• Title/Summary/Keyword: Security design

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Design of ECC Encryption Algorithm for Security of Voice data in Mobile Environment (모바일 환경에서 음성데이터 보안을 위한 ECC 암호 알고리즘 설계)

  • Kim, Hyun-Soo;Yun, Sung-Yeol;Park, Seok-Cheon
    • Annual Conference of KIPS
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    • 2011.11a
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    • pp.884-885
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    • 2011
  • 모바일 인터넷전화가 활성화됨에 따라 음성데이터에 대한 보안이 중요시 되고 있다. 이에 따라 보안의 강도가 강한 ECC 암호 알고리즘을 이용하여 인터넷전화 등에서 사용되는 음성 데이터를 암호화하고자 한다. 그러나 기존 암호화 방법은 암호화 횟수가 많아 자원 소모가 커서 모바일 환경에서는 제약적이다. 따라서 본 논문에서는 음성 데이터에 대한 암호화 횟수를 감소할 수 있는 암호화 알고리즘을 제안한다.

The Design of OT Threat Detection Architecture using Network Fingerprinting (네트워크 핑거프린팅을 이용한 OT 위협탐지 구조 설계)

  • Kim, Minsoo;Yu, Young-Rok;Choi, Kyongho;Jeon, Deokjo
    • Annual Conference of KIPS
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    • 2021.05a
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    • pp.205-208
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    • 2021
  • 4차 산업혁명 시대에는 사이버 시스템과 물리 시스템이 연결된다. ICS(산업제어시스템)에서는 기존의 위협 외에 IT 환경에서 발생할 수 있는 보안 위협에 직면하게 된다. 따라서 OT와 IT가 결합되는 환경에서의 위협에 대한 대응 기술이 필요하다. 본 논문에서는 OT/IT 네트워크에서의 핑거프린팅을 추출하고 이를 기반으로 OT 위협을 탐지하는 구조를 설계한다. 이를 통하여 ICS에서의 보안 위협에 대응하고자 한다.

A Qualitative Study on the Construction of Security Integrated Control Operation System (시큐리티 통합관제 운영 시스템 구축에 관한 질적연구)

  • Lee, Yoon-Seong;Kim, Tae-Hwan
    • Proceedings of the Korean Society of Disaster Information Conference
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    • 2022.10a
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    • pp.128-129
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    • 2022
  • 본 연구는 통합관제센터 구축시 범죄예방환경설계(Crime Prevention Through Environmental Design, 이하CPTED)의 효과적인 기능과 운영 그리고 유관기관과의 협력을 위한 거버넌스의 측면과 향후 CCTV를 활용하는 방안을 마련하는 것이다.

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A Case Study on Uniform Design Development -Focused on F Distribution Enterprise- (기업의 유니폼 디자인 개발 연구 -F 유통업체 사례를 중심으로-)

  • Kim Zang-Mi;Park Hye-Won
    • Journal of the Korean Society of Costume
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    • v.56 no.5 s.104
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    • pp.75-88
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    • 2006
  • The conception of uniform is changing from function and economical efficiency of the past to symbolism and aesthetic sense So, in such a management strategical point of view as enterprises' PR, scouting talent, organization revitalization etc, this is required to settle uniform culture which is proper to each enterprise and design development. The purpose of this thesis is, first, to study to help distribution enterprises' CI or PR by examining the present condition of uniform design in domestic fashion distribution enterprise and planning uniform design on the base of real case and finally making a real thing in person. Second is to suggest to fashion enterprise security of competitive ability of uniform-producing enterprise by developing article design of worth. Third is to present academic area with how to do design education in a wide range not based on trend article development. Following is how and what to study to carry out these purposes. Details about necessity and how and what to study are in an introduction, the conception of uniform in theory through precedential records examination in chapter 2, the present condition of uniform design based on Changwon city in chapter 3, planning uniform design and making a real thing suitable for F enterprise in chapter 4, and the conclusion is in chapter 5. Through this study, I became to know that uniform in distribution enterprise who treats visitors face to face is very important. I supply material and information concluded from this study to uniform industry and hope this will be helpful in developing uniform. It is significant in that this study as being related with enlarged uniform and enterprise, beyond such a uniform area as school uniform and hospital one, expanded the study range of clothing. I already tell you that this study is based on visual expression of uniform and wearer's feeling in clothes is not included.

A Study on the Naturalism presented in Korean Fashion Design-Focused on the Design Since 1990- (한국적 의상디자인에 표현된 자연주의에 관한 연구-1990년 이후의 디자인을 중심으로-)

  • 강희경
    • Journal of the Korean Society of Costume
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    • v.38
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    • pp.213-231
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    • 1998
  • The purpose of this study is to find a root from naturalism to contribute the identity of Korean fashion design in the world which has universality and particularity. The beauty of nature has accumulated in our unconscious-ness, influenced to our unconsciousness, and contributed to make the formative sense. Our consciousness influenced by climate, for example, the sense of softness from soft curve which can feel from the sight of Korean mountain, land the sense of comfort and security from round rock formed by weathering, the sense of thick-ness from cotton to endure cold winter etc. has a tendency to thick and act by nature's law. This tendency made naturalism by Korean climate and linked to the sense of natural-istic beauty and became a important part forming the Korean fashion design. In this study, the researcher found Korean climate is a important factor acting in our consciousness, and influenced the formative sense. The concept of climate which is made our formative sense include topography, climate, soil, plant and so on. This influenced a lot to set up a foundation of Korean fashion design. And the naturalism by Korean climate newly created and developed shape, color, material and design. It is our duty to develope design based on naturalism to secure the competitive power against the world in this period of information and this design is getting important as a high value added method put into Korean culture. Therefore, developing Korean design which shapes the beauty of Korean nature and traditional culture will have a important competitive power in the world. Moreover, it will make a new tradition of Korean fashion culture stagnated by internationally universalized western fashion after the modernization. Also, it will be needed to develop a common design which can be agreed not only us but all the world for the request of these days of international. Therefore, this study contributed to find definite ours and found centripetal point to find the direction of Korean's philosophy and ideology. But this approach, we could secure the competitive power in this period of international and information and determine and develope the Korean fashion as a culture base, leading the world.

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Design of Network-based Game Using the GoF Design Patterns

  • Kim Jong-Soo;Kim Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.9 no.6
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    • pp.742-749
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    • 2006
  • In the network-based game where it uses the Internet infrastructure, the implementation is possible with the various methods. Such Applications are developed in the multi-tired architecture. There are many cases for the server to be separated from the hardware or the software. In this case, a lot of applications make the distributed process possible and are made as the multi-tiered architecture to develop the reusability of the existing software module. Especially, it is mostly general to separate for the case of a database server to a new tier. One of the important points of multi-tiered server side applications is security and because of this, it is difficult to share the related data about the design skill. Using design patterns, it gives help in reusing the existing written-code for the design of the game that needs a lot of money and time. Design Patterns are related to the software reuse. For the development of more efficient games, if well-defined design patterns are provided to the developers, then it would make more easy advanced game API and make possible the framework for the game development based on the API Through the analysis of the general network-based game currently servicing in the Internet, in this paper, we discuss how to implement a business logic tier using database system among the server side architectures. The main objective of this article is to show an efficient APIs(Application Programming Interfaces) design method which can be used to manage the data that must be saved to the database system among the packets that client/server have to be exchange.

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Estimating the Validity of CPTED Guidelines on Residence Hall in University: Through the Comparison between CPTED Checklists and Space Syntax Analysis

  • Han, Dongho;Park, Changbae
    • Architectural research
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    • v.17 no.4
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    • pp.117-126
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    • 2015
  • University residence halls have become one of the most important issues for students when selecting their academic institutions. However, in South Korea, while universities maintain technologically up-to-date facilities, when it comes to safety or security, the management is unsatisfactory. As a result, the number of violent crime has been increasing. However, there are few researches in terms of practical validity of CPTED Guidelines even though a myriad of researchers study about CPTED Guidelines. Therefore, this study endeavours to investigate the validity of theoretical CPTED Guidelines that to what extent it might be adopted for design process. As a methodology, Space Syntax Convex map and Visibility Graph Analysis (VGA) are chosen. As a result, since the types of space which have a high level of Space Syntax Index are analogous with space treated on CPTED Guidelines, it roughly shows that the theoretical CPTED Guidelines could be adopted in practical architectural design process. Furthermore, it reveals that there is a close relationship between detail design guide stated in CPTED Guidelines and the result of VGA. That is, through the analysis, it is proved that the validity of CPTED Guidelines is quite enough to be adopted in practical design process.

Digital Watermarking for Copyright Protection of 3-D CAD Design Drawing Based on Vector Data Using Digital Watermarking

  • Kwon, Ki-Ryong;Lee, Suk-Hwan;Park, Seung-Seob;Jeong, Tai-Il
    • Journal of Korea Multimedia Society
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    • v.9 no.12
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    • pp.1596-1606
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    • 2006
  • There has been more increased the development of 3D technique since many 3D contents of 3D graphic model, 3D mobile/computer game, and 3D CAD have been serviced in Web or industry fields. Therefore, the watermarking system is more required to protect the copyright for 3D contents. Currently there has been researched about the watermarking for 3D graphic model of mesh or NURBS. However, watermarking technique based on CAD design drawing leaves something to be desired yet. This paper proposed the watermarking technique for 3D CAD design drawing using Line and Arc components. After drawing out Line and Arc components from designed drawing, we embed the watermark into both the length of Line component and the radius of Arc component. Experimental results verified that the proposed algorithm satisfies the transparency about watermarked drawing and also has the robustness against several attacks by using public CAD tool.

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A Study on Closet Design for Infants in Use of a Toy Chest (장난감 정리함을 접목한 유아용 옷장 디자인 개발에 관한 연구)

  • Kang, Shin Woo
    • Journal of the Korea Furniture Society
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    • v.26 no.4
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    • pp.346-355
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    • 2015
  • It suggests a closet design for infants in consideration of space utilization, furniture arrangement, and goods storage by integrating a baby's closet and toy chest, which was used for storage of baby's toys and play instrument. For this, it conducted and analyzed data research on the infants' toy chests in the domestic and overseas market and based on such approach, the colors that helped development of infants' cognition and emotion were selected while suggesting familiar animal characters for infants. Without considering separate arrangement of furniture and toy chest within limited space, it allowed space utilization and provided enough storing space. Also, the attached ball casters enabled easy carry of the closet and with this function, it helps infants arrange and store goods by themselves so that making them feel a sense of accomplishment. For effective spatial utilization as well as security of its genuine storage function, the closet and toy chest were combined in this study. Thus, it is believed that development of such multifunctional furniture will suggest the direction of researches on domestic furniture development that are conducted to maximize utilization of residential space for the people living today.

Identification Systems of Fake News Contents on Artificial Intelligence & Bigdata

  • KANG, Jangmook;LEE, Sangwon
    • International journal of advanced smart convergence
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    • v.10 no.3
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    • pp.122-130
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    • 2021
  • This study is about an Artificial Intelligence-based fake news identification system and its methods to determine the authenticity of content distributed over the Internet. Among the news we encounter is news that an individual or organization intentionally writes something that is not true to achieve a particular purpose, so-called fake news. In this study, we intend to design a system that uses Artificial Intelligence techniques to identify fake content that exists within the news. The proposed identification model will propose a method of extracting multiple unit factors from the target content. Through this, attempts will be made to classify unit factors into different types. In addition, the design of the preprocessing process will be carried out to parse only the necessary information by analyzing the unit factor. Based on these results, we will design the part where the unit fact is analyzed using the deep learning prediction model as a predetermined unit. The model will also include a design for a database that determines the degree of fake news in the target content and stores the information in the identified unit factor through the analyzed unit factor.