• 제목/요약/키워드: Seating simulation

검색결과 14건 처리시간 0.027초

컴퓨터 시뮬레이션 기법을 이용한 고속전철 승객안전도 해석 및 평가 (A Study of KHST Passenger Safety During Accidents by Computer Simulation Techniques)

  • 윤영한;구정서;이재완
    • 한국철도학회논문집
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    • 제6권1호
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    • pp.15-20
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    • 2003
  • The computer simulation techniques were adopted to evaluate the effects of seating positions of passenger under various accident scenarios. The baseline of computer simulation model was tuned by the sled impact tests which conducted under the upright and standard seating positions. This study shows the effect of relative velocity between occupant and struck vehicle while occupant is impacted to a front seat's seatback. Although, base on the current accident scenarios, The KHST is performed well enough to protect average adult male occupants. However, Results from the tests indicate small size occupant or higher impact speed may cause sever neck and femur injuries.

컴퓨터 시뮬레이션기법을 이용한 고속전철 승객안전도 해석 및 평가 (A Study of KHST Passenger Safety During Accidents by Computer Simulation Techniques)

  • 윤영한;구정서;이재완
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2002년도 추계학술대회 논문집(I)
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    • pp.60-65
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    • 2002
  • The computer simulation techniques were adopted to evaluate effects of seating positions of passenger under the various accident scenarios. The baseline of computer simulation model was tunned by the sled impact tests which conducted under the upright and standard seating positions. This study shows the effect of relative velocity between occupant and struck vehicle while occupant is impacted to a front seat's seatback. Although, base on the current accident scenarios, KHST is performed well enough to protect average adult male occupants. However, Results from the tests indicate small size occupant or higher impact speed may cause sever neck and femur injuries.

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A Concept on Seat Assignment Systems

  • Premasathian, Nol;Tantipisankul, Tasanee;Sinapiromsaran, Charoen
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.458-461
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    • 2003
  • This paper presents a concept on seat assignment systems. The concept is based on the assumption that customers or passengers prefer to select seats at their own choosing and allowing them to do so would fragment remaining seats. This undesirable condition may make a group of people intending to be seated together unable to find a sufficient number of consecutive seats. The concept proposed is to set aside a number of seats when the map of available seats is shown for customer's selection. A number of functions are created to allot seats to be visible for choosing according to the number and locations of the remaining seats and the number in the group of the passengers. Passengers' preferences such as window or aisle seating, front seating are taken into accounts. A primitive example of seat assignment system of a Boeing 717 aircraft, assuming the number of passengers in a group being 1, 2 or 3, is given based on the concept.

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KTX 의자 설계에 따른 객실 Speech Privacy 평가 (Evaluation of Speech Privacy on the Seat-design in High-speed Train Passenger Cars)

  • 장형석;김재현;전진용
    • 한국소음진동공학회논문집
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    • 제24권2호
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    • pp.146-153
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    • 2014
  • This study investigates the effects of seat-design elements such as seating arrangement, shape, and height on speech privacy in high-speed trains. For the evaluation of speech privacy, acoustic simulation software was used to reproduce room acoustical conditions in passenger cars on the basis of in-situ measurement data. The influences of speech source directivity and source height on privacy distance ($r_P$) were investigated, and it was found that $r_P$ determined using an omni-directional source was relatively shorter than that determined using a directional source. It was also found that $r_P$ decreased when the source height was lower than the height of the seat-back because the seat-back blocked the propagation of speech from the sound source. The effect of seating arrangement was not significant when comparing the vis-a-vis seating and one-side seating arrangements. In addition, among the alternative seat-designs, the seats that block the space between the seats and cover the space near the ear were found to show significantly enhanced speech privacy in high-speed train passenger cars.

비정상 상태 운전 시 정면충돌에서의 상해 분석 (Analysis of Driver Injuries Caused by Frontal Impact during Abnormal Driver Position)

  • 박지양;윤영한;곽영찬;손창기
    • 자동차안전학회지
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    • 제10권3호
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    • pp.32-37
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    • 2018
  • Recently, the driver can be assisted by the advanced active safety devices such as ADAS from road traffic risks. With this system, driver and passenger may freed from can driving tasks or kept eyes on forward direction while on the road. Help from adoptive cruise control, auto parking and newly develped automated driving vehicles technologies, the driver positions will vary significantly from the current standard driver position during the travel time. On this hypothesis, the objective of this study is analyze the behavior and injuries of drivers in the event of frontal impact under these abnormal driver position. Based on the KNCAP frontal impact testing method, this simulation matrix was set-up with dummies of 5 th tile female Hybrid III dummy and 50 th tile male Hybrid III dummy. The small sedan type passenger car was modeled in this simulation. The series of simulation was performed to compare the injuries and behaviour of each dummy, varying the seating status and seat position of each dummy.

VVT용 전자식 흡/배기 밸브 시스템 설계를 위한 해석 및 실험 (The Analysis and Experiments for the Design of Electro-mechanical Variable Valve Train System)

  • 박승현;오성진;이종화;박경석;김도중
    • 한국자동차공학회논문집
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    • 제9권3호
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    • pp.60-67
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    • 2001
  • As a method of variable valve train(VVT), Electro-Mechanical Valve(EMV) has been studied. Compared with conventional VVT system, the EMV system has a relatively simple structure. The system has two electromagnets, springs and an armature. The system can be operated by reciprocal action between armature and two electromagnets. And, the operating event can be controlled by electrical signal from controller. Therefore, reduction of emission and fuel consumption can be achieved through valve event control at each engine operating condition. In this study, characteristics of EMV system were investigated by simulations and experiments. The results of simulation and experiment show that the core shape and material characteristics are dominant parameters on magnetic force and delay time. In order to apply the system to commercial engine, it has a compact size and high stiffness springs(50N/mm) to increase the valve speed. Because of high valve seating velocity, loud noise and high impact force generated, which can lead to reduction of actuator durability. Therefore, further research is required to reduce valve seating velocity.

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폴리우레탄 폼 재질의 휠체어 좌석이 착석 압력에 미치는 영향 (The Effect of Change Wheelchair's Seat of Polyurethane Foam Material on Sitting Pressure)

  • 이진현
    • 재활복지공학회논문지
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    • 제8권3호
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    • pp.205-211
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    • 2014
  • 본 연구는 휠체어 좌석의 재질 중 하나로 국내에서 주로 사용되는 폴리우레탄 폼의 경도에 따른 압력 분석을 통하여 압력 분산이 적절하게 이루어지는 재질을 제시하는 것에 목적이 있다. 이러한 연구의 목적을 달성하기 위해 폴리우레탄 폼의 경도 $13kg/cm^2$, $18kg/cm^2$, $25kg/cm^2$, $45kg/cm^2$로 구성된 전방웨지 6cm 시트를 총 4개를 설계 및 제작하였다. 실험에는 비장애인 10명이 참여하였으며, 측정도구로는 XSENSOR를 사용하였고 휠체어 시뮬레이션에 시트를 올려 실험하였다. 각 시트마다 착석압력 측정은 5분간 실시하였으며 획득한 데이터 중 평균압력, 최대압력, 접촉면적 분석을 통해 경도에 따른 영향을 살펴보았다. 이에 본 실험을 통해 얻은 결과는 다음과 같다. 폴리우레탄 재질의 경도에 따라 평균압력, 최대압력 및 접촉면적은 경도 $45kg/cm^2$에서 높게 나타났고, 13, $18kg/cm^2$에서 낮게 나타났다(p< .05). 이러한 결과를 통해 폴리우레탄 재질의 경도는 착석 시 압력변화에 영향이 있음을 알 수 있었으며, 향후 자세유지기구의 시트 재질로 폴리우레탄 폼을 사용한다면 경도 $18kg/cm^2$가 체압을 분산하기에 적절한 재질로 파악되었다.

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EVALUATION OF COMFORT OR PAIN BY VIRTUAL HUMAN IN USING OF SOME PRODUCT

  • Maekawa, Yoshinori;Hasegawa, Bunzo
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2002년도 춘계학술대회 논문집
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    • pp.34-38
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    • 2002
  • A virtual human which can evaluate Kansei such as comfort, pain, etc. when the virtual human uses some product is developed. In this paper, method of the evaluation of Kansei by the virtual human is presented. The body of our virtual human is modeled as an uniform non-linear elastic one with a skeleton. The deformation of the body on the contact with some product is simulated using a FEM analysis, and by using of the simulated results (load distribution, strain, etc.) on the contact surface the Kansei is predicted. As examples of the application, comfort of buttocks on seating and pain of arm on hanging of bag are shown. This virtual human can apply for the design of virtual products and also the simulation of medical care.

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실내 사람 위치 추적 기반 LSTM 모델을 이용한 고객 혼잡 예측 연구 (An Approach Using LSTM Model to Forecasting Customer Congestion Based on Indoor Human Tracking)

  • 채희주;곽경헌;이다연;김은경
    • 한국시뮬레이션학회논문지
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    • 제32권3호
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    • pp.43-53
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    • 2023
  • 본 연구는 실내 상업적 공간, 특히 카페에서 보안 카메라를 이용해 방문자 수와 위치를 실시간으로 파악하고, 이를 통해 사용 가능한 좌석 정보와 혼잡도 예측을 제공하는 시스템의 개발을 목표로 한다. 우리는 실시간 객체 탐지 및 추적 알고리즘인 YOLO를 활용하여 방문자 수와 위치를 실시간으로 파악하며, 이 정보를 카페 실내 지도에 업데이트하여 카페 방문자가 사용 가능한 좌석을 확인할 수 있도록 한다. 또한, 우리는 vanishing gradient문제를 해결한 장단기 메모리(Long Short Term Memory, LSTM)와 시간적인 관계를 가지는 데이터를 처리하는데 유용한 시퀀스-투-시퀀스(Sequence-to-Sequence, Seq2Seq)기법을 활용해 다양한 시간 간격에 따른 방문자 수와 움직임 패턴을 학습하고, 이를 바탕으로 카페의 혼잡도를 실시간으로 예측하는 시스템을 개발하였다. 이 시스템은 카페의 관리자와 이용자 모두에게 예상 혼잡도를 제공함으로써, 카페의 운영 효율성을 향상시키고, 고객 만족도를 높일 수 있다. 본 연구에서는 보안 카메라를 활용한 실내 위치 추적 기술의 효용성을 입증하며, 상업적 공간에서의 활용 가능성과 더불어 미래 연구 방향을 제시한다.

Digital Human Model Simulation을 위한 RAMSIS 추정 운전자세의 정합성 평가 및 개선 (Evaluation of Predicted Driving Postures in RAMSIS Digital Human Model Simulation)

  • 박장운;정기효;장준호;권정웅;유희천
    • 산업공학
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    • 제23권2호
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    • pp.100-107
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    • 2010
  • For proper ergonomic evaluation using a digital human model simulation (DHMS) system such as $RAMSIS^{(R)}$, the postures of humanoids for designated tasks need to be predicted accurately. The present study (1) evaluated the accuracy of driving postures of humanoids predicted by RAMSIS, (2) proposed a method to improve its accuracy, and (3) examined the effectiveness of the proposed method. The driving postures of 12 participants in a seating buck were measured by a motion capture system and compared with their corresponding postures predicted by RAMSIS. Significant discrepancies ($8.7^{\circ}$ to $74.9^{\circ}$) between predicted and measured postures were observed for different body parts and driving tasks. Two methods (constraints addition and user-defined posture) were proposed and their effects on posture estimation accuracy were examined. Of the two proposed methods, the user-defined posture method was found preferred, reducing posture estimation errors by 11.5% to 84.9%. Both the posture prediction accuracy assessment protocol and user-defined posture method would be of use for practitioners to improve the accuracy of predicted postures of humanoids in virtual environments.