• Title/Summary/Keyword: Robot structure

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Local Map-based Exploration Strategy for Mobile Robots (지역 지도 기반의 이동 로봇 탐사 기법)

  • Ryu, Hyejeong;Chung, Wan Kyun
    • The Journal of Korea Robotics Society
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    • v.8 no.4
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    • pp.256-265
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    • 2013
  • A local map-based exploration algorithm for mobile robots is presented. Segmented frontiers and their relative transformations constitute a tree structure. By the proposed efficient frontier segmentation and a local map management method, a robot can reduce the unknown area and update the local grid map which is assigned to each frontier node. Although this local map-based exploration method uses only local maps and their adjacent node information, mapping completion and efficiency can be greatly improved by merging and updating the frontier nodes. Also, we suggest appropriate graph search exploration methods for corridor and hall environments. The simulation demonstrates that the entire environment can be represented by well-distributed frontier nodes.

Hybrid Facial Representations for Emotion Recognition

  • Yun, Woo-Han;Kim, DoHyung;Park, Chankyu;Kim, Jaehong
    • ETRI Journal
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    • v.35 no.6
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    • pp.1021-1028
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    • 2013
  • Automatic facial expression recognition is a widely studied problem in computer vision and human-robot interaction. There has been a range of studies for representing facial descriptors for facial expression recognition. Some prominent descriptors were presented in the first facial expression recognition and analysis challenge (FERA2011). In that competition, the Local Gabor Binary Pattern Histogram Sequence descriptor showed the most powerful description capability. In this paper, we introduce hybrid facial representations for facial expression recognition, which have more powerful description capability with lower dimensionality. Our descriptors consist of a block-based descriptor and a pixel-based descriptor. The block-based descriptor represents the micro-orientation and micro-geometric structure information. The pixel-based descriptor represents texture information. We validate our descriptors on two public databases, and the results show that our descriptors perform well with a relatively low dimensionality.

Implementation of a real-time neural controller for robotic manipulator using TMS 320C3x chip (TMS320C3x 칩을 이용한 로보트 매뉴퓰레이터의 실시간 신경 제어기 실현)

  • 김용태;한성현
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.65-68
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    • 1996
  • Robotic manipulators have become increasingly important in the field of flexible automation. High speed and high-precision trajectory tracking are indispensable capabilities for their versatile application. The need to meet demanding control requirement in increasingly complex dynamical control systems under significant uncertainties, leads toward design of intelligent manipulation robots. This paper presents a new approach to the design of neural control system using digital signal processors in order to improve the precision and robustness. The TMS32OC31 is used in implementing real time neural control to provide an enhanced motion control for robotic manipulators. In this control scheme, the networks introduced are neural nets with dynamic neurons, whose dynamics are distributed over all the, network nodes. The nets are trained by the distributed dynamic back propagation algorithm. The proposed neural network control scheme is simple in structure, fast in computation, and suitable for implementation of real-time, control. Performance of the neural controller is illustrated by simulation and experimental results for a SCARA robot.

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Design of a 6-DOF force reflecting hand controller (힘 반향 6자유도 수동조작기의 설계연구)

  • 변현희;김한성;김승호
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.1513-1518
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    • 1996
  • A force reflecting hand controller can be used to provide more realistic information to the operator of a teleoperation system such as kinesthetic feedback from a slave robot. In this paper, a new design concept of a force reflecting 6-DOF hand controller utilizing the kinematic structure of a Stewart Platform is presented. Based on the optimal design technique of a Stewart Platform, a force reflecting hand controller has been designed and constructed to verify the technical feasibility of proposed design concept. In order to provide an operator with kinesthetic feedback information, a force mapping algorithm based on a reciprocal product of screws has been introduced. Finally, the technical feasibility of the design concept has been demonstrated through some of experimental results of the device under virtual environment on a real-time graphic system.

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A vision-based robotic assembly system

  • Oh, Sang-Rok;Lim, Joonhong;Shin, You-Shik;Bien, Zeungnam
    • 제어로봇시스템학회:학술대회논문집
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    • 1987.10a
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    • pp.770-775
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    • 1987
  • In this paper, design and development experiences of a vision based robotic assembly system for electronic components are described. Specifically, the overall system consists of the following three subsystems each of which employs a 16 bit Preprocessor MC 68000 : supervisory controller, real-time vision system, and servo system. The three microprocessors are interconnected using the time shared common memory bus structure with hardwired bus arbitration scheme and operated as a master-slave type in which each slave is functionally fixed in view of software. With this system architecture, the followings are developed and implemented in this research; (i) the system programming language, called 'CLRC', for man-machine interface including the robot motion and vision primitives, (ii) real-time vision system using hardwired chain coder, (iii) the high-precision servo techniques for high speed de motors and high speed stepping motors. The proposed control system were implemented and tested in real-time successfully.

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A Navigation System for Mobile Robot

  • Zhang, Yuanliang;Chong, Kil-To
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.118-120
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    • 2009
  • In this paper, we present the Q-learning method for adaptive traffic signal control on the basis of multi-agent technology. The structure is composed of sixphase agents and one intersection agent. Wireless communication network provides the possibility of the cooperation of agents. As one kind of reinforcement learning, Q-learning is adopted as the algorithm of the control mechanism, which can acquire optical control strategies from delayed reward; furthermore, we adopt dynamic learning method instead of static method, which is more practical. Simulation result indicates that it is more effective than traditional signal system.

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Behavior Evolution of Autonomous Mobile Robot(AMR) using Genetic Programming Based on Evolvable Hardware

  • Sim, Kwee-Bo;Lee, Dong-Wook;Zhang, Byoung-Tak
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.2 no.1
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    • pp.20-25
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    • 2002
  • This paper presents a genetic programming based evolutionary strategy for on-line adaptive learnable evolvable hardware. Genetic programming can be useful control method for evolvable hardware for its unique tree structured chromosome. However it is difficult to represent tree structured chromosome on hardware, and it is difficult to use crossover operator on hardware. Therefore, genetic programming is not so popular as genetic algorithms in evolvable hardware community in spite of its possible strength. We propose a chromosome representation methods and a hardware implementation method that can be helpful to this situation. Our method uses context switchable identical block structure to implement genetic tree on evolvable hardware. We composed an evolutionary strategy for evolvable hardware by combining proposed method with other's striking research results. Proposed method is applied to the autonomous mobile robots cooperation problem to verify its usefulness.

The position servo-loop in the robot control system must be processed every sampling period by real-time

  • Ha, Young-Youl;Lee, In-Ho;Kim, Min-Soo;Kim, Jae-Hoon
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.121.1-121
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    • 2002
  • Calculation unit and peripheral units that are used to make the position controller are embedded to one chip FPGA. $\textbullet$ Feed-forward PID controller and interpolator in the calculation unit mitigate frequent context switching. $\textbullet$ The peripheral units reduce the size of the joints position control board. $\textbullet$ Because the calculation unit is designed with pipeline structure, it has the advantages to apply to the multi joints.

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Collision-avoidance path planning for spray painting robots (페인팅로보트의 충돌회피 경로계획)

  • 이정재;서석환
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10a
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    • pp.545-550
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    • 1991
  • Recently, the use of robots for painting operations has received much attention, as it is a powerful means for automation and quality improvement. Collision-avoidance is a key issue in the path planning for painting operations. In this paper, we develop a computationally efficient algorithm for the generation of collision-free path for two types of motion: a) Gross motion when the robot approaches the painting area, and b) Fine motion while spraying the surface. The former is a typical collision-avoidance problem, but the latter calls for special attention as the painting mechanics has to be incorporated into path planning. The developed algorithm is applied for the internal coating of the car body whose structure is the major source of collision.

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On Development of Vibration Analysis Algorithm of Beam with Multi - Joints(II) (다관절 보의 진동해석 알고리즘 개발에 관한 연구 (II))

  • 문덕홍;최명수;홍숭수;강현석
    • Journal of Advanced Marine Engineering and Technology
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    • v.21 no.3
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    • pp.256-266
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    • 1997
  • The authors apply the transfer influence coefficient method to the 3. dimensional vibration analysis of beam with multi - joints and formulate a general algorithm to analyse the longitudinal, flexural and torsional coupled forced vibration. In this paper, a structure which is mainly found in the robot arms, cranes and so on, has some crooked parts, subsystems and joints, but has no closed loop in this system. It is modeled as the beam of a distributed mass system with massless translational, rotational and torsional springs in each node, and joint elements of release or roll at node which the displacement vector is discontinuous. The superiority of the present method to the transfer matrix method in the computation accuracy was confirmed from the numerical computation results. Moreover, we confirmed that boundary and intermediate conditions could be controlled by varying the values of the spring constants.

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