• Title/Summary/Keyword: Self-Creation

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The Effects of Learning Organization, Learner's Characteristics on Organizational Knowledge Creation: The Role of Perceived Organizational Support as A Moderator (조직의 지식창출에 대한 학습조직의 구조적 특성 및 학습자 특성의 효과 : 인지된 조직지원의 조절효과)

  • Cho, Yoonhyung;Choi, Woojae
    • Knowledge Management Research
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    • v.12 no.1
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    • pp.17-37
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    • 2011
  • This paper is aimed at investigating the influence of the learning organization's structural characteristics, learner's characteristics, and perceived organizational support (POS) on organizational knowledge creation. also the POS is tested as a moderator on the relationship between learner's characteristics including learning goal orientation and learning self-efficacy and organizational knowledge creation. the results are as follows. for main effect hypotheses, both connecting the organization to its environment and establishing systems to capture and share learning system representing learning organization's structural characteristics have significant positive impact on organizational knowledge creation. the POS also has a significant impact on organizational knowledge creation. However, learning goal orientation and learning self-efficacy have not significant impact on organizational knowledge creation. for moderating effect hypothesis, POS moderates the relationship between learning goal orientation and organizational knowledge creation, which means if the POS is high then learning goal orientation has more significant positive impact on it. Based on our findings, we conclude that structural characteristics of learning organization provide organizations with an opportunity of knowledge creation. in particular, interconnectedness of organization with environment and organizational knowledge sharing systems determine the ways of behaving that are related to learning within organizations. however, learner's characteristics did not have a significant effect on organizational knowledge creation, which could be interpreted due to the fact that employees are not motivated to create new knowledge if they are rarely required to involve challenging works, generate new knowledge, or share preexisted knowledge with others.

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The Effects of Knowledge Ownership on Knowledge Creation Attitudes (지식소유감이 지식생산태도에 미치는 영향)

  • Kang, Eun-Young;Kwahk, Kee-Young
    • Knowledge Management Research
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    • v.18 no.1
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    • pp.1-24
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    • 2017
  • The voluntary knowledge creation plays an important role in achieving competitive advantage in the organization from the perspective of knowledge management. Although many companies have introduced the Knowledge Management Systems (KMS) for this purpose, they have not gained the expected benefits from those systems. One of the reasons for that is KMS have not provided organization members with sufficient intrinsic motivation about knowledge creation, diffusion and application. Therefore, this study proposes a concept called psychological knowledge ownership as intrinsic motivation factor that facilitates knowledge creation and examines its antecedents and consequences. The research results show that reputation, self-efficacy, and expertise sharing have impacts on psychological knowledge ownership, which in turn influences knowledge creation attitude. In conclusion, we discuss both theoretical and practical implications of this research and suggest its limitations.

Exploring How Gamification Design Drives Customers' Co-Creation Behavior in Taiwan

  • CHEN, Tser-Yieth;HUANG, Yu-Chen;LI, Pei-Fang
    • The Journal of Asian Finance, Economics and Business
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    • v.9 no.4
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    • pp.109-120
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    • 2022
  • This study has incorporated the mechanics-dynamics-emotions (MDE) and two behavioral learning paths to investigate the customers' co-creation behavior in Taiwan. The intuitive path begins with a gamification design that reflects the customers' proactive and innovative behavior; the cognitive path begins with persuasion knowledge remarks based on rational and reactive reasoning. These two paths conclude what forms user co-creation. The study collects data of 505 active social media users in Taiwan and employs structural equation modeling. The empirical findings demonstrate persuasive knowledge and gamification design are significantly associated with self-reference, and in turn, positively associated with co-creation. It indicates that cognitive behavior plays the main role in forming co-creation. Participants are more drawn to co-creation behaviors by the marketing contents that prompt reactive behaviors than proactive ones. Therefore, marketing managers can use appropriate stimuli to enhance co-creation behavior. Companies can design activities related to users, and more accessible for reactive, instead of proactive behavior, i.e., asking for their initiatives. It also suggests that companies' marketing campaigns should involve key opinion leaders matching the product image and the target audience's preferences. The novelty of this study is to introduce a novel augmented MDE framework to extend the "dynamics" into the incubation and implementation stage.

Suggetion of Conceptual Model for Self-Expression Design Formative Creation Process for Leading Design (디자인 트렌드 선도를 위한 자기표현적 디자인 조형창작 프로세스 개념모델 제안)

  • Bae, Eun-Joon
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.148-161
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    • 2022
  • Korea's design developed closely related to economic growth and plays a key role in material growth, wealth growth, and consumption promotion today. Of course, it is true that Korea's design level has grown significantly, but it has not reached a trend-leading level. Behind this, it is thought that one of the reasons behind this is that most design companies are biased towards trend research and benchmarking from a supplier perspective, resulting in the creation of design sculptures. If you look at the examples that lead the world's design trends, you can see that their subjective thinking from the author's point of view accounts for a significant portion of design sculpture creation. Through an in-depth interview with designers and artists at both extremes of the spectrum of thought, I want to look at examples of self-expression design development and get implications for suggesting conceptual models of self-expression design sculpture. Through this, a conceptual model was proposed, which is organized into a five-step design creation process in which balanced thinking is achieved by combining the thinking system and process according to the writer's point of view with the majority of design creation dominated by supplier perspective.

Value Co-creation Types according to Co-creation Execution Phase : Focusing on Regional Brand (Co-creation 실행 단계에 따른 Value Co-creation 유형 : 지역브랜드를 중심으로)

  • Ryou, An Young;Son, Won Jun
    • Journal of Korea Multimedia Society
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    • v.24 no.3
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    • pp.481-493
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    • 2021
  • Regional brands are recognized for their importance as one of the local public relations policies, but only the methods promoted by local government officials and outside experts are revealing limitations in self-reliance and sustainability. In order for a regional brand to succeed, it is necessary to develop and manage a brand that fits the characteristics of the region together with various stakeholders including residents. In this study, it was confirmed that regional brand evaluation indicators may vary depending on the stage of co-creation in the design process for regional brand development, and the type of value co-creation was determined through a classification method using the results of the evaluation index. According to the results of the study, the type of value co-creation that fits the local situation and characteristics can be derived by adjusting the stage of co-creation execution in the design process.

Self-adaptation Service with Context-awareness on Active Network for Ubiquitous Computing Environment (유비쿼터스 컴퓨팅 환경을 위한 액티브네트워크상의 문맥인식성을 고려한 자치 적응성 서비스)

  • Hong Sungjune;Han Sunyoung
    • Journal of KIISE:Information Networking
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    • v.31 no.6
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    • pp.633-642
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    • 2004
  • A self-adaptation with context-awareness is needed within network to meet costumed services according a user's changing constraints. But the existing network has many difficulty in adding new functions because of slow standardization of network and slow deployment of new services. To solve this problem, an active network can support the suitable environment to add new function such as self- adaptation. Therefore, this Paper suggests Self Adaptation Service(SAS) using agent-based active network and the constraint-based Service Creation Environment(SCE) to support self-adaptation with context-awareness. SAS provides benefits to support the context-aware service and the fast deployment of new services.

City Restoration Applying Social Enterprise Model -Focused on Busan Gyeongnam Region- (사회적기업 모형의 도시재생사업 -부산 경남을 중심으로-)

  • Lee, Chan-Ho;Kim, Hye-Youn
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.197-202
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    • 2012
  • This study has been carried out to confirm public opinion on city restoration project, to suggest basic direction of future city restoration, and to suggest improvement polices, and finally, to grow as self-supporting social enterprises rehabilitating local economy to stabilize themselves as a model for job creation. In this study, we reviewed city restoration projects and suggested successive model by collecting various policy data for regional social service linking them with social enterprises, and for social job creation, based on city restoration projects.

ETRI AI Strategy #3: Leading Future Technologies of Network, Media, and Content (ETRI AI 실행전략 3: 네트워크 및 미디어·콘텐츠 미래기술 선도)

  • Kim, S.M.;Yeon, S.J.
    • Electronics and Telecommunications Trends
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    • v.35 no.7
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    • pp.23-35
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    • 2020
  • In this paper, we introduce ETRI AI Strategy #3, "Leading Future Technologies of Network, Media, and Content." Its first goal is "to innovate AI service technology to overcome the current limitations of AI technologies." Artificial intelligence (AI) services, such as self-driving cars and robots, are combinations of computing, network, AI algorithms, and other technologies. To develop AI services, we need to develop different types of network, media coding, and content creation technologies. Moreover, AI technologies are adopted in ICT technologies. Self-planning and self-managing networks and automatic content creation technologies using AI are being developed. This paper introduces the two directions of ETRI's ICT technology development plan for AI: ICT for AI and ICT by AI. The area of ICT for AI has only recently begun to develop. ETRI, the ICT leader, hopes to have opportunities for leadership in the second wave of AI services.

Self-Organizing Fuzzy Modeling Based on Hyperplane-Shaped Clusters (다차원 평면 클러스터를 이용한 자기 구성 퍼지 모델링)

  • Koh, Taek-Beom
    • Journal of Institute of Control, Robotics and Systems
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    • v.7 no.12
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    • pp.985-992
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    • 2001
  • This paper proposes a self-organizing fuzzy modeling(SOFUM)which an create a new hyperplane shaped cluster and adjust parameters of the fuzzy model in repetition. The suggested algorithm SOFUM is composed of four steps: coarse tuning. fine tuning cluster creation and optimization of learning rates. In the coarse tuning fuzzy C-regression model(FCRM) clustering and weighted recursive least squared (WRLS) algorithm are used and in the fine tuning gradient descent algorithm is used to adjust parameters of the fuzzy model precisely. In the cluster creation, a new hyperplane shaped cluster is created by applying multiple regression to input/output data with relatively large fuzzy entropy based on parameter tunings of fuzzy model. And learning rates are optimized by utilizing meiosis-genetic algorithm in the optimization of learning rates To check the effectiveness of the suggested algorithm two examples are examined and the performance of the identified fuzzy model is demonstrated via computer simulation.

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A Study on the Application of the Voronoi Diagram on Digital Space (디지털 공간에서의 보로노이 다이어그램 적용에 관한 연구)

  • Kang, Ka-Ae;Yoon, Jae-Eun
    • Korean Institute of Interior Design Journal
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    • v.17 no.3
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    • pp.156-164
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    • 2008
  • Through staggering advancements of technology and network as we know them as digital revolution, we have established a foundation of space in which we can express reality by eliminating the boundaries between expression, space, and movement. There are many ongoing approaches that aim to overcome the physically-fixed property of space where the mathematical-geometric notion of Voronoi Diagram is one of them. Although the repetitive increment based on self-organization during the process in which space is generated by the Voronoi Diagram forms a pattern and focuses on the formation, its pattern is not restricted to a single method of expression but evolves over self-control. The result of having analyzed spaces generated by the Voronoi Diagram in this study can be summarized as follows. First, the Voronoi computation method with self-organization property creates multiple levels, increments, and evolves through feedbacks among changes with the slightest order and in the absence of control. Secondly, after forming a pattern through such feedbacks comes the differentiation phase due to the presence of different properties. Thirdly, a space that has gone through the generation process retransforms through active interaction between changes and it obtains ambiguous boundaries and a repetitive pattern. This leads to an evolution of space through repetitive increments based on self-organization. Such flexible space creation is supported by various digital technologies where we believe a converging application of these studies, sciences, engineering concepts, and space design is and effective and new method in terms of space creation.