• Title/Summary/Keyword: Scene Description

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A Method of Generating Table-of-Contents for Educational Video (교육용 비디오의 ToC 자동 생성 방법)

  • Lee Gwang-Gook;Kang Jung-Won;Kim Jae-Gon;Kim Whoi-Yul
    • Journal of Broadcast Engineering
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    • v.11 no.1 s.30
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    • pp.28-41
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    • 2006
  • Due to the rapid development of multimedia appliances, the increasing amount of multimedia data enforces the development of automatic video analysis techniques. In this paper, a method of ToC generation is proposed for educational video contents. The proposed method consists of two parts: scene segmentation followed by scene annotation. First, video sequence is divided into scenes by the proposed scene segmentation algorithm utilizing the characteristics of educational video. Then each shot in the scene is annotated in terms of scene type, existence of enclosed caption and main speaker of the shot. The ToC generated by the proposed method represents the structure of a video by the hierarchy of scenes and shots and gives description of each scene and shot by extracted features. Hence the generated ToC can help users to perceive the content of a video at a glance and. to access a desired position of a video easily. Also, the generated ToC automatically by the system can be further edited manually for the refinement to effectively reduce the required time achieving more detailed description of the video content. The experimental result showed that the proposed method can generate ToC for educational video with high accuracy.

Performance Analysis of Feature Detection Methods for Topology-Based Feature Description (토폴로지 기반 특징 기술을 위한 특징 검출 방법의 성능 분석)

  • Park, Han-Hoon;Moon, Kwang-Seok
    • Journal of the Institute of Convergence Signal Processing
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    • v.16 no.2
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    • pp.44-49
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    • 2015
  • When the scene has less texture or when camera pose largely changes, the existing texture-based feature tracking methods are not reliable. Topology-based feature description methods, which use the geometric relationship between features such as LLAH, is a good alternative. However, they require feature detection methods with high performance. As a basic study on developing an effective feature detection method for topology-based feature description, this paper aims at examining their applicability to topology-based feature description by analyzing the repeatability of several feature detection methods that are included in the OpenCV library. Experimental results show that FAST outperforms the others.

MPEG-4 based XMT APIs for Scene Description (장면 기술을 위한 MPEG-4 기반 XMT API 구현)

  • 정예선;김규헌;기명석
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2001.11b
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    • pp.91-94
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    • 2001
  • MPEG-4 시스템은 장면 자체를 하나의 구성 요소로 여기는 기존의 시스템과는 달리, 그 장면을 구성하는 부호화 또는 복호화된 A/V 객체(Audio/visual Objects)들을 하나의 단위로 인식하여, 다양한 멀티미디어 컨텐츠의 장면을 구성(Scene Composition)하고 표현 하는 것에 그 특징이 있다. 이러한 MPEG-4 시스템의 객체 기반 특징은 다양한 사용자와의 대화성(Interactivity)을 가능하게 하며 , 또한 편리한 컨텐츠 편집 및 재사용 등이 가능하기에 차세대 디지털 방송 컨텐츠 제작에 중요하게 활용될 전망이다. 객체 기반 A/V 편집 도구는 MPEG-4를 기반으로 차세대 디지털 방송 컨텐츠 제작을 용이하게 하기 위한 제작/편집 도구로써 , 장면을 표현하기 위하여 BIFS(Binary Format for Scene description)와 XMT(eXtensible MPEG-4 Textual format) 포맷을 모두 사용하고 있다. BIFS 포맷은 저작된 결과물을 바이너리 형태로 표현하기 때문에, 저작된 결과물을 전송하는 데에는 용이하나, 중간에 저작된 결과물을 확인하기 어렵고, 또한 기존의 다른 어플리케이션과의 상호 작용(Interoperability)과 교환(Exchange)에도 어려움이 따른다. 이에 반해, XMT는 차세대 마크업 언어로 각광 받고 있는 XML 에 그 기반을 두고 있기에 저작된 결과물을 제작자가 쉽게 저작물을 이해할 수 있으며, SMIL 과 X3D 같은 다른 어플리케이션과의 상호작용과 교환 또한 용이하게 한다 XMT는 기술 방법에 따라 XMT-A 와 XMT-0 두 가지 형태가 있으며, XMT-A 포맷은 VRML에서 발전한 X3D(extensible 3D)를 바탕으로 MPEG-4 시스템의 특징들을 수용하여 구성되고 BIFS와 일대일로 대응된다. 반면에 XMT-0는 멀티미디어 문서를 웹문서로 표현하는 SMIL 2.0 을 그 기반으로 하였기에 MPEG-4 시스템의 특징보다는 컨텐츠를 저작하는 제작자의 초점에 맞추어 개발된 형태이다. XMT를 이용하여 컨텐츠를 저작하기 위해서는 사용자 인터페이스를 통해 입력되는 저작 정보들을 손쉽게 저장하고 조작할 수 있으며, 또한 XMT 파일 형태로 출력하기 위한 API 가 필요하다. 이에, 본 논문에서는 XMT 형태의 중간 자료형으로의 저장 및 조작을 위하여 XML 에서 표준 인터페이스로 사용하고 있는 DOM(Document Object Model)을 기반으로 하여 XMT 문법에 적합하게 API를 정의하였으며, 또한, XMT 파일을 생성하기 위한 API를 구현하였다. 본 논문에서 제공된 API는 객체기반 제작/편집 도구에 응용되어 다양한 멀티미디어 컨텐츠 제작에 사용되었다.

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Design of a Video Metadata Schema and Implementation of an Authoring Tool for User Edited Contents Creation (User Edited Contents 생성을 위한 동영상 메타데이터 스키마 설계 및 저작 도구 구현)

  • Song, Insun;Nang, Jongho
    • Journal of KIISE
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    • v.42 no.3
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    • pp.413-418
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    • 2015
  • In this paper, we design new video metadata schema for searching video segments to create UEC (User Edited Contents). The proposed video metadata schema employs hierarchically structured units of 'Title-Event-Place(Scene)-Shot', and defines the fields of the semantic information as structured form in each segment unit. Since this video metadata schema is defined by analyzing the structure of existing UECs and by experimenting the tagging and searching the video segment units for creating the UECs, it helps the users to search useful video segments for UEC easily than MPEG-7 MDS (Multimedia Description Scheme) which is a general purpose international standard for video metadata schema.

A Study on Flexible Attribude Tree and Patial Result Matrix for Content-baseed Retrieval and Browsing of Video Date. (비디오 데이터의 내용 기반 검색과 브라우징을 위한 유동 속성 트리 및 부분 결과 행렬의 이용 방법 연구)

  • 성인용;이원석
    • Journal of Korea Multimedia Society
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    • v.3 no.1
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    • pp.1-13
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    • 2000
  • While various types of information can be mixed in a continuous video stream without any cleat boundary, the meaning of a video scene can be interpreted by multiple levels of abstraction, and its description can be varied among different users. Therefore, for the content-based retrieval in video data it is important for a user to be able to describe a scene flexibly while the description given by different users should be maintained consistently This paper proposes an effective way to represent the different types of video information in conventional database models such as the relational and object-oriented models. Flexibly defined attributes and their values are organized as tree-structured dictionaries while the description of video data is stored in a fixed database schema. We also introduce several browsing methods to assist a user. The dictionary browser simplifies the annotation process as well as the querying process of a user while the result browser can help a user analyze the results of a query in terms of various combinations of Query conditions.

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Scene Composition Technology Based on HTML5 in Hybrid Broadcasting Environment (하이브리드 방송 환경 하에서 HTML5 기반 장면구성 기술)

  • Jo, Minwoo;Park, Jungwook;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.237-248
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    • 2013
  • Hybrid broadcasting environment is convergence of broadcasting and communication environment. In hybrid broadcasting environment, a number of media can be delivered using both broadcasting channel and other network unlike traditional broadcast environment that is able to deliver a couple of media by the limited bandwidth. Now, starting with smart TV, hybrid broadcasting environment combining broadcasting channel and IP network is established, and a variety of services are appearing. Moreover, the services using hybrid broadcasting environment are expected to appear soon for the other smart terminals such as smart phone and tablet PC. Scene composition is one of the methods that can consume effectively a number of media delivered from hybrid broadcasting environment. Using scene composition, multiple media can be consumed through the specified presentation time and space. Therefore, in this paper, it proposes the scene composition technology that is suitable for hybrid broadcasting environment and smart terminals. However, the spatial composition and temporal composition of media using script language and style language of HTML5 might increase the complexity of processing, and cause limitation of avaliable terminals. Also, a document of HTML5 can describe only one scene. By these reason, the proposed scene composition technology extends HTML5 in order to provide the spatial and temporal composition of media and description of multiple scene through markup language. In addition, it includes the extension of HTML5 in terms of utilization in hybrid broadcasting environment. For this proposal, this paper describes the technology of HTML5 and proposed scene composition. Also, it verifies the scene composition with both implementations and experiments.

An Enhancement Technique for Separation of Direct Light and Global Light Using High Frequency Illumination pattern (고주파 조명패턴을 사용한 직접광과 간접광의 분리성능 향상 기법)

  • Jo, Mi-Ri-Na;Park, Dong-Gyu
    • Journal of Korea Multimedia Society
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    • v.12 no.9
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    • pp.1262-1272
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    • 2009
  • In computer graphics, there exist many studies about illumination and radiance for a realistic description of the 3D modeling and rendering. When we see a scene, the scene is lit by a source of light and the radiance of the points by a source in the scene. The radiance has direct light and glight component. The direct light gets lights directly from light source, but the global light gets lights indirectly by interreflections among complicated geometrical components. In this paper, we studied a method for increasing the accuracy of separating direct light and global light components from a scene by using high frequency illumination pattern. For experiments, we applied the separating method of Nayar's and found the best configurations for the separation through the experiments. We improved the separation accuracy of direct and global light by measuring the value of unilluminated area, which depends on the characteristics of object. Furthermore, we enhanced invisible scene of the global light by applying the image filtering technique.

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Performance Analysis of Brightness-Combined LLAH (밝기 정보를 결합한 LLAH의 성능 분석)

  • Park, Hanhoon;Moon, Kwang-Seok
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.138-145
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    • 2016
  • LLAH(Locally Likely Arrangement Hashing) is a method which describes image features by exploiting the geometric relationship between their neighbors. Inherently, it is more robust to large view change and poor scene texture than conventional texture-based feature description methods. However, LLAH strongly requires that image features should be detected with high repeatability. The problem is that such requirement is difficult to satisfy in real applications. To alleviate the problem, this paper proposes a method that improves the matching rate of LLAH by exploiting together the brightness of features. Then, it is verified that the matching rate is increased by about 5% in experiments with synthetic images in the presence of Gaussian noise.

Blur-Invariant Feature Descriptor Using Multidirectional Integral Projection

  • Lee, Man Hee;Park, In Kyu
    • ETRI Journal
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    • v.38 no.3
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    • pp.502-509
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    • 2016
  • Feature detection and description are key ingredients of common image processing and computer vision applications. Most existing algorithms focus on robust feature matching under challenging conditions, such as inplane rotations and scale changes. Consequently, they usually fail when the scene is blurred by camera shake or an object's motion. To solve this problem, we propose a new feature description algorithm that is robust to image blur and significantly improves the feature matching performance. The proposed algorithm builds a feature descriptor by considering the integral projection along four angular directions ($0^{\circ}$, $45^{\circ}$, $90^{\circ}$, and $135^{\circ}$) and by combining four projection vectors into a single highdimensional vector. Intensive experiment shows that the proposed descriptor outperforms existing descriptors for different types of blur caused by linear motion, nonlinear motion, and defocus. Furthermore, the proposed descriptor is robust to intensity changes and image rotation.

Design and Implementation of Image Compositing system Using Environment Matting (Environment Matting 기법을 이용한 영상합성 시스템 구현)

  • 이동훈;이동규;한수영;이두수
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.207-210
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    • 2001
  • This paper has been studied a environment matting and compositing, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a description of how that object refracts and reflects light. And then this paper has verified and implemented the image compositing system using environment matting method.

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