data Transmission Using Map Generalization On Cilent-side Web GIS

  • Liang, Chen;Lee, Chung-Ho;Wei, Zu-Kuan;Bae, Hae-Young
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10a
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    • pp.71-73
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    • 2000
  • Recently researches have been made on the client-side Web GIS, which can lessen the load of a server and provide users with intheractive geographic information. Howwever, the initial delay is the main drawback because of a high volume of geographic data and becausr the server does not associate spatial features with the map scale. Even when a complex spatial object is too small to be distinguished from a point by the naked eyes, it's complete data will be transmitted. This paper proposes a new effcient schema to reduce the response time and increase transmission effciency. Briefly speaking, "Transmit what can be seen" is the main idea. By exploiting the generalization algorithm, the proposed method allows the server to extract readable features from objects according to the display scale. Meanwhile, increasingly detailed map will be cached on the client. Therefore this method will contribute to the transmission efficiency of Web GISs.

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A Web Server Load Balancing Mechanism for Supporting Service Level Agreement (SLA를 지원하는 웹 서버 부하 분산 기법)

  • Go Hyeon-Joo;Park Kie-Jin;Park Mi-Sun
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.8
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    • pp.505-513
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    • 2006
  • To satisfy SLA(Service Level Agreement) contract between a client and a service provider, the client requests are classified and processed by priorities. In providing differentiated service, a request from a client who has low priority can be dealt with less important. In this paper, we study static and dynamic partitioning mechanism of web servers and also admission control policy for multiclass request distribution. Through simulation experiments, we analyze web server throughput and response time considering SLA.

Operational Scheme for Large Scale Web Server Cluster Systems (대규모 웹서버 클러스터 시스템의 운영방안 연구)

  • Park, Jin-Won
    • Journal of the Korea Society for Simulation
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    • v.22 no.3
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    • pp.71-79
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    • 2013
  • Web server cluster systems are widely used, where a large number of PC level servers are interconnected via network. This paper focuses on forecasting an appropriate number of web servers which can serve four different classes of user requests, simple web page viewing, knowledge query, motion picture viewing and motion picture uploading. Two ways of serving different classes of web service requests are considered, commonly used web servers and service dedicated web servers. Computer simulation experiments are performed in order to find a good way of allocating web servers among different classes of web service requests, maintaining certain levels of resource utilization and response time.