• Title/Summary/Keyword: Robot simulator

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Development of User Friendly Integrated Program and Teaching System for Automatic Polishing Robot System (자동 연마 시스템의 사용자 지향형 통합 프로그램 및 자동 교시 시스템 개발)

  • 고석조;이민철;이만형;안중환;김성한;이돈진
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.123-123
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    • 2000
  • Polishing a die that has free-form surfaces is a time-consuming and tedious job, and requires a considerable amount of high-precision skill. In order to reduce the polishing time and cope with the shortage of skilled workers, a user-friendly automatic polishing system was developed in this research. The polishing system with five degrees of freedom is able to keep the polishing tool normal to the die surface. The polishing system is controlled by a PC-NC controller. And, to easily onerate the developed polishing system, this stud)r developed a integrated program in the Windows environment. This program consists of 4 modules: polishing module, a graphic simulator, a polishing data generation module, and a teaching. Also, the automatic teaching system was developed to easily obtain a teaching data. The developed teaching system consists of a three dimensional joystick and a proximity sensor. In order to evaluate stability of the driving program and the leaching system, polishing experiments of the die of saddle shape were carried out.

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A Study On The Development Of a Home Networking System Using An Embedded Linux Board (임베디드 리눅스 보드를 이용한 홈 네트워킹 시스템 구현에 관한 연구)

  • Lee, Heon-Joo;Lee, Jong-Su;Choi, Kyung-Sam
    • Proceedings of the KIEE Conference
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    • 2003.11c
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    • pp.592-595
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    • 2003
  • In this paper, we have designed a Home Networking System using an embedded linux board. The system based on the World-Wide-Web is composed of three parts - a Server, a Client and a Simulator. The Home Networking Server is built in an embedded board using an embedded linux kernel. A web-server and Home Networking Server Seryice Demon programming with a Jaya-Language is included in the board. Clients can connect to the server board using a web-browser in the desktop computer, PDA or any other machines which include a web-browser. For this purpose, we made the client program using a Java-Applet. So, the clients who connect to the server for the control of the applications, download the class-file and execute the client-program in the web-browser. So, the clients don't need any other programs to control the applications from a remote place. The size of server board is very small (86.3$\times$74mm), which makes it very useful not only for the Home-Networking-System but also in many other fields, e.g., embedded robot control system, etc. Using an embedded board instead of a desktop computer is good for a simple network environment and it occupies only a small space to make the system.

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Hand-Eye Laser Range Finder based Welding Plane Recognition Method for Autonomous Robotic Welding (자동 로봇 용접을 위한 Hand-Eye 레이저 거리 측정기 기반 용접 평면 인식 기법)

  • Park, Jae Byung;Lee, Sung Min
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.9
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    • pp.307-313
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    • 2012
  • This paper proposes a hand-eye laser range finder (LRF) based welding plane recognition method for autonomous robotic welding. The robot welding is the process of joining a metal piece and the welding plane along the welding path predefined by the shape of the metal piece. Thus, for successful robotic welding, the position and direction of the welding plane should be exactly detected. If the detected position and direction of the plane is not accurate, the autonomous robotic welding should fail. For precise recognition of the welding plane, a line on the plane is detected by the LRF. For obtaining the line on the plane, the Hough transform is applied to the obtained data from the LRF. Since the Hough transform is based on the voting method, the sensor noise can be reduced. Two lines on the plane are obtained before and after rotation of the robot joint, and then the direction of the plane is calculated by the cross product of two direction vectors of two lines. For verifying the feasibility of the proposed method, the simulation with the robot simulator, RoboticsLab developed by Simlab Co. Ltd., is carried out.

Land Preview System Using Laser Range Finder based on Heave Estimation (Heave 추정 기반의 레이저 거리측정기를 이용한 선행지형예측시스템)

  • Kim, Tae-Won;Kim, Jin-Hyoung;Kim, Sung-Soo;Ko, Yun-Ho
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.49 no.1
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    • pp.64-73
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    • 2012
  • In this paper, a new land preview system using laser range finder based on heave estimation algorithm is proposed. The proposed land preview system is an equipment which measures the shape of forward topography for autonomous vehicle. To implement this land preview system, the laser range finder is generally used because of its wide measuring range and robustness under various environmental condition. Then the current location of the vehicle has to be known to generate the shape of forward topography and sensors based on acceleration such as IMU and accelerometer are generally utilized to measure heave motion in the conventional land preview system. However the drawback to these sensors is that they are too expensive for low-cost vehicle such as mobile robot and their measurement error is increased for mobile robot with abrupt acceleration. In order to overcome this drawback, an algorithm that estimates heave motion using the information of odometer and previously measured topography is proposed in this paper. The proposed land preview system based on the heave estimation algorithm is verified through simulation and experiments for various terrain using a simulator and a real system.

A Compensation Algorithm for the Position of User Hands Based on Moving Mean-Shift for Gesture Recognition in HRI System (HRI 시스템에서 제스처 인식을 위한 Moving Mean-Shift 기반 사용자 손 위치 보정 알고리즘)

  • Kim, Tae-Wan;Kwon, Soon-Ryang;Lee, Dong Myung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.5
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    • pp.863-870
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    • 2015
  • A Compensation Algorithm for The Position of the User Hands based on the Moving Mean-Shift ($CAPUH_{MMS}$) in Human Robot Interface (HRI) System running the Kinect sensor is proposed in order to improve the performance of the gesture recognition is proposed in this paper. The average error improvement ratio of the trajectories ($AEIR_{TJ}$) in left-right movements of hands for the $CAPUH_{MMS}$ is compared with other compensation algorithms such as the Compensation Algorithm based on the Compensation Algorithm based on the Kalman Filter ($CA_{KF}$) and the Compensation Algorithm based on Least-Squares Method ($CA_{LSM}$) by the developed realtime performance simulator. As a result, the $AEIR_{TJ}$ in up-down movements of hands of the $CAPUH_{MMS}$ is measured as 19.35%, it is higher value compared with that of the $CA_{KF}$ and the $CA_{LSM}$ as 13.88% and 16.68%, respectively.

Centralized TDMA Slot Assignment Scheme Based on Traffic Direction for QoS Guarantee in Unmanned Robot Systems (무인로봇체계에서 QoS 보장을 위한 트래픽 방향 기반 중앙집중식 TDMA 슬롯 할당 기법)

  • Han, Jina;Kim, Dabin;Ko, Young-Bae;Kwon, DaeHoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.5
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    • pp.555-564
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    • 2016
  • This paper proposes a time slot allocation scheme for military patrol environments. This proposal comes from analysis of traffic properties in a military patrol environment. In the near future, robots are expected to explore enemy grounds and measure threat, taking the place of human patrol. In order to control such robots, control messages must be extremely accurate. One mistake from the control center could cause a tragedy. Thus, high reliability must be guaranteed. Another goal is to maintain a continual flow of multimedia data sent from patrol robots. That is, QoS (Quality of Service) must be guaranteed. In order to transmit data while fulfilling both attributes, the per-path based centralized TDMA slot allocation scheme is recommended. The control center allocates slots to robots allowing synchronization among robots. Slot allocation collisions can also be avoided. The proposed scheme was verified through the ns-3 simulator. The scheme showed a higher packet delivery ratio than the algorithm in comparison. It also performed with shorter delay time in the downlink traffic transmission scenario than the algorithm in comparison.

Autonomous Flight System of UAV through Global and Local Path Generation (전역 및 지역 경로 생성을 통한 무인항공기 자율비행 시스템 연구)

  • Ko, Ha-Yoon;Baek, Joong-Hwan;Choi, Hyung-Sik
    • Journal of Aerospace System Engineering
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    • v.13 no.3
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    • pp.15-22
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    • 2019
  • In this paper, a global and local flight path system for autonomous flight of the UAV is proposed. The overall system is based on the ROS robot operating system. The UAV in-built computer detects obstacles through 2-D Lidar and generates real-time local path and global path based on VFH and Modified $RRT^*$-Smart, respectively. Additionally, a movement command is issued based on the generated path on the UAV flight controller. The ground station computer receives the obstacle information and generates a 2-D SLAM map, transmits the destination point to the embedded computer, and manages the state of the UAV. The autonomous UAV flight system of the is verified through a simulator and actual flight.

Research on the Development of Artificial Organs based on the Physical Properties of the Human Body (인체의 물리적 성질을 이용한 인공장기 개발 연구)

  • Lee, SeungBock
    • The Journal of the Korea Contents Association
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    • v.22 no.7
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    • pp.670-675
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    • 2022
  • In the era of the 4th industrial revolution, everything is data-centric. The type and amount of data may be central, and new data may be required in special circumstances. As 3D printers are used in various fields, there are fields that are newly challenged. In particular, in the medical field, new attempts that have not been considered before are taking place. This paper is a study to enable research in fields that require physical properties of the human body. In the meantime, research using human organs has mainly used the materials made of silicon. We measure the physical properties of the human body from cadavers, apply these characteristics to develop new materials, and develop artificial organs with 3D printers. Using the artificial organs made in this way, you can practice surgery with a robot that removes kidney stones. In this paper, we would like to introduce a series of research processes to develop advanced materials similar to human organs.

Implementation of Agricultural Multi-UAV System with Distributed Swarm Control Algorithm into a Simulator (분산군집제어 알고리즘 기반 농업용 멀티 UAV 시스템의 시뮬레이터 구현)

  • Ju, Chanyoung;Park, Sungjun;Son, Hyoung Il
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 2017.04a
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    • pp.37-38
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    • 2017
  • 최근 방제 및 예찰과 같은 농작업에 단일 UAV(Unmanned Aerial Vehicle)시스템이 적용되고 있지만, 가반하중과 체공시간 등 기존시스템의 문제가 점차 대두되면서 작업 시간을 보다 단축시키고 작업 효율을 극대화 할 수 있는 농업용 멀티 UAV시스템의 필요성이 증대되고 있다. 본 논문에서는 작업자가 다수의 농업용 UAV를 효과적으로 제어할 수 있는 분산군집제어 알고리즘을 제안하며 알고리즘 검증 및 평가를 위한 시뮬레이터를 소개한다. 분산군집제어는 UAV 제어 계층, VP(Virtual Point) 제어 계층, 원격제어 계층으로 이루어진 3계층 제어구조를 가진다. UAV 제어 계층에서 각 UAV는 point mass로 모델링 되는 VP의 이상적인 경로를 추종하도록 제어한다. VP 제어 계층에서 각 VP는 입력 $p_i(t)=u^c_i+u^o_i+u^{co}_i+u^h_i$-(1)을 받아 제어되는데 여기서, $u^c_i{\in}{\mathbb{R}}^3$는 VP 사이의 충돌방지제어, $u^o_i{\in}{\mathbb{R}}^3$는 장애물과의 충돌방지제어, $u^{co}_i{\in}{\mathbb{R}}^3$는 UAV 상호간의 협조제어, $u^h_i{\in}{\mathbb{R}}^3$는 작업자로부터의 원격제어명령이다. (1)의 제어입력에서 충돌방지제어는 각 $u^i_c:=-{\sum\limits_{j{\in}{\eta}_i}}{\frac {{\partial}{\phi}_{ij}^c({\parallel}p_i-p_j{\parallel})^T}{{\partial}p_i}}$-(2), $u^o_c:=-{\sum\limits_{r{\in}O_i}}{\frac {{\partial}{\phi}_{ir}^o({\parallel}p_i-p^o_r{\parallel})^T}{{\partial}p_i}}$-(3)로 정의되면 ${\phi}^c_{ij}$${\phi}^o_{ir}$는 포텐셜 함수를 나타낸다. 원격제어 계층에서 작업자는 햅틱 인터페이스를 통해 VP의 속도를 제어하게 된다. 이때 스케일변수 ${\lambda}$에 대하여 VP의 원격제어명령은 $u^t_i(t)={\lambda}q(t)$로 정의한다. UAV 시뮬레이터는 리눅스 환경에서 ROS(Robot Operating Systems)를 기반한 3차원 시뮬레이터인 Gazebo상에 구축하였으며, 마스터와 슬레이브 간의 제어 명령은 TCPROS를 통해 서로 주고받는다. UAV는 PX4 기반의 3DR Solo 모델을 사용하였으며 MAVROS를 통해 MAVLink 통신 프로토콜에 접속하여 UAV의 고도, 속도 및 가속도 등의 상태정보를 받을 수 있다. 현재 멀티 드론 시스템을 Gazebo 환경에 구축하였으며, 추후 시뮬레이터 상에 분산군집제어 알고리즘을 구현하여 검증 및 평가를 진행하고자 한다.

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An Implementation of IEEE 1516.1-2000 Standard with the Hybrid Data Communication Method (하이브리드 데이터 통신 방식을 적용한 IEEE 1516.1-2000 표준의 구현)

  • Shim, Jun-Yong;Wi, Soung-Hyouk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.11
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    • pp.1094-1103
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    • 2012
  • Recently, software industry regarding national defense increases system development of distributed simulation system of M&S based to overcome limit of resource and expense. It is one of key technologies for offering of mutual validation among objects and reuse of objects which are discussed for developing these systems. RTI, implementation of HLA interface specification as software providing these technologies uses Federation Object Model for exchanging information with joined federates in the federation and each federate has a characteristic that is supposed to have identical FOM in the federation. This technology is a software which is to provide the core technology which was suggested by the United state's military M&S standard framework. Simulator, virtual simulation, and inter-connection between military weapons system S/W which executes on network which is M&S's core base technology, and it is a technology which also can be used for various inter-connection between S/W such as game and on-line phone. These days although RTI is used in military war game or tactical training unit field, there is none in Korea. Also, it is used in mobile-game, distribution game, net management, robot field, and other civilian field, but the number of examples are so small and informalized. Through this developing project, we developed the core technique and RTI software and provided performance of COTS level to improve communication algorithms.