• Title/Summary/Keyword: S-CAN

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A Design of Teaching Unit on Series of Number Sentences with Patterns. (규칙성이 있는 수식을 소재로 한 교수단원 설계 연구)

  • 박교식
    • School Mathematics
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    • v.4 no.2
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    • pp.297-316
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    • 2002
  • In this paper, a teaching unit on series of number sentences with patterns is designed according to Wittmann's perspectives. In this paper, series of number sentences wish patterns means number sentences in which some patterns are contained. especially, seven kinds of number sentences wish patterns are offered as basic materials, and fifteen tasks based on these basic materials are offered. These tasks are for ninth grade students and higher grade students. These tasks heap students to recognize patterns, and to understand mechanism underlying in those patterns by looking for patterns and proving whether these patterns are generally hold. As working on these tasks, students can reinforce meaning of algebraic expression, its manipulation, and concept of number series. Students also can reinforce mathematical thinking such as analogical thinking, deductive thinking, etc. In this point, this teaching unit reveal important objectives, contents, and Principles of mathematics education. This teaching unit can also be rich sources for student's activities. Especially, for each task's level is different, each student's personal ability is considered fully. Since teachers can know mathematical facet, psychological facet, and didactical facet holistically, this teaching unit can offer broad possibilities for experimental studies. SD, this leaching unit can be said to be substantial. In this paper, this leaching unit is not applied in classroom directly. Actually such applying in classroom is suggested as follow-up studies. By appling this teaching unit in various classroom, some effective informations for teaching this teaching unit and some particular phenomenons in those teaching processes can be identified, and this teaching unit can be revised to be better one.

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The Effects Manager's Job Competency on Employee's Innovative Activity (기업 관리자의 직무역량이 종업원의 혁신활동에 미치는 영향)

  • Choi, Hyung-Jin
    • Journal of the Korea Safety Management & Science
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    • v.18 no.2
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    • pp.57-64
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    • 2016
  • While many of company try to increase customer satisfaction by empowerment, there are need to figure out which can increase employee's problem solving ability in company side. It is related to Innovative Activity that can create new idea to fix job process. In this study, researcher institute a factor that 'Manager's Job Competency' which can increase member's Innovative Activity. And try to figuring out it has what kind of effect on innovative activity and management performance through empirical method. For the empirical study, researcher get 119 samples from service industry, and result of study show us manager's job competency has positive effect on member's innovative activity and management performance. Base on this result, researcher provide a manageric implication and limitaions of study.

Advanced n based Packet Marking Mechanism for IP Traceback (TTL 기반 패킷 마킹 방식을 적용한 IP 패킷 역추적 기법)

  • Lee Hyung-Woo
    • Journal of Internet Computing and Services
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    • v.6 no.1
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    • pp.13-25
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    • 2005
  • Distributed Denial-of-Service(DDoS) attack prevent users from accessing services on the target network by spoofing its origin source address with a large volume of traffic. The objective of IP Traceback is to determine the real attack sources, as well as the full path taken by the attack packets. Existing IP Traceback methods can be categorized as proactive or reactive tracing. Existing PPM based tracing scheme(such as router node appending, sampling and edge sampling) insert traceback information in IP packet header for IP Traceback. But, these schemes did not provide enhanced performance in DDoS attack. In this paper, we propose a 'TTL based advanced Packet Marking' mechanism for IP Traceback. Proposed mechanism can detect and control DDoS traffic on router and can generate marked packet for reconstructing origin DDoS attack source, by which we can diminish network overload and enhance traceback performance.

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The Channels of Distribution and Place Strategy of the Apparel Mart: The Los Angeles Area Apparel Industry in California (어패럴 마트의 유통체계 및 상권분석 -캘리포니아 주를 중심으로-)

  • 원명심
    • Journal of the Korea Fashion and Costume Design Association
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    • v.5 no.2
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    • pp.31-46
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    • 2003
  • The purpose of this study was to explore the ways of improving Korean apparel firms' competitiveness by examining the Korea's number one trading partner U.S. apparel industry. Especially, the Los Angeles area apparel industry which is the second largest and the primary market center on the west coast was analysed. The following strategies are suggested to Korean apparel firms to function more effectively in incleasingly competitive U.S. markets: l)Basics can be produced in lower wage countries meanwhile quick turnaround and high quality works can be produced either in Korea or U.S. 2)Manufacturers might try to have direct relationship with powerful retailers who have their own private labels of store-brand lines. 3)Apparel companies can open market showrooms in the California Market Center. For small firms they can contact with independent representatives who receive commissions for showing lines for manufacturers or rent space for showing the lines during market weeks. 4)Apparel firms can contact buying offices to introduce their products to retail buyers. 5)Korean firms can contact Korean-American apparel firms to gain easy access to U.S.Market.

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Implementation of Wireless Network simulator considering a User's Call Characteristics (사용자 통화 특성을 고려한 무선 네트워크 시뮬레이터 구현)

  • Yoon, Young Hyun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.3
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    • pp.107-115
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    • 2009
  • Traditionally, simulation method is used to test and evaluate the performance of communication protocol or functional elements for mobile communication service. In this paper, wireless network simulator is implemented using the C++ object-oriented programming language. This simulator can simulate wireless data services, like as ad-hoc networks, by considering the user's mobility. In this paper, the simulator includes network traffic model to reflect wireless data service and traffic source model to represent a user's mobility similar to real service environment and traffic characteristics can be reflected on the simulation, and also more accurate simulation results can be got through that. In addition, by using object-oriented techniques, new service feature or environment can be easily added or changed so that the developed mobile communication simulator can reflect the real service environment all the time. This simulator can be used in adjusting the characteristics of wireless data hosts following the mobility of the user, and also can be used in building new wireless ad-hoc network routing protocols.

Automatic mushroom cultivation system using CAN (CAN을 이용한 자동 버섯재배 시스템)

  • Kim Y. S.;Kim Y. D.;Jeon H. S.;Shin S. D.;Oh G. G.
    • Proceedings of the KIPE Conference
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    • 2004.07a
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    • pp.172-176
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    • 2004
  • In this paper, We are inclined to design automated mushroom-cultivation system technology grafting communication technology as CAN(Control Area Network). Mushroom cultivation automated system have a goal to construct stable crop cultivation system ,as we construct embedded-system that can make into one to advance current system. Its sensor part is composed of temperature , humidity and CO2 concentration sensor and of chilling, heating and unit humidity-controlling unit, ventilation fan. In particular, having saved analized temperature, humidity, CO2 concentration data in each sensor, CAN which can control realtime communication is used to analyze the next mushroom-cultivation.

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Implement of VLC System Based on CAN Communication (CAN 통신 연동 가시광 통신 시스템의 확장구현)

  • Kim, Deok-Rae;Yang, Se-Hoon;Kim, Hyun-Seung;Son, Yong-Hwan;Han, Sang-Kook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.11B
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    • pp.1389-1393
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    • 2011
  • In this paper, we implement the VLC system based on CAN communication which is usually used in car, plane, ship, product line control system, medical device and industrial device. We implement the application circuit which is VLC and CAN communication and explain the principle. Circuit's pulse features are demonstrated by each part's signal. Total communication distance is 3m and it's transmission performance is error free.

A Cost-Effective 40-Gb/s ROSA Module Employing Compact TO-CAN Package

  • Kang, Sae-Kyoung;Lee, Joon Ki;Huh, Joon Young;Lee, Jyung Chan;Kim, Kwangjoon;Lee, Jonghyun
    • ETRI Journal
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    • v.35 no.1
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    • pp.1-6
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    • 2013
  • In this paper, we present an implemented serial 40-Gb/s receiver optical subassembly (ROSA) module by employing a proposed TO-CAN package and flexible printed circuit board (FPCB). The TO-CAN package employs an L-shaped metal support to provide a straight line signal path between the TO-CAN package and the FPCB. In addition, the FPCB incorporates a signal line with an open stub to alleviate signal distortion owing to an impedance mismatch generated from the soldering pad attached to the main circuit board. The receiver sensitivity of the ROSA module measures below -9 dBm for 40 Gb/s at an extinction ratio of 7 dB and a bit error rate of $10^{-12}$.

Design and Development of Big Data Platform based on IoT-based Children's Play Pattern Analysis

  • Jung, Seon-Jin
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.218-225
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    • 2020
  • The purpose of this paper is to establish an IoT-based big data platform that can check the space and form analysis in various play cultures of children. Therefore, to this end, in order to understand the healthy play culture of children, we are going to build a big data platform that allows IoT and smart devices to work together to collect data. Therefore, the goal of this study is to develop a big data platform linked to IoT first in order to collect data related to observation of children's mobile movements. Using the developed big data platform, children's play culture can be checked anywhere through observation and intuitive UI design, quick information can be automatically collected and real-time feedback, data collected through repeaters can be aggregated and analyzed, and systematic database can be utilized in the form of big data.

Analysis of stability on steel D&I can (Steel D&I Can의 안정성 해석)

  • Cho, S.J.;You, C.S.;Jung, S.W.;Park, H.C.;Hwang, W.;Han, K.S.
    • Proceedings of the KSME Conference
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    • 2001.11a
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    • pp.471-476
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    • 2001
  • The main object of this study is to develop a reliable FEM simulation technique for stability test using ABAQUS software and to clarify the effect of base profile of a steel D&I(drawn and ironed) can on the dome reversal pressure. For the can after body making simulation, two kind of stability test, dome buckle test and axial crush test are performed. The factors studied in the base profile on the dome reversal pressure are the base diameter, the rim radius, the dome shoulder radius, the dome radius and the dome depth. Within the limits before the occurrence of normal snap-through buckling of dome, the dome reversal pressure is improved by decreasing the base diameter, increasing the dome depth or increasing the dome shoulder depth.

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