• Title/Summary/Keyword: SW outputs

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Development of evaluation factors for SW education in elementary and secondary schools (초·중등 SW교육의 평가요소 개발)

  • Park, Juyeon;Kim, Jonghye;kim, Sughee;Lee, HyunSook;Kim, Soohwan
    • The Journal of Korean Association of Computer Education
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    • v.20 no.6
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    • pp.47-59
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    • 2017
  • The Goal of SW education is to cultivate creative and convergent human resources with computational thinking ability. The content and methods of SW education are diverse, and it is difficult for the students to properly evaluate what they have learned. In order to appropriately evaluate the learning contents, SW education evaluations should be able to easily evaluate the core content of the SW education. The purpose of this study is to provide a systematic framework that can be used to develop evaluation factors to evaluate the effectiveness of SW education in elementary and secondary schools. We conducted a literature review, a field suitability review through FGI, an expert consultation, and a Delphi survey. As a result, the metrics of the cognitive domain were developed with 17 keywords in three categories: Computational Materials & Outputs (CMO), Computational Concepts (CC), and Computational Practices (CP). Also, metrics of the affective domain were developed with 13 sub-areas in four categories: value, attitude, computational thinking efficacy, and interest. The SW education evaluation factors developed in this study can be used as a framework to develop the evaluation contents in accordance with the contents of education.

Meaning and Computation of Completeness and Payment in SW Appraisal (SW감정에서 완성도와 기성고의 의미 및 산출 방법)

  • Yun, Young-Sun
    • Journal of Software Assessment and Valuation
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    • v.15 no.2
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    • pp.35-42
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    • 2019
  • In this study, we reviewed the definition of completeness and payment in SW appraisal along to being complicated requirements of the appraisal, and we also presented their meaning and computation method. The completeness in SW appraisals means the degree of functional completion of the final product, and the payment refers cost spent to develop the product. Therefore, the completeness is evaluated based on the functions or interfaces of the final product, while the payment is calculated on the outputs or expenses of development steps. Recently, SW appraisal is complicated and the requirements for completeness and payment are changing. In this paper, we review the meanings and objectives of completeness and payment and present the evaluation methods for those.

An Evaluation Method of Understanding SW Architectures in an Arduino-based SW Lecture for Non-major Undergraduates (비전공자 대상 아두이노 활용 SW 강좌에서 SW 구조 이해도 평가 방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.11 no.1
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    • pp.17-23
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    • 2019
  • In applying SW education for non-major undergraduates, we applied the physical computing lesson using Arduino. There is a case in which the basic problem-solving process teaching method based on the computational thinking was proposed in the physical computing class using Arduino. However, in educating computational thinking process, it is necessary to evaluate and educate understanding of SW structures. After understanding SW structures, it is correct SW education flow to make creative outputs by applying computational thinking process. However, there is a lack of examples of how to evaluate understanding of SW structures in the class using Arduino. In this paper, we proposed a one - semester curriculum for lectures on SW education using Arduino for non-majors. In addition, we proposed and analyzed the evaluation method of the understanding of SW structures and the evaluation problems developed in this course.

Policy Analysis on AI SW Human Resources Development Using Cognitive Map Analysis (인지지도분석을 활용한 AI SW 인력양성 정책분석)

  • Lee, Jung Mann
    • Journal of Information Technology Applications and Management
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    • v.28 no.3
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    • pp.109-125
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    • 2021
  • For the government of president Moon's AI SW HRD policy, he proclaimed AI democracy that anyone can utilize artificial intelligence technology to spread AI education for the people of the country. Through cognitive map analysis, this study presents expected policy outcomes due to the input of policy factors to overcome crisis factors and utilize opportunity factors. According to the cognitive guidance analysis, first, the opportunity factor is recognized as accelerating the digital transformation to Covid 19 if AI SW HRD is well nurtured. Second, the crisis factor refers to the rapid paradigm shift caused by the intelligence information society, resulting in job losses in the manufacturing sector and deepening imbalance in manpower supply and demand, especially in the artificial intelligence sector. Third, the comprehensive cognitive map shows a circular process for creating an AI SW ecosystem in response to threats caused by untact caused by Corona and a circular process for securing AI talent in response to threats caused by deepening imbalance in manpower supply and demand in the AI sector. Fourth, in order to accelerate the digital circulation that has been accelerated by Corona, we found a circular process to succeed in the Korean version of digital new deal by strengthening national and corporate competitiveness through AI-utilized capacity and industrial and regional AI education. Finally, the AI utilization empowerment strengthening rotation process is the most dominant of the four mechanisms, and we also found a relatively controllable feedback loop to obtain policy outputs.

The Effects of Educational Robot-based SW Convergence Education on Primary Students' Computational Thinking, Collaborative and Communication Skills (교육용로봇기반 SW융합교육이 초등학생의 컴퓨팅 사고력, 협업능력 및 의사소통능력에 미치는 효과)

  • Choi, Hyungshin;Lee, Jeongmin
    • Journal of The Korean Association of Information Education
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    • v.24 no.2
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    • pp.131-138
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    • 2020
  • The aim of software education is to increase students' Computational Thinking(CT) skills that they can compose problems and provide solutions which can be carried out effectively by information-processing systems. Furthermore, if problem solving situations can provide students with meaningful problem solving opportunities in authentic social contexts, then software education would be more valuable. This study pursued educational robot-based SW convergence education where 4th grade primary students have access to tangible outputs and can engage in authentic problem solving situations working with peers by using robots and programming. In addition, this study investigated the effectiveness of the classes in terms of computational thinking skills and social capabilities(collaborative skills and communication skills). The current study provides educational robot-based SW convergence education cases of a primary school and discusses the effectiveness of the classes in terms of students' computational thinking skills and social capabilities.

Educational Method of Algorithm based on Creative Computing Outputs (창의적 컴퓨팅 산출물 기반 알고리즘 교육 방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.10 no.1
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    • pp.49-56
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    • 2018
  • Various types of SW education are being operated by universities for non-major undergraduates. And most of them focus on educating computational thinking. Following this computing education, there is a need for an educational method that implements and evaluates creative computing outcomes for each student. In this paper, we propose a method to realize SW education based on creative computing artifacts. To do this, we propose an educational method for students to implement digital logic circuit devices creatively and design SW algorithms that implement the functions of their devices. The proposed training method teaches a simple LED logic circuit using an Arduino board as an example. Students creatively design and implement two pairs of two input logic circuit devices, and design algorithms that represent patterns of implemented devices in various forms. And they design the functional extension and extended algorithm using the input device. By applying the proposed method, non-major students can gain the concept and necessity of algorithm design through creative computing artifacts.

Comparison of the operation of SW gifted curriculum: Focusing on face-to-face and non-face-to-face classes (SW영재학급 교육과정 운영 비교 : 대면 및 비대면 수업방식 중심으로)

  • Lee, Jaeho;Song, Yongjun;Ga, Minwook
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.45-50
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    • 2021
  • In order for SW education to be established in the era of non-face-to-face caused by COVID-19, research on the efficiency of SW education according to face-to-face and non-face classes is needed. Therefore, this study classified the operation status of the curriculum of 30 SW gifted classes nationwide in 2020 according to the class method(face-to-face, non-face, and blended). Subsequently, the results of class time and production per person were compared and analyzed through quantitative analysis. According to the study, the type of classes that performed the most classes compared to the planned number of hours was non-face-to-face(90.9%), followed by face-to-face(84.2%) and the least was blended(80.5%). The average number of products per student was the highest in the face-to-face class(0.504), while the blended class(0.421) and non-face-to-face class(0.42). Based on the results of this study, the non-face-to-face approach is advantageous in securing the number of hours, but various measures should be prepared to solve this problem because teachers and students find it difficult to guide the output.

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A Novel Control Technique for a Multi-Output Switched-Resonant Converter

  • Sundararaman, K.;Gopalakrishnan, M.
    • Journal of Power Electronics
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    • v.13 no.6
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    • pp.928-938
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    • 2013
  • This paper proposes a novel control method for a multi-output switched-resonant converter. Output voltage can be regulated against variations in the supply voltage and load by controlling the voltage of the resonant capacitor (pulse amplitude control). Precise control is possible when pulse amplitude control is combined with pulse number control. The converter is analyzed, and design considerations are explained by using examples. Control implementation is described and load regulation and ripples are analyzed by simulation and hardware results. The topology is modified to obtain an additional negative output without any additional hardware other than a diode. The analysis of such a triple output converter with two positive outputs and one negative output is conducted and confirmed. The topology and control scheme are scalable to any number of outputs.

Framework of Weapon Effectiveness Tool for Hardened Targets (지상 및 지하 구조물 무기효과도 SW Framework)

  • Park, Jong Yil;Lee, Sung Uk;Kim, Ho Soo
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.27 no.6
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    • pp.551-555
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    • 2014
  • In this paper, framework of weapon effects calculator for hardened targets is presented. Fast running time, validation and easy expandibility are required for weaponeering tools, and these requirements were met by using of physics-based fast-running models or semi-empirical equations for damage prediction and penetrations, and modular architecture. Key concepts and outputs, required functions and corresponding use cases were presented.

A study on the implementation of door control unit for railway trains operable at low and high platforms

  • Young-Seok Cho
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.7
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    • pp.1-9
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    • 2023
  • Currently, as the demand for stops in the urban increases resulting from an increase in the supply of express trains, the development of trains capable of operating both high-floor platforms in the urban and low-floor platforms in the suburbs is required. In this paper, we studied the design and fabrication of a controller for train doors that consists of low and high steps as a plug-in type door mechanism and thus can be used on low and high platforms. This DCU H/W was designed and implemented using 32 bit MCU to control 4 motors, 33 digital inputs and 16 digital outputs. In addition, based on the software life cycle of EN50128, 2 items of operation requirements and 12 items of control requirements were derived, and then they were designed and implemented as operation SW. The implemented SW was tested for each requirement. As a result, we performed tests on 13 items that could be tested in the mock-up out of 14 total requirement items and showed that the requirements were satisfied.