• 제목/요약/키워드: STEAM 교육(융합인재 교육)

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The Effects on the STEAM Learning Program of Intelligent Life in Elementary School (초등학교 슬기로운 생활에서 융합인재교육 프로그램의 효과)

  • Kim, Hye Ran;Choi, Sun Young
    • Journal of Science Education
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    • v.37 no.3
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    • pp.550-561
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    • 2013
  • The purpose of this study was to explore the effect of science academic achievement, inquiry ability, scientific attitude of students using the STEAM Learning Program. To verify about the effects of science-based STEAM program, a teaching plan and worksheet for students based on STEAM has been constructed and applied. The subjects of this program were the first grade students of both an experimental class(34 students) and a comparative class (34 students) located in Kyonggi Province. The results of this study were as follows: First, there is a significant difference in inquiry ability between two groups. STEAM Learning program accomplished higher achievement than traditional science instruction. Second, STEAM Learning program influenced science academic achievement positively. Third, there is a statistically significant effect on scientific attitude of students than traditional instruction. In conclusion, the STEAM Learning Program was useful to develop the elementary school student's inquiry ability, scientific attitude.

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An Analysis of Elementary School Teachers' Difficulties in the STEAM Class (융합인재교육(STEAM) 수업에서 초등교사들이 겪는 어려움 분석)

  • Lee, Jeong-Min;Shin, Young-Joon
    • Journal of Korean Elementary Science Education
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    • v.33 no.3
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    • pp.588-596
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    • 2014
  • The purpose of this study is to provide basic data for improving the STEAM class by examining elementary school teachers' difficulties in the STEAM class and discussing solutions. For this research, 25 elementary school teachers in Seoul City and Gyeonggi-do were asked to write their difficulties in the STEAM class in the open-ended questionnaires. After classification of the collected data, an in-depth interview was conducted with one in-service elementary school teacher who is richly experienced in STEAM education to find solutions for each type of difficulties. The study result showed that most of elementary school teachers had difficulties in the STEAM class, due to selection of integrated subjects, production of teaching devices and materials, guidance of group activities, reorganization of the curriculum, assessment and uncooperative co-teachers. One teacher that participated in the interview to discuss solutions for teachers' difficulties was solving the problems in various ways. She said that many of her solutions came from her experience and also, knowledge obtained through a participation in the STEAM training or opportunities to share information with other teachers who belong to the STEAM research institution, was highly helpful.

A Case Study of the STEAM Educational Outreach Program Development and their Application (융합인재교육(STEAM)의 아웃리치 프로그램 개발 및 운영 사례)

  • Seo, Won-seok;Lee, Chang-hoon
    • Journal of Engineering Education Research
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    • v.18 no.6
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    • pp.38-45
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    • 2015
  • This study aims to conduct a case study of the Science, Technology, Engineering, Arts, and Mathematics (STEAM) outreach program development and their application. This program was operated by 184 middle and high school students at C University on October 2014. The major results of these studies were as follows: First, The theme of the outreach program consisted of four engineering areas, aerospace engineering, chemical engineering, architectural engineering, and mechatronics (robot) engineering; moreover, the materials for the students' workbook, the guidebook for teachers, and the program operation manual for staffs in a university were developed by working with four authors and ten subject matter experts. Second, the satisfaction level with the contents and activities was ranged from 4.24-4.31 out of 5 points. Third, the vitalizing activation plan was discussed for the sustainable development and operation of the STEAM outreach program.

The Effects of STEAM Education on Scientific Inquiry Skills of High School Students (융합인재교육(STEAM)이 고등학생의 과학탐구능력에 미치는 효과)

  • Lim, Kang-Suk;Kim, Hee-Soo
    • Journal of the Korean Society of Earth Science Education
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    • v.7 no.2
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    • pp.180-191
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    • 2014
  • The purpose of this study was to determine the effects on STEAM education for intergrated science inquiry ability of high school students. The experimental and control group were 30 students, respectively. The STEAM program developed by a teacher study group was applied to the experimental group students for 6 months. The control group learned traditional methods. The results of this study showed that the intergrated science inquiry ability of experimental group students were increased positively(P<0.05). Also the abilities as hypothesis, defining variables, determining variables, operational definition and data interpretation improved affirmatively(P<0.05) except graphing.

An Understanding of Secondary Science Teachers' Performance on STEAM Lessons in the Perspective of the CHAT (중등 과학교사의 융합인재교육(STEAM) 실행에 대한 문화역사적 활동이론(CHAT) 측면에서의 이해)

  • Choi, Sookyeong;Kim, Minhwan;Noh, Taehee
    • Journal of The Korean Association For Science Education
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    • v.35 no.6
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    • pp.949-959
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    • 2015
  • In this case study, we analyzed the STEAM lessons conducted by secondary science teachers in the perspective of the CHAT. Two science teachers at high schools in Seoul participated in this study. All of the teaching-learning materials were collected before lessons, and their lessons were observed and videotaped. We also observed the atmospheres in both school offices and classrooms. Semi-structured interviews were conducted before and after their lessons. All the data collected were categorized according to the elements of the activity system and analyzed by using the constant comparative method. The analyses of the results revealed that both teachers did not consider the student-centered self-directed activities in their STEAM lessons, but that they differed in the subject element such as teacher's professionalism on STEAM. Various elements of the activity system such as environmental characteristics of the school and policies about the STEAM influenced the performance of their STEAM lessons. Contradictions in the elements of the activity system brought about various changes. Successful experiences of the STEAM lessons by complex effects of the elements positively influenced their performances on their STEAM lessons. Based on these results, we have made some suggestions for the establishment of the STEAM in secondary schools.

The Effects of Smart Media Based STEAM Program of 'Chicken Life Cycle' on Academic Achievement, Scientific Process Skills and Affective Domain of Elementary School Students (스마트미디어 기반의 '닭의 한살이' 융합인재교육(STEAM) 수업이 초등학생의 학업성취도, 과학 탐구 능력 및 정의적 영역에 미치는 영향)

  • Choi, Youngmi;Yang, Ji Hye;Hong, Seung-Ho
    • Journal of Korean Elementary Science Education
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    • v.35 no.2
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    • pp.166-180
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    • 2016
  • This paper examines the effects on academic achievement, scientific process skills and affective domain for elementary students learning the 'Chicken life cycle' through traditional science class versus a smart media based STEAM approach. Students designed and built a hatching jar and created a smart media content for chickens using time-lapse technology. This STEAM program was developed to improve their scientific concepts of animals over nine periods of classes using integrated education methods. The experimental study took place in the third grade of public schools in a province, with the STEAM approach applied in 2 classes (44 students) and the traditional discipline approach implemented in 2 classes (46 students). The STEAM education significantly influenced the improvement of academic achievements, basic scientific process skills and affective domain. The results suggest that this STEAM approach for teaching scientific concepts of animal life cycles has the performance in terms of knowledge, skills and affect gain achievements in elementary school students' learning when compared to a traditional approach. Moreover, the smart media based STEAM program is helpful to lead students to engage in integrated problem-solving designs and learning science and technology.

The Effects of Science Lesson Applying STEAM Education on the Creativity and Science Related Attitudes of Elementary School Students (융합 인재 교육(STEAM)을 적용한 과학수업이 초등학생의 창의성과 과학 관련 태도에 미치는 영향)

  • Lee, Si-Ye;Lee, Hyeong Cheol
    • Journal of Korean Elementary Science Education
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    • v.32 no.1
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    • pp.60-70
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    • 2013
  • As the necessity of creative and convergent people who will lead the future society is emphasized, STEAM education is becoming an issue as new science education method. The purpose of this study was to verify the effects of science lesson applying STEAM education on the creativity and science related attitudes of elementary school students. In this study, the science lesson applying STEAM education meant integrated lesson included 'Creative planning' and 'Emotional experience'. The study subjects were four classes of the 4th grade of D elementary school in Busan. Two classes including 43 students were experimental group and the others including 40 students were comparison group. For the purpose of study, 'The state change of water' unit in the 4th grade elementary science text book was analyzed and recomposed applying STEAM education. And the recomposed unit was applied to experimental group, whereas comparison group was taught traditional science lesson. The results of this study were as follows. First, the science lesson applying STEAM education influenced significantly the improvement of the creativity of elementary school students. Second, the science lesson applying STEAM education influenced significantly the improvement of the science related attitudes of elementary school students.

Elementary School Pre-service, In-service, STEAM Leader School Teachers' Difficulties and Requirements in the relation to STEAM Education in G Area (G지역에서 융합인재교육(STEAM)에 대한 초등 예비교사, 현직교사, STEAM 리더스쿨 교사들의 어려움과 요구사항)

  • Choi, Eun-Young;Han, Kwang-Lae;Lee, Kyung-Hak
    • Journal of the Korean Society of Earth Science Education
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    • v.8 no.3
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    • pp.355-366
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    • 2015
  • The purpose of this study was to investigate the elementary school pre-service teachers' and in-service teachers' and STEAM leader school teachers' difficulties and requirements in the relation to STEAM Education. For this study, 49 pre-service teachers, 57 in-service teachers, 16 leader school teachers in G Area were selected. And they conducted the survey. The results of this study were as follows. First, in order to minimize elementary teachers' physical burden actually, it is necessary to distribute STEAM teaching materials including various and specific programs to the schools in the booklet. Second, for the fast and effective spreading of STEAM, it also should be permitted the pre-service teachers to access STEAM homepage, which is limited to teachers. Third, we should make circumstance to research on STEAM through collaboration with colleagues freely. Therefore, we should give intensive training and consulting opportunities to science teacher. Because they who is getting stronger in this field to do this can furnish other colleagues to teaching tips and information in the relation to STEAM education. By all this fulfillment simultaneously, STEAM will be settlement in elementary school in the short period.

A Design and Effect of STEAM PBL based on the History of Mathematics (수학사를 활용한 융합적 프로젝트기반학습(STEAM PBL)의 설계 및 효과 분석)

  • Lee, Minhee;Rim, Haemee
    • School Mathematics
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    • v.15 no.1
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    • pp.159-177
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    • 2013
  • This study is a case study of STEAM education. We have developed teaching and learning materials, suggested teaching method, and analysed the result for exploring the potential and effect of STEAM. The content of this study is based on the history of mathematics. Science (S) is related to the 24 divisions of the year, the height of the sun, the movement of heavenly bodies. Technology (T) is related to the exploration with graphic calculators. Engineering (E) is related to design sundial and research on the design principles. Art (A) is related to literature review about mathematical history, the understanding of the value of the mathematics. Mathematics (M) is related to the trigonometric functions. We have considered that Project-Based Learning is proper teaching and learning for STEAM education, we have designed the STEAM PBL and analysed the results focused on the developing integrative knowledge, mathematical attitude including mathematical value, the competencies of 21 century. The result of this study is as follows. We find that STEAM education activates students' collaboration, communication skills and improves representation and critical thinking skills. Also STEAM education makes positive changes of students' mathematical attitudes including the values of the mathematics.

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The Effects of Science Lesson Applying STEAM Education on Science Learning Motivation and Science Academic Achievement of Elementary School Students (융합인재교육(STEAM)을 적용한 초등과학수업이 과학 학습 동기와 학업 성취도에 미치는 영향)

  • Bae, Jin-Ho;Yun, Bong-Hee;Kim, Jin-Su
    • Journal of Korean Elementary Science Education
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    • v.32 no.4
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    • pp.557-566
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    • 2013
  • The purpose of this study was to investigate the effects of science lesson applying STEAM education on the science learning motivation and science academic achievement of elementary school students. The study subjects were four classes of the 5th grade of M elementary school in B Metropolitan City. Two classes including 64 students were experimental group and the others including 65 students were comparison group. For the purpose of study, the lesson unit 'The human body' were practised, the recomposed unit applying STEAM was applied to experimental group, whereas comparison group was taught traditional science lesson. The results of this study were as follows. First, the science lesson applying STEAM education influenced significantly the improvement of the science learning motivation of elementary school students. Second, the science lesson applying STEAM education influenced significantly the improvement of the science academic achievement of elementary school students.