• Title/Summary/Keyword: S-SMART system

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Design of Efficient Hacking Prevention Systems Using a Smart Card (스마트카드 기반의 효율적인 해킹 방지 시스템 설계)

  • 황선태;박종선
    • Journal of Information Technology Applications and Management
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    • v.11 no.2
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    • pp.179-190
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    • 2004
  • This paper describes the design of hacking prevention systems using a smart card. It consists of two parts, i.e., PC authentication and Keyboard-buffer hacking prevention. PC authentication function is a procedure to handle the access control to the target PC. The card's serial number is used for PIN(Personal Identification Number) and is converted into hash-code by SHA-1 hash-function to verify the valid users. The Keyboard-buffer hacking prevention function converts the scan codes into the encoded forms using RSA algorithm on the Java Card, and puts them into the keyboard-buffer to protect from illegal hacking. The encoded information in the buffer is again decoded by the RSA algorithm and displayed on the screen. in this paper, we use RSA_PKCS#1 algorithm for encoding and decoding. The reason using RSA technique instead of DES or Triple-DES is for the expansion to multi-functions in the future on PKI. Moreover, in the ubiquitous computing environment, this smart card security system can be used to protect the private information from the illegal attack in any computing device anywhere. Therefore, our security system can protect PC user's information more efficiently and guarantee a legal PC access authority against any illegal attack in a very convenient way.

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Gaze Recognition Interface Development for Smart Wheelchair (지능형 휠체어를 위한 시선 인식 인터페이스 개발)

  • Park, S.H.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.5 no.1
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    • pp.103-110
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    • 2011
  • In this paper, we propose a gaze recognition interface for smart wheelchair. The gaze recognition interface is a user interface which recognize the commands using the gaze recognition and avoid the detected obstacles by sensing the distance through range sensors on the way to driving. Smart wheelchair is composed of gaze recognition and tracking module, user interface module, obstacle detector, motor control module, and range sensor module. The interface in this paper uses a camera with built-in infra red filter and 2 LED light sources to see what direction the pupils turn to and can send command codes to control the system, thus it doesn't need any correction process per each person. The results of the experiment showed that the proposed interface can control the system exactly by recognizing user's gaze direction.

Design and Implementation of Distributed Charge Signal Processing Software for Smart Slow and Quick Electric Vehicle Charge

  • Chang, Tae Uk;Ryu, Young Su;Song, Seul Ki;Kwon, Ki Won;Paik, Jong Ho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.3
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    • pp.1674-1688
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    • 2019
  • As environmental pollution and fossil fuel energy problems from fuel vehicle have occurred, the interest of electric vehicle(EV) has increased. EV industry and energy industry have grown dynamically in these days. It is expected that the next generation of primary transportation will be EV, and it is necessary to prepare EV infra and efficient energy management such as EV communication protocol, EV charge station, and smart grid. Those EV and energy industry fields are now on growth. Also, the study and development of them are now in progress. In this paper, distributed charge signal processing software for smart slow and quick EV charge is proposed and designed for dealing with EV charge demand. The software consists of smart slow and quick EV charge schedule engine and EV charge power distribution core. The software is designed to support two charge station types. One is normal EV charge station and the other is bus garage EV charge station. Both two types collect the data from EV charge stations, and then analyze the collected data. The software suggests optimized EV charge schedule and deliveries EV charge power distribution information to power switchboard system, and the designed software is implemented on embedded system. It is expected that the software provides efficient EV charge schedule.

교실은 어떻게 '스마트'해지는가?

  • JEONG, Hanbyul
    • Journal of Science and Technology Studies
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    • v.19 no.3
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    • pp.201-246
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    • 2019
  • Information technology is sometimes considered as a cause that puts education in a big crisis, or it can be seen as a savior. In 2011, the Korean government announced that it would innovate education and build a talented nation by bringing IT into schools of public education system through the SMART education policy. The policy initiative aimed to establish a standard classroom models that can be diffused all over the country's schools so that teachers and students may become familiar of using devices such as tablet PCs and laptops. This paper analyzes how the smart classrooms caused friction in the actual education practices. To this end, I analyzed the direction and ideals of the SMART education policy by reading government policy document and design guidelines officially published, and visited three elementary schools that are actually building and operating a smart classroom environment to visit the facilities and have in-depth interviews with teachers and technicians. The ideal type of classroom proposed by the smart education policy was a package equipped with various functions at once in a neatly designed space like a "model house", but it was difficult to be used as a normal classroom in everyday life of school. Instead of copying and installing the model, each school decided to get "smart" in its own way, depending on how factors such as size, local characteristics, socioeconomic conditions of students and teachers, teacher experiences, and the level of existing infrastructure were combined. In Elementary School A, the machines tamed specific space of the school to create their own space, while following the rules of the school for being mobile. Although Elementary School B could not construct fully supported environment that encompassed the entire school, the system was organized with the help of well trained teacher's experiences in other schools. In Elementary School C, the machines are concentrated on specific classrooms and they promote teacher's professionalism. The components of the smart classroom were disassembled and recombined in context to make each school's classroom "smart".

A Study on the Application and Effects of Smart Support System for Creativity in Engineering Education (공학교육에서 창의성 향상을 위한 스마트 지원 시스템 적용과 효과에 관한 연구)

  • Lim, Cheolil;Kim, Jongwon;Hong, Miyoung;Seo, Seungil;Lee, Chanmi;Yoo, Sungkeun;Kim, Youngsoo;Bak, Jeongae
    • Journal of Engineering Education Research
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    • v.19 no.2
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    • pp.34-44
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    • 2016
  • This study was conducted to explore the applicability and effects of Smart Support System for Creative Problem Solving(S3CPS) in engineering education. S3CPS is an online system developed to support learners' creative problem solving activities based on the CPS model proposed by Treffinger et al.(2000). In this study, it was applied in an engineering course in which students work in teams to design and produce creative robots with the purpose of verifying its effects on creative problem solving and team projects. To address the purpose, interviews and surveys were carried out to examine the effects of S3CPS. The qualitative data were analyzed through a generic coding process. Three ways to apply S3CPS in an engineering course based on team project were derived and effects of the system were also analyzed. It implies that specific design guidelines are required for the optimal use of the system for existing engineering courses.

Intelligent Intrusion Detection and Prevention System using Smart Multi-instance Multi-label Learning Protocol for Tactical Mobile Adhoc Networks

  • Roopa, M.;Raja, S. Selvakumar
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.6
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    • pp.2895-2921
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    • 2018
  • Security has become one of the major concerns in mobile adhoc networks (MANETs). Data and voice communication amongst roaming battlefield entities (such as platoon of soldiers, inter-battlefield tanks and military aircrafts) served by MANETs throw several challenges. It requires complex securing strategy to address threats such as unauthorized network access, man in the middle attacks, denial of service etc., to provide highly reliable communication amongst the nodes. Intrusion Detection and Prevention System (IDPS) undoubtedly is a crucial ingredient to address these threats. IDPS in MANET is managed by Command Control Communication and Intelligence (C3I) system. It consists of networked computers in the tactical battle area that facilitates comprehensive situation awareness by the commanders for timely and optimum decision-making. Key issue in such IDPS mechanism is lack of Smart Learning Engine. We propose a novel behavioral based "Smart Multi-Instance Multi-Label Intrusion Detection and Prevention System (MIML-IDPS)" that follows a distributed and centralized architecture to support a Robust C3I System. This protocol is deployed in a virtually clustered non-uniform network topology with dynamic election of several virtual head nodes acting as a client Intrusion Detection agent connected to a centralized server IDPS located at Command and Control Center. Distributed virtual client nodes serve as the intelligent decision processing unit and centralized IDPS server act as a Smart MIML decision making unit. Simulation and experimental analysis shows the proposed protocol exhibits computational intelligence with counter attacks, efficient memory utilization, classification accuracy and decision convergence in securing C3I System in a Tactical Battlefield environment.

Correlation Between Shoulder Gradient, Range of Motion of the Neck, and Subjective Pain level of the Potential Risk Group of Smart-phone Addiction (스마트폰 중독 잠재위험군의 어깨 기울기, 목 관절가동범위 및 주관적 통증 정도의 상관관계)

  • Jeong, Yeonwoo
    • Journal of The Korean Society of Integrative Medicine
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    • v.5 no.2
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    • pp.83-90
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    • 2017
  • Purpose : The purpose of this study was to investigate the correlation between shoulder gradient, range of motion of the neck, and subjective pain level of the potential risk group of smart-phone addiction. Methods : The subjects of this study were 90 women's who had potential risk of smart-phone addiction. VAS was used to measure subjectively pain intensity. Global Postural System was used to measure forward head posture. CROM was used to measure flexion, extension, lateral flexion of cervical range of motion. Results : The results of this study showed that was significant positive correlation between the both shoulder gradient, and cervical range of motion(p<.05). Statistically significant negative correlation between the VAS and left lateral flexion(p<.05). Conclusions : The difference between the gradient of both shoulders increased with the use of smart-phone addiction, and the cervical left lateral flexion decreased as the pain increased. This suggests that recognition on decrease of using smart phone and postural correction is necessary.

Do Wearable Devices Change Behavior? A Study of Smart Fitness Trackers

  • Wan, Lili;Zhang, Chao
    • The Journal of Information Systems
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    • v.29 no.1
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    • pp.201-224
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    • 2020
  • Purpose The study focuses on the physical activity behavior change effect of smart wristband, which is the most popular type of fitness tracker nowadays. The purpose of the research is to investigate how people's workout behavior may change after wearing a smart band and examine what kind of role persuasive design plays in behavior change. Design/Methodology/Approach This research employed an experimental study to examine whether the user's workout behaviors changed after using wristband from the "Behavior Wizard" perspective. A representative smart wristband from a major vendor was selected as the objects of experimental study. In the experiment, by comparing users' workout behavior before and after using the wristband, behavior changes of all the experiment participants were classified into one of the 15 behavior change types. Users perceived persuasive design characteristics were measured and group differences were tested among different behavior change groups. Findings This research found that nearly half of the participants changed their workout behavior while half retained their workout status or no exercise status. Half of the participants who did not do exercise in their spare time started walking in the experiment. Results also showed that participants who started working out perceived higher levels of persuasive design devised into the smart band than participants who preserved no exercise status, except for facilitation and reward strategies. Participants who retained workout and those who increased workout frequency perceived no difference in smart band persuasive design.

A Study on Smart Energy's Privacy Policy (스마트 에너지 개인정보 보호정책에 대한 연구)

  • Noh, Jong-ho;Kwon, Hun-yeong
    • Convergence Security Journal
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    • v.18 no.2
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    • pp.3-10
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    • 2018
  • The existing smart grid, which is centered on the power grid, is rapidly spreading to new energy and renewable energy such as heat and gas, which are expressed as smart energy. Smart Energy interacts with electric energy and is connected to wired / wireless network based on IoT sensor based on energy analysis using AI to rapidly expand ecosystem with various energy carriers and customers. However, smart energy based on IoT is lacking in technological and institutional preparation for security compared to efforts to activate the market according to the interests of government and business operators. In this study, we will present Smart Energy 's privacy policy in terms of value system(CPND) of convergence ICT.

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Machine-Learning based Smart Seat for Correction of Driver's Posture while Driving (기계학습 기반의 주행중 운전자 자세교정을 위한 지능형 시트)

  • Park, Heum;Lee, Changbum
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.4
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    • pp.81-90
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    • 2017
  • This paper presents a smart seat for correction of driver posture while driving. We introduce good postures with seat height, seat angle, head height, back of knees, distances of foot pedals, tilt of seat, etc. There have been some studies on correction of good posture while driving, effects of driving environment on driver's posture, sitting strategies based on seating pressure distribution, estimation of driver's standard postures, and others. However, there are a few studies on guide of good postures while driving for problem of driver's posture using machine leaning. Therefore, we suggest a smart seat for correction of driver's posture based on machine leaning, 1) developed the system to get postures by 10 piezoelectric effect element, 2) collect piezoelectric values from 37 drivers and 28 types of cars, 3) suggest 4 types of good postures while driving, 4) analyze test postures by kNN. As the results, we can guide good postures for bad or problems of postures while driving.