• Title/Summary/Keyword: Rule Based System

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A Comparative study on the pricing mechanism and social welfare in the Natural Gas Market (국내 천연가스산업의 도매가격결정방식 비교 분석)

  • Namgoong Yoon;Choi Kiryun;Kim Boyung;Lee Kiho
    • Journal of the Korean Institute of Gas
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    • v.2 no.3
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    • pp.18-24
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    • 1998
  • This paper attempts to improve domestic natural gas pricing system, thereby optimizing social welfare. This is done by deriving theoretical frameworks of natural gas pricing, which make use of both Ramsey component pricing rule and Efficient component pricing rule based on the theory of marginal cost. Allocative efficiency and social welfare between gas prices derived from the three pricing mechanism, present Cost-based pricing, Ramsey component pricing rule and Efficient component pricing rule, are analysed and compared in the case study. For the city gas, allocative efficiency of Cost-based pricing is higher than that of Ramsey component pricing rule and Efficient component pricing rule. In contrast, for the natural gas consumed for power generation, allocative efficiency of Cost-based pricing is lower than the other two pricing systems. It also turns out that social welfare is improved by the prices driven from Ramsey component pricing rule and Efficient component pricing rule rather than present Cost-based pricing.

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ANIDS(Advanced Network Based Intrusion Detection System) Design Using Association Rule Mining (연관법칙 마이닝(Association Rule Mining)을 이용한 ANIDS (Advanced Network Based IDS) 설계)

  • Jeong, Eun-Hee;Lee, Byung-Kwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.12
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    • pp.2287-2297
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    • 2007
  • The proposed ANIDS(Advanced Network Intrusion Detection System) which is network-based IDS using Association Rule Mining, collects the packets on the network, analyze the associations of the packets, generates the pattern graph by using the highly associated packets using Association Rule Mining, and detects the intrusion by using the generated pattern graph. ANIDS consists of PMM(Packet Management Module) collecting and managing packets, PGGM(Pattern Graph Generate Module) generating pattern graphs, and IDM(Intrusion Detection Module) detecting intrusions. Specially, PGGM finds the candidate packets of Association Rule large than $Sup_{min}$ using Apriori algorithm, measures the Confidence of Association Rule, and generates pattern graph of association rules large than $Conf_{min}$. ANIDS reduces the false positive by using pattern graph even before finalizing the new pattern graph, the pattern graph which is being generated is compared with the existing one stored in DB. If they are the same, we can estimate it is an intrusion. Therefore, this paper can reduce the speed of intrusion detection and the false positive and increase the detection ratio of intrusion.

Basic Construction of Rule-Base for Grinding Trouble-shooting (연삭가공 트러블슈팅을 위한 룰베이스 구성의 기초)

  • 이재경
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1999.10a
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    • pp.492-497
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    • 1999
  • Cognition and control of grinding trouble occurring during the grinding process are classified into a quantitative knowledge which depends on experimental data and qualitative knowledge which relies on skillful engineers. Grinding operations include a large number of functional parameters, since there are several ways of coping with grinding trouble. One is the qualitative method which depends on empirical knowledge utilizing the skilful experts from the workshop, the other is the quantitative method which utilizes the experimental data obtained by sensor. But, they are all difficult to accomplish from the grinding trouble-shooting system. The reason is that grinding troubles are not easily controlled in the quantitative method, and therefore, trouble-shooting has mainly relied on the knowledge of skilful engineers. Thus, there is an important issue of how a grinding trouble-shooting system can be designed and what knowledge is utilized among the large amount of grinding trouble information. In this paper, basic strategy to develop the grinding database of rule-based rule, which is strongly depended upon experience and intuition, is described.

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A Multiple-Valued Fuzzy Approximate Analogical-Reasoning System

  • Turksen, I.B.;Guo, L.Z.;Smith, K.C.
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1993.06a
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    • pp.1274-1276
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    • 1993
  • We have designed a multiple-valued fuzzy Approximate Analogical-Reseaning system (AARS). The system uses a similarity measure of fuzzy sets and a threshold of similarity ST to determine whether a rule should be fired, with a Modification Function inferred from the Similarity Measure to deduce a consequent. Multiple-valued basic fuzzy blocks are used to construct the system. A description of the system is presented to illustrate the operation of the schema. The results of simulations show that the system can perform about 3.5 x 106 inferences per second. Finally, we compare the system with Yamakawa's chip which is based on the Compositional Rule of Inference (CRI) with Mamdani's implication.

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Recommending System of Products on e-shopping malls based on CBR and RBR (사례기반추론과 규칙기반추론을 이용한 e-쇼핑몰의 상품추천 시스템)

  • Lee, Gun-Ho;Lee, Dong-Hun
    • The KIPS Transactions:PartD
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    • v.11D no.5
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    • pp.1189-1196
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    • 2004
  • It is a major concern of e-shopping mall managers to satisfy a variety of customer's desire by recommending a proper product to the perspective purchaser. Customer information like customer's fondness, age, gender, etc. in shopping has not been used effectively for the customers or the suppliers. Conventionally, e-shopping mall managers have recommended specific items of products to their customers without considering thoroughly in a customer point of view. This study introduces the ways of a choosing and recommending of products using case-based reasoning and rule-based reasoning for customer themselves or others. A similarity measure between one member's idiosyncrasy and the other members' is developed based on the rule base and the case base. The case base is improved for the system intelligence by recognizing and learning the changes of customer's desire and shopping trend.

A Design of the Expert System for Diagnosis of Abnormal Gait by using Rule-Based Representation (규칙처리 표현방식을 이용한 이상 보행용 전문가 시스템의 설계)

  • Lee, Eung-Sang;Lee, Ju-Hyeong;Lee, Myoung-Ho
    • Proceedings of the KIEE Conference
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    • 1987.07b
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    • pp.1329-1332
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    • 1987
  • This paper describes a design of the expert system for diagnosis of abnormal gait patients. This system makes the rule-based representation that can easily extend the knowledge-base and naturally represent the uncertainty, and the inference engine that uses forward chaining which covers the reasoning from the first condition to the goal. The results of inferring various maladies using this system are as follows: 1) In cases of progressive muscular dystrophy, cerebral vascular accident, peripheral neuropathic lesion and peroneal nerve injury, the result of inference is the same as that of medical specialists' with 100% accuracy. 2) In cases of Neuritis, Paralysis agitan and Brain tumor, the accuracy of inference is less than 50% compared to that of medical specialists. With above results, we decide that the rule-based representations of some maladies ard accurate relatively, but that the correction and the extention of some rules and some methods of problem solving are required in order to construct the complete expert system for diagnosis of abnormal gait patients.

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Wireless Intrusion Prevention System based on Snort Wireless (Snort Wireless 기반의 무선 침입 방지 시스템)

  • Kim, A-Yong;Jeong, Dae-Jin;Park, Man-Seub;Kim, Jong-Moon;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.666-668
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    • 2013
  • Wireless network environment is spreading due to the increase of using mobile devices, causing wireless network abuse. Network security and intrusion detection have been paid attention to wireless as well as wired existing and studied actively Snort-based intrusion detection system (Intrusion Detection System) is a proven open source system which is widely used for the detection of malicious activity in the existing wired network. Snort Wireless has been developed in order to enable the 802.11 wireless detection feature. In this paper, Snort Wireless Rule is analyzed. Based on the results of the analysis, present the traveling direction of future research.

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Knowledge-Based System for Rule Scantling Based on Object-Oriented Knowledge Representation and Open Architecture Concepts (객체지향적 지식표현과 개방형설계에 의한 구조부재 치수 결정 지원 시스템 개발)

  • Kyung-Ho Lee;Dong-Kon Lee;Soon-Hung Han;Kyu-Yeul Lee;Kyu-Chul Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.30 no.2
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    • pp.30-36
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    • 1993
  • An expert system to help a novice engineer in designing midship section is developed. The system is developed based on a general-purpose expert system shell, NEXPERT. Firstly, the design knowledge is extracted from an existing rule scantling program. The knowledge has been grouped and structured into a hierarchy by applying object-oriented concepts. Secondly, the knowledge base is integrated with a database of existing ships and engineering analysis modules through the Application Programming Interface(API)technique. Graphical User Interface which is developed using Motif wiget set is adopted. These altogether enable construction of an user friendly expert system.

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Development of Integrated Control Methods for the Heating Device and Surface Openings based on the Performance Tests of the Rule-Based and Artificial-Neural-Network-Based Control Logics (난방시스템 및 개구부의 통합제어를 위한 규칙기반제어법 및 인공신경망기반제어법의 성능비교)

  • Moon, Jin Woo
    • KIEAE Journal
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    • v.14 no.3
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    • pp.97-103
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    • 2014
  • This study aimed at developing integrated logic for controlling heating device and openings of the double skin facade buildings. Two major logics were developed-rule-based control logic and artificial neural network based control logic. The rule based logic represented the widely applied conventional method while the artificial neural network based logic meant the optimal method. Applying the optimal method, the predictive and adaptive controls were feasible for supplying the advanced thermal indoor environment. Comparative performance tests were conducted using the numerical computer simulation tools such as MATLAB (Matrix Laboratory) and TRNSYS (Transient Systems Simulation). Analysis on the test results in the test module revealed that the artificial neural network-based control logics provided more comfortable and stable temperature conditions based on the optimal control of the heating device and opening conditions of the double skin facades. However, the amount of heat supply to the indoor space by the optimal method was increased for the better thermal conditioning. The number of on/off moments of the heating device, on the other hand, was significantly reduced. Therefore, the optimal logic is expected to beneficial to create more comfortable thermal environment and to potentially prevent system degradation.

Learning of Adaptive Behavior of artificial Ant Using Classifier System (분류자 시스템을 이용한 인공개미의 적응행동의 학습)

  • 정치선;심귀보
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.10a
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    • pp.361-367
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    • 1998
  • The main two applications of the Genetic Algorithms(GA) are the optimization and the machine learning. Machine Learning has two objectives that make the complex system learn its environment and produce the proper output of a system. The machine learning using the Genetic Algorithms is called GA machine learning or genetic-based machine learning (GBML). The machine learning is different from the optimization problems in finding the rule set. In optimization problems, the population of GA should converge into the best individual because optimization problems, the population of GA should converge into the best individual because their objective is the production of the individual near the optimal solution. On the contrary, the machine learning systems need to find the set of cooperative rules. There are two methods in GBML, Michigan method and Pittsburgh method. The former is that each rule is expressed with a string, the latter is that the set of rules is coded into a string. Th classifier system of Holland is the representative model of the Michigan method. The classifier systems arrange the strength of classifiers of classifier list using the message list. In this method, the real time process and on-line learning is possible because a set of rule is adjusted on-line. A classifier system has three major components: Performance system, apportionment of credit system, rule discovery system. In this paper, we solve the food search problem with the learning and evolution of an artificial ant using the learning classifier system.

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