• Title/Summary/Keyword: ST-IT 융합기술

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A study on the data quality management evaluation model (데이터 품질관리 평가 모델에 관한 연구)

  • Kim, Hyung-Sub
    • Journal of the Korea Convergence Society
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    • v.11 no.7
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    • pp.217-222
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    • 2020
  • This study is about the data quality management evaluation model. As the information and communication technology is advanced and the importance of storage and management begins to increase, the guam feeling for data is increasing. In particular, interest in the fourth industrial revolution and artificial intelligence has been increasing recently. Data is important in the fourth industrial revolution and the era of artificial intelligence. In the 21st century, data will likely play a role as a new crude oil. It can be said that the management of the quality of this data is very important. However, research is being conducted at a practical level, but research at an academic level is insufficient. Therefore, this study examined factors affecting data quality management for experts and suggested implications. As a result of the analysis, there was a difference in the importance of data quality management.

Performance Analysis of High School Boys' 2 Person Kayak 1000 Meter Sprint at the 99th National Sports Festival (99회 전국체전 남자 고등부 카약 2인승 1000m 경기력 분석)

  • Sohn, Jee-Hoon
    • Journal of the Korea Convergence Society
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    • v.10 no.8
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    • pp.277-282
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    • 2019
  • This study was conducted to compare the lap time of high school boys' K-2 1000m final at the $99^{th}$ National Sports Festival with the lap time of the World Championship final held in 2018 and to find an optimal pacing strategy to enhance the performance. The high school boys' average final record was 242.89 seconds, and the top international's 199.58 seconds. There was 43 seconds difference in records and by lap-time it were 9, 12, 9, and 13 seconds behind every 250m. World Championship players used the Super Fast-Even Pacing-Even Pacing-Spurt strategy. The $1^{st}$ to $3^{rd}$ ranked high school boys used Slow-Fast-Super Slow-Super Fast strategy, and $4^{th}$ to $9^{th}$ ranked boys used Fast-Slow-Fast-Slow strategy. The high school boys need to modify their pacing strategies to achieve world-class performance.

Effect of Health Empowerment and Health Behavior Compliance on Quality of Life in Patients with Coronary Artery Disease (관상동맥질환자의 건강 임파워먼트와 건강행위이행이 삶의 질에 미치는 영향)

  • Jung, Mi Ra;Jeong, Eun;Cho, Jang Hyun;Lee, Kyung Sim
    • Journal of Convergence for Information Technology
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    • v.11 no.2
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    • pp.73-81
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    • 2021
  • The purpose of this study was to examine relationships among health empowerment and health behavior compliance on quality of life and identify the factors that influence on quality of life in patients with coronary artery disease. Participants in this study were 180 patients with coronary artery disease in the Intervention of Cardiology of a general hospital in S city. Data were analyzed using descriptive statistics, t-test, one-way ANOVA, Scheffe test, Pearson correlation coefficient, and multiple regression using the SPSS Win. 22.0 program. The result of the multiple regression indicates the health behavior compliance, gender, health empowerment and educational level predict 23.4%(F=5.17, p=.024) in quality of life. Therefore, it is necessary to develop programs a health behavior compliance and health empowerment use specific strategies to improve quality of life for patients with coronary artery disease.

A Study on Instructional Design Model of Music Education Applying Flipped Learning in Elementary School (플립러닝(Flipped Learning)을 적용한 초등학교 음악과 교수설계 방안 연구)

  • Park, Jeong Hye;Lee, Dong Yub
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.307-312
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    • 2022
  • In line with the 4th industrial revolution and the innovative changes of the 21st century knowledge and information society, the education field where the 2015 revised curriculum is applied is facing a situation where it is necessary to consider various teaching and learning methods. Among them, interest in instructional design applying flipped learning suitable for future education is growing, but studies on classes using flipped learning in actual music and education are rare. In general music classes currently conducted in the elementary education field, it is insufficient to learn the musical function targeted in the class. Therefore, this study developed and validated an instructional design model for elementary school music and classes that applied flipped learning based on the ADDIE model, which is a systematic instructional design model, using the design and development research methodology. Based on the developed instructional design model, major issues for each stage were presented, and major educational implications in the development process were discussed.

A comparative study Program Outcome between nursing college students before and After Integrated Clinical Practice (간호대학생의 통합임상실습 전·후 학습성과의 차이)

  • Lee Oi Sun;Noh Yoon Goo
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.23-30
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    • 2023
  • This study was attempted to be used as basic data for efficient clinical practice education operation by identifying differences in program outcomes before and after integrated clinical practice of nursing students. Data collection was conducted before and after 6 weeks of integrated clinical practice for 38 nursing college students from July 19 to September 10, 2021 with a single group pre- and post-design. The collected data were analyzed by frequency, Wilcoxon sign rank, and Pearson correlation using SPSS/Win 23.0. After the integrated clinical practice, 1st program outcomes(Care integration)(Z=-4.63, p<.001), 2nd(Core practice)(Z=-3.99, p<.001), 6th(Critical thinking)(Z=-3.60, p<.001) and 11th(Research practice)(Z=-2.76, p=.005) increased significantly compared to before practice. Since integrated clinical practice was found to be an effective practice to improve program outcomes, it is suggested to actively utilize it as a strategy for improving program outcomes.

Fruit price prediction study using artificial intelligence (인공지능을 이용한 과일 가격 예측 모델 연구)

  • Im, Jin-mo;Kim, Weol-Youg;Byoun, Woo-Jin;Shin, Seung-Jung
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.2
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    • pp.197-204
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    • 2018
  • One of the hottest issues in our 21st century is AI. Just as the automation of manual labor has been achieved through the Industrial Revolution in the agricultural society, the intelligence information society has come through the SW Revolution in the information society. With the advent of Google 'Alpha Go', the computer has learned and predicted its own machine learning, and now the time has come for the computer to surpass the human, even to the world of Baduk, in other words, the computer. Machine learning ML (machine learning) is a field of artificial intelligence. Machine learning ML (machine learning) is a field of artificial intelligence, which means that AI technology is developed to allow the computer to learn by itself. The time has come when computers are beyond human beings. Many companies use machine learning, for example, to keep learning images on Facebook, and then telling them who they are. We also used a neural network to build an efficient energy usage model for Google's data center optimization. As another example, Microsoft's real-time interpretation model is a more sophisticated translation model as the language-related input data increases through translation learning. As machine learning has been increasingly used in many fields, we have to jump into the AI industry to move forward in our 21st century society.

The Convergence Factors of Nurses' Character on the Burnout: Focused on the Mediating Effects of Resilience (병원간호사의 임상간호인성이 소진에 미치는 융합적 영향요인: 회복탄력성의 매개효과 중심으로)

  • Ryu, Jeong-Lim;Ju, Jeong-Suk;Kim, Shin-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.1
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    • pp.354-362
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    • 2021
  • The purpose of this study was to test the mediating effect of resilience on the relationship between nurses' character and burnout. Participants were 118 clinical nurses in general hospitals located in J province. From August 1st to 31st, 2020, a questionnaire scale was used to collect the data. Data were analyzed using an independent t-test, one-way ANOVA, Pearson's correlation coefficients, linear regression, and the Sobel test. The study revealed that there was a significant positive relationship between character and resilience (r=.63, p<.001) and a negative correlation with burnout (r=-.48, p<.001). Also, resilience had a partial mediating effect on character and burnout. These findings indicate that it will be more effective to develop and apply programs that promote character and resilience to reduce burnout among clinical nurses. The conclusion that resilience affects the burnout of nurses can be used for formulating personal and organizational Human Resource Management strategies and can lead to positive protective results at the intra-personal and environmental levels.

6G Technology Competitiveness and Network Analysis: Focusing on GaN Integrated Circuit Patent Data (6G의 기술경쟁력 및 네트워크 분석: GaN 집적회로 특허 데이터 중심)

  • Woo-Seok Choi;Jin-Yong Kim;Jung-Hwan Lee;Sang-Hyun Choi
    • Journal of Industrial Convergence
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    • v.21 no.3
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    • pp.1-15
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    • 2023
  • Expectations for wireless communication technology are rising as a base technology that promotes innovation in various industries in line with the paradigm of digital transformation in the 21st century beyond the stage of being used only for communication service itself. In this study, in order to compare 6G technological competitiveness between Korea and leading countries, technological competitiveness was confirmed through PFS, CPP, and network analysis based on GaN Integrated Circuit patent data. Korea's 6G technological competitiveness was 0.62 in PFS and 3.93 in CPP, which were 32.8% and 19.9%, respectively, compared to leading countries. In addition, as a result of network analysis, the collaboration rate in the 6G field was 7.2%, and the collaboration ecosystem was very insufficient in most countries. In contrast, it was confirmed that Korea, unlike leading countries, has established a small-scale collaboration ecosystem linked by industry and academia. Thus, it is necessary to establish a strategy for 6G communication technology at the national level so that communication technology can be advanced based on a relatively well-established collaborative ecosystem.

A study on the BIM Design Process in the Free-form Design Project: -Focused on the Dongdaemun Design Plaza(DDP) Project- (비정형 설계 프로젝트의 BIM설계 프로세스에 대한 연구 : -동대문 디자인 플라자(DDP) 프로젝트를 중심으로-)

  • Ha, Seung-Beom
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.473-479
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    • 2020
  • Since the 21st century a free-form building has been noticeably constructed. Now the definition "the monumental architecture is a free-form one." has come to be established. As a free-form building became a landmark of the city and a factor rising a value of the building all around the world, it is currently required to consider a more efficient design process. Therefore this research aims to learn approaches of the lasting free-form design process by considering the design process of Dongdaemun Design Plaza(DDP) designed by 'Zaha Hadid' that is a typical free-form building of Korea and the correlation between the design in the conceptual stage and the BIM(Building Information Modeling) design in practical stage.

The Effect of Teaching Profession Class using Gamification on the Academic self-efficacy and Learning Flow of Pre-service Early Childhood Teachers (게이미피케이션을 활용한 교직수업이 예비유아교사의 학업적 자기효능감과 학습몰입에 미치는 영향)

  • Kim, Minjeong
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.5
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    • pp.329-340
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    • 2022
  • The aim of this study is to examine the effect of teaching profession class using gamification on the academic self-efficacy and learning flow of pre-service early childhood teachers. 75 freshmen in the 2022 Early Childhood Education Department at A University located in Gyeonggi were participated and experienced 8 gamification-using classes over 12 weeks of 1 st semester. To examine the effectiveness of the class using gamification on academic self-efficacy and learning flow, a paired t-test for the pre-post test was conducted by analyzing the data of 65 students who faithfully answered both tests. Results of this study illustrated teaching profession class using gamification significantly improved the academic self-efficacy and its sub-factor, confidence of pre-service early childhood teachers, moreover, it also had a positive effect on learning flow and its sub-factor, cognitive learning flow of them. This study proved the effectiveness of the gamification-using class and provided subsequent studies for improving the quality of the gamification-using class.