• Title/Summary/Keyword: Scenario Development

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Integrated Scenario Authoring Method using Mission Impact Analysis Tool due to Cyber Attacks (사이버공격에 의한 임무영향 분석 도구를 이용한 통합시나리오 저작 방법)

  • Yonghyun Kim;Donghwa Kim;Donghwan Lee;Juyoub Kim;Myung Kil Ahn
    • Journal of Internet Computing and Services
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    • v.24 no.6
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    • pp.107-117
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    • 2023
  • It must be possible to assess how combat actions taking place in cyberspace affect the military's major mission systems and weapon systems. In order to analyze the mission impact caused by a cyber attack through cyber M&S, the target mission system and cyber warfare elements must be built as a model and a scenario for simulation must be authored. Many studies related to mission impact analysis due to cyber warfare have been conducted focusing on the United States, and existing studies have authored separate scenarios for physical battlefields and cyber battlefields. It is necessary to build a simulation environment that combines a physical battlefield model and a cyber battlefield model, and be able to integrate and author mission scenarios and cyber attack/defense scenarios. In addition, the physical battlefield and cyber battlefield are different work areas, so authoring two types of scenarios for simulation is very complicated and time-consuming. In this paper, we propose a method of using mission system information to prepare the data needed for scenario authoring in advance and using the pre-worked data to author an integrated scenario. The proposed method is being developed by reflecting it in the design of the scenario authoring tool, and an integrated scenario authoring in the field of counter-fire warfare is being performed to prove the proposed method. In the future, by using a scenario authoring tool that reflects the proposed method, it will be possible to easily author an integrated scenario for mission impact analysis in a short period of time.

Development of a Simulation Scenario on Emergency Nursing Care of Dyspnea Patients (간호사를 위한 호흡곤란 응급관리 시뮬레이션 시나리오 개발)

  • Kang, Hye-Won;Hur, Hea-Kung
    • Journal of Korean Critical Care Nursing
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    • v.3 no.2
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    • pp.61-76
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    • 2010
  • Purpose: This study was aimed to construct an algorithm of dyspnea emergency care and develop a simulation scenario for emergency care of dyspnea based on the algorithm. Methods: The first stage of this methodological study was to construct a preliminary algorithm based on a literature review, and content and clinical validity were established. Reflecting the result of content and clinical validity for this preliminary algorithm, simulation scenario was developed based on the modified Bay Area Simulation Collaborative scenario template. The content validity of this scenario was established, and clinical applicability was tested by applying this scenario to nurses. Results: The final simulation scenario of emergency care of dyspnea consisted of scenario overview, curricular integrity, and scenario script. The scenario was proceeded on 7 phases of the algorithm as follows; initial assessment, immediate emergency care, reassessment of dyspnea, monitoring respiratory failure, checking pulse if respiratory failure occurs, decision making on cardiopulmonary resuscitation or intubation, determining a differential diagnosis according to origin of dyspnea. Conclusion: The simulation scenario of emergency care of dyspnea developed in this study may provide a strategy of simulation education for emergency care of dyspnea for nurses.

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Developing a pediatric nursing simulation scenario template in South Korea: applying real-time Delphi methods

  • Eun Joo Kim;Meen Hye Lee;Bitna Park
    • Child Health Nursing Research
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    • v.30 no.2
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    • pp.142-153
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    • 2024
  • Purpose: This study aimed to describe the process of developing a validated pediatric nursing simulation scenario template using the real-time Delphi method. Methods: A panel of 13 pediatric nursing experts participated in a real-time Delphi survey conducted over two rounds. Initially, 83 items were included in the questionnaire focusing on the structure and content of the simulation scenario template. Data analysis involved calculating the content validity ratio (CVR) and the coefficient of variation to assess item validity and stability. Results: Through iterative rounds of the Delphi survey, a consensus was reached among the experts, resulting in the development of a pediatric nursing simulation scenario template comprising 41 items across nine parts. The CVR values ranged from 0.85 to 1.0, indicating a high consensus among experts regarding the inclusion of all items in the template. Conclusion: This study presents a novel approach for developing a pediatric nursing simulation scenario template using real-time Delphi methods. The real-time Delphi method facilitated the development of a comprehensive and scientifically grounded pediatric nursing simulation scenario template. Our template aligns with the International Nursing Association for Clinical Simulation and Learning standards, and provides valuable guidance for educators in designing effective simulation scenarios, contributing to enhanced learning outcomes and better preparation for pediatric clinical practice. However, consideration of cultural and contextual adaptations is necessary, and further research should explore alternative consensus criteria.

A Study on the Test and Evaluation Methodology for the Precise Encountering Scenario between Ammunitions (탄약 간 정밀교전을 위한 시험평가기법 연구)

  • Ha, Jongsoo;Park, Youngsik;Lee, Hanjin;Kim, Yongjae;Kwak, Yoon;Park, Minkyu
    • Journal of the Korea Institute of Military Science and Technology
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    • v.21 no.6
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    • pp.776-783
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    • 2018
  • This paper proposes an improved test and evaluation methodology to be conducted for a in-flight threat-countermeasure encounter scenario. Although the conventional test method adopted in the precedent researches allows high precision and safety, such full-scale method is practically not appropriate to apply to small-scale test rounds for evaluating the subparts of the ammunition. To address this problem, this study suggests a readily-applicable, small-scale test and evaluation method of the subpart of the ammunition in firing test. In the threat-countermeasure encounter scenario, the results of several tests demonstrate that the proposed technique does not deteriorate the precision when the engagement point should be adjusted.

Ubiquitous Computing Application Service Development Method Using Scenario-Based Development Method (시나리오 기반 개발 방법론을 이용한 유비퀴터스 컴퓨팅 응용 서비스의 개발)

  • Lim, Jae-Hyoung;Cho, Ho-Yun;Im, Sung-Il;Lee, Young-Hee;Hyun, Soon-Joo
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.188-196
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    • 2006
  • 유비퀴터스 컴퓨팅 또는 퍼베이시브 컴퓨팅 분야는 최근 많은 연구와 개발이 이루어지고 있는 반면 그 비전과 영향을 효과적으로 보여주는 응용이나 서비스가 마땅히 떠오르지 않고 있다. 막상 한 두 가지의 훌륭한 기반기술을 개발하여 확보하여도 그것을 효과적으로 보여줄 수 있는 응용이나 서비스를 개발하는 것은 또 다른 도전과제인 것이다. 본 논문은 시나리오 기반 방법론 (Scenario-Based Development: SBD)을 이용하여 유비퀴터스 컴퓨팅 환경에서 필요한 서비스와 응용을 발굴하는 방법을 제시한다. 본 논문에서 제시하는 방법에서는 개발 주최가 보유하고 있는 요소 기술들을 나열하고, 그 기술들이 갖고 있는 문제점을 파악하기 위하여 사용자 설문을 실시한다. 설문을 분석한 결과로 문제 시나리오를 작성하고, 문제 시나리오 분석을 통하여 해결 시나리오를 작성한다. 이 두 시나리오를 작성하고 분석하는데 있어서 유비퀴터스 컴퓨팅의 개념과 기술적 특성을 반영한다. 최종적으로 해결 시나리오로부터 새로운 응용 서비스를 발굴하여 프로토타입 시스템을 개발하게 된다. 마지막으로 제시된 방법론을 이용하여 개발된 OSGi 기반의 스마트 홈 방범 시스템, 상황인지 방송 컨텐츠 제공 시스템, 그리고 개인 안전 감시 시스템, 이렇게 세 가지 시스템을 간단하게 소개한다.

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A Study on the Creation List of Game Scenarios (게임시나리오 창작 리스트 연구)

  • Lee, Jae Hong
    • Journal of Korea Game Society
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    • v.17 no.5
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    • pp.61-70
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    • 2017
  • The fusion of virtual and reality and the revolution of gamification are beginning in human culture. As the quaternary industrial revolution enters the era, major developments of convergence main content games are expected as human-made play products. Now that we need a diverse game IP, we need a methodology that makes it easy to approach game scenario creation. The creation of the game scenario has a very large difference due to interactivity with the general video scenario. Therefore, without interactive knowledge, it is difficult to challenge game scenario creation. In this paper, 'Game Scenario Creation List' was created in order to lower the barriers to entering game scenario creation. I hope that this paper will be even a little positive for the development of game contents.

The Scenario Development of User Experience to Expand Seniors' Social Communication using the Service Design (서비스 디자인을 활용한 고령자의 사회적 소통 확장을 위한 사용자 경험 시나리오 개발)

  • Yoo, Hoon-Sik;Kim, Yong Ki;Pan, Young-Hwan
    • Journal of The Korean Digital Architecture Interior Association
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    • v.13 no.4
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    • pp.87-94
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    • 2013
  • While the society becomes older, the quality growth on the service adequate to seniors is required. The service design is highlighted as a measure to improve the quality of service. And actually, success cases through the service design in various areas are globally introduced. In this study, a research is conducted to develop a service scenario to expand seniors' communication by applying the service design methodology. To analyze seniors' behaviors related to the communication, profiles are established by performing interviews with professionals and the qualitative survey to seniors. And based on the profiles, an idea workshop is conducted with multi-disciplinary experts to develop ideas for seniors' communication. The representative service is drawn by refining ideas. And the detailed service scenario and the video prototype are developed by concentrating one service scenario. The developed service scenario is anticipated to be utilized as a base material to develop services to expand seniors' communication in the future.

Proposal of Test Scenario Set for Wireless Location Determination Technologies Performance Evaluation (무선 측위 시스템의 성능 평가를 위한 시험 시나리오 집합 제안)

  • Son Seok-Bo;Kim Young-Baek;Park Chan-Sik;Lee Sang-Jeong
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.8
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    • pp.759-764
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    • 2006
  • This paper introduces test plan and scenario sets proposed by CDG(CDMA Development Group)for wireless location determination technologies performance evaluation, and proposes new test criteria and scenario sets which are more suitable in Korea environment. We propose two scenario sets. One is based on wireless network coverage, and another is based on test types. We evaluate the performance of AGPS(Assisted-GPS) receiver designed by Hanyang Navicom Co., ltd. and analyze the results according to proposed test criteria and scenario sets.

Development of reusable simulation scenario framework (재사용 가능한 시뮬레이션 시나리오 프레임워크 개발)

  • Lee, Yong Heon;Lee, Seung Young;Kim, Sae Hwan
    • Journal of the Korea Society for Simulation
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    • v.24 no.4
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    • pp.51-58
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    • 2015
  • Since SBA is regarded as mandatory for DM&S, many M&S frameworks and solutions were developed and applied to military simulation systems. Simulation systems developed based on such framework or solution are consist of simulation control part, scenario generation part and modeling part in common. Although the functions of these parts are similar between another simulation systems, these are developed separately by different implementation, so it causes increase of development cost. In order to solve these problems, we developed a simulation scenario framework which can be reusable regardless of simulation purpose. In this paper, we propose an architecture of simulation scenario framework and its functions.

Development of a Scenario-based WBT System of Electronic Commerce (전자상거래 교육을 위한 시나리오 WBT (Web-Based Training)형 프로그램 개발에 관한 연구)

  • 임춘성;김훈태;최석현;신범일
    • The Journal of Society for e-Business Studies
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    • v.3 no.2
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    • pp.37-55
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    • 1998
  • This study describes the works on development of a scenario-based WBT system of electronic commerce to introduce and activate electronic commerce in our society because it is mostly required to correctly understand electronic commerce and timely educate its users and technicians for entering into global electronic commerce that binds every commercial area regardless of the borders and nationalities. This system, WBT(Web - Based Training of Electronic commerce), consists of two parts. The one part provides a general concept of EC. This is developed to meet the needs of beginner for EC. The other is a simulator for cyber shopping mall. It is designed for teaching how to shop at cyber shopping mall based on various scenarios. In addition, we can simulate ourselves for EDI, which enables trading partners to conduct routine business transaction, such as purchase orders, invoices and shopping notices with it. Our commitment to the development of this application is consistent with the objectives of being easy to learn electronic commerce and its applications in real world.

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