• Title/Summary/Keyword: Run-time Engine

Search Result 46, Processing Time 0.026 seconds

Development of a Series Hybrid Propulsion System for Bimodal Tram (바이모달 트램용 직렬형 하이브리드 추진시스템 개발)

  • Bae, Chang-Han;Lee, Kang-Won;Mok, Jai-Kyun;You, Doo-Young;Bae, Jong-Min
    • The Transactions of the Korean Institute of Power Electronics
    • /
    • v.16 no.5
    • /
    • pp.494-502
    • /
    • 2011
  • Bimodal tram is designed to run on a dedicated path in automatic mode using a magnetic track system in order to realize a combination of the accessibility of a bus and the constant regularity of a railroad. This paper presents design and test results of the series hybrid propulsion system of the bimodal tram on both test track and public road, which uses CNG (Compressed Natural Gas) engine and Lithium polymer battery pack. This paper describes the real-time data measuring equipment for the series hybrid propulsion system of the bimodal tram. Using this measurement equipment, the performance of the prototype vehicle's driving on test track and public road was verified and the fuel consumption and the efficiency of CNG engine have been investigated.

A Workcase Mining Mechanism using Activity Dependency (액티비티 의존성을 이용한 워크케이스 마이닝 메커니즘)

  • Kim Sang-Bae;Kim Hak-Seong;Paik Su-Ki
    • Journal of Internet Computing and Services
    • /
    • v.4 no.6
    • /
    • pp.43-55
    • /
    • 2003
  • Workflow mining is a newly emerging research issue for rediscovering and reengineering workflow models from workflow logs containing information about workflows being executed on the workflow engine. In this paper, we proposed workcase mining which was used dependency among activities. Main purpose of this paper is to minimize discrepancies between the modeled workflow process and the enacted workflow process as it is actually being executed. That is, we can get a complete set of activity firing sequences on buildtime. Besides, we can discover from workflow logs that which path out of all reachable paths a workcase has actually followed through on runtime. For this purpose we proposed two algorithm, the one is 'Activily-Dependent Net Algorithm' and the other is 'E-Walk Series Analysis Algorithm'.

  • PDF

Development of Simplified Building Energy Simulation Program for Building Energy Performance Analysis (건물에너지 성능 분석을 위한 간이 건물에너지 시뮬레이션 프로그램 개발에 관한 연구)

  • Park, Jong-Il;Kang, Yoon-Suk;Ihm, Pyeong-Chan
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
    • /
    • v.21 no.1
    • /
    • pp.9-15
    • /
    • 2009
  • There are various types of energy simulation tool to predict both thermal load and energy use. However, the problem about these software is that they have too much input variables and need expert with skills to run the simulation. Therefore, the purpose of this study is to develop the thermal analysis simulation program with input variables which eliminates coordinates of building components instead of using full coordinates by using DOE2. Since the simulation engine of the program is DOE2, the validity of S-DOE is performed by comparing peak heating and cooling load results with VisualDOE and annual energy use results with actual energy use of 1996. The results have shown that there are little difference between VisualDOE and S-DOE. Also it showed that there are little difference between actual energy use and S-DOE energy use results. S-DOE took less time to model a building than VisualDOE. These results reveals that the application of S-DOE have potentials in accurately predicting both energy load and energy use of the building and still have an advantage of taking less time to model a building.

Design and Implementation of the GNEX C-to-WIPI Java Converter for Automatic Mobile Contents Translation (모바일 콘텐츠의 자동변환을 위한 GNEX C-to-WIPI Java 변환기의 설계 및 구현)

  • Lee, Yang-Sun;Ham, Hyung-Bum
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.4
    • /
    • pp.609-617
    • /
    • 2010
  • Since Korean mobile communication companies each use different mobile platforms, developers must configure and translate their game contents to run under each of the platforms so that they can be serviced correctly. Nevertheless, such translation tasks require lengthy times and costs. This is one of the reasons why a variety of contents could not be provided. In order to mitigate such difficulty, this paper implemented an automatic mobile contents translating system that automatically translates mobile C game contents of the GNEX platform to mobile java contents of the WIPI platform. The GNEX C-to-WIPI Java automatic contents translation system helps minimize the amount of time and cost required in servicing contents to different mobile communication companies by promptly translating a platform-specific-content to run under other platforms. Also, the automatic translation and servicing of existing contents increases the reusability of these contents and also the productivity of new contents thereby offering users with a more variety of games.

Design and Implementation of the GNEX-to-iPhone Converter for Smart Phone Game Contents (스마트폰 게임 콘텐츠를 위한 GNEX-to-iPhone 변환기의 설계 및 구현)

  • Lee, Yang-Sun;Choe, Hyo-Jun;Kim, Jae-Sung
    • Journal of Korea Multimedia Society
    • /
    • v.14 no.4
    • /
    • pp.577-584
    • /
    • 2011
  • Since korean mobile communication companies each use different mobile platforms, developers must configure and translate their game contents to run under each of the smart phone platforms so that they can be serviced correctly. Nevertheless, such translation tasks require lengthy times and costs. This is one of the reasons why a variety of contents could not be provided. In order to mitigate such difficulty, this paper implemented the mobile contents converter system that converts mobile game contents of the GNEX platform to smart phone contents of the iPhone platform(iOS). The GNEX-to-iPhone automatic mobile contents translation system helps minimize the amount of time and cost required in servicing contents to different mobile communication companies by promptly translating platform-specific-contents to run under iPhone smart phone platforms. Also, the automatic translation and servicing of existing contents increases the reusability of these contents and also the productivity of new contents thereby offering users with a more variety of games.

A Comparative study of Railway Heritage Conservation System between Japan and UK (일본과 영국의 철도문화유산 보존제도 및 운영에 관한 비교연구)

  • Lee, Yong-Sang;Chung, Byung-Hyun
    • Journal of the Korean Society for Railway
    • /
    • v.15 no.4
    • /
    • pp.394-401
    • /
    • 2012
  • Railway has been used as a transportation method since 18th century. Modern term of railway is defined as use of steam engine. Stockton & Darlington Railway in north western England firstly used steam engine. It was Manchester & Liverpool Railway which firstly ran systematized railroading system. Like this, railway had been developed in diverse forms in various countries, and these traditions are preserved well as time passes. Especially in UK, first country to run railway, has various methods to maintain railway cultural heritage. Japan also has organized railway culture protection system due to fast development of railway and many changes through privatization. In this research, railway cultural preservation systems of UK and Japan's are compated and lessons are looked for Korea. This paper chooses comparative and contrast method, and introduces laws, systems, and examples of two countries to find lessons.

Design and Implementation of Development Environment for WIPI Applications (위피 응용프로그램 개발환경 설계 및 구현)

  • You Yong-Duck;Park Choong-Bum;Choi Hoon;Kim Woo-Sik
    • The KIPS Transactions:PartC
    • /
    • v.12C no.5 s.101
    • /
    • pp.749-756
    • /
    • 2005
  • We developed the CNU nt emulator which is an development environment for WIPI applications, wireless Internet applications for cellular phones with the WIPI software platform. The CNU WIPI emulator provides stable memory management and ability of installing, executing, deleting or managing WIPI applications. WIPI WAM provides quick execution of applications and convenient debugging function. In this paper, we describe the design, implementation issues of the CNU WIPI emulator and show its correctness of executing and performance improvement over $25\%$ by comparing it with other WIPI emulators.

A Digital Twin Architecture for Automotive Logistics- An Industry Case Study

  • Gyusun Hwang;Jun-hee Han;Haejoong Kim
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.18 no.8
    • /
    • pp.2399-2416
    • /
    • 2024
  • The current automotive industry is transitioning from Internal Combustion Engine (ICE) vehicles to Electric Vehicles (EVs), adopting a mixed assembly production approach to respond to fluctuating demand. While mixed assembly production offers the advantages of lower investment costs and flexibility in responding to changing demands, the supply of EV components requires more extensive provisioning compared to ICE vehicle components, potentially leading to unexpected issues such as congestion of transport vehicles. This study proposes a digital twin system architecture that uses Discrete Event Simulation (DES) and Business Intelligence (BI) tools to specifically address logistics challenges. The proposed architecture facilitates real-time, data-driven decision making across three layers; Data source, Simulation, and BI. It was implemented in factories engaged in the mixed assembly production of ICE and EV vehicles. The simulation challenges involve a tier 1 vendor supplying parts to Korean automobile manufacturers that produce both ICE and EV parts. A total of 240 scenarios were created to run the simulations. The deployment of the proposed architecture demonstrates its capability to quickly respond to diverse experimental situations and promptly identify potential issues.

FastIO: High Speed Launching of Smart TV Apps (FastIO: 스마트 TV 앱의 고속 구동 기법)

  • Lee, Cheolhee;Hwang, Taeho;Won, Youjip;Lee, Seongjin
    • Journal of KIISE
    • /
    • v.43 no.7
    • /
    • pp.725-735
    • /
    • 2016
  • Smart TV uses Webkit as a web browser engine to provide contents such as web surfing, VOD watching, and games. Webkit uses web resources, such as HTML, CSS, JavaScript, and images, in order to run applications. At the start of an application, Webkit loads resources to the memory and creates DOM tree and render tree, which is a time consuming process. However, DOM tree and render tree created by the smart TV application do not change over time because the smart TV application uses web resources stored in a disk. If DOM tree and render tree can be stored and reused, it is possible to reduce loading time of an application. In this paper, we propose FastIO technique that selectively adds persistency to dynamically allocated memory. FastIO reduces overall application loading time by eliminating the process of loading resources from storage, parsing the HTML documents, and creating DOM tree and render tree. Comparison of the application resource loading times indicates that the web browser with FastIO is 7.9x, 44.8x, and 2.9x faster than the legacy web browser in an SSD, Ramdisk, and eMMC environment, respectively.

An elastic distributed parallel Hadoop system for bigdata platform and distributed inference engines (동적 분산병렬 하둡시스템 및 분산추론기에 응용한 서버가상화 빅데이터 플랫폼)

  • Song, Dong Ho;Shin, Ji Ae;In, Yean Jin;Lee, Wan Gon;Lee, Kang Se
    • Journal of the Korean Data and Information Science Society
    • /
    • v.26 no.5
    • /
    • pp.1129-1139
    • /
    • 2015
  • Inference process generates additional triples from knowledge represented in RDF triples of semantic web technology. Tens of million of triples as an initial big data and the additionally inferred triples become a knowledge base for applications such as QA(question&answer) system. The inference engine requires more computing resources to process the triples generated while inferencing. The additional computing resources supplied by underlying resource pool in cloud computing can shorten the execution time. This paper addresses an algorithm to allocate the number of computing nodes "elastically" at runtime on Hadoop, depending on the size of knowledge data fed. The model proposed in this paper is composed of the layered architecture: the top layer for applications, the middle layer for distributed parallel inference engine to process the triples, and lower layer for elastic Hadoop and server visualization. System algorithms and test data are analyzed and discussed in this paper. The model hast the benefit that rich legacy Hadoop applications can be run faster on this system without any modification.