• 제목/요약/키워드: SNAKE

검색결과 433건 처리시간 0.025초

Research on a Sea Snake Robot

  • Shiozaki, Hiroshi;Shimizu, Etsuro;Ito, Masanori
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.951-956
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    • 2005
  • Since a snake achieves various movements just by a slender body, the mechanism of it is very amazing Many researches have been focusing on a snake like robot and have done for it on the ground. However the meander motion of the snake not only can be done by ground creatures, but also can be done by a water creature such as a sea snake or an eel. Therefore, the purpose of our research is to develop an autonomous underwater robot like the sea snake. As an approach to this goal, we develop an experimental sea snake-like-robot for examining basic characteristics, including propulsion, a turning and other performance. Our developed robot is composed of the head and 4 bodies. Each body equips one servomotor, which is operated with pulse signal. In the head unit, 1- chip-microcomputer, which generates the servomotor control signal for realizing a snake motion and the battery, is equipped. Our robot is covered with a rubber film for the waterproof. Using our developed robot, characteristics of the snake-like-robot moved in water are examined.

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물체의 윤곽선 추출을 위한 진동 스네이크 (A Shaking Snake for Contour Extraction of an Object)

  • 윤진성;김관중;김계영;백두원
    • 정보처리학회논문지B
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    • 제10B권5호
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    • pp.527-534
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    • 2003
  • An active contour model called snake is powerful tool for object contour extraction. But, conventional snakes require exhaustive computing time, sometimes can´t extract complex shape contours due to the properties of energy function, and are also heavily dependent on the position and the shape of an initial snake. To solving these problems, we propose in this paper an improved snake called "shaking snake", based on a greedy algorithm. A shaking snake consist of two steps. According to their appropriateness, we in the first step move each points directly to locations where contours are likely to be located. In the second step, we then align some snake points with a tolerable bound in order to prevent local minima. These processes shake the proposed snake. In the experimental results, we show the process of shaking the proposed shake and comparable performance with a greedy snake. The proposed snake can extract complex shape contours very accurately and run fast, approximately by the factor of five times, than a greedy snake.

사독 관련논문의 유형분석(TOXICON 1990-2000) (The Study on the Snake by TOXICON)

  • 김성욱;권기록;김광호
    • 대한약침학회지
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    • 제6권2호
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    • pp.165-177
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    • 2003
  • The study was carried out to investigate the researches of Snake which was published papers in the TOXlCON(1990-2000), one of the most famous Journal of toxicology. And the results were as follows : 1. The number related with Snake is 195papers. 2. There were great papers related wih Cobra, and next is Tigris, Viper, etc. 3. There were great papers related wih protein in the composition of snake venom. 4. There were great papers related wih neurotoxin in the research of poisonous character. 5. There were great papers related wih Viper according to the anticoagulation. 6 Eight papers were published to study the immune response of snake venom. 7. The papers of molecular study of snake venom were seven. 8. The papers of anti-snake venom study were three.

Tracing Algorithm for Intelligent Snake-like Robot System

  • Choi, Woo-Kyung;Kim, Seong-Joo;Jeon, Hong-Tae
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.486-491
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    • 2005
  • There come various types of robot with researches for mobile robot. This paper introduces the multi-joint snake robot having 16 degree of freedom and composing of eight-axis. The biological snake robot uses the forward movement friction and the proposed artificial snake robot uses the un-powered wheel instead of the body of snake. To determine the enable joint angle of each joint, the controller inputs are considered such as color and distance using PC Camera and ultra-sonic sensor module, respectively. The movement method of snake robot is sequential moving from head to tail through body. The target for movement direction is decided by a certain article be displayed in the PC Camera. In moving toward that target, if there is any obstacle then the snake robot can avoid by itself. In this paper, we show the method of snake robot for tracing the target with experiment.

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DIFFERENCE CORDIALITY OF SOME SNAKE GRAPHS

  • Ponraj, R.;Narayanan, S. Sathish
    • Journal of applied mathematics & informatics
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    • 제32권3_4호
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    • pp.377-387
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    • 2014
  • Let G be a (p, q) graph. Let f be a map from V (G) to {1, 2, ${\ldots}$, p}. For each edge uv, assign the label ${\mid}f(u)-f(\nu){\mid}$. f is called a difference cordial labeling if f is a one to one map and ${\mid}e_f(0)-e_f(1){\mid}{\leq}1$ where $e_f(1)$ and $e_f(0)$ denote the number of edges labeled with 1 and not labeled with 1 respectively. A graph with admits a difference cordial labeling is called a difference cordial graph. In this paper, we investigate the difference cordial labeling behavior of triangular snake, Quadrilateral snake, double triangular snake, double quadrilateral snake and alternate snakes.

Snake 모델을 이용한 다중 이동 객체 검출 및 추적 (Multiple Moving Objects Detection and Tracking Using Snake Model)

  • 우장명;김성동;최기호
    • 한국ITS학회 논문지
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    • 제2권2호
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    • pp.85-95
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    • 2003
  • 본 논문은 Snake 모델을 이용하여 동영상에서 주위 환경 변화에 적응 가능한 다중 이동 객체 추적 시스템을 제안하였다. Snake 모델은 배경이 복잡한 영상에 대해선 객체의 윤곽선을 정확히 표현하지 못하므로 영상분할 시 초기 위치에 따라 민감하게 영향을 받는다. 제안된 시스템은 프레임간의 차(difference)영상을 이용하여 배경영상을 획득하고, 픽셀의 인접성을 조사하여 객체를 분할하고 위치 특징 값을 구하며, 분할된 특징 값들을 Snake모델의 초기 위치 값으로 부여함으로써 초기 위치 값에 민감한 Snake 모델을 개선하였다 또한 본 시스템은 복잡한 배경 영상을 단순화하고, Snake를 이루는 각 정점들을 객체의 위치로 놓이게 함으로써 탐색 공간을 줄였다. 30fps로 저장된 AVI파일을 적용함으로써 다중 이동차량 추적 시스템으로의 응용 가능함을 보였다.

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p-Snake의 성능 향상을 위한 적응 원형 생성 기법 (Adaptive prototype generating technique for improving performance of a p-Snake)

  • 오승택;전병환
    • 한국산학기술학회논문지
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    • 제16권4호
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    • pp.2757-2763
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    • 2015
  • p-Snake는 기존의 동적윤곽모델(Active Contour Model)에 원형에너지를 추가로 적용한 에너지 최소화 알고리즘으로 에지 정보가 명확하지 않은 영역에서의 윤곽선 추출을 위해 사용된 방법이다. 본 논문에서는 원과 직선 프리미티브(primitive)의 조합으로 표현되는 가변 원형(prototype)과 퍼지 함수를 적용한 원형에너지장의 생성 기법을 제안하여 p-Snake의 윤곽선 추출 성능을 개선하였다. 제안 방법은 입력된 부품 코드를 기반으로 원형을 정의하고 전처리 과정을 통해 구해진 각 프리미티브 구간에서 대략적인 초기 윤곽을 검출한 후, 프리미티브들이 가변적으로 적응하여 원형을 생성하고 여기에 원형과의 거리에 따른 윤곽 확률을 퍼지 함수를 통해 계산하여 원형에너지 장을 생성하였다. 이를 p-Snake에 적용하여 다양한 소형부품들을 대상으로 준비한 200장의 영상에서 윤곽선을 검출하고, 원형과의 유사도를 비교한 결과 적응 원형을 사용한 p-Snake가 기존의 Snake에 비해 약 4.6% 가량 우수함을 보였다.

Snake 모델에서의 개선된 Gradient Vector Flow: 캡쳐 영역의 확장과 요면으로의 빠른 진행 (Enhanced Gradient Vector Flow in the Snake Model: Extension of Capture Range and Fast Progress into Concavity)

  • 조익환;송인찬;오정수;엄경식;김종효;정동석
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제33권1호
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    • pp.95-104
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    • 2006
  • Gradient vector flow(GVF) snake 또는 active contour 모델은 영상 분할에서 훌륭한 성능을 보여준다. 그러나 기존의 snake 모델에는 제한된 캡쳐 영역과 요면으로의 느린 진행과 같은 문제점들이 존재한다. 본 논문은 주변의 필드로부터 외부장(external force field)을 확장시키고 변형된 평탄화기법을 이용하여 확장된 필드를 정규화 함으로서 GVF snake 모델의 성능을 개선시키는 새로운 방법을 제시한다. 시뮬레이션을 위해 사용된 U자 모양 이미지에서의 결과는 제안된 방법이 좀 더 큰 캡쳐 영역을 갖고 기존의 GVF snake 모델에 비하여 요면으로 빠르게 진행하는 것이 가능함을 보여준다.

A Fast Snake Algorithm for Tracking Multiple Objects

  • Fang, Hua;Kim, Jeong-Woo;Jang, Jong-Whan
    • Journal of Information Processing Systems
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    • 제7권3호
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    • pp.519-530
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    • 2011
  • A Snake is an active contour for representing object contours. Traditional snake algorithms are often used to represent the contour of a single object. However, if there is more than one object in the image, the snake model must be adaptive to determine the corresponding contour of each object. Also, the previous initialized snake contours risk getting the wrong results when tracking multiple objects in successive frames due to the weak topology changes. To overcome this problem, in this paper, we present a new snake method for efficiently tracking contours of multiple objects. Our proposed algorithm can provide a straightforward approach for snake contour rapid splitting and connection, which usually cannot be gracefully handled by traditional snakes. Experimental results of various test sequence images with multiple objects have shown good performance, which proves that the proposed method is both effective and accurate.

뱀의 구동원리를 이용한 4족보행 로봇의 개발 (Development of Quadrupedal Robot Mimicking the Motion of Snake)

  • 김성현;김예승;김민송;송진혁;윤동원
    • 로봇학회논문지
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    • 제14권3호
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    • pp.196-202
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    • 2019
  • Snake robots are slower than wheeled robots or legged robots, while they have an excellent terrainability in a disastrous area. Considering their advantages and disadvantages, a legged robot whose legs are snake robots, 'Quadnake' was proposed in this research. Five motions of the snake were analyzed. Applying these motions, Quadnake could implement eight kinds of motions which snake robots and quadruped walking robots can implement. As a result of it, Quadnake can have the advantages of both a snake robot and a walking robot. It is expected to move stably in a harsh terrain with snake's motion and move fast with walking.