• Title/Summary/Keyword: Screen Capture

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Design and Implementation of Total Management System for Internet Devices and PC Resources Management in School (교내 인터넷 장비 및 PC 자원 관리를 위한 통합 관리 시스템의 설계 및 구현)

  • Ahn, Seong-Jin
    • Journal of The Korean Association of Information Education
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    • v.5 no.3
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    • pp.364-373
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    • 2001
  • In this paper, I have designed and implemented the total management system to integrate PC and communications device operation of elementary, middle, and high school. The proposed system gives system information management, network information management, and remote management for PC and circuit management and performance analysis function for a router. For PC management, it supports system and network configuration information monitoring and current screen view of PC by remote screen capture. For network management, it provides gathering information of a line interface and analysis function such as utilization by polling. Thru total management system, system manager of teacher can have integrated operations of computerized resources in school by collecting and monitoring information of PCs and network elements.

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Study of Social Network Site Interactivity to Identify and Avert Usability Flaws for Effective User's Experience

  • Abduljalil, Sami;Hwang, Gi-Hyun;Kang, Dae-Ki
    • Journal of information and communication convergence engineering
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    • v.9 no.3
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    • pp.325-330
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    • 2011
  • Due to the wide growth and popularity of social network website, large numbers of users discover these social network sites are a place where they can be able to spend their leisure time sharing interests, sharing ideas freely, sharing personal experience, and also to search for new friends or partners. These websites give an opportunity for its users to socialize with new people and to keep in touch or reconnect with current or old friends and families across disperse continents, which traditionally replace the common traditional methods. These social network websites need accurate and careful investigations and findings on the usability issues for effective interactivity and more usability. However, little research might have previously invested on the usability of these social network websites. Therefore, we propose a new framework to study and test the usability of these social network sites. We namely call our framework "Interactivity". This framework will enable developers to assess the usability of the social network sites. It will provide an overview of the user's behavior while interacting in these social network websites. Performance of the framework will be performed using Camtasia software. This software will entirely capture the interactivity of users including the screen and the movements, which the screen and the motion of the user action will undergo to analysis at the end of our research.

Commercially Available High-Speed Cameras Connected with a Laryngoscope for Capturing the Laryngeal Images (상용화 된 고속카메라와 후두내시경을 이용한 성대촬영 방법의 소개)

  • Nam, Do-Hyun;Choi, Hong-Shik
    • Journal of the Korean Society of Laryngology, Phoniatrics and Logopedics
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    • v.21 no.2
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    • pp.133-138
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    • 2010
  • Background and Objectives : High-speed imaging can be useful in studies of linguistic and artistic singing styles, and laryngeal examination of patients with voice disorders, particularly in irregular vocal fold vibrations. In this study, we introduce new laryngeal imaging systems which are commercially available high speed cameras connected with a laryngoscope. Materials and Method : The laryngeal images were captured from three different types of cameras. First, the adapter was made to connect with laryngoscope and Casio EX-F1 to capture the images using $2{\times}150$ Watt Halogen light source (EndoSTROB) at speeds of 1,200 tps (frame per second)($336{\times}96$). Second, Phantom Miro ex4 was used to capture the digital laryngeal images using Xenon Nova light source 175 Watt (STORZ) at speeds of 1,920 fps ($512{\times}384$). Finally, laryngeal images were captured using MotionXtra N-4 with 250 Watt halogen lamp (Olympus CLH-250) light source at speeds of 2,000tps ($384{\times}400$) by connecting with laryngoscope. All images were transformed into the Kymograph using KIPS (Kay's image processing Software) of Kay Pentex Inc. Results: Casio EX-F1 was too small to adjust the focus and screen size was diminished once the images were captured despite of high resolution images. High quality of color images could be obtained with Phantom Miro ex4 whereas good black and white images from Motion Xtra N-4 Despite of some limitations of illumination problems, limited recording time capacity, and time consuming procedures in Phantom Miro ex4 and Motion Xtra N-4, those portable devices provided high resolution images. Conclusion : All those high speed cameras could capture the laryngeal images by connecting with laryngoscope. High resolution images were able to be captured at the fixed position under the good lightness. Accordingly, these techniques could be applicable to observe the vocal fold vibration properties in the clinical practice.

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A Study of Preventing Social Engineering Attack on Smartphone with Using NFC (NFC를 이용한 스마트폰 상의 사회 공학적 공격 방지 기법 연구)

  • Suh, Jangwon;Lee, Eunyoung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.23-35
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    • 2015
  • When people stands near someone's mobile device, it can easily be seen by others. To rephrase this, attackers use human psychology to earn personal information or credit information or other. People are exposed by social engineering attacks. It is certain that we need more than just recommendation for the security to avoid social engineering attacks. This is why I proposed this paper. In this paper, I proposed an authentication technique using NFC and Hash function to stand against social engineering attack. Proposed technique result is showing that it could prevent shoulder surfing, touch event information, spyware attack using screen capture and smudge attack which relies on detecting the oily smudges left behind by user's fingers. Besides smart phone, IPad, Galaxy tab, Galaxy note and more mobile devices has released and releasing. And also, these mobile devices usage rate is increasing widely. We need to attend these matters and study in depth.

Identification of a Universal Relation between a Thermodynamic Variable and Catalytic Activities of Pyrites toward Hydrogen Evolution Reaction: Density Functional Theory Calculations (수소발생반응에 대한 Pyrites 표면 촉매 성능 예측: 밀도 범함수 이론 계산)

  • Gang, Jun-Hui;Hwang, Ji-Min;Han, Byeong-Chan
    • Proceedings of the Korean Institute of Surface Engineering Conference
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    • 2017.05a
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    • pp.87.1-87.1
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    • 2017
  • High functional catalyst to efficiently produce clean and earth-abundant renewable fuels plays a key role in securing energy sustainability and environmental protection of our society. Hydrogen has been considered as one of the most promising energy carrier as represented by focused research works on developing catalysts for the hydrogen evolution reaction (HER) from the water hydrolysis over the last several decades. So far, however, the major catalysts are expensive transition metals. Here using first principles density functional theory (DFT) calculations we screen various pyrites for HER by identifying fundamental descriptor governing the catalytic activity. We enable to capture a strong linearity between experimentally measured exchange current density in HER and calculated adsorption energy of hydrogen atom in the pyrites. The correlation implies that there is an underlying design principle tuning the catalytic activity of HER.

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Development of diagnostic methods for rotavirus from pigs using monoclonal antibody (단크론 항체를 이용한 돼지 로타바이러스의 진단법 개발)

  • Kang, Shien-young
    • Korean Journal of Veterinary Research
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    • v.32 no.4
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    • pp.569-577
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    • 1992
  • Group A 로타바이러스 VP6에 특이적으로 반응하는 단크론 항체를 이용하여 로타바이러스 감염이 의심되는 돼지 분변으로부터 로타 바이러스를 검색할 수 있는 효소면역측정법을 개발하였다. 이 효소면역측정법에서는 capture antibody로서 protein A-sepharose를 이용하여 단크론 항체로부터 순수 분리한 immunoglobulin을 사용하였으며 detecting antibody는 토끼 면역혈청으로부터 순수 분리한 immunoglobulin에 biotin을 label하여 사용하였다. 개발된 효소면역측정법의 민감도와 특이성을 전자현미경법 및 형광항체법의 것과 비교하여 보았을 때 서로 유사하였으며 분변재료로부터 로타바이러스를 검색하는데 유용한 것으로 나타났다. 개발된 효소면역측정법은 야외로부터 로타바이러스 검색을 위하여 수집된 많은 양의 분변재료를 실험실내에서 screen하는데 유용하게 사용될 것으로 생각된다.

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Color matching application which can help color blind people based on smart phone (색맹인 사람들을 도울 수 있는 스마트 폰 기반 색상 매칭 애플리케이션)

  • Chung, Myoung-Beom
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.5
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    • pp.65-72
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    • 2015
  • In this paper, we proposed the color matching application based on smart phone which can help color blind people. For color blind people, the existing methods and applications supported color matching application which based on mobile. However, because the most research only showed the color value and color name through capture image of mobile camera, those cannot compare with capture image color of mobile camera and color of real object in real-time. To solve those problem, we proposed the color matching algorithm and developed the color matching application that can compare with color of mobile camera's capture image and color of real object in real-time, because the proposed application divides screen of smart phone into two parts and it show one part as capture image of smart phone camera and the other part as real-time camera image of smart phone. Color matching algorithm calculate cosine similarity using Red, Green, Blue, and Hue value of each image for real-time comparing and show matching result according to similarity value in real-time. To evaluate the performance of the proposed application, we tested a color matching experiment using the proposed application and the matching result was 98% success rate. Therefore, the proposed application will be a useful application which can help color blind people.

Multi-screen Content Creation using Rig and Monitoring System (다면 콘텐츠 현장 촬영 시스템)

  • Lee, Sangwoo;Kim, Younghui;Cha, Seunghoon;Kwon, Jaehwan;Koh, Haejeong;Park, Kisu;Song, Isaac;Yoon, Hyungjin;Jang, Kyungyoon
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.5
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    • pp.9-17
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    • 2017
  • Filming using multiple cameras is required for the production of the multi-screen content. It can fill the viewer's field of view (FOV) entirely to provide an increased sense of immersion. In such a filming scenario, it is very important to monitor how images captured by multiple cameras are displayed as a single content or how the content will be displayed in an actual theatre. Most recent studies on creating the content of special format have been focused on their own purposes, such as stereoscopic and panoramic images. There is no research on content creation optimized for theatres that use three screens that are spreading recently. In this paper, we propose a novel content production system with a rig that can control three cameras and monitoring software specialized for multi-screen content. The proposed rig can precisely control the angles between the cameras and capture wide angle of view with three cameras. It works with monitoring software via remote communication. The monitoring software automatically aligned the content in real time, and the alignment of the content is updated according to the angle of camera rig. Futher, the producion efficiency is greatly improved by making the alignment information available for post-production.

Development of a Serious Game using EEG Monitor and Kinect (뇌파측정기와 키넥트를 이용한 기능성 게임 개발)

  • Jung, Sang-Hyub;Han, Seung-Wan;Kim, Hyo-Chan;Kim, Ki-Nam;Song, Min-Sun;Lee, Kang-Hee
    • Journal of Korea Game Society
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    • v.15 no.4
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    • pp.189-198
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    • 2015
  • This paper is about a serious game controlled by EEG and motion capture. We developed our game for 2 users competitive and its method is as follows. One player uses a controlling interface using EEG signals based on the premise that the player's facial movements are a depiction of the player's emotion and intensity throughout the game play. The other player uses a controlling interface using kinect's motion capture technology which captures the player's vertical and lateral movements as well as state of running. The game shows the first player's EEG as a real-time graphic along the map on the game screen. The player will then be able to pace himself based on these visualization graphics of his brain activities. This results in higher concentration for the player throughout the game for a better score in the game. In addition, the second player will be able to improve his physical abilities since the game action is based on real movements from the player.

Study on Improvement of Student Archivement in Hands-on Computer Education (컴퓨터 실습수업의 학업성취도 향상방안 연구)

  • Yu, Young-Je;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.426-430
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    • 2005
  • The computer practicing class advances to reach the ultimate goal of learning through the comprehensive learning of theory. Moreover, the improved function and environment of computer makes it easy for students to access a variety of information. However, students are likely to get into the internet and other things mainly for fun during the computer practicing class, and the multi-tasking may distract the concentration of students and degrade their performance. Computers for practice purpose need to be controlled to minimize such distraction. In this dissertation, we monitor and control computers which are used by students for the purpose of practicing, realize the function of transfer and deletion of file, whole shutdown of computer and screen capture. We also applied the class based on current way and realized program, and assigned the practice work on the basis of what was learned during the class. We intend to understand the relation between the concentration of students and their performance by assigning practice work related to survey after the class, capture file and log file

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