• Title/Summary/Keyword: SNG

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Social Behavior and Perceived Playfulness according to Personality Types of SNG Players (SNG 플레이어의 성격유형에 따른 사회적 행동과 유희성)

  • Kim, Yeongsil;Kim, Mijin
    • Journal of Korea Game Society
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    • v.13 no.4
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    • pp.5-14
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    • 2013
  • This study is aimed at comparing and analyzing the response of playfulness level by personality type of players, according to the observations and results of behavior shown in SNG (Social Network Game) players during their play, in particular based on social behavior of SNG players. For this, the behavior of SNG players is classified into SC (Social Connectedness) and NC (Non-Social Connectedness) by space where they play games and the relations between behavior of each SNG player and their playfulness are confirmed by empirical experiment based on big-five personality traits possible standards of disposition expected from players. The results are presented that the playfulness for behavior of SNG players has distinct features by personality types and there is a significant difference between personality types for SC behavior. It could be useful for determining the proportion of playing behavior for Social Connect, generally known as one of main sources SNG provides when designing SNG play and considering personality types of players.

SNG Production characteristics of various coal type and gasifier (석탄 종류 및 가스화기 종류별 SNG 생산 특성)

  • Kim, Suhyun;Yoo, Youngdon;Kim, Jinho;Koh, Dongjun;Baik, Joonhyun;Byun, Changdae;Lim, Hyojun
    • 한국신재생에너지학회:학술대회논문집
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    • 2011.11a
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    • pp.72-72
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    • 2011
  • 국내 및 세계의 천연가스 수요가 증가하고, 원유가 상승에 의한 천연가스의 지속적인 가격상승이 예측됨에 따라 천연가스의 99%를 수입에 의존하는 우리나라의 에너지 안보 확보 방안을 위한 기술개발이 필요하다. 국내에서 천연가스를 확보할 수 있는 현실적인 방법중의 하나는 석탄가스화를 통해 얻어진 합성가스를 이용하여 SNG(synthetic Natural Gas, 합성천연가스)를 제조하는 것이다. 본 연구에서는 다양한 석탄, 다양한 석탄 가스화기를 적용하는 경우에 대한 CASE별 공정해석을 수행하여 각 경우의 SNG 생산 특성을 파악하였다. 석탄의 종류는 역청탄, 아역청탄, 갈탄을 대상으로 하였으며, 역청탄을 사용하는 경우는 General Electric Energy(GEE), Shell Global Solutions(Shell), ConocoPhillips(CoP)사의 가스화기를, 아역청탄을 사용하는 경우는 KBR의 TRIG$^{TM}$, Siemens사의 SFG, Shell, CoP 가스화기를, 갈탄을 사용하는 경우는 Shell, Siemens 가스화기를 적용하였다. 사용한 석탄과 석탄가스화기에서 발생된 합성가스 조성은 NETL에서 발행된 보고서에 제시된 수치들을 활용하였다. 역청탄을 사용하고 CoP 가스화기를 적용한 경우, SNG 합성공정에 유입되는 유량이 100 Nm3/h 일 때, 생산되는 SNG의 조성은 $CH_4$ 96.26%, $H_2$ 1.49%, $CO_2$ 0.69%, CO 0.004% 이고 생산유량은 24 Nm3/h 였다. SNG 효율을 SNG 합성공정에 공급되는 합성가스 열량 대비 최종 생산되는 SNG의 열량을 기준으로 하고, 각 CASE 별 SNG 효율을 살펴보면, 역청탄을 대상으로 한 경우 GEE 74.05%, CoP 76.65%였다. 아역청탄을 대상으로 한 경우 TRIG 78.14%, Siemens 71.22%, CoP 75.72%였고, 갈탄을 대상으로 하는 경우 Shell 71.48%, Siemens 71.49%였다. 역청탄을 사용하는 경우는 CoP 가스화기를 대상으로 한 경우 SNG 효율 및 생산량이 가장 높았고, 아역청탄을 사용하는 경우는 TRIG 가스화기를 대상으로 한 경우의 SNG 효율 및 생산량이 높았다. 갈탄을 사용하는 경우는 Shell 가스화기와 Siemens 가스화기가 거의 비슷한 결과를 나타내었다. $$SNG\;efficiency({\eta})={\frac{Q_B}{Q_A}}={\frac{Q_{SNG}(kcal/h)}{Q_{Syngas}(kcal/h)}}{\times}100(%)$$.

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The Effects of Game User's Social Capital and Information Privacy Concern on SNGReuse Intention and Recommendation Intention Through Flow (게임 이용자의 사회자본과 개인정보제공에 대한 우려가 플로우를 통해 SNG 재이용의도와 추천의도에 미치는 영향)

  • Lee, Ji-Hyeon;Kim, Han-Ku
    • Management & Information Systems Review
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    • v.37 no.4
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    • pp.21-39
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    • 2018
  • Today, Mobile Instant Message (MIM) has become a communication means which is commonly used by many people as the technology on smart phones has been enhanced. Among the services, KakaoGame creates much profits continuously by using its representative Kakao platform. However, even though the number of users of KakaoGame increases and the characteristics of the users are more diversified, there are few researches on the relationship between the characteristics of the SNG users and the continuous use of the game. Since the social capital that is formed by the SNG users with the acquaintances create the sense of belonging, its role is being emphasized under the environment of social network. In addition, game user's concerns about the information privacy may decrease the trust on a game APP, and it also caused to threaten about the game system. Therefore, this study was designed to examine the structural relationships among SNG users' social capital, concerns about the information privacy, flow, SNG reuse intention and recommendation intention. The results from this study are as follow. First of all, the participants' bridging social capital had a positive effect on the flow of an SNG, but the bonding social capital had a negative effect on the flow of an SNG. In addition, awareness of information privacy concern had a negative effects on the flow of an SNG, but control of information privacy concern had a positive effect on the flow of an SNG. Lastly, the flow of an SNG had a positive effect on the reuse intention and recommendation intention of an SNG. Also, reuse intention of an SNG had a positive effect on the recommendation intention. Based on the results from this study, academic and practical implications can be drawn. First, This study focused on KakaoTalk which has both of the closed and open characteristics of an SNS and it was found that the SNG user's social capital might be a factor influencing each user's behaviors through the user's flow experiences in SNG. Second, this study extends the scope of prior researches by empirically analysing the relationship between the concerns about the SNG user's information privacy and flow of an SNG. Finally, the results of this research can provide practical guidelines to develop effective marketing strategies considering them for SNG companies.

The Effect of Mobile Network Social Gamers' Altruism on Continuous Usage Intention: The Mediating Effect of Social Relational Capital (모바일 소셜 네트워크 게임 사용자의 이타주의적 행위가 게임 지속성에 미치는 영향: 사회 관계적 자본의 매개효과를 중심으로)

  • Chae, Seong Wook;Kang, Youn Jung
    • The Journal of Information Systems
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    • v.25 no.1
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    • pp.201-223
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    • 2016
  • Purpose As social network games (SNG) enjoy rapid growth in the market and become a major sector of the gaming industry, it is of great interest to examine the how users continuously use SNG. In SNG, the users' social interaction is the most prominent advantage of the social network, as well as the entertainment afforded by the game. This study explores the relationship between altruism, which is considered the most prominent characteristic of SNS, and the continuance usage intention, as well as the moderating role of social capital. Based on social capital theory and organizational citizenship behavior, this research model considers social bonding and bridging that are divided by social capital. Design/methodology/approach An AMOS analysis based on survey data from 223 SNG users indicated that SNG with greater altruism enhance social capital (social bonding, social bridging), which is related to the user's satisfaction and the continuance intention of SNG. Findings Social bonding is positively related to the user's satisfaction with SNG. In other words, social bridging positively affects the continuous usage intention of SNG. These findings help managers in developing and implementing altruistic relationships and social capital for continuous usage of SNG.

An Analysis of Player's Behavior Attributes on Social Network Game focused on the Genre of Management Simulation (소셜 네트워크 게임 플레이어의 행동속성 분석 -경영·시뮬레이션 장르를 중심으로-)

  • Kim, Mi-Jin;Kim, Yeong-Sil
    • Journal of Korea Game Society
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    • v.12 no.3
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    • pp.3-10
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    • 2012
  • Social network game induces to continue participation among the players through asynchronous connection mode. This characteristic of SNG that is required active social connectedness and that is the main purpose of SNG. The player's behavior attributes related with social connectedness can be divided by the environmental conception. In this paper, the player's behavior is divided into two types : Social Connectedness(SC) and Non-Social Connectedness(NC). Each type is categorized in specific actions of players that is explored. Also, experimental data collected from player's playing-game is analyzed in the comparison of each behavior and the relation of playfulness. Those results have suggested the scope for designing a appliable model on SNG development and represented the guideline to verify speedy the massive player's behavior through simplifying the player's behavior derived in SNG play experiences.

Review on the water-gas shift process for a coal SNG project (석탄 SNG 생산설비의 수성가스전환 공정 분석)

  • Kim, Youngdo;Shin, Yongseung
    • 한국신재생에너지학회:학술대회논문집
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    • 2011.11a
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    • pp.75.1-75.1
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    • 2011
  • Coal gasification is considered as one of the most prospective technologies in energy field since it can be utilized for various products such as electricity, SNG (Synthetic Natural Gas or Substitute Natural Gas) and other chemical products. Among those products from coal gasification, SNG is emerging as a very lucrative product due to the rising prices of oil and natural gas, especially in Asian countries. The process of SNG production is very similar to the conventional IGCC in that the overall process is highly dependent on the type of gasifier and coal rank. However, there are some differences between SNG production and IGCC, which is that SNG plant requires higher oxygen purity from oxygen plant and more complex gas cleanup processes including water-gas shift reaction and methanation. Water-gas shift reaction is one of the main process in SNG plant because it is a starting point for the latter gas cleanup processes. For the methanation process, syngas is required to have a composition of $H_2$/CO = 3. This study reviewed various considerations for water-gas shift process in a conceptual design on an early stage like a feasibility study for a real project. The factors that affect the design parameters of water-gas shift reaction include the coal properties, the type of gasifier, the overall thermal efficiency of the plant and so on. Water-gas shift reaction is a relatively proven technology compared to the other processes in SNG plant so that it can reduce technological variability when designing a SNG project.

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Classification of SNG (Social Network Game) and Its Future (소셜 네트워크 게임의 분류 및 발전방향)

  • An, Kwang-Rim;Kim, Seong-Whan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.1564-1567
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    • 2011
  • SNG(social network game)은 최근 보편화된 SNS(social network service)를 기반으로 하는 게임으로 단순한 인터페이스와 진행방법을 제공하는 캐주얼 게임 위주로 서비스되고 있다. 본 논문에서는 네트워크를 통해 인적관계를 형성시켜주는 SNS 의 정의 및 SNS 에서 발전된 게임모델인 SNG 를 정의하고, SNS 와 SNG 의 결합모델을 3 가지로 분류하고 각각의 사례에 대해 분석한다. SNS 기반 SNG 서비스 모델로, SNS 서비스 1 위 업체인 Facebook 을 중심으로 소개하였으며, SNS 서비스를 이용하는 사용자 규모 및 서비스되고 있는 SNG 의 진행방식 및 특징을 설명한다. 다른 결합유형으로, 기존 온라인 게임 기반의 SNS 서비스 및 신규 SNS/신규 SNG 모델을 소개하고 각각의 예를 소개하였다.

The Effects of Game User's Social Capital and Self-Construal on SNG Reuse Intention and Charge Item Purchasing Intention Through Behavioral Adaptation (게임 이용자의 사회자본과 자기해석이 행동적 적응을 통해 SNG재이용의도 및 유료아이템 구매의도에 미치는 영향)

  • Lee, Ji-Hyeon;Kim, Han-Ku
    • The Journal of Information Systems
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    • v.27 no.2
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    • pp.135-155
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    • 2018
  • Purpose Recently, with the enhancement of mobile technologies, people have formed various relationships and spreaded networks on social network service(SNS). In addition, although people make a decision based on the thoughts and emotions about self, there is little empirical research on social relations and self-construal of users in social network game (SNG). Design/methodology/approach This study was designed to examine the structural relationships among SNG users' social capital, self-construal, behavioral adaptation, SNG reuse intention and charged item purchasing intention. Findings The results from this study are as follow. First of all, the bonding social capital did not have a significant impact on behavioral adaptation to SNG, but bridging social capital had a positive impact on behavioral adaptation. Second, independent self-construal did not have a significant impact on behavioral adaptation to SNG, but interdependent self-construal had a positive impact on behavioral adaptation. Lastly, the behavioral adaptation to SNG had a positive impact reuse intention and charged item purchasing intention. Also, SNG reuse intention had a positive impact on charged item purchasing intention.

A Study on the Factors Influencing Social Network Game(SNG) Addiction (소셜 네트워크 게임(Social Network Game) 중독에 영향을 미치는 요인에 관한 실증연구)

  • Yin, Jin Lian;Kim, Sanghyun;Kim, Geuna
    • International Commerce and Information Review
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    • v.17 no.3
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    • pp.29-57
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    • 2015
  • The purpose of this study is to find the factors of Social Network Games of continuous game flow and addiction. This study analyzes the significant factors of the addiction of SNGs from three categories. It also seeks to find out what relation between continuous game flow and addiction in SNGs. The model consists of three categories (SNG characteristic, User characteristic, and Environmental characteristic). The research model was conducted through the structural equation modeling(SEM) approach, and tested using 374 questionnaires. The results indicated that SNG characteristic(accessibility, enjoyment, feedback), User characteristic(self-control), Environmental characteristic(social interaction, subjective norm) have a positive effect on continuous game flow. The findings also that continuous game flow plays a moderation role that affects addiction. Finally, we discussed the research results and offered relevant suggestions for schools, firms, and future studies

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Characteristics of Combustion and Emission for Synthetic Natural Gas in CNG Engine (CNG엔진에서 합성가스 연료의 연소 및 배기 특성 평가)

  • Lee, Sungwon;Lim, Gihun;Park, Cheolwoong;Choi, Young;Kim, Changgi
    • Journal of the Korean Institute of Gas
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    • v.19 no.6
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    • pp.8-14
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    • 2015
  • Synthetic natural gas(SNG), acquired from coal, is regarded as an alternative to natural gas since a rise in natural gas due to high oil price can be coped with it. In the present study, 11-liter heavy duty compressed natural gas(CNG) engine was employed in order to examine the combustion and emission characteristics of SNG. The simulated SNG, made up 90.95% of methane, 6.05% propane and 3% hydrogen was used in the experiment. Power output, thermal efficiency, combustion stability and emission characteristics were compared to those with CNG at the same engine operating conditions. Knocking phenomenon was also analyzed at 1260 rpm, full load condition. Combustion with SNG was more stable than CNG. Nitrogen oxides emissions increased while Carbon dioxides emissions decreased. Anti-knocking characteristics were improved with SNG.