• 제목/요약/키워드: Semantic change

검색결과 191건 처리시간 0.025초

Basic Neurobiological Aspect of Dream (꿈의 신경생물학적 측면의 기초)

  • Kim, Seog-Ju
    • Sleep Medicine and Psychophysiology
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    • 제16권2호
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    • pp.49-55
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    • 2009
  • This review aims to introduce the basic neurobiological aspects of dream. There have been long debates on whether the neurobiology of rapid eye movement (REM) sleep is identical to that of dream. However, many theories on dream are based on the findings of REM sleep. Bizarre cognition and intense emotion in dream have been suggested to derive from physiological (e.g. desynchronized gamma oscillation and postsynaptic inhibition), chemical (e.g. decreased noradrenalin and serotonin, increased acetylcholine and modulation of dopamine), anatomical (e.g. deactivation of dorsolateral prefrontal cortex and activation of limbic and paralimbic areas) change in REM sleep. In addition, dream has been suggested to play its neurobiological roles. Processing of negative emotion may be one of the functions of dream. Dream is also supposed to consolidate memory, especially semantic memory. Despite a number of hypotheses and debates, the neurobiological mechanism of dream generation has not been concluded.

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의복의 친숙성과 의복인상평가의 변화

  • 김인숙
    • Journal of the Korean Society of Costume
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    • 제23권
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    • pp.45-52
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    • 1994
  • The aim of this study was to inspect the change of the evaluation scores of the clothing according to the numbers of simple exposure. Two cuts of slides representing a 29-years old female figure clothed either in formal suits or in casual were shown to 41 college female students majoring in clothing and textiles. Questionnaire consisted of 9-point bipolar semantic differentials was given out at 1, 3, 5, 7, 9 times of slide exposure. Results were : 1. The evaluation score was the highest after 3 times of exposure . At after 5 times of exposures the score decreased abruptly and increased slightly thereafter. 2. Th evaluation score of the formal suit was higher at the first exposure , but the casual acquired higher score after 3 times of exposure and maintained the superiority thereon. 3. The final score of evaluation of clothing was most similar with the score of after-7-times of exposure, but was almost similar with that of after -5-times of exposure.

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A Dynamic Ontology-based Multi-Agent Context-Awareness User Profile Construction Method for Personalized Information Retrieval

  • Gao, Qian;Cho, Young Im
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제12권4호
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    • pp.270-276
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    • 2012
  • With the increase in amount of data and information available on the web, there have been high demands on personalized information retrieval services to provide context-aware services for the web users. This paper proposes a novel dynamic multi-agent context-awareness user profile construction method based on ontology to incorporate concepts and properties to model the user profile. This method comprehensively considers the frequency and the specific of the concept in one document and its corresponding domain ontology to construct the user profile, based on which, a fuzzy c-means clustering method is adopted to cluster the user's interest domain, and a dynamic update policy is adopted to continuously consider the change of the users' interest. The simulation result shows that along with the gradual perfection of the our user profile, our proposed system is better than traditional semantic based retrieval system in terms of the Recall Ratio and Precision Ratio.

REPRESENTATION OF NAVIGATION INFORMATION FOR VISUAL CAR NAVIGATION SYSTEM

  • Joo, In-Hak;Lee, Seung-Yong;Cho, Seong-Ik
    • Proceedings of the KSRS Conference
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    • 대한원격탐사학회 2007년도 Proceedings of ISRS 2007
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    • pp.508-511
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    • 2007
  • Car navigation system is one of the most important applications in telematics. A newest trend of car navigation system is using real video captured by camera equipped on the vehicle, because video can overcome the semantic gap between map and real world. In this paper, we suggest a visual car navigation system that visually represents navigation information or route guidance. It can improve drivers' understanding about real world by capturing real-time video and displaying navigation information overlaid on it. Main services of the visual car navigation system are graphical turn guidance and lane change guidance. We suggest the system architecture that implements the services by integrating conventional route finding and guidance, computer vision functions, and augmented reality display functions. What we designed as a core part of the system is visual navigation controller, which controls other modules and dynamically determines visual representation methods of navigation information according to a determination rule based on current location and driving circumstances. We briefly show the implementation of system.

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-An Implementation of a Graph-based Modeling System using Influence Diagram- (영향도를 이용한 그래프 기반 모델링 시스템의 응용)

  • 박동진;황인극
    • Journal of Korean Society of Industrial and Systems Engineering
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    • 제23권55호
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    • pp.85-96
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    • 2000
  • This paper describes IDMS, a graph-based modeling system that supports problem structuring. We employs influence diagram as a problem representation tool, that is, a modeling tool. In particular, IDMS is designed as domain-independent shell. Therefore, a modeler can change the contents of the knowledge base to suit his/her own interested domain. Since the knowledge base of IDMS contains both modeling knowledge and domain knowledge, IDMS provides not only the syntactic support for modeling tool, but also the semantic support for problem domain. To apply the method in the real world context, we tested IDMS on the process selection problem in business reengineering, which is typical semi-structured problem.

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Optimization of Fuzzy Relational Models

  • Pedrycz, W.;de Oliveira, J. Valente
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 한국퍼지및지능시스템학회 1993년도 Fifth International Fuzzy Systems Association World Congress 93
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    • pp.1187-1190
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    • 1993
  • The problem of the optimization of fuzzy relational models for dealing with (non-fuzzy) numerical data is investigated. In this context, interfaces optimization assumes particular importance, becoming a determinant factor in what concerns the overall model performance. Considering this, several scenarios for building fuzzy relational models are presented. These are: (i) optimizing I/O interfaces in advance (independently from the linguistic part of the model); (ii) optimizing I/O interfaces in advance and allowing that their optimized parameters may change during the learning of the linguistic part of the model; (iii) build simultaneously both interfaces and the linguistic subsystem; and (iv) build simultaneously both linguistic subsystem and interfaces, now subject to semantic integrity constraints. As linguistic subsystems, both a basic type and an extended versions of fuzzy relation equations are exploited in each one of these scenarios. A comparative analysis of the differ nt approaches is summarized.

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Design of a Web Change Detection System Using the Semantic Web (시맨틱 웹을 이용한 웹 변경 탐지 시스템의 설계)

  • Cho, Boo-Hyun;Lee, Bog-Ju
    • Proceedings of the Korean Information Science Society Conference
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    • 한국정보과학회 2005년도 한국컴퓨터종합학술대회 논문집 Vol.32 No.1 (B)
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    • pp.643-645
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    • 2005
  • 본 연구는 인공지능과 정보검색, 웹 기반 시스템 분야의 새로운 추세인 시맨틱 웹 기술을 이용하여 웹 문서의 변경을 자동으로 사용자에게 알려주는 시스템을 개발하고자 한다. 기존의 시스템의 문제점인 신택스 중심의 변화 탐지에서 벗어나 시맨틱 중심의 변화 탐지에 목표를 두어, 의미가 있는 변경 사항만을 찾아 알려주어 사용자에게 유용한 정보가 될 것이다. 또한 특정 도메인에 중심 된 변경 사항을 사용자에게 알려준다면 더욱 유용한 시스템이 될 것이다. 이를 위하여 특정 도메인과 시나리오를 가정한 온톨로지를 구축하고 이를 이용하여 시맨틱 중심의 변화 탐지를 가능하게 한다.

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A study on the visual sensibility of brassiere design(Part I) (브래지어 디자인에 대한 시각적 감성연구(제 1보))

  • 하수진;이경희
    • Journal of the Korean Society of Clothing and Textiles
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    • 제23권5호
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    • pp.635-644
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    • 1999
  • The purpose of this study is to investigate the visual sensibilities of brassiere design. Brassieres were divided into three types according to connection of a cup and a strap. In each type Lace was used where the part of the cup divided by lines which were constructed such as a mold horizontal a vertical a mixed and an oblique design. As a result 39 brassieres were obtained. The experiment has been done for the 39 brassieres with 17 semantic differential bi-polar scales. The subjects were 60 female students majoring in clothing and textiles, The data was analyzed using the statistical SPSS package. The major findings of this research were as follows. 1. As a results of the factor analysis, 3 factors(Attractiveness Appearance. Cuteness) were found to be constructing factors for brassiere image. 2. There were significant differences in the visual evaluation of brassiere design especially in the change of lace. 3. As a result of the regression analysis the images affecting preferences were pretty fascinating natural appropriate sexy and clean.

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Designing Education Contents for Chinese Character Utilizing Internet of Things (IoT)

  • Jung, Sugkyu
    • Smart Media Journal
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    • 제5권2호
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    • pp.24-32
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    • 2016
  • Recently, the development of electronic teaching materials and the demand of digital learners have led the needs on the education contents that replace learning from character information and the change of an information design method for this. Chinese character education in the traditional schooling mainly focuses on writing and memorization (semantic memory). This way that the stories do not exist has brought the learners' recognition that Chinese character is difficult to learn. Meanwhile, for a language study such as English, cross-media development between printed materials and audio-visual materials has been actively introduced. The method that extends episode memories along with memorization through a story is widely used. Therefore, this content suggests a prototype, which is broken away from an existing way of learning Chinese character that mainly focuses on writing, one sided instruction and information cramming. This makes learners learn through a story from printed materials and animation. Furthermore, it suggests a method that extends episode memories through Chinese education contents based on IoT explaining the principle of Chinese character by combining IT technology (information and communications, IoT) and education contents on block toys.

Changes of Landscape Perception in Seoullo7017 with Different Planting Design, based on Landscape Simulation (서울로7017의 경관시뮬레이션을 통한 식재유형별 경관인식 변화)

  • Yeom, Sung-Jin;Lee, Juyoung
    • Journal of Environmental Science International
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    • 제28권11호
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    • pp.951-958
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    • 2019
  • Seoullo7017, an elevated linear park, was created to redevelop obsolete road infrastructure as public space, which provides unique landscapes. This study was aimed to evaluate and suggest proper planting design for improving psychological benefits in Seoullo7017. Field survey and simulation experiment were carried out to investigate the user's perception on the landscapes. Many users had negative feelings of the present landscapes in Seoullo7017, due to concrete pavement and simple planting design using big concrete pots. Landscape simulation experiment showed this perception could change depending on planting design. In especial, herb species played an important role in improving the quality of landscape in a linear park and providing positive feelings such as refreshment, warmth and naturalness. This study suggested that planting design in a linear space needs to be focused rather on the planting style and species than the volume of greens.