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Play-based SW Education Teaching-Learning Strategy to Improve Computational Thinking

컴퓨팅 사고 신장을 위한 놀이중심 SW교육 교수학습 전략

  • Han, SeonKwan (Dept. of Computer Education, Gyeong-in National University of Education)
  • 한선관 (경인교육대학교 컴퓨터교육과)
  • Received : 2017.10.29
  • Accepted : 2017.12.01
  • Published : 2017.12.31

Abstract

This study investigates the effect of play-based software education instruction strategy for improving computational thinking as a method of software education. The play-based instruction strategy is a teaching-learning strategy in which the presented code is navigated through play, and the functions are revised and newly reconstructed. We designed an education program with the play-based instruction strategy and applied the program to elementary students. In order to verify the effectiveness of the research, we examined the competence of computing thinking concept and computing thinking practice. As a result, the computing thinking concept and computational thinking practice were that the proposed teaching-learning model is higher than the direct teaching method.

본 연구는 소프트웨어 교육의 방법으로 놀이중심 SW교육 교수학습전략이 컴퓨팅 사고력 신장에 미치는 영향을 살펴보기 위한 것이다. 놀이중심 SW교육 교수학습전략은 주어진 컴퓨터 코드를 놀이 과정을 통하여 구체화하는 노력을 한 뒤 기능을 수정하고 새롭게 재구성하는 수업 전략이다. 우선 놀이중심 SW교육 교수학습전략을 적용한 교육 프로그램을 설계하여 초등학생들에게 투입하였다. 연구의 효과성을 검증하기 위하여 컴퓨팅 사고 개념과 컴퓨팅 사고 실습의 역량검사를 분석한 결과, 제안된 교수학습전략이 직접교수법보다 효과적이었으며 컴퓨팅 사고에 긍정적인 결과를 가져온 것으로 확인되었다.

Keywords

References

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Cited by

  1. Analysis on the Effectiveness of Life-based Coding Education Using Big Data Analysis Method vol.20, pp.10, 2017, https://doi.org/10.9728/dcs.2019.20.10.1943
  2. 수학교육에서 계산적 사고(Computational Thinking)의 의미 및 연구 동향 탐색 vol.58, pp.4, 2017, https://doi.org/10.7468/mathedu.2019.58.4.483
  3. 컴퓨팅 사고 중심의 SW교육 콘텐츠의 연구 vol.23, pp.6, 2017, https://doi.org/10.14352/jkaie.2019.23.6.521