• Title/Summary/Keyword: Scenario Based Design

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The Effects of Simulation-based Education on the Clinical Reasoning Competence, Clinical Competence, and Educational Satisfaction (시뮬레이션 교육이 간호학생의 임상추론역량과 임상수행능력 및 교육만족도에 미치는 효과)

  • Kang, Hee;Kang, Hee-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.8
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    • pp.107-114
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    • 2020
  • This study was conducted to examine the effects of simulation-based education on the clinical reasoning competence, clinical competence, and satisfaction with simulation experience (SSE). The research design was one group pretest-posttest. Study participants were 89 third-year nursing students from C University in G city, who were engaged the simulation-based education for eight weeks from August to October 2019. Learning scenario titles were blood transfusion reaction patient care with postoperative total hip replacement, hypoglycemia patient care with diabetes mellitus, and hyperkalemia patient care with liver cirrhosis. The data were analyzed by paired t-test using SPSS Win 23.0 program. After applying simulation-based education, nursing students' clinical reasoning competence (t=-17.082, p<.001) and clinical competence(t=-18.40, p<.001) improved significantly. SSE score was 4.65 out of 5 points. The results indicate that the simulation-based education in this study gave the students the experience of providing qualified and secure nursing care under conditions similar to those in the real clinical field. To improve the clinical reasoning competence and clinical competence of nursing students, various cases scenarios are developed and simulation-based education should be applied to more subjects in the nursing curriculum.

Effects of Respiratory Infectious Disease Simulation-based Education on Nursing Student's of Clinical Competency, Self-leadership and Critical Thinking (호흡기 감염병 시뮬레이션 교육이 간호대학생의 호흡기 감염병 관련 임상수행능력, 셀프리더십 및 비판적 사고에 미치는 효과)

  • Kim, Jung-Kyung;Song, Min-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.8
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    • pp.93-101
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    • 2019
  • This study was conducted to develop a simulation-based education program for respiratory infectious disease and to identify the effects of clinical competency, self-leadership and critical thinking after applying to nursing students. A non-equivalent pre-post test of quasi-experimental design was used. The study subjects were 30 students for the experimental group and 30 for the control group. Respiratory infectious disease simulation-based education was provided for 5 weeks. Data analysis was performed using SPSS WIN Ver 21.0 with Fisher's exact test, independent t-test, and paired t-test. Clinical competency, self-leadership, and critical thinking of the experimental group showed statistically significant differences in comparison with the control group. These study results proved that a simulation-based education program for respiratory infectious disease is effective in raising nursing students' clinical competency, self-leadership and critical thinking. Therefore, it is considered that simulation-based education should be provided to cultivate nursing problem-solving clinical competency, self-leadership or critical thinking by developing a scenario based on various clinical situations.

The Design of Framework for Resource Management in B3G Heterogeneous Access Networks (B3G 이종 액세스 망에서의 자원관리 프레임워크 연구)

  • Lee, Jong-Chan;Lee, Gi-Sung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.11
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    • pp.5458-5464
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    • 2012
  • In LTE-Advanced that different networks coexist, it is considered that it is actually difficult to provide service continuity with a procedural and static control method applied to the existing voice service. This research suggests a resource management framework to support the service continuity effectively based on QoS support. In other words, as context information of mobile terminal and base station changes, set-up of related functions such as ISHO, cell selection, source allocation, load control, and QoS mapping is adapted; each function fits into the change, exchanges the process of reorganization, and interacts; these actions go toward to satisfy service continuity. For this aim, the sequence diagram between the function modules for supporting four kind of ISHO is described and then a scenario for ISHO is considered.

A Study on the Positive Effects of Horror Adventure Game "White Day" (호러어드벤처게임 <화이트데이>의 순기능성에 관한 연구)

  • Lee, Jae-Hong
    • Journal of Korea Game Society
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    • v.12 no.3
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    • pp.37-48
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    • 2012
  • "White Day", a horror adventure game that has gone down in the history of the Korean gaming industry, is not a cruel horror game with hideous monsters and spooky mood, but a Korean-style horror game with auditory effects of ghastly sound. This paper aims at identifying the positive story-telling structure through the components of the game. This study found that the game is based on a well-organized scenario by the background, events and characters. In addition, its design and story-telling structure turned out to reinforce the positive effects of the game, by not imitating the western-style splatter games. As it provides players with playful components that bear mimicry and ilinx to maximize interactive fun, White Day is a prime example of positive games that are strongly needed in this era.

An Effect of the Application of Educational Electronic Nursing Record System for Nursing Students (간호학생의 교육용 전자간호기록 시스템 적용 효과)

  • Kim, Se Young;Lee, Insook;Kim, Shinmi;Kim, Kisook;Park, Bohyun;Noh, Yoon Goo
    • The Journal of Korean Academic Society of Nursing Education
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    • v.22 no.3
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    • pp.396-407
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    • 2016
  • Purpose: This study aimed to identify the effectiveness of educational Electronic Nursing Record System in terms of nursing process preparation ability and satisfaction about the system itself. Methods: A one group pre-post experimental study design was utilized in this study. The effectiveness of the system was examined through quality of nursing diagnoses, interventions, and outcomes and electronic nursing record system satisfaction inventory. Junior and senior nursing students were the potential study respondents and evaluation instruments were applied only for the one who agreed to participated in the study. Education about nursing process and electronic nursing record system was carried out as part of regular classes and students were guided to prepare nursing process upon the scenarios developed earlier. Results: 29 juniors and 33 seniors prepare nursing process documentation related to each scenario and both groups showed significant improvement upon nursing process documentation (t=7.53, p<.001, t=3.23, p=.003, respectively) compared to paper based nursing process preparation. Satisfaction about system itself was 2.78(0.81). Conclusion: Educational electronic nursing record system seems to be effective to train nursing students for nursing process preparation ability. Effort to enhance its utility are called in the area of education and system itself.

Evaluation and Application Effect of a Home Nasogastric Tube Feeding Simulation Module for Nursing Students: An Application of the NLN Jeffries Simulation Theory (간호학생을 위한 방문간호 비위관 관리교육 시뮬레이션 모듈 평가와 적용 효과: NLN Jeffries 시뮬레이션 이론 적용)

  • Baek, Hee Chong;Lee, Young Ran;Lee, Jong Eun;Lee, Jin Hwa;Kim, Hyung Seon
    • Research in Community and Public Health Nursing
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    • v.28 no.3
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    • pp.324-333
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    • 2017
  • Purpose: The purpose of this study was to develop a simulation module for teaching home health care and evaluate the applicability of the program to nursing students' practical training. Methods: The simulation module was developed based on the National League for Nursing Jeffries Simulation Theory. The theme of the developed scenario was teaching nasogastric tube feeding to the caregiver of patient with Parkinson disease. Participants were 61 nursing students who had learned tube feeding, and participated in the questionnaire survey after the simulation training. Results: The evaluation of simulation design showed the highest score on feedback/guided reflection, and was highly evaluated in the order of objectives/information, problem solving and fidelity. The educational practice of the simulation was highly evaluated in the order of active learning, high expectation and diversity of learning. The nursing students showed high satisfaction and self-confidence after the simulation education. Conclusion: We suggest that the developed simulation module can be applied to practical training for home health care. In the future, the change of self-efficacy, clinical judgment and performance ability of the students after the simulation education should be identified. Also, various simulation modules related to the community health nursing competencies should be continuously developed and verified.

Radiological Safety Assessment of a HLW Repository in Korea using MASCOT-K (MASCOT-K를 이용한 가상 방사성폐기물 처분장에서의 종합성능 평가)

  • 황용수;이연명;강철형
    • Tunnel and Underground Space
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    • v.10 no.4
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    • pp.553-558
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    • 2000
  • Since 1977, KAERI has conducted the fundamental R&D on the permanent disposal of potential HLW repository in Korea. The first ten year project is divided into three short-term phase studies. The first phase study which shall be finished in March of 2000, has the prime target to develop the disposal concept of HLW. Throughout this study the preliminary and generic disposal repository system has been introduced. The potential repository is proposed to be emplaced into crystalline rocks which is the most common rock types in Korea. The proposed depth of the repository is between 300 to 700 meter. The numerical code, MASCOT-K was developed to asserts the long term safety of the proposed repository concept. Based on this conceptual design preliminary safely assessment was performed. Results show that for the given disposal system the potential radioactive release it well below the regulatory limit.

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Design of A Moving Object Management System for Tracking Vehicle Location (차량 위치 추적을 위한 이동 객체 관리 시스템의 설계)

  • Ahn, Yoon-Ae;Kim, Dong-Ho;Ryu, Keun-Ho
    • The KIPS Transactions:PartD
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    • v.9D no.5
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    • pp.827-836
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    • 2002
  • Moving object management systems manage spatiotemporal data, which change their location over tine such as people, animals, and cars. These moving object management systems can be applied to vehicle location tracking, digital battlefield, location-based service, and so on. The existing moving object management systems only manage past or future location of the moving objects separately. Therefore, they cannot suggest estimation method of uncertain past or future location of the moving objects. In this paper, we propose a moving object management system, which not only manages historical data of the moving objects, but also predicts past and future location of the moving objects using historical data stored in database. We define the moving objects for vehicle location tracking and propose a moving object database structure. Finally, we suggest an execution model of the proposed system and apply the execution model to a virtual scenario for vehicle tracking.

Application of Social Network Analysis on Learner Interaction in a GBS Learning Environment (GBS 학습 환경 하에서 상호작용 연구를 위한 사회 연결망 분석 기법의 적용)

  • Jo, Il-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.6 no.2
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    • pp.81-93
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    • 2003
  • The purpose of the study was to explore the potential of the Social Network Analysis as an analytical tool for scientific investigation of learner-learner, or learner-tutor interaction within an e-Learning environment. Theoretical and methodological implication of the Social Network Analysis had been discussed. Following theoretical analysis, an exploratory empirical study was conducted to test statistical correlation between traditional performance measures such as achievement and team contribution index, and the centrality measure, one of the many quantitative measures the Social Network Analysis provides. Results indicate the centrality measure was correlated with the higher order learning performance and peer-evaluated contribution indices. An interpretation of the results and their implication to instructional design theory and practices were provided along with some suggestions for future research.

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Design of Digital Broadcasting Data Service showing Supplementary Information of each Type of ID Advertisement (ID 광고의 유형별 부가정보를 보여주는 디지털방송 데이터서비스 설계)

  • KO, Kwangil
    • Journal of Digital Contents Society
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    • v.19 no.9
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    • pp.1671-1677
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    • 2018
  • The advertisement market is an industry that is heavily influenced by media changes. As the digital broadcasting has settled, TV, a typical advertisement medium, has evolved from a passive content consuming medium into a platform for operating various data services as well as broadcasting programs. These changes mean that viewers are able to actively consume TV contents including advertisement, so the broadcasting industry needs to consider about the growth strategies that link the advertisement market with data services. This study designed a digital broadcasting data service that provides supplementary information of ID advertisement with short exposure time (less than 10 seconds) and insufficient space (less than 1/4 of TV screen). Specifically, we designed the user scenario and user interface of the data service, defined representative types of ID advertisement and the supplementary information for each type, developed a method, based on the international digital broadcasting standard DVB, for providing the supplementary information to the data service.