• Title/Summary/Keyword: Sequence Motion Image

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Motion Parameter Estimation and Segmentation with Probabilistic Clustering (활률적 클러스터링에 의한 움직임 파라미터 추정과 세그맨테이션)

  • 정차근
    • Journal of Broadcast Engineering
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    • v.3 no.1
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    • pp.50-60
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    • 1998
  • This paper addresses a problem of extraction of parameteric motion estimation and structural motion segmentation for compact image sequence representation and object-based generic video coding. In order to extract meaningful motion structure from image sequences, a direct parameteric motion estimation based on a pre-segmentation is proposed. The pre-segmentation which considers the motion of the moving objects is canied out based on probabilistic clustering with mixture models using optical flow and image intensities. Parametric motion segmentation can be obtained by iterated estimation of motion model parameters and region reassignment according to a criterion using Gauss-Newton iterative optimization algorithm. The efficiency of the proposed methoo is verified with computer simulation using elF real image sequences.

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A Defocus Technique based Depth from Lens Translation using Sequential SVD Factorization

  • Kim, Jong-Il;Ahn, Hyun-Sik;Jeong, Gu-Min;Kim, Do-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.383-388
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    • 2005
  • Depth recovery in robot vision is an essential problem to infer the three dimensional geometry of scenes from a sequence of the two dimensional images. In the past, many studies have been proposed for the depth estimation such as stereopsis, motion parallax and blurring phenomena. Among cues for depth estimation, depth from lens translation is based on shape from motion by using feature points. This approach is derived from the correspondence of feature points detected in images and performs the depth estimation that uses information on the motion of feature points. The approaches using motion vectors suffer from the occlusion or missing part problem, and the image blur is ignored in the feature point detection. This paper presents a novel approach to the defocus technique based depth from lens translation using sequential SVD factorization. Solving such the problems requires modeling of mutual relationship between the light and optics until reaching the image plane. For this mutuality, we first discuss the optical properties of a camera system, because the image blur varies according to camera parameter settings. The camera system accounts for the camera model integrating a thin lens based camera model to explain the light and optical properties and a perspective projection camera model to explain the depth from lens translation. Then, depth from lens translation is proposed to use the feature points detected in edges of the image blur. The feature points contain the depth information derived from an amount of blur of width. The shape and motion can be estimated from the motion of feature points. This method uses the sequential SVD factorization to represent the orthogonal matrices that are singular value decomposition. Some experiments have been performed with a sequence of real and synthetic images comparing the presented method with the depth from lens translation. Experimental results have demonstrated the validity and shown the applicability of the proposed method to the depth estimation.

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Structure and Motion Estimation with Expectation Maximization and Extended Kalman Smoother for Continuous Image Sequences (부드러운 카메라 움직임을 위한 EM 알고리듬을 이용한 삼차원 보정)

  • Seo, Yong-Duek;Hong, Ki-Sang
    • Journal of KIISE:Software and Applications
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    • v.31 no.2
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    • pp.245-254
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    • 2004
  • This paper deals with the problem of estimating structure and motion from long continuous image sequences, applying the Expectation Maximization algorithm based on extended Kalman smoother to impose the time-continuity of the motion parameters. By repeatedly estimating the state transition matrix of the dynamic equation and the parameters of noise processes in the dynamic and measurement equations, this optimization gives the maximum likelihood estimates of the motion and structure parameters. Practically, this research is essential for dealing with a long video-rate image sequence with partially unknown system equation and noise. The algorithm is implemented and tested for a real image sequence.

Variable Block Size Motion Estimation Techniques for The Motion Sequence Coding (움직임 영상 부호화를 위한 가변 블록 크기 움직임 추정 기법)

  • 김종원;이상욱
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.4
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    • pp.104-115
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    • 1993
  • The motion compensated coding (MCC) technique, which exploits the temporal redundancies in the moving images with the motion estimation technique,is one of the most popular techniques currently used. Recently, a variable block size(VBS) motion estimation scheme has been utilized to improve the performance of the motion compensted coding. This scheme allows large blocks to the used when smaller blocks provide little gain, saving rates for areas containing more complex motion. Hence, a new VBS motion estimation scheme with a hierarchical structure is proposed in this paper, in order to combine the motion vector coding technique efficiently. Topmost level motion vector, which is obtained by the gain/cost motion estimation technique with selective motion prediction method, is always transmitted. Thus, the hierarchical VBS motion estimation scheme can efficiently exploit the redundancies among neighboring motion vectors, providing an efficient motion vector encoding scheme. Also, a restricted search with respect to the topmost level motion vector enables more flexible and efficient motion estimation for the remaining lower level blocks. Computer simulations on the high resolution image sequence show that, the VBS motion estimation scheme provides a performance improvement of 0.6~0.7 dB, in terms of PSNR, compared to the fixed block size motion estimation scheme.

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Coarse to Fine Optical Flow Detection (조세단계를 이용한 광류검출 알고리즘)

  • Lee Her Man;Seo Jeong Man
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.1 s.33
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    • pp.223-229
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    • 2005
  • In this paper a coarse-to-fine optical flow detection method is proposed. Provided that optical flow gives reliable approximation to two-dimensional image motion, it can be used to recover the three-dimensional motion, but usually to set the reliable optical flows are difficult. The proposed algorithm uses Horn's algorithm for detecting initial optical flow, then Thin Plate Spline is introduced to warp a image frame of the initial optical flow to the next image frame. The optical flow for the warped image frame is again used iteratively until the mean square error between two image sequence frames is lowered. The proposed method is experimented for the real moving picture image sequence. The proposed algorithm gives dense optical flow vectors.

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Study on 2D Sprite *3.Generation Using the Impersonator Network

  • Yongjun Choi;Beomjoo Seo;Shinjin Kang;Jongin Choi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.7
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    • pp.1794-1806
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    • 2023
  • This study presents a method for capturing photographs of users as input and converting them into 2D character animation sprites using a generative adversarial network-based artificial intelligence network. Traditionally, 2D character animations have been created by manually creating an entire sequence of sprite images, which incurs high development costs. To address this issue, this study proposes a technique that combines motion videos and sample 2D images. In the 2D sprite generation process that uses the proposed technique, a sequence of images is extracted from real-life images captured by the user, and these are combined with character images from within the game. Our research aims to leverage cutting-edge deep learning-based image manipulation techniques, such as the GAN-based motion transfer network (impersonator) and background noise removal (U2 -Net), to generate a sequence of animation sprites from a single image. The proposed technique enables the creation of diverse animations and motions just one image. By utilizing these advancements, we focus on enhancing productivity in the game and animation industry through improved efficiency and streamlined production processes. By employing state-of-the-art techniques, our research enables the generation of 2D sprite images with various motions, offering significant potential for boosting productivity and creativity in the industry.

A New Refinement Method for Structure from Stereo Motion (스테레오 연속 영상을 이용한 구조 복원의 정제)

  • 박성기;권인소
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.11
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    • pp.935-940
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    • 2002
  • For robot navigation and visual reconstruction, structure from motion (SFM) is an active issue in computer vision community and its properties arc also becoming well understood. In this paper, when using stereo image sequence and direct method as a tool for SFM, we present a new method for overcoming bas-relief ambiguity. We first show that the direct methods, based on optical flow constraint equation, are also intrinsically exposed to such ambiguity although they introduce robust methods. Therefore, regarding the motion and depth estimation by the robust and direct method as approximated ones. we suggest a method that refines both stereo displacement and motion displacement with sub-pixel accuracy, which is the central process f3r improving its ambiguity. Experiments with real image sequences have been executed and we show that the proposed algorithm has improved the estimation accuracy.

Efficient Representation and Matching of Object Movement using Shape Sequence Descriptor (모양 시퀀스 기술자를 이용한 효과적인 동작 표현 및 검색 방법)

  • Choi, Min-Seok
    • The KIPS Transactions:PartB
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    • v.15B no.5
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    • pp.391-396
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    • 2008
  • Motion of object in a video clip often plays an important role in characterizing the content of the clip. A number of methods have been developed to analyze and retrieve video contents using motion information. However, most of these methods focused more on the analysis of direction or trajectory of motion but less on the analysis of the movement of an object itself. In this paper, we propose the shape sequence descriptor to describe and compare the movement based on the shape deformation caused by object motion along the time. A movement information is first represented a sequence of 2D shape of object extracted from input image sequence, and then 2D shape information is converted 1D shape feature using the shape descriptor. The shape sequence descriptor is obtained from the shape descriptor sequence by frequency transform along the time. Our experiment results show that the proposed method can be very simple and effective to describe the object movement and can be applicable to semantic applications such as content-based video retrieval and human movement recognition.

An image sequence coding using motion-compensated transform technique based on the sub-band decomposition (움직임 보상 기법과 분할 대역 기법을 사용한 동영상 부호화 기법)

  • Paek, Hoon;Kim, Rin-Chul;Lee, Sang-Uk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.1
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    • pp.1-16
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    • 1996
  • In this paper, by combining the motion compensated transform coding with the sub-band decomposition technique, we present a motion compensated sub-band coding technique(MCSBC) for image sequence coding. Several problems related to the MCSBC, such as a scheme for motion compensation in each sub-band and the efficient VWL coding of the DCT coefficients in each sub-band are discussed. For an efficient coding, the motion estimation and compensation is performed only on the LL sub-band, but the discrete cosine transform(DCT) is employed to encode all sub-bands in our approach. Then, the transform coefficients in each sub-band are scanned in a different manner depending on the energy distributions in the DCT domain, and coded by using separate 2-D Huffman code tables, which are optimized to the probability distributions in the DCT domain, and coded by using separate 2-D Huffman code tables, which are optimized to the probability distribution of each sub-band. The performance of the proposed MCSBC technique is intensively examined by computer simulations on the HDTV image sequences. The simulation results reveal that the proposed MCSBC technique outperforms other coding techniques, especially the well-known motion compensated transform coding technique by about 1.5dB, in terms of the average peak signal to noise ratio.

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Temporal Color Rolling Suppression Algorithm Considering Time-varying Illuminant (조도 변화를 고려한 동영상 색 유동성 저감 알고리즘)

  • Oh, Hyun-Mook;Kang, Moon-Gi
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.5
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    • pp.55-62
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    • 2011
  • In this paper, a temporal color and luminance variation suppression algorithm for a digital video sequence is proposed by considering time-varying light source. When a video sequence is sampled with the periodically emitting illuminant and with a short exposure time, the color rolling phenomenon occurs, where the color and the luminance of the image periodically change from field to field. In conventional signal processing techniques, the luminance variation remaining in the resultant video sequence degrades the constancy of the image sequence. In the proposed method, we obtain video sequences with constant luminance and color by compensating for the inter-field luminance variation. Based on a motion detection technique, the amount of the luminance variation for each channel is estimated on the background of the sequence without the effects of moving objects. The experimental results clearly show that our strategy efficiently estimated the illuminant change without being affected by moving objects, and the variations were efficiently reduced.