• Title/Summary/Keyword: SW 실습

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Play-based SW Education Teaching-Learning Strategy to Improve Computational Thinking (컴퓨팅 사고 신장을 위한 놀이중심 SW교육 교수학습 전략)

  • Han, SeonKwan
    • Journal of The Korean Association of Information Education
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    • v.21 no.6
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    • pp.657-664
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    • 2017
  • This study investigates the effect of play-based software education instruction strategy for improving computational thinking as a method of software education. The play-based instruction strategy is a teaching-learning strategy in which the presented code is navigated through play, and the functions are revised and newly reconstructed. We designed an education program with the play-based instruction strategy and applied the program to elementary students. In order to verify the effectiveness of the research, we examined the competence of computing thinking concept and computing thinking practice. As a result, the computing thinking concept and computational thinking practice were that the proposed teaching-learning model is higher than the direct teaching method.

Development of Team Project based Convergence Education Program for Improving Software Teaching Efficacy of Non-professional Teachers in Informatics (비 정보과 교사의 SW 교육 교수효능감 함양을 위한 팀 프로젝트 기반 융합교육 프로그램 개발)

  • Yi, Soyul;Lee, Eunkyoung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.387-388
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    • 2022
  • 본 연구에서는 비 정보과 교사들의 효과적인 SW 교육 교수효능감 함양을 위하여 팀 프로젝트 기반 융합 교육 프로그램을 개발하였다. 개발된 교육 내용은 융합교육 및 팀 프로젝트에 대한 이해를 바탕으로 수학, 과학, 정보 등이 융합된 다양한 프로젝트를 실습한 뒤, 직접 문제 해결을 위한 프로젝트의 설계 및 개발과 발표, 동료 평가 및 피드백의 과정으로 구성되어 있다. 이는 10주간 비 정보과 교사들에게 처치되었고, 사전-사후 t-검정 결과, 통계적으로 유의한 향상을 나타내었다. 하지만 본 연구의 실험은 단일집단을 대상으로 하였기 때문에 추후 통제집단과의 비교를 통하여 향상에 대한 통계적 비교가 필요로 된다.

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Analysis of Effect that Pair Programming Develope of Computational Thinking and Creativity in Elementary Software Education (초등학교 SW교육에서 동료 프로그래밍 교육 방법이 컴퓨팅 사고력과 창의성 신장에 미치는 효과 분석)

  • Seo, Youngho;Yeom, Miryeong;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.20 no.3
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    • pp.219-234
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    • 2016
  • In this study, It analyzed the effect of pair programming teaching methods in elementary software education. At first, for the development of SW educational programs it surveyed 162 elementary students and 34 teachers in J area. As a result, developed SW educational programs based on geometry in elementary mathematics and it was applied. For application SW programs it was constructed 22 students experimental group, 22 students comparison group of 44 students in 3, 4, 5th grade the winter break of ${\bigcirc}{\bigcirc}$ university education donation application. First, software education using pair programming will be more effective on the development of elementary school students' computational thinking. Second, software education using pair programming will be more effective on the development of elementary school students' creativity. Test results, pair programming is to show a significant difference on the development of computational thinking and creativity in elementary software education.

A Study on the EPL using Instructional Model of SW Major's Programming Class (EPL 기반의 SW전공자를 위한 프로그래밍 수업 모형에 관한 연구)

  • KO, Kwangil
    • Journal of Digital Contents Society
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    • v.19 no.5
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    • pp.891-898
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    • 2018
  • Although programming language is a core education area of software that is becoming increasingly important in the age of the fourth industrial revolution, as it requires logical thinking skills, it is recognized as a difficult subject even for SW major students. This difficulty occasionally causes SW major students to lose interest and confidence in their major during the introductory course of a programming language; making them change their majors, or give up their studies. In this study, we designed an instructional model using Scratch for educating C language which is a typical programming introductory language. To do this, we analyzed the concepts that can be trained by Scratch among the programming concepts supported by C language, and developed the examples of Scratch for exercising the concepts. The instructional model supports the progress model of learning first the programming concepts through Scratch and then expand the learning content into C language. We also conducted an experiment on the SW major freshman students of a local private university to verify the effectiveness of the model.

Development of UMC Teaching and Learning Strategy for Computational Thinking (컴퓨팅 사고 향상을 위한 UMC 수업전략의 개발과 적용)

  • Jeon, Soojin;Han, Seonkwan
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.131-138
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    • 2016
  • We have developed a UMC (Use-Modify-Create) strategy for the improvement of computational thinking in SW education. UMC model is an instructional strategy that students analyze examples of algorithms, modify-expand it and to develop new SW. First, we applied the UMC classes during 1 semester targeting pre-service teachers. To explore the effectiveness of the proposed model, we conducted a t-test for improving students' self-CT. Through a result, we found that is the UMC teaching-learning strategy helped the CT concepts and practice skills. In addition, we could see the Use and Create steps help to improve the ability of students' CT than directly teaching and Modify steps.

A study on the development of IoT-based middle school SW·AI education contents -Connection with Curriculum- (IoT 기반 중학교 SW·AI 교육 콘텐츠 개발에 관한 연구 -교육과정과의 연계-)

  • Han, JungSoo;Lee, Kenho
    • Journal of Internet of Things and Convergence
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    • v.8 no.6
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    • pp.21-26
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    • 2022
  • This study aims to enhance the cultivation of SW·AI basic competencies of middle school students by forming and distributing SW·AI education programs for middle school students who form the basis of their lives. In addition, by planning SW·AI education programs in connection with the regular curriculum, it is intended to serve as a cornerstone for the public education of SW·AI education that will be implemented from 2025. To this end, the concept of SW and AI in middle school was first defined and a plan to link software/artificial intelligence learning factors to the regular curriculum was proposed, and based on this, SW·AI education programs for middle school students were prepared. Based on literature research, the understanding of artificial intelligence technology, the value of data, and the use of artificial intelligence technology in real life were set as SW·AI education contents, and educational programs were organized by linking them with the current middle school curriculum. All SW·AI education was organized in the form of practice rather than theory so that classes could be conducted centered on participants, and the purpose of the course was to cultivate the ability to use artificial intelligence technology in real life based on understanding artificial intelligence technology.

A Comparative Analysis of Curriculums for Software-related Departments based on Topic Modeling (토픽모델링을 활용한 소프트웨어 분야 대학 교과과정 분석)

  • Choi, Jaewon;Lee, Ho;Kim, Jungmin;Song, Juho
    • The Journal of Society for e-Business Studies
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    • v.22 no.4
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    • pp.193-214
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    • 2017
  • It is a very important time to check how SW curriculum is actually organized and what is inadequate to practical requirements of SW manpower in the present situation where there is a difference of viewpoints between software field and SW curriculum of university. In overseas cases, efforts have already been made to cultivate SW manpower based on SW training centered on practical requirements. As a result, there is a positive response to the recruitment of actual related companies. In Korea, these attempts have been attempted under government initiative. In particular, based on the SW-centered university project, it has given the role of a leading university in related fields. However, with regard to the labor supply problem in the SW sector, the requirements of the business enterprises still differ from the educational curriculum. In this study, we tried to diagnose the method that can reduce the difference between the composition and the practice of the contents according to the existing limit that the environment factor of the viewpoint of the working companies about the curriculum composition is not clearly reflected. As a result, the topic modeling based on the university's curriculum and lecture plan data is used to derive keywords for curriculum and lecture plan. Through the data analysis, this study confirmed that the practice rate of related university departments utilized in data analysis is relatively low. In addition, we found that it is important to establish a systematic curriculum and to build a lecture plan to cultivate practical skills, as the number of overlapping textbooks and the number of keyword overlapping are found.

Analysis of Satisfaction of Elementary School Students and Teachers for Software Practice Education in Real-Time Video Classes (실시간 화상 수업 환경에서 소프트웨어 실습 교육에 대한 초등학생 및 교사의 만족도 분석)

  • Kang, Doobong;Park, Hansuk
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.825-834
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    • 2021
  • This study analyzed learners' satisfaction and in-depth interviews with teachers after operating a software practical curriculum as a real-time video class for fifth and sixth graders in elementary school. The correlation between learner's presence, class overall, interaction, and real-time video class satisfaction showed that the positive correlation between presence, class overall, interaction, and satisfaction with real-time video classes was somewhat high. There were some differences in the real-time video class participation environment and real-time video class satisfaction, but it was not found to be statistically significant. In the case of teachers, it was difficult to respond to problems occurring in each student's individual environment, interactions between students, and individual feedback problems for a sluggish student. To solve this problem, opinions such as preliminary guidance and verification of real-time video class connection environment, error support for sluggish students and individual class participation environment, and feedback on individual tasks using LMS were suggested.

RTE System based on CBT for Effective Office SW Education (효과적인 오피스 SW 교육을 위한 CBT 기반의 RTE(Real Training Environment)시스템)

  • Kim, Seongyeol;Hong, Byeongdu
    • Journal of Korea Multimedia Society
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    • v.16 no.3
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    • pp.375-387
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    • 2013
  • Advanced internet service and smart equipment have caused an environment supporting various online learning anytime and anywhere, which requires learning contents optimized on a new media. Among various on/off line education related to IT, most part if it is office SW. Many oh them cannot make a good education for effective training in practical because many instructors are tend to focus on teaching simple function and use examples of formality repeatedly. In this paper we propose a new office SW education system that make use of LET(Live EduTainer) based on RTE(Real Training Environment) which maximize the effect of learning and it is integrated with GBL(Game Based Learning) which gives rise to interesting in a knowledge as well as simple teaching so that learners are absorbed on it. We'll elaborate a method for teaching and learning required in this system, design and configuration of the system.

The Use of AI Chatbot as An Assistant Tool for SW Education (SW 교육 보조 도구로서의 AI 챗봇 활용)

  • Choi, Seo-Won;Nam, Jae-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.12
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    • pp.1693-1699
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    • 2019
  • The recent software education in middle schools is focused on physical computing, unplugged learning and pilot training. However, they are struggling in many ways, including cost, inducement of interest, motivation, and concentration. Also, the lack of systematic classroom design could make negative effect to students' understanding of classes or academic performance. In this paper, we intend to study the method of algorithm education using Chatbot system, which will increase efficiency of software education, with less burdensome in terms of cost, and also could be able to used as an assist tool in various classes. In class scenarios that require the understanding of coding mechanisms such as function application, algorithm design, and program coding, students can learn by themselves through the Chatbot system, which has a positive effect on student learning.