• Title/Summary/Keyword: Screen Design

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An Analysis of Mobile Virtual Manipulatives Apps for the Teaching of Elementary School Mathematics (초등학교 수학의 교수를 위한 모바일 가상조작물 앱 분석)

  • Shin, Mikyung
    • Journal of Korea Multimedia Society
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    • v.20 no.6
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    • pp.935-949
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    • 2017
  • The purpose of this study was to analyze the characteristics of virtual manipulatives apps that can be used to teach students struggling to learn mathematics. To achieve this goal, ten general characteristics of 23 virtual manipulatives apps were evaluated. The instructional, interface, and interactive design features of apps were also evaluated on five-point scale ratings of 18 items. In addition, SPSS frequency analysis and the correlation between each feature was analyzed. Frequently presented instructional contents among 23 virtual manipulatives apps were geometry, arithmetic operation, number concept and measurement. The frequently presented level of instructional contents was lower grade elementary school and kindergarten age. The frequently presented instructional type was the simulation. Regarding the design features, instructional design was rated as the highest (mean = 3.7); interactive design (mean = 3.6) and interface design (mean = 3.3) were also rated higher than neural. In addition, as the learning strategy was appropriately presented, it was evaluated that there was less screen linkage and content error.

Development of Electron Gun 'S-CXO'

  • Kwon, Yong-Geol;Kim, Deog-Ho;Lee, Yang-Je;Yun, Kwang-Jin;Yoon, Young-Jun
    • Journal of Information Display
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    • v.2 no.1
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    • pp.43-46
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    • 2001
  • To meet the demand of the display market for large, flat, high-resolution screen, the Super Common eXtended field Oval lens (S-CXO) has been developed with resolution improvement of 10% or more compared to a conventional electron gun. A new main lens structure is adopted, to enhance the effectiveness of aperture and the performance. The new main lens can be assembled using an existing assembly system

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A Study on Open Space Design in Terms of the Relation between Parks and Their Bordering Facilities in Urban Areas

  • Yasuhiko Shimomura;Oshie Kotake;Hiroyuki Kaga;Noboru Masuda
    • Journal of the Korean Institute of Landscape Architecture International Edition
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    • no.2
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    • pp.94-101
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    • 2004
  • This study aimed at providing suggestions in designing open space so that parks and bordering facilities are well related to each other in terms of the visual access and human activities. The design survey was conducted in the center of Osaka City, using parks there as the study material. The relation between parks and their bordering facilities was evaluated in terms of the visual access and human activities. Through the results of this study, as the design methods for improving relations between parks and their bordering facilities, unified design and creation of square in the boundary area between them, placing access paths to facilities in parks, and planting trees to create Vista, Screen, and Framework landscapes are of great importance.

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Usability Evaluation of Knitting Customizing Website Using Knitting Machine (니팅머신을 이용한 니트 커스터마이징 웹 사이트 사용성 평가)

  • Jeong, Je-Yoon;Seo, Ji-Young;Lee, Saem;Nam, Won-Suk
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.19-25
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    • 2021
  • This study contains the results obtained after two and a half years of developing a knitting customization website using a knitting machine. Recently in the fashion world, various services using customization are being provided, and devices that users can design directly using knitting machines are being developed. However the existing website for knitting machine does not provide a certain usability or layout, so it is difficult for users to use open source and custom design. Therefore, this study was conducted for the purpose of developing a website that provides ease of use to users who will use the knitting customizing service using a knitting machine. As a research method, the first usability evaluation was conducted by synthesizing the studies conducted for the knit customization website development work. As a result of the study, found the problems of the initial custom screen and the initial output screen were found, and convenience, intuition, and readability were improved. Secondary usability evaluation was conducted on the modified website and it was confirmed that the problem was corrected. Through the website finally derived from this study, it is expected that the new platform in the domestic knit market will be popularized and the usability of the custom website will be improved.

Development of Sound Design Strategies for Promoting Self-regulated Learning Behaviors in Mobile Learning Environments

  • KIM, Taehyun
    • Educational Technology International
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    • v.13 no.1
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    • pp.101-144
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    • 2012
  • Students mostly precede their learning without any direct support of instructor in e-learning and mobile educational environment. Many useful strategies and tools to facilitate self-regulated learning behaviors in e-learning environment have been introduced, yet, the limit has been reached by only suggesting self-regulated strategies with visual information in the most researches. Accordingly, this research is intent to propose the sound design strategies that facilitate learner's self-regulated learning behaviors in mobile learning environment. To achieve the objective of the research, two research questions are presented. First, what are the sound design strategies that facilitate the self -regulated learning behaviors in mobile learning environment?. Second, what are the results of evaluating the developed sound design strategies in terms of facilitating self-regulated learning behaviors?. To solve these research questions, the literature reviews on characteristics of mobile learning, concepts and features of self-regulated learning and sound were done to establish the sound design strategies. Through formative research method targeting instructional designers, sound design strategies were modified and supplemented. The research to validate these was performed and to verify the effect of the derived sound design strategies, the usability test aimed at instructional designer and learners was conducted. The final sound design strategies through this research process were six general design strategies and the sixteen detailed strategies. This research is meaningful because this offers the basic research on sound information design which has been lacking and help upgrade the upper limit of instructional design which mainly focused on visual information in mobile learning environment that shows information in a small screen.

A Study on the Reliability Improvement for the Course Evaluation System (강의평가 시스템의 신뢰도 향상 방안 연구)

  • Kwon, O-Young;Park, Young-Tae;Hwang, Il-Kyu;Ahn, Tae-Won;Kim, Kyeong-Sook
    • Journal of Engineering Education Research
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    • v.17 no.2
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    • pp.35-41
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    • 2014
  • This paper deals with the ways that can improve the reliability of the course evaluation system based on reformation of the system and design of user interface for the practical applications. In the reformation of the system aspect, there are the improvements of the course evaluation questionnaires and the feedback of course evaluation to the lecturers. In the design aspect, a computer screen of the graphic user interface is redesigned to reflect the reformation of the system aspect issues. The results show the effectiveness in the reliability improvement.

A Study on the Design of Prototype for Developing Webpage of Fisheries and Marine Education (수해양 교육을 위한 웹페이지 프로토타입 설계 연구)

  • HEO, Gyun;CHO, Jae-Hyun;HAN, Sang-Jun;WON, Hyo-Heon
    • Journal of Fisheries and Marine Sciences Education
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    • v.27 no.6
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    • pp.1602-1609
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    • 2015
  • The purpose of this study is to design of prototype for developing webpage of fisheries and marine education especially in the field of Busan area. For this, we extract the guideline for development from literature review, need and task analysis, and advices of subject domain experts. Followings were the results of the research: (a) We make the prototype for main menu and screen based on institute, time, subject, and location. (b) We make the prototype for program approach guide, which is consisted of location based menu constructing prototype guide, activation prototype guide, and selection prototype guide. (c) We make the prototype for functional guide, which is consisted of information section, participation section and other sections.

A Study on the Immateriality in Contemporary Interior Space (현대 실내공간에서의 비물질적 특성에 관한 연구)

  • 신홍경;옥창수
    • Korean Institute of Interior Design Journal
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    • v.13 no.3
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    • pp.76-83
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    • 2004
  • Nowadays, our societies use digital technology in new architectural shape and space design to transcend three dimension limit so the boundary of the imagination world and actuality world has been collapsed. Traditional spatial value has been collapsed. Also indetermination and temporary assumption in time, fluidness and dematerialized, simultaneity and reiteration in image are relative with this circumstances. In architectural shape, media characteristics which secede from traditional characteristics of place tectonic value have occurred. Therefore, indifference and interests in shape, inter-permeation in interior and exterior space, homogeneous equivalence spatial extension have occurred. The purpose in this study examines dematerialized in contemporary space design and light materials and also investigates general and architectural background. The results of this study are as follows. First, circumstances of human have changed from physically limited boundary to unfixed, nonphysical, lightness and vague things. Second, casting off volume in shape and also dissembling exclusive and constructive Third, interior and exterior space by transparency intimates media possibility of information screen. Fourth, seek information and organic response, ambivalent transformation, accumulation of image and new mutual understanding system.

Evaluation of likes and Dislikes during Visual Stimuli by Electroence phalography

  • Suo, Y.;Marusei, O.;Takeda, A.;Watanuki, S.
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.58-61
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    • 2000
  • The purpose of this study is to investigate the characteristics of electroencephalogram (EEG) during emotional occurrence of likes and dislikes in humans subjected to visual stimuli. Fifteen healthy male subjects participated in the study. Portrayals of females and cars on a visual screen, one photographic display at a time. were used as the stimulus. The subjects, with their EEGs concomitantly monitored, were asked to record their likes and dislikes for each portrayal of a total of 50 sequential displays. The results indicated that beta ($\beta$)=wave was more prevalent with dislikes than likes, and the arousal level was higher when dislikes predominated over likes, implying that more cerebral information processing activity was involved in answering dislikes than likes. In the case of cars, the difference between likes and dislikes was focused within a frequency band of 15-20 Hz in the right cerebral hemisphere. Our findings suggest that the activity in the right brain predominates with increases in negative emotion.

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Improvement of VSDS (Ventilation System Design Software) (산업환기시스템 설계 소프트웨어의 개선)

  • Park, Dong-Hee;Kim, Tae-Hyeung
    • Journal of Korean Society of Occupational and Environmental Hygiene
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    • v.10 no.2
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    • pp.78-97
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    • 2000
  • Designing the industrial ventilation system is the complex and time-consuming job. It could generate some errors in the design calculations if one uses the hand-calculator or the spreadsheet program. To overcome these difficulties, VSDS(Ventilation System Design Software) had been developed a few years ago. But, it had the difficulty in designing a complex system having many branches because the user can not see the layout of the system on the screen. Another difficulty is that VSDS had been based on the assumption of the standard air condition. VSDS has thus been improved to overcome the shortcomings of the old version of VSDS.

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