• Title/Summary/Keyword: Screen space

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Research in Off-Screen Space and Cognitive Psychology (외화면 공간과 인지심리에 관한 연구)

  • Wang, Zhen-Xing;Kim, Dong-Hyun
    • Journal of Korea Multimedia Society
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    • v.13 no.2
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    • pp.341-347
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    • 2010
  • The off-screen space openness of the movies converted a unilateral communication, which films have made audiences understand with, into an interactive communication. When the spectators see a movie, the off-screen space will be able to take out their positivity and induce their deep thinking. They won't accept information of the screen by manual operation but will participate in the narrative stories of the cinemas, thinking about the reality. In the paper, it shows that the motion pictures, which Jean Renoir and Michelangelo Antonioni produced, consist of the expressive forms of the off-screen space as well as a human has the ability sense, feeling, perception and memory associated with interacting between the off-screen space and audiences.

Design of a menu on a limited screen space (제한된 화면공간에서의 메뉴설계)

  • 곽지영;최재호;조항준;한성호
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1994.04a
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    • pp.93-102
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    • 1994
  • An experiment was conducted to provide guidelines for the design a menu on a limited screen space. Printers, facsimiles, copiers, etc. usually employ a small LCD, which provides either 8 or 16 characters to present functions and system status. Menu type, menu structure, and experience in menu structure were manipulated by using a within-subjects experimental design. The results imply that design recommendations for a menu on a limited screen space should be different from those for an ordinary CRT screen.

A Study on Multi-Screen synchronization techniques based on Timed Button configuration for smart learning space (스마트 학습 공간 구성을 위한 Timed Button 기반의 다중스크린 동기화 기법)

  • Yoon, YongIk;Cho, YoonAh
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.9
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    • pp.91-99
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    • 2013
  • In these days, the smart devices are being developed and used repeatedly. But almost E-learning System did not provide these smart devices environment and user's E-learning space is changing from Single-screen environment to multi-Screen environment. Accordingly we configure smart E-learning space based on multi-screen and integrate the multi-media contents for the Smart E-learning service. We present the synchronization techniques to make the multi-screen environment for smart space with Timed Link and design the Timed Button to relate each Screen which is using multi-media e-learning contents.

LIGHTLIKE HYPERSURFACES WITH TOTALLY UMBILICAL SCREEN DISTRIBUTIONS

  • Jin, Dae-Ho
    • Journal of the Chungcheong Mathematical Society
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    • v.22 no.3
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    • pp.409-416
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    • 2009
  • In this paper, we study the geometry of lightlike hypersurfaces of a semi-Riemannian manifold. We prove a classification theorem for lightlike hypersurfaces M with totally umbilical screen distributions of a semi-Riemannian space form.

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SCREEN CONFORMAL EINSTEIN LIGHTLIKE HYPERSURFACES OF A LORENTZIAN SPACE FORM

  • Jin, Dae-Ho
    • Communications of the Korean Mathematical Society
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    • v.25 no.2
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    • pp.225-234
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    • 2010
  • In this paper, we study the geometry of lightlike hypersurfaces of a semi-Riemannian manifold. We prove a classification theorem for Einstein lightlike hypersurfaces M of a Lorentzian space form subject such that the second fundamental forms of M and its screen distribution S(TM) are conformally related by some non-vanishing smooth function.

Mobile Web User Interface Patterns for Screen Usage and User Input (화면 활용과 사용자 입력을 위한 모바일 웹 사용자 인터페이스 패턴)

  • Choi, Jong Myung;Lee, Young Ho;Cho, Yong Yun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.1
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    • pp.183-190
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    • 2012
  • Mobile web applications are different from desktop web applications because of their small screen size and small user input devices. Therefore user interface designers have spent their effort and time to re-design the user interface of mobile web applications to meet these differences. In this paper, we introduce five user interface patterns for mobile web applications to reduce their effort and time. Two of them are for utilizing small screen size efficiently, and they are space overloading pattern and data filtering pattern. These patterns enable designers to reduce screen usage. The other three patterns - data suggestion pattern, input reuse pattern, and incremental data input pattern - are for helping users' data input on mobile devices. These three patterns enable users to reduce direct data input. Our work will help user interface designers develop mobile web interface to utilize screen space efficiently and get data with less errors and less efforts from users.