• Title/Summary/Keyword: Scenario Editor

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Design and Implementation of Game Scenario Editor (게임 시나리오 편집기의 설계와 구현)

  • Park, Won-Sub;Hong, Hyun-Ki;WhangBo, Taeg-Keun
    • Journal of Korea Game Society
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    • v.10 no.1
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    • pp.115-125
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    • 2010
  • In the field of game design, scenarios are essential part. But general-purpose tools for production of game scenarios have not been developed yet. In order to solve these problems, we studied the difference between game scenarios and other scenarios and analyzed scenario UCC(User Created Contents) and created suitable forms of game scenarios. To make OSMU(One Source Multi Use) easier, we use XML-based format of game scenario. To verify the possibility for practical application of XML-based format, we wrote a game scenario with scenario editor that we made and applied it to scenario-based game 'FEEL Online'.

A Development of Simulation System based on Scenario for Evaluation of e-Navigation MSP (e-Navigation MSP 평가를 위한 시나리오 기반 시뮬레이션 시스템 개발)

  • Shin, Il-Sik;Hwang, Hun-Gyu;Lee, Jang-Se;Yu, Yung-Ho
    • Journal of Advanced Marine Engineering and Technology
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    • v.39 no.1
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    • pp.86-93
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    • 2015
  • Recently, the development of Maritime Service Portfolios (MSPs) for the safe navigation of ship has been discussed internationally. For the successful service of the MSPs, first of all, studies for the standardization about the structure and data structure of MSPs should be preceded. Also, it is necessary to evaluate and assess whether the services are effective for safe navigation, and provided data and portrayal methods are proper. However, because great dangers will be accompanied when untested MSPs about their effectiveness and safety are applied in real ship navigation, it is necessary that effectiveness and safety of the MSPs should be proven under various navigational conditions and environments by simulation. In this paper, we propose a 3D navigation simulation system using desktop PC environment, which is proper for evaluating the effectiveness of MSPs. The system consists of three modules which are simulation scenario editor, 3D visualization of navigational environment and 2D navigational equipment. The scenario editor module provides an environment setting for simulation, such as properties, routes and positions of vessels and aids to navigations. It also provides functions to create a scenario for the simulation to operate. Additionally, the 3D visualization module provides 3D navigational environment which shows interplay between geographical and navigational environment based on the created scenario. The 2D navigational equipment module provides visualization functions of various navigational equipment, shows the interaction between ship's navigational equipment and ship's environment. The simulation scenario, in which various kinds of ships are routing in the port, is created by the developed simulation system, and experimented whether this developed system is appropriate to evaluate and assess the MSPs developed by the International Maritime Organization.

Editing Use Case Scenario Editor (유스케이스 시나리오 편집 처리방법)

  • Choi, Hwan-Bok;Kim, Yun-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.507-510
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    • 2008
  • In this paper, we present a method of editing use case scenario for use case description. It presents interaction between scenario steps for automating the step numbering in editing scenarios and identify elements of scenario steps, extension and data structure and maintaining relationship of success scenario and ex tension.

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Design of an Integrated Simulator for TCAS-II using SCADE (SCADE를 활용한 항공기 공중충돌회피시스템-II의 통합 시뮬레이터 설계)

  • Jun, Byung-Kyu;Lim, Sang-Seok
    • Journal of Advanced Navigation Technology
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    • v.13 no.5
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    • pp.630-638
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    • 2009
  • In this paper, we propose a new SCADE-based integrated simulator for aircraft mid-air collision avoidance. The new simulator is designed to provide a convenient simulation environment for analyzing the limitations of the existing collision avoidance system(CAS) and for realizing more realistic collision environment into the CAS performance evaluation. Furthermore, we have developed a scenario editor for TCAS-II performance analysis to simulate actual flight environment which is difficult to experiment. The performance of the proposed simulator for typical collision scenarios is demonstrated by simulation using the proposed scenario editor.

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Design and implementation of a EER-based Visual Product Information Modeler (EER기반의 시각적 상품정보 모델링 에디터의 설계와 구현)

  • Tark, Moon-Hee;Kim, Kyung-Hwa;Shim, Jun-Ho
    • The Journal of Society for e-Business Studies
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    • v.12 no.3
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    • pp.97-106
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    • 2007
  • A core technology that may realize the Semantic Web is Ontology. The OWL (Web Ontology Language) has been positioned as a standard language. It requires technical expertise to directly represent the domain knowledge in OWL. Based on our experience of analyzing the fundamental relationships of concepts in e-catalog domain, we have developed a visual product information modeler called PROMOD. The modeling editor makes it possible to automatically generate the OWL codes for the given product information. We employ an Extended Entity-Relationship for conceptual modeling, enriched with modeling elements specialized for the product domain. In this paper, we present our translation schemes from EER model to OWL codes, and how to design and implement the modeling editor. We also provide a scenario to demonstrate the usage of the editor in practice.

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Reusing XML Objects in Context-Aware Workflow Model for Improving the Development of Service Scenario (서비스 시나리오 개발 프로세스를 개선시키기 위한 상황인지 워크플로우 모델에서 XML 객체의 재사용)

  • Yoo, Yeon Seung;Mun, Jong Hyeok;Kim, Do Hyung;Choi, Jong Sun;Choi, Jae Young
    • KIPS Transactions on Computer and Communication Systems
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    • v.9 no.6
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    • pp.121-130
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    • 2020
  • In order to provide customized services according to a specific user or environment, various service scenarios should be developed based on context-aware workflow model. As the context-aware workflow model is constructed using limited context information and service information in the service domain, overlapping elements can occur in many service scenarios. The repetitive work process that results from these overlapping elements delays the development process of the service scenario. Therefore, the elements of the context-aware workflow model must be reused to solve the unnecessary work processes of service scenario development. In this paper, we propose a reuse method XML Object in context-aware workflow model to improve the process of service scenario development. The proposed method documents and manages the independent XML Object of the context-aware workflow model and reuses it by invoking the unit document in the service scenario development process. It can also be applied to new service scenarios by changing the attribute values of reusable elements. Experiments show example that the development process of the service scenario is simplified by reusing the elements of the context-aware workflow model.

A Ubiquitous Workflow Language based on Web Services (웹 서비스 기반의 유비쿼터스 워크플로우 언어)

  • Han, Joo-Hyun;Cho, Yong-Yoon;Choi, Jae-Young
    • The KIPS Transactions:PartA
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    • v.12A no.6 s.96
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    • pp.485-492
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    • 2005
  • Currently workflows in business processes and distributed computing environments have provided service automation by connecting many tasks with rules and/or orderings. The services in ubiquitous computing environments have to automatically provide users with adaptive services according to dynamically changing contort information, which is obtained from both the users and their environment. To adapt these workflows to ubiquitous computing, we must specify the situation information on the transition conditions. In this paper, we propose uWDL, Ubiquitous Workflow Description Language, based on Web Services to use the situation information on the transition constraints of workflow's services. uWDL can select adaptive services according to contexts, profiles, and events information, which are situation information. Furthermore, we verified the execution of a scenario document described with uWDL using the parser and the context handler for uWDL. The scenario developers can use the uWDL scenario editor for a design of scenarios, and they can easily specify the transition condition of the services according the situation information of ubiquitous environments using the uWDL.

Design and Implementation of Scenario Editor based on Workflow for Ubiquitous Environments (유비쿼터스 환경을 위한 워크플로우 기반의 시나리오 편집기의 설계 및 구현)

  • 전태연;한주현;최재영
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10a
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    • pp.82-84
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    • 2004
  • 본 논문에서는 유비쿼터스 환경의 사용자에게 적절한 서비스를 제공하기 위해 필요한 시나리오를 웹 서비스 기반의 워크플로우를 이용하여 편집할 수 있는 uFlow 시나리오 편집기를 소개한다. 시나리오 편집기는 유비쿼터스 환경에서 발생하는 컨텍스트와 이를 이용하는 서비스간의 연관 관계를 구조적 컨텍스트 모델 기반의 서술 방식으로 표현하는 uWDL (Ubiquitous Workflow Description Langauge)을 자동으로 생성하기 위한 도구로서 해당 유비쿼터스 컴퓨팅 환경에서 사용 가능한 컨텍스트 및 서비스의 검색과 검색된 컨텍스트 리스트 정보에 따라 워크플로우의 흐름을 결정하기 위한 컨텍스트 표현 기술을 포함하며, 시나리오 개발자가 손쉽게 유비쿼터스 환경을 위한 시나리오를 uWDL 형태로 작성할 수 있는 기능을 제공한다.

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A Design of Integrated System for Real Time Multimedia Presentation and Content Authoring Tool (실시간 멀티미디어 프리젠테이션 및 컨텐트 제작을 위한 통합 시스템 설계)

  • 양종운;이규남;나인호
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.10a
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    • pp.426-432
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    • 2000
  • This paper presents methods to design an integrated system for supporting both multimedia contents creations and its presentation in a windows system. Especially, it describes methods for designing an integrated editor that can be used to crate and edit various media data including continuous media such as audio and video. And it also proposes a system model for systematically integrating multimedia creating tool with multimedia presentation system where the heeling and scenario-based presentation methods are included in the propose system for supporting effective multimedia presentation through a network Finally, we describe a threads processing technique based on event monitoring to satisfy effectively needs for presentation control, synchronization control, and user's input control during a multimedia presentation.

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Cross-Layer Reduction of Wireless Network Card Idle Time to Optimize Energy Consumption of Pull Thin Client Protocols

  • Simoens, Pieter;Ali, Farhan Azmat;Vankeirsbilck, Bert;Deboosere, Lien;Turck, Filip De;Dhoedt, Bart;Demeester, Piet;Torrea-Duran, Rodolfo;Perre, Liesbet Van der;Dejonghe, Antoine
    • Journal of Communications and Networks
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    • v.14 no.1
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    • pp.75-90
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    • 2012
  • Thin client computing trades local processing for network bandwidth consumption by offloading application logic to remote servers. User input and display updates are exchanged between client and server through a thin client protocol. On wireless devices, the thin client protocol traffic can lead to a significantly higher power consumption of the radio interface. In this article, a cross-layer framework is presented that transitions the wireless network interface card (WNIC) to the energy-conserving sleep mode when no traffic from the server is expected. The approach is validated for different wireless channel conditions, such as path loss and available bandwidth, as well as for different network roundtrip time values. Using this cross-layer algorithm for sample scenario with a remote text editor, and through experiments based on actual user traces, a reduction of the WNIC energy consumption of up to 36.82% is obtained, without degrading the application's reactivity.