• Title/Summary/Keyword: Screen Shot

Search Result 31, Processing Time 0.027 seconds

Single Shot Detector for Detecting Clickable Object in Mobile Device Screen (모바일 디바이스 화면의 클릭 가능한 객체 탐지를 위한 싱글 샷 디텍터)

  • Jo, Min-Seok;Chun, Hye-won;Han, Seong-Soo;Jeong, Chang-Sung
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.11 no.1
    • /
    • pp.29-34
    • /
    • 2022
  • We propose a novel network architecture and build dataset for recognizing clickable objects on mobile device screens. The data was collected based on clickable objects on the mobile device screen that have numerous resolution, and a total of 24,937 annotation data were subdivided into seven categories: text, edit text, image, button, region, status bar, and navigation bar. We use the Deconvolution Single Shot Detector as a baseline, the backbone network with Squeeze-and-Excitation blocks, the Single Shot Detector layer structure to derive inference results and the Feature pyramid networks structure. Also we efficiently extract features by changing the input resolution of the existing 1:1 ratio of the network to a 1:2 ratio similar to the mobile device screen. As a result of experimenting with the dataset we have built, the mean average precision was improved by up to 101% compared to baseline.

Development of Screen Shot System using Infrared Laser (적외선 레이저를 이용한 스크린 사격시스템 개발)

  • Kang, Sung-Jun;Kim, Jung-Hoon;Jeong, Sung-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.13 no.3
    • /
    • pp.1325-1329
    • /
    • 2012
  • This study suggests an indoor screen shooting system that can be connected with diverse graphic contents, through developing a gun only for indoor shooting and developing high-speed laser recognition algorithm. The dedicated gun has strong durability and was applied pneumatic solenoid valve control and invisible laser. The aim is to commercialize the indoor screen shooting system by developing a method of interacting with graphic engine through recognizing invisible laser at high speed.

A Study on the Gaming Experience of the Movie <1917> - Focused on the Digital Moving Long Take Shot (영화 <1917>의 게임적 체험 연구 - 디지털 무빙 롱테이크 쇼트를 중심으로)

  • Ryu, Woo Hyun;Jung, Won Sik
    • Journal of Korea Multimedia Society
    • /
    • v.25 no.2
    • /
    • pp.411-420
    • /
    • 2022
  • Entering the digital cinema era, movies and games are remediating each other. The shots of digital movies are being transformed into realistic content through digital Moving long-take shots that transcend time and space and move smoothly. At this time, the digital Moving long take shot that continuously captures the space in all directions without an external screen induces a game experience. In addition, the camera that constantly accompanies the person enhances the sense of immersion in the game in a way similar to the point of view of the game. While various immersive device contents represented by VR, AR and XR are emerging, the advent of <1917> suggests significant implications for post-cinema in that it creates a game experience while maintaining the traditional screen environment and cinematic paradigm.

Feasibility of Single-Shot Dual-Energy X-ray Imaging Technique for Printed-Circuit Board Inspection (인쇄회로기판 검사를 위한 단일조사 이중에너지 엑스선 영상기법의 유용성에 관한 연구)

  • Kim, Seung Ho;Kim, Dong Woon;Kim, Daecheon;Kim, Junwoo;Park, Ji Woong;Park, Eunpyeong;Kim, Jinwoo;Kim, Ho Kyung
    • Journal of Radiation Industry
    • /
    • v.9 no.3
    • /
    • pp.137-141
    • /
    • 2015
  • A single-shot dual-energy x-ray imaging technique has been developed using a sandwich detector by stacking two detectors, in which the front and rear detectors respectively produce relatively lower and higher x-ray energy images. Each detector layer is composed of a phosphor screen coupled with a photodiode array. The front detector layer employs a thinner phosphor screen, whereas the rear detector layer employs a thicker phosphor screen considering the quantum efficiency for x-ray photons with higher energies. We have applied the proposed method into the inspection of printed circuit boards, and obtained dual-energy images with background clutter suppressed. In addition, the single-shot dual-energy method provides sharper-edge images than the conventional radiography because of the unsharp masking effect resulting from the use of different thickness phosphors between the two detector layers. It is promising to use the single-shot dual-energy x-ray imaging for high-resolution nondestructive testing. For the reliable use of the developed method, however, more quantitative analysis is further required in comparisons with the conventional method for various types of printed circuit boards.

Implementation of High-definition Digital Signage Reality Image Using Chroma Key Technique (크로마키 기법을 이용한 고해상도 디지털 사이니지 실감 영상 구현)

  • Moon, Dae-Hyuk
    • Journal of Industrial Convergence
    • /
    • v.19 no.6
    • /
    • pp.49-57
    • /
    • 2021
  • Digital Signage and multi-view image system are used as the 4th media to deliver stories and information due to their strong immersion. A content image displayed on large Digital Signage is produced with the use of computer graphics, rather than reality image. That is because the images shot for content making have an extremely limited range of production and their limitation to high resolution, and thereby have difficulty being displayed in a large and wide Digital Signage screen. In case of Screen X and Escape that employ the left and right walls of in the center a movie theater as a screen, images are shot with three cameras for Digital Cinema, and are screened in a cinema with multi-view image system after stitching work is applied. Such realistic images help viewers experience real-life content. This research will be able to display high-resolution images on Digital Signage without quality degradation by using the multi-view image making technique of Screen X and Chroma key technique are showed the high-resolution Digital Signage content making method.

What Causes Haptic Experience in Fashion Film? (패션필름에 나타난 촉지각 경험 유발 요인)

  • Kwon, Jeanne;Lee, Sooyong;Yim, Eunhyuk
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.43 no.4
    • /
    • pp.474-490
    • /
    • 2019
  • Fashion films with screen limits have a way of changing communication methods through sensorial organs in order to go beyond limits. This study shows that such change is possible if fashion films are based on haptic factors. This study examines haptic factors of fashion films from the three perspectives of filming factors of different shot size, synesthetic, and cinematic screen methods. First, when the subject to be emphasized is enlarging, the observer comes to project themselves to the situation and incurs a haptic sensation. Second, when associating an experience by personal recollection or social customs when more than two senses are stimulated simultaneously, haptic sensations, triggered by multiple senses, takes place. Third, a blurred image shows haptic sensations through inducing observers to see into the meaning of a shot. As a result, the senses of the observer enlarge and enhance a communication ability through absorbing and accepting a fashion film. Furthermore, fashion films are effective in understanding the cultural forms of the age.

Mechanism of Screen Shot for POD (POD를 위한 화면 스크린 샷 메커니즘)

  • Zhoukunpeng, Zhoukunpeng;Kang, Min-Jae;Yu, So-Ra;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2011.05a
    • /
    • pp.599-601
    • /
    • 2011
  • POD means system that can be print immediately when it is requested. For imagification of HTML data, COM component has problem that needs a lot of times. But it offers many types of supplementary services through endure delays of a reliable range to users this dissertation describes web based screen shot mechanism, procuration method for preview web site and utilization in POD system.

  • PDF

The Analysis of Screen Composition Method in 19th Presidential Candidate TV Debates (제19대 대통령후보 TV토론회 화면구성방법 분석)

  • Jang, Byung Min;Hwang, Dong Hyun;Choi, Seong Jhin
    • Journal of Broadcast Engineering
    • /
    • v.25 no.1
    • /
    • pp.67-82
    • /
    • 2020
  • This study is based on the screen composition(shot size, split screen, candidate placement, lighting, stage) that fits the discussion process (round table, sitting, standing method) adopted from the 19th presidential candidates' TV joint discussion to analyze the adequacy and limitations of the methodology(design, candidate background, etc.). In addition, the progress and screen composition of the 45th US Presidential Candidates Debate in 2016 and the 25th Presidential Candidates of France TV Joint Debate in 2017 have been analyzed to compare and contrast the methods used in Korea. Through this, we apply the screening method to the 20th Presidential Candidate TV Joint Debate, which will be held in 2022, to fit the fixed discussion process that can fully identify candidates' qualities, policies, and vision.

Characteristics of Drone Broadcasting Camera Moving through Content Analysis Method (내용분석을 통해 본 드론 방송영상의 카메라 움직임 특성 연구)

  • Lim, Hyunchan
    • Journal of Korea Multimedia Society
    • /
    • v.24 no.8
    • /
    • pp.1178-1183
    • /
    • 2021
  • Based on the camera movement on image expression and grammar, this study intended to analyze the characteristics of image expression filmed and broadcasted by drones. This study analyzed drone images using the movement characteristics of existing video cameras as a coding nomenclature. These were intended to examine the differences from existing video grammar and their implications. This study conducted a content analysis using the entire population of drone news footage broadcast for four years in 2015, 2016, 2017 and 2018 by TV Chosun. The size of the screen, camera work, duration of the shot, camera angle, etc. were selected and analyzed. As a result, the drone camera work showed that it uses the most dolly shots in the case of camera movement, followed by the drone camera movement in the order of pan and tilt shots. For zoom, the frequency of use was the smallest. In addition, this study analyzed the size of the screen, duration of the shot, and camera angle of drone. Analysis shows that drones use certain camera movements most frequently, and unlike grandiose modifiers such as "extension of human gaze," drone remains as a supplementary means to enhance the traditional media expression.

Screen-shot Image Demorieing Using Multiple Domain Learning (다중 도메인 학습을 이용한 화면 촬영 영상 내 모아레 무늬 제거 기법)

  • Park, Hyunkook;Vien, An Gia;Lee, Chul
    • Journal of Broadcast Engineering
    • /
    • v.26 no.1
    • /
    • pp.3-13
    • /
    • 2021
  • We propose a moire artifacts removal algorithm for screen-shot images using multiple domain learning. First, we estimate clean preliminary images by exploiting complementary information of the moire artifacts in pixel value and frequency domains. Next, we estimate a clean edge map of the input moire image by developing a clean edge predictor. Then, we refine the pixel and frequency domain outputs to further improve the quality of the results using the estimated edge map as the guide information. Finally, the proposed algorithm obtains the final result by merging the two refined results. Experimental results on a public dataset demonstrate that the proposed algorithm outperforms conventional algorithms in quantitative and qualitative comparison.