• 제목/요약/키워드: Scenario-based design

검색결과 576건 처리시간 0.034초

Collapse resistance of steel frames in two-side-column-removal scenario: Analytical method and design approach

  • Zhang, JingZhou;Yam, Michael C.H.;Soltanieh, Ghazaleh;Feng, Ran
    • Structural Engineering and Mechanics
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    • 제78권4호
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    • pp.485-496
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    • 2021
  • So far analytical methods on collapse assessment of three-dimensional (3-D) steel frames have mainly focused on a single-column-removal scenario. However, the collapse of the Federal Building in the US due to car bomb explosion indicated that the loss of multiple columns may occur in the real structures, wherein the structures are more vulnerable to collapse. Meanwhile, the General Services Administration (GSA) in the US suggested that the removal of side columns of the structure has a great possibility to cause collapse. Therefore, this paper analytically deals with the robustness of 3-D steel frames in a two-side-column-removal (TSCR) scenario. Analytical method is first proposed to determine the collapse resistance of the frame during this column-removal procedure. The reliability of the analytical method is verified by the finite element results. Moreover, a design-based methodology is proposed to quickly assess the robustness of the frame due to a TSCR scenario. It is found the analytical method can reasonably predict the resistance-displacement relationship of the frame in the TSCR scenario, with an error generally less than 10%. The parametric numerical analyses suggest that the slab thickness mainly affects the plastic bearing capacity of the frame. The rebar diameter mainly affects the capacity of the frame at large displacement. However, the steel beam section height affects both the plastic and ultimate bearing capacity of the frame. A case study on a six-storey steel frame shows that the design-based methodology provides a conservative prediction on the robustness of the frame.

지능형 아파트의 건축구성요소 디자인을 위한 시나리오 적용에 관한 연구 (Applying Scenarios for Designing Building Elements in the Smart Multi-family housing)

  • 김미연;최진원
    • 한국실내디자인학회논문집
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    • 제15권4호
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    • pp.73-80
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    • 2006
  • As ubiquitous technology(uT) is offered in the future space, human will find their life more convenient and prosperous, and the space efficiency will be improved with virtual displays within a limited space. In an living space with ubiquitous environments, all information of family members will be an essential source creating advanced future spaces both for users and for those maintaining the space. In recent studies of uT environment, development of scenario is mostly being carried out based on user and service. It is unsatisfactory, however, when it comes to the study of how these studies can be developed on the basis of architectural space. In this paper, we study about applying scenarios created through space analysis to suggest ways to predict the analysis of the relationship between digital devices/services and the building elements based on physical space with uT and to offer services smoothly to uT environment, intelligent devices and their users.

고위험 신생아 무호흡 응급관리 시뮬레이션 시나리오 평가 (Evaluation of Algorithm-Based Simulation Scenario for Emergency Measures with High-Risk Newborns Presenting with Apnea)

  • 신현숙;이유나;임다해
    • Child Health Nursing Research
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    • 제21권2호
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    • pp.98-106
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    • 2015
  • Purpose: This study was done to develop and evaluate an algorithm-based simulation scenario for emergency measures for high-risk newborns presenting with apnea. Methods: A one shot case study design was used to evaluate the algorithm-based simulation scenario. Effects of the developed simulation scenario were evaluated using the Simulation Effectiveness Tool (SET) and the Lasater Clinical Judgement Rubric (LCJR). From March to November 137 senior nursing students completed the simulation using this scenario. Results: The eight-frame simulation scenario was developed based on the Neonatal Resuscitation Program (NRP) and the nursing clinical judgment process. After use of the scenario, overall scores for SET and LCJR were 21.0 out of 26.0 and 32.4 out of 44.0 respectively. There were no significant differences in scores according to general characteristics. Positive correlation coefficients were identified among overall and subcategories of SET and LCJR. In addition, students provided positive feedback on the simulation experience. Conclusion: Considering that nursing students have limited access to high-risk newborns during their clinical experience and that newborns presenting apnea are common in the neonatal intensive care unit, the simulation scenario developed in this study is expected to provide nursing students with more opportunities to practice emergency measures for high-risk newborns.

국내 성능위주설계의 시행현황 분석 - 화재시나리오 및 시뮬레이션을 중심으로 (Analysis on the Implementation Status of Domestic PBD (Performance Based Design) - Focusing on the Fire Scenario and Simulation)

  • 안성호;문선여;류일현;최준호;황철홍
    • 한국안전학회지
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    • 제32권5호
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    • pp.32-40
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    • 2017
  • The current status of Performance-Based Design (PBD) implemented in 4 wide areas (Seoul, Gyeonggi, Incheon and Busan) over the past 5 years was reviewed with regard to the number of PBD implementation and target buildings. Then, detailed status related to fire scenarios, input information for fire simulation, and grid size were analyzed with the pre-review for the PBD. As a result, the domestic PBD was mainly applied to the mixed occupancy. In the fire simulations performed on the identical fire scenario and fire space, the maximum heat release rate (HRR) varied significantly depending on the PBD designer. Various combustibles were also considered for the identical fire source, and their combustion properties also showed considerable uncertainty. In addition, the applicability of accurate input information for predictive models of heat and smoke detectors was examined. Finally, the average grid size for the fire simulation using Fire Dynamics Simulator (FDS) was analyzed, and the improvement of PBD to minimize designer dependency was proposed.

사용자 정의 스토리 기반 콘텐츠 제작 서비스를 위한 오픈 시나리오 언어 구조 설계 (Design of OpenScenario Structure for Content Creation Service Based on User Defined Story)

  • 이혜주;권기룡;이석환;박윤경;문경덕
    • 한국멀티미디어학회논문지
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    • 제19권2호
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    • pp.170-179
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    • 2016
  • It is a story-based content creation service that provides any user with some proper contents based on a story written by the user in order to utilize a lot of contents accumulated on Internet. For this service, the story has to be described in computer-readable representation. In this paper, analyzing the structure of scenario, as known as screenplay or scripts, a structure of story representation, which is referred to as OpenScenario, is defined. We intend users to produce their own contents by using massive contents on Internet by the proposed method. The proposed method's OpenScenario consists two main parts, OSD (OpenScenario Descriptors) which is a set of descriptors to describe various objects of shots such as visual, aural and textual objects and OSS (OpenScenario Scripts) which is a set of scripts to add some effects such as image, caption, transition between shots, and background music. As an usecase of proposed method, we describe how to create new content using OpenScenario and discuss some required technologies to apply the proposed method effectively.

조선 선체 생산설계 일정 계획을 위한 상세 이산사건 모델링기반 비즈니스 프로세스 시뮬레이션 (High-level Discrete-event Modeling-based Business Process Simulation for the Scheduling of the Ship Hull Production Design)

  • 손명조;김태완
    • 한국CDE학회논문집
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    • 제18권3호
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    • pp.224-233
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    • 2013
  • For the scheduling and the job assignment of the ship hull production design which is a process-based work, we suggest the simulation-based scheduling using the discrete-event-based business process simulation. First, we analyze the ship hull production design process from the perspective of a job assignment to make it into the simulation model using DEVS (Discrete Event System Specification) which is the representative modeling method for a discrete-event simulation. Based on the APIs of the open-source discrete-event simulation engine, we implement the simulation using the Groovy script. We develop the scenario generator in which the user defines detail information of the construction drawing and its member blocks, and design engineers information, and the various setting for the simulation including the job assignment strategy. We use the XML files from this scenario generator as inputs of simulation so that we can get simulation result in forms of Gantt chart without changes of the simulation model.

시나리오 기반 객체 지향 기법을 이용한 인트라넷 하이퍼미디어 시스템 개발 (Developing intranet hypermedia system using scenario-based object- oriented technique)

  • 이희석;유천수;이충석;김영환;김종호;조선형
    • 경영과학
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    • 제14권2호
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    • pp.113-137
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    • 1997
  • Intranet emerges as a key technology for building enterprise information system. This paper proposes a scenario-based object- oriented technique for designing intranet hypermedia information systems. The method consists of six phases such as domain analysis, object modeling, view design, navigational design, implementation design and construction. Users requirements are analyzed in the form of scenarios by the use fo a responsibility-driven object technology. Object-oriented views are generated from the resulting object model and then used for the subsequent navigational and implementation design. Implementation design phase deals integrating enterprise databases with distributed hypermedia systems by employing Java language. To demonstrate its usefulness, a real-life bank case is illustrated.

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퍼소나 기반 시나리오 방법론을 적용한 주택에서의 노인 행위 시나리오 개발 (Developing Scenario for Elderly Residents' Behaviors at Home Using Persona-based Scenario Method)

  • 권오정;이용민;김동숙;이옥경;임지수
    • 한국주거학회논문집
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    • 제28권3호
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    • pp.65-74
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    • 2017
  • An analysis of elderly behavior at home needs to be meticulously understood in order to build a spatial environment where the elderly can live safe and independent lives. To this end, the following study analyzed elderly behavior that occurs in the home, constructed personas, and developed persona-based scenarios of elderly behavior at home. Persona was composed of behavioral characteristics, spatial characteristics, and personal characteristics (gender, age, disease etc) that have a direct effect on living activities in the home, so it was intended to express a more real persona. The study developed six personas based on the behavioral and mobility characteristics of the elderly, and scenarios for each persona developed bsed on the following eight behaviors: toilet use, bating/Shower, washing and grooming, having meal, sleeping, dressing/undressing, laundering clothes, and getting out of home). Through this, the study determined the characteristics and difficulty level of various sub-behaviors and actions that occur in elderly behaviors at home. It also determined characteristics related to the use of physical elements such as equipment and furniture that are a part of those sub-behaviors. The behavior scenarios developed in this study can be utilized to understand the difficulties involved in elderly behavior, and to present a spatial plan and remodeling direction that alleviates such difficulties. This study is also significant that it investigates the applicability of persona-based scenario method on residential architecture.

요구사항 추적테이블을 이용한 객체지향 통합 테스트 시나리오 작성지원 도구의 설계 및 구현 (Design and Implementation of a Scenario Composition Supporting Tool for Object-Oriented Integration Testing Using the Requirement Trace Table)

  • 최신형;한판암
    • 정보처리학회논문지D
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    • 제9D권4호
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    • pp.651-658
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    • 2002
  • 본 논문에서는 명세를 기반으로 한 통합 테스트를 수행할 때 사용되는 시나리오 작성지원 절차를 제시하고, 시나리오 작성지원 도구를 구현하였다. 이를 위해 기본적으로 요구사항 정의테이블, 프로세스 정의테이블, 프로그램 대 테이블 상관도를 사용한다. 추가로 앞의 3가지 테이블 기능을 요구분석, 설계, 테스트 단계별로 나누어 한곳에서 신속·정확하게 체크할 수 있는 요구사항 추적테이블을 생성한다. 본 연구의 통합 테스트를 위한 시나리오 작성지원 도구의 출력물은 시나리오 작성을 위한 지침서 역할을 한다. 그 결과 검사팀의 시나리오 작성노력을 상당부분 줄일 수 있을 뿐만 아니라 요구사항의 누락을 방지하고, 해당 프로세스에 대한 테이블 정보를 알 수 있으므로 테스트할 때 잘못된 값을 입력하는 것도 방지할 수 있다.