• Title/Summary/Keyword: Search-Oriented system

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Canonical Correlation between Organizational Culture and Informatics Competency (간호사가 인지하는 조직문화와 정보역량간의 정준상관관계)

  • Kim, Myoung-Soo
    • Journal of Korean Academy of Nursing Administration
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    • v.16 no.2
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    • pp.172-179
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    • 2010
  • Purpose: The purpose of this study was to examine the canonical correlation between organizational culture and nurses' informatics competency. Method: Participants in this study were 354 nurses from three hospitals and one university. The scales of organizational culture, informatics competency for nurses were used. Descriptive statistics, Pearson correlation coefficient, canonical correlation were used for data analysis. Results: The dominant organizational culture was hierarch-oriented culture. Nursing informatics competency of the participants was relatively low with a mean score 3.04. Organizational culture was related to informatics competency with 2 significant canonical variables. The first variate showed the higher four subcategories of organizational culture showed the better nursing informatics. The second variate indicated that nurses felt higher innovation-related and lower hierarch-related culture showed higher medical informatics-related software usage and computer related information management, lower perception of informatics and information search using internet. Conclusion: Organization culture has a major of impact on the success of information system use. Therefore, the continuous strategy for higher innovation-related organizational culture such as management support should be needed.

On The Hyperdocument As A Companion For Structural Steel Designers (철골구조설계 지침서로서의 Hyperdocument에 관한 고찰)

  • 정영식;이재연
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1997.10a
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    • pp.181-188
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    • 1997
  • This work proposes possible use of the hyperdocument as a companion for structural steel designers and also as a part of any expert system to be used for the design of steel structures. AISC Specification for Structural Steel Buildings - Allowable Stress Design and Plastic Design, June 1, 1989-has been thoroughly hyperdocumented. Database for the most of AISC standard sections has been built for easier reference to sectional properties and even for search for the relevant sections. Hardy and wxCLIPS from AIAI, The University of Edinburgh were used as development tools. Hardy is integrated with NASA's rule-based and object-oriented language CLIPS 6.0 to enable users to rapidly develop diagram-related applications. Currently this work does not include any sophisticated rule-bases. Rather, this work will form a part of the expert systems for the steel structural design to be developed later. Nevertheless, the hyperdocument of this work will make a good companion for structural steel designers in its own right.

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Study On the Object Oriented Design Project of Online Game Engine Using UML (UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구)

  • Choi, Sung
    • Journal of Korea Game Society
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    • v.5 no.1
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    • pp.33-40
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    • 2005
  • Game Designs & Developers that system designs improve, the product and the change of tasks to all developers are essential in achieving On-Line Game project. Existent Or-line Game project management designs supper the definition and the change of project activities, and configuration management designs support version check, workspace management, build management, etc. In this paper. the proposed Design defines Game component based development process model, and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using UML. Furthermore, study on the stake holders get the systematic management and standardization by sharing information that are necessary in Game design & development and configuration management in distributed environment using the system integrated management design.

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Design of EPG Information Architecture on Digital TV based on User's Experience (사용자 경험에 기초한 디지털 TV EPG 채널 정보구조 설계)

  • Kim, In-Soo;Jung, Kyeong-Kyun;Park, Jong-Soon;Myung, Ro-Hae;Park, Yong-Jin
    • Journal of Broadcast Engineering
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    • v.12 no.2
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    • pp.71-79
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    • 2007
  • This study is about the TV Electronic Program Guide (EPG) design to which Perceived Information Architecture (PIA) based on user-experience is applied. The function-oriented information architecture is not friendly for user to search channels, while Multi-channels of EPG system provides users with opportunities to select a variety of channels. Because the menu structure of EPG user interface system is not compatible with the user experience. Therefore, this study presented a user-experience-based methodology and proposed a new solution for the information architecture of user-centered EPG system design.

An Efficient Method of Document Store and Version Management for XML Repository System (XML 저장 관리 시스템에서 효율적인 버전 관리 및 문서 저장 방안)

  • Jung, Hyun-Joo;Kim, Kweon-Yang;Choi, Jae-Hyuk
    • The Journal of Korean Association of Computer Education
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    • v.6 no.4
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    • pp.11-21
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    • 2003
  • In rapidly changing an information=oriented society, it is essential to control massive document information by electronic file. In relation to these electronic document, it is also important to keep and maintain all kinds of information without any losses. It should be allowed to trace previous contents as well as recently updated contents by controlling updated contents with version. For these, XML is recommendable. In this thesis, we intend to save the document storing space by saving only updated contents with version without saving whole documentation, when document is updated. In case of controlling the history of document update by version, we designed system so as to omit "JOIN operation" if document size is under a certainspecific size. Therefore, we implemented a new XML document repository system which is possible for quick search and efficient XML document saving by reducing perfomance deterioration caused by JOIN operation.

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Study On the Object Oriented Design Project of Online Game Engine Using UML (UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구)

  • Choi, Sung
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.21-28
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    • 2004
  • Game Designs & Developers that system designs improve, the product and the change of tasks to all developers are essential in achieving On-Line Game project. Existent On-line Game project management designs supper the definition and the change of project activities, and configuration management designs support version check, workspace management, build management, etc. In this paper, the proposed Design defines Game component based development process model, and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using UML. Furthermore, study on the stake holders get the systematic management and standardization by sharing information that are necessary in Game design & development and configuration management in distributed environment using the system integrated management design.

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A Fusion System of WS-BPEL and OWL-S for Semi-Automatic Composition of Web Services (반자동 웹 서비스 조합을 위한 WS-BPEL과 OWL-S의 융합 시스템)

  • Lee, Yong-Ju
    • The KIPS Transactions:PartD
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    • v.15D no.4
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    • pp.569-580
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    • 2008
  • Web services are the current most promising technology for service oriented architecture(SOA) implementations. However, in spite of the large scale acceptance of web services, they have been relegated to internal integration projects, and the grand vision of virtual enterprises where partners can be integrated on demand is yet to be realized. The main reason is that the current standards of web services are not very suitable for the dynamic web service discovery and integration. In this paper, we present a novel SemanticBPEL solution that merges the benefit of WS-BPEL, with the advantage of OWL-S for building a semi-automatic web service composition system. In particular, this work proposes a multi-phase search method for solving dynamic discovery and integration problems of web services. The proposed method is compared with the existing keyword based retrieval method. These comparisons show that our approach outperforms the existing method.

Parsimonious Neural Network and Heuristic Search Method for Software Effort Estimation Model (축약형 신경망과 휴리스틱 검색에 의한 소프트웨어 공수 예측모델)

  • Jeon, Eung-Seop
    • The KIPS Transactions:PartD
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    • v.8D no.2
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    • pp.154-165
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    • 2001
  • A number of attempts to develop methods for measuring software effort have been focused on the area of software engineering and many models have also been suggested to estimate the effort of software projects. Almost all current models use algorithmic or statistical mechanisms, but the existing algorithmic effort estimation models have failed to produce accurate estimates. Furthermore, they are unable to reflect the rapidly changing technical environment of software development such as module reuse, 4GL, CASE tool, etc. In addition, these models do not consider the paradigm shift of software engineering and information systems(i.e., Object Oriented system, Client-Server architecture, Internet/Intranet based system etc.). Thus, a new approach to software effort estimation is needed. After reviewing and analyzing the problems of the current estimation models, we have developed a model and a system architecture that will improve estimation performance. In this paper, we have adopted a neural network model to overcome some drawbacks and to increase estimation performance. We will also address the efficient system architecture and estimation procedure by a similar case-based approach and finally suggest the heuristic search method to find the best estimate of target project through empirical experiments. According to our experiment with the optimally parsimonious neural network model the mean error rate was significantly reduced to 14.3%.

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A Study on the Development of Producer-oriented Collective Record Classification System : In the case of the Democratic Reunification and the People's Movement (생산자 중심의 단체기록물 분류체계 개발에 관한 연구 민주통일민중운동연합을 중심으로)

  • Yoon, Hye Seon;Chung, Yeon Kyoung
    • The Korean Journal of Archival Studies
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    • no.64
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    • pp.157-186
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    • 2020
  • RRecords management has focused largely on public records in south korea with a relatively low progress in the collection and management of private records with the enactment of Public Records Act in 1999. This study set out to categorize the records of the Coalition for Democratic Reunification and the People's Movement(DRPM) and develop them into a group collection. For this study, literature reviews, analysis and reorganization of records content, development of a classification system, and expert evaluation were carried out. The findings of this study will contribute to greater efficiency in the search of records about the DRPM by developing a classification system to recategorize its records of various sources and enable their easy access and utilization in a digital archive. In addition, the basic structure of producer-oriented classification can be suggested as an example of the organization of a group collection.

Reorienting health services: Health promotion services in primary care (보건의료서비스 방향 재정립: 일차의료에서 건강증진 서비스)

  • Kim, Young Sik
    • Korean Journal of Health Education and Promotion
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    • v.32 no.4
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    • pp.59-65
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    • 2015
  • Objectives: Health screening in Korea is very active in both the public and private sector. However, primary prevention for health promotion has not been activated yet. Quaternary prevention is the prevention of unnecessary medical interventions or the prevention of overmedicalization. Methods: Data was collected after a search of the literature focusing on keyword. The curriculum guidelines for family medicine residents were collected from the homepage of the American Academy of Family Physicians. Results: This quaternary prevention is just beginning. The first step to enhance the health promotion services in the community is to identify the barriers pertaining to the delivering of health promotion activities. These barriers are related to the patient, the physician, attitudes, health promotion programs and the healthcare system. The second step is to establish new changes, such as expansion of insurance coverage, improvement of medical payment system, provision of consumer-oriented services, connection and integration of providers, and the service provider education and training. Conclusions: In order to enhance the health promotion services in the community we need to identify the barriers and to establish several changes to overcome them.