• Title/Summary/Keyword: Selective Packet Delay

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Performance Comparison of SCTP and TCP over Linux Platform (리눅스 환경에서 SCTP와 TCP 프로토콜의 성능 비교)

  • Park, Jae-Sung;Koh, Seok-Joo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.8B
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    • pp.699-706
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    • 2008
  • This paper compares throughput performance of TCP and SCTP in a variety of network environments. For experiments, we construct a Linux-based testbed and consider a set of performance metrics such as MSS(Maximum Segment Size), transmission delay, and packet loss rate. In addition, we analyze the effect of SCTP multi-streaming on throughput. From the experimental results, we can see that SCTP provides throughput gain of approximately $20%{\sim}50%$ over TCP. This performance gain comes from the distinctive features of SCTP such as chunk bundling, initial congestion window of 2 MTU and SACK(Selective ACK) based error control. In the lossy networks, we can see that SCTP multi-streaming transmissions can effectively overcome the so-called HoLB(Head-of-Line Blocking) phenomenon of TCP.

Comparing the Performance of TCP Algorithms (TCP 알고리즘의 성능 비교)

  • 김노환;박준식
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.4
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    • pp.148-154
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    • 1999
  • TCP has improved by many papers which suggest the new algorithms and modify the previous algorithms. This paper compares Tahoe, Reno, New-Reno, Vegas, and SACK. The first version is Tahoe and is globally used. Reno has optimal performance during occurring one packet loss within a window of data, but can suffer from performance when multiple packets are dropped from a window of data. New-Reno avoids some of the performance problems of Reno TCP when multiple packets are dropped from a window of data. but is occurring the problem of the necessary retransmission. SACK resolves the all above problems and is used in bandwidth delay product environment. Vegas uses network bandwidth more efficiently and is a new implementation of TCP that achieves between 40 and 70 better throughput, with one-fifth to one-half the losses, as compared to the implementation of Reno TCP.

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Realtime Media Streaming Technique Based on Adaptive Weight in Hybrid CDN/P2P Architecture

  • Lee, Jun Pyo
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.3
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    • pp.1-7
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    • 2021
  • In this paper, optimized media data retrieval and transmission based on the Hybrid CDN/P2P architecture and selective storage through user's prediction of requestability enable seamless data transfer to users and reduction of unnecessary traffic. We also propose a new media management method to minimize the possibility of transmission delay and packet loss so that media can be utilized in real time. To this end, we construct each media into logical segments, continuously compute weights for each segment, and determine whether to store segment data based on the calculated weights. We also designate scattered computing nodes on the network as local groups by distance and ensure that storage space is efficiently shared and utilized within those groups. Experiments conducted to verify the efficiency of the proposed technique have shown that the proposed method yields a relatively good performance evaluation compared to the existing methods, which can enable both initial latency reduction and seamless transmission.