• Title/Summary/Keyword: Search Speed

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Template-Matching-based High-Speed Face Tracking Method using Depth Information (깊이 정보를 이용한 템플릿 매칭 기반의 고속 얼굴 추적 방법)

  • Kim, Wooyoul;Seo, Youngho;Kim, Dongwook
    • Journal of Broadcast Engineering
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    • v.18 no.3
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    • pp.349-361
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    • 2013
  • This paper proposes a fast face tracking method with only depth information. It is basically a template matching method, but it uses a early termination scheme and a sparse search scheme to reduce the execution time to solve the problem of a template matching method, large execution time. Also a refinement process with the neighboring pixels is incorporated to alleviate the tracking error. The depth change of the face being tracked is compensated by predicting the depth of the face and resizing the template. Also the search area is adjusted on the basis of the resized template. With home-made test sequences, the parameters to be used in face tracking are determined empirically. Then the proposed algorithm and the extracted parameters are applied to the other home-made test sequences and a MPEG multi-view test sequence. The experimental results showed that the average tracking error and the execution time for the home-made sequences by Kinect ($640{\times}480$) were about 3% and 2.45ms, while the MPEG test sequence ($1024{\times}768$) showed about 1% of tracking error and 7.46ms of execution time.

A Mobile Newspaper Application Interface to Enhance Information Accessibility of the Visually Impaired (시각장애인의 정보 접근성 향상을 위한 모바일 신문 어플리케이션 인터페이스)

  • Lee, Seung Hwan;Hong, Seong Ho;Ko, Seung Hee;Choi, Hee Yeon;Hwang, Sung Soo
    • Journal of the HCI Society of Korea
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    • v.11 no.3
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    • pp.5-12
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    • 2016
  • The number of visually-impaired people using a smartphone is currently increasing with the help Text-to-Speech(TTS). TTS converts text data in a mobile application into sound data, and it only allows sequential search. For this reason, the location of buttons and contents inside an application should be determined carefully. However, little attention has been made on TTS service environment during the development of mobile newspaper application. This makes visually-impaired people difficult to use these applications. Furthermore, a mobile application interface which also reflects the desire of the low vision is necessary. Therefore, this paper presents a mobile newspaper interface which considers the accessibility and the desire of various visually impaired people. To this end, the proposed interface locates buttons with the consideration of TTS service environment and provides search functionality. The proposed interface also enables visually impaired people to use the application smoothly by filtering out the words that are pronounced improperly and providing the proper explanation for every button. Finally, several functionalities such as increasing font size and color reversal are implemented for the low vision. Simulation results show that the proposed interface achieves better performance than other applications in terms of search speed and usability.

A Point-to-Point Shortest Path Search Algorithm for Digraph (방향그래프의 점대점 최단경로 탐색 알고리즘)

  • Lee, Sang-Un
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.7
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    • pp.893-900
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    • 2007
  • This paper suggests an algorithm that improves the disadvantages of the Dijkstra algorithm that is commonly used in GPS navigation system, searching for the shortest path. Dijkstra algorithm, first of all, requires much memory for the performance of the algorithm. It has to carry out number of node minus 1, since it determines the shortest path from all the nodes in the graph, starting from the first node. Therefore, Dijkstra algorithm might not be able to provide the information on every second, searching for the shortest path between the roads of the congested city and the destination. In order to solve these problems, this paper chooses a method of searching a number of nodes at once by means of choosing the shortest path of all the path nodes (select of minimum weight arc in-degree and out-degree), excluding the departure and destination nodes, and of choosing all the arcs that coincide with the shortest path of the path nodes, from all the node outgoing arcs starting from the departure node. On applying the suggested algorithm to 14 various digraphs, we succeeded to search the shortest path. In addition, the result was obtained at the speed of 2 to 3 times faster than that of Dijkstra algorithm, and the memory required was less than that of Dijkstra algorithm.

Consumer's Attitude and Behavior about the Internet Premium Advertisement and Its Application (인터넷 경품광고 및 응모에 대한소비자태도와 행동)

  • 이민선;이은희
    • Journal of the Korean Home Economics Association
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    • v.40 no.12
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    • pp.85-108
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    • 2002
  • The objectives of this study were to investigate the trend of the attitude and the behavior about consumer's internet premium advertisement and its application and the factors which influence on the attitude and the behavior about consumer's premium advertisement and its application; the demographic variables, internet communication-environment variables and variables in relation to consumer's premium advertisement application. For these purpose, the data collected two way: internet survey and questionnaire survey. The data used in this study included people who have looked an internet Premium Advertisement more than once during internet use. Major findings were as following: (1) The attitude of internet premium advertisement and its application could be described as the mean 34.16 md 24.61 separately(3.11 and 2.73 point on 5.00 points scale). The behavior of application about internet premium advertisement was measured as a behavior of application whether or not; application 18.7% and unapplication 81.3%. (2) The attitude of application about internet premium advertisement was significantly different according to age, joining frequency on internet, past experience of winning a premium, purchasing information search, interesting connection on the internet, the risk about the money loss and negative evaluation of other persons, the economical values of premiums, winning possibility, and preferable premiums. The behavior of application about internet premium advertisement, the behavior of application whether or not was significantly different according to sex, age, school career, a circuit speed, a period of using, joining frequency and a using place, past experience of winning a premium, purchasing information search, interesting connection on the internet, the risk about the negative evaluation of other persons, the economical values of premiums, winning possibility, and preferable premiums. (3) When looking at the influence of variables about the attitude of application about internet premium advertisement, the most influence variables was the past experience of winning a premium, and next was winning possibility, sex, the interest about the premiums which made the consumer want to apply, the economical values of premiums, the purpose of purchase information search and the using time. The explanation of those variables were 22.6%. As the result of the Logistic analysis, it was found that the frequency of the internet connection, the past experience of winning premiums, the risk about the outflow of credit information, interesting premiums, and premium advertisement were the most important variables to affect the possibility of the behavior of application about internet premium advertisement critically.

Linear Resource Sharing Method for Query Optimization of Sliding Window Aggregates in Multiple Continuous Queries (다중 연속질의에서 슬라이딩 윈도우 집계질의 최적화를 위한 선형 자원공유 기법)

  • Baek, Seong-Ha;You, Byeong-Seob;Cho, Sook-Kyoung;Bae, Hae-Young
    • Journal of KIISE:Databases
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    • v.33 no.6
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    • pp.563-577
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    • 2006
  • A stream processor uses resource sharing method for efficient of limited resource in multiple continuous queries. The previous methods process aggregate queries to consist the level structure. So insert operation needs to reconstruct cost of the level structure. Also a search operation needs to search cost of aggregation information in each size of sliding windows. Therefore this paper uses linear structure for optimization of sliding window aggregations. The method comprises of making decision, generation and deletion of panes in sequence. The decision phase determines optimum pane size for holding accurate aggregate information. The generation phase stores aggregate information of data per pane from stream buffer. At the deletion phase, panes are deleted that are no longer used. The proposed method uses resources less than the method where level structures were used as data structures as it uses linear data format. The input cost of aggregate information is saved by calculating only pane size of data though numerous stream data is arrived, and the search cost of aggregate information is also saved by linear searching though those sliding window size is different each other. In experiment, the proposed method has low usage of memory and the speed of query processing is increased.

A Study on Predictive Traffic Information Using Cloud Route Search (클라우드 경로탐색을 이용한 미래 교통정보 예측 방법)

  • Jun Hyun, Kim;Kee Wook, Kwon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.33 no.4
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    • pp.287-296
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    • 2015
  • Recent navigation systems provide quick guide services, based on processing real-time traffic information and past traffic information by applying predictable pattern for traffic information. However, the current pattern for traffic information predicts traffic information by processing past information that it presents an inaccuracy problem in particular circumstances(accidents and weather). So, this study presented a more precise predictive traffic information system than historical traffic data first by analyzing route search data which the drivers ask in real time for the quickest way then by grasping traffic congestion levels of the route in which future drivers are supposed to locate. First results of this study, the congested route from Yang Jae to Mapo, the analysis result shows that the accuracy of the weighted value of speed of existing commonly congested road registered an error rate of 3km/h to 18km/h, however, after applying the real predictive traffic information of this study the error rate registered only 1km/h to 5km/h. Second, in terms of quality of route as compared to the existing route which allowed for an earlier arrival to the destination up to a maximum of 9 minutes and an average of up to 3 minutes that the reliability of predictable results has been secured. Third, new method allows for the prediction of congested levels and deduces results of route searches that avoid possibly congested routes and to reflect accurate real-time data in comparison with existing route searches. Therefore, this study enabled not only the predictable gathering of information regarding traffic density through route searches, but it also made real-time quick route searches based on this mechanism that convinced that this new method will contribute to diffusing future traffic flow.

Algorithm to Search for the Original Song from a Cover Song Using Inflection Points of the Melody Line (멜로디 라인의 변곡점을 활용한 커버곡의 원곡 검색 알고리즘)

  • Lee, Bo Hyun;Kim, Myung
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.5
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    • pp.195-200
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    • 2021
  • Due to the development of video sharing platforms, the amount of video uploads is exploding. Such videos often include various types of music, among which cover songs are included. In order to protect the copyright of music, an algorithm to find the original song of the cover song is essential. However, it is not easy to find the original song because the cover song is a modification of the composition, speed and overall structure of the original song. So far, there is no known effective algorithm for searching the original song of the cover song. In this paper, we propose an algorithm for searching the original song of the cover song using the inflection points of the melody line. Inflection points represent the characteristic points of change in the melody sequence. The proposed algorithm compares the original song and the cover song using the sequence of inflection points for the representative phrase of the original song. Since the characteristics of the representative phrase are used, even if the cover song is a song made by modifying the overall composition of the song, the algorithm's search performance is excellent. Also, since the proposed algorithm uses only the features of the inflection point sequence, the memory usage is very low. The efficiency of the algorithm was verified through performance evaluation.

An Improved Skyline Query Scheme for Recommending Real-Time User Preference Data Based on Big Data Preprocessing (빅데이터 전처리 기반의 실시간 사용자 선호 데이터 추천을 위한 개선된 스카이라인 질의 기법)

  • Kim, JiHyun;Kim, Jongwan
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.5
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    • pp.189-196
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    • 2022
  • Skyline query is a scheme for exploring objects that are suitable for user preferences based on multiple attributes of objects. Existing skyline queries return search results as batch processing, but the need for real-time search results has increased with the advent of interactive apps or mobile environments. Online algorithm for Skyline improves the return speed of objects to explore preferred objects in real time. However, the object navigation process requires unnecessary navigation time due to repeated comparative operations. This paper proposes a Pre-processing Online Algorithm for Skyline Query (POA) to eliminate unnecessary search time in Online Algorithm exploration techniques and provide the results of skyline queries in real time. Proposed techniques use the concept of range-limiting to existing Online Algorithm to perform pretreatment and then eliminate repetitive rediscovering regions first. POAs showed improvement in standard distributions, bias distributions, positive correlations, and negative correlations of discrete data sets compared to Online Algorithm. The POAs used in this paper improve navigation performance by minimizing comparison targets for Online Algorithm, which will be a new criterion for rapid service to users in the face of increasing use of mobile devices.

Optimal Supply Calculation of Electric Vehicle Slow Chargers Considering Charging Demand Based on Driving Distance (주행거리 기반 충전 수요를 고려한 전기자동차 완속 충전기 최적 공급량 산출)

  • Gimin Roh;Sujae Kim;Sangho Choo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.23 no.2
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    • pp.142-156
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    • 2024
  • The transition to electric vehicles is a crucial step toward achieving carbon neutrality in the transportation sector. Adequate charging infrastructure at residential locations is essential. In South Korea, the predominant form of housing is multifamily dwellings, necessitating the provision of public charging stations for numerous residents. Although the government mandates the availability of charging facilities and designated parking areas for electric vehicles, it bases the supply of charging stations solely on the number of parking spaces. Slow chargers, mainly 3.5kW charging outlets and 7kW slow chargers, are commonly used. While the former is advantageous for installation and use, its slower charging speed necessitates the coexistence of both types of chargers. This study presents an optimization model that allocates chargers capable of meeting charging demands based on daily driving distances. Furthermore, using the metaheuristic algorithm Tabu Search, this model satisfies the optimization requirements and minimizes the costs associated with charger supply and usage. To conduct a case study, data from personal travel surveys were used to estimate the driving distances, and a hypothetical charging scenario and environment were set up to determine the optimal supply of 22 units of 3.5kW charging outlets for the charging demands of 100 BEVs.

Collision Prediction based Genetic Network Programming-Reinforcement Learning for Mobile Robot Navigation in Unknown Dynamic Environments

  • Findi, Ahmed H.M.;Marhaban, Mohammad H.;Kamil, Raja;Hassan, Mohd Khair
    • Journal of Electrical Engineering and Technology
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    • v.12 no.2
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    • pp.890-903
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    • 2017
  • The problem of determining a smooth and collision-free path with maximum possible speed for a Mobile Robot (MR) which is chasing a moving target in a dynamic environment is addressed in this paper. Genetic Network Programming with Reinforcement Learning (GNP-RL) has several important features over other evolutionary algorithms such as it combines offline and online learning on the one hand, and it combines diversified and intensified search on the other hand, but it was used in solving the problem of MR navigation in static environment only. This paper presents GNP-RL based on predicting collision positions as a first attempt to apply it for MR navigation in dynamic environment. The combination between features of the proposed collision prediction and that of GNP-RL provides safe navigation (effective obstacle avoidance) in dynamic environment, smooth movement, and reducing the obstacle avoidance latency time. Simulation in dynamic environment is used to evaluate the performance of collision prediction based GNP-RL compared with that of two state-of-the art navigation approaches, namely, Q-Learning (QL) and Artificial Potential Field (APF). The simulation results show that the proposed GNP-RL outperforms both QL and APF in terms of smooth movement and safer navigation. In addition, it outperforms APF in terms of preserving maximum possible speed during obstacle avoidance.