• Title/Summary/Keyword: Robot Media

Search Result 147, Processing Time 0.022 seconds

Weighted Filter Algorithm based on Distribution Pattern of Pixel Value for AWGN Removal (AWGN 제거를 위한 화소값 분포패턴에 기반한 가중치 필터 알고리즘)

  • Cheon, Bong-Won;Kim, Nam-Ho
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.23 no.1
    • /
    • pp.44-49
    • /
    • 2022
  • Abstract Recently, with the development of IoT technology and communication media, various video equipment is being used in industrial fields. Image data acquired from cameras and sensors are easily affected by noise during transmission and reception, and noise removal is essential as it greatly affects system reliability. In this paper, we propose a weight filter algorithm based on the pixel value distribution pattern to preserve details in the process of restoring images damaged in AWGN. The proposed algorithm calculates weights according to the pixel value distribution pattern of the image and restores the image by applying a filtering mask. In order to analyze the noise removal performance of the proposed algorithm, it was simulated using enlarged image and PSNR compared to the existing method. The proposed algorithm preserves important characteristics of the image and shows the performance of efficiently removing noise compared to the existing method.

Adaptive Weight Filter Algorithm for Restoration Images Corrupted by High Density Impulse Noise (고밀도 임펄스 잡음에 훼손된 영상 복원을 위한 적응형 가중치 필터 알고리즘)

  • Cheon, Bong-Won;Kim, Nam-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.26 no.10
    • /
    • pp.1483-1489
    • /
    • 2022
  • Recently, due to the influence of the 4th industrial revolution and the development of communication media, various digital video equipment are being used in industrial fields. Image data is easily damaged by noise in the process of acquiring and transmitting and receiving from the camera and sensor, and since the damaged image has a great effect on the processing of the system, noise removal is essential. In this paper, a weight filter algorithm using a weight graph is proposed to restoration images damaged by high-density impulse noise. The proposed algorithm obtains a weight graph using pixel values inside the filtering mask of the image, and restores the image by applying the final weight to the filtering mask. Simulation was conducted to analyze the noise removal performance of the proposed algorithm, and the magnified image and PSNR were used to compare with the existing method. The resulting image of the proposed algorithm showed excellent performance by removing high-density impulse noise.

Korean Text Image Super-Resolution for Improving Text Recognition Accuracy (텍스트 인식률 개선을 위한 한글 텍스트 이미지 초해상화)

  • Junhyeong Kwon;Nam Ik Cho
    • Journal of Broadcast Engineering
    • /
    • v.28 no.2
    • /
    • pp.178-184
    • /
    • 2023
  • Finding texts in general scene images and recognizing their contents is a very important task that can be used as a basis for robot vision, visual assistance, and so on. However, for the low-resolution text images, the degradations, such as noise or blur included in text images, are more noticeable, which leads to severe performance degradation of text recognition accuracy. In this paper, we propose a new Korean text image super-resolution based on a Transformer-based model, which generally shows higher performance than convolutional neural networks. In the experiments, we show that text recognition accuracy for Korean text images can be improved when our proposed text image super-resolution method is used. We also propose a new Korean text image dataset for training our model, which contains massive HR-LR Korean text image pairs.

Intelligent Retrieval System for finding important travel information (중요 여행 정보를 찾기 위한 지능 검색 시스템)

  • Yun, Un-Il;Shin, Hyeon-Il;Ryu, Keun-Ho
    • Journal of the Korea Society of Computer and Information
    • /
    • v.14 no.11
    • /
    • pp.113-121
    • /
    • 2009
  • The increasing interest in leisure activities of a five-day work per week has been recently prevailed. Additionally, as internet and mobile infrastructures have been becoming widespread, the user can get specific information using a search engine. However, it is difficult for the user to get accurate information they really want as shared information has been rapidly increased and the information has been searched. For example, users can retrieve required travel information, but they also must see a huge number of travel advertisements. In this paper, we design and implement a retrieval system using travel information collecting agent. The information gathering agent regularly visits travel-related category pages of the portal sites and major media travel-article pages to collect information related to travel, and the agent stores the gathered information to a database. Then, users can search the travel information conveniently without the need to view advertisements.

Animation and Machines: designing expressive robot-human interactions (애니메이션과 기계: 감정 표현 로봇과 인간과의 상호작용 연구)

  • Schlittler, Joao Paulo Amaral
    • Cartoon and Animation Studies
    • /
    • s.49
    • /
    • pp.677-696
    • /
    • 2017
  • Cartoons and consequently animation are an effective way of visualizing futuristic scenarios. Here we look at how animation is becoming ubiquitous and an integral part of this future today: the cybernetic and mediated society that we are being transformed into. Animation therefore becomes a form of speech between humans and this networked reality, either as an interface or as representation that gives temporal form to objects. Animation or specifically animated films usually are associated with character based short and feature films, fiction or nonfiction. However animation is not constricted to traditional cinematic formats and language, the same way that design and communication have become treated as separate fields, however according to $Vil{\acute{e}}m$ Flusser they aren't. The same premise can be applied to animation in a networked culture: Animation has become an intrinsic to design processes and products - as in motion graphics, interface design and three-dimensional visualization. Video-games, virtual reality, map based apps and social networks constitute layers of an expanded universe that embodies our network based culture. They are products of design and media disciplines that are increasingly relying on animation as a universal language suited to multi-cultural interactions carried in digital ambients. In this sense animation becomes a discourse, the same way as Roland Barthes describes myth as a type of speech. With the objective of exploring the role of animation as a design tool, the proposed research intends to develop transmedia creative visual strategies using animation both as narrative and as an user interface.

Interaction Ritual Interpretation of AI Robot in the TV Show (드라마<굿 플레이스>속 인공지능 로봇의 상호작용 의례적 해석)

  • Chu, Mi-Sun;Ryu, Seoung-Ho
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.5
    • /
    • pp.70-83
    • /
    • 2021
  • The issue of predicting the relationship between humans and AI robots is a 'strong AI' problem. Many experts predict the tragic ending which is a strong AI with superior thinking ability than humans will conquer humans. Due to the expectations of AI robots are projected onto media, the 'morally good AI' that meets human expectations is an important issue. However, the demand for good AI and the realization of perfect technology is not limited to machines. Rather, it appears as a result of putting all responsibility on humans, driving humans into immoral beings and turning them into human and human problems, which is resulting in more alienation and discrimination. As such, the result of technology interacts with the human being used and its properties are determined and developed according to the reaction. This again affects humans. Therefore, AI technology that considers human emotions in consideration of interaction is also important. Therefore, this study will clarify the process that the demand for 'Good AI' in the relationship of AI to humans with Randall Collins' Interaction Ritual Chain. Emotional energy in Interaction Ritual Chain has explained the formation of human bonds. Also, the methodology is a type of thinking experiment and explained through Janet and surrounding characters in the TV show .

QRAS-based Algorithm for Omnidirectional Sound Source Determination Without Blind Spots (사각영역이 없는 전방향 음원인식을 위한 QRAS 기반의 알고리즘)

  • Kim, Youngeon;Park, Gooman
    • Journal of Broadcast Engineering
    • /
    • v.27 no.1
    • /
    • pp.91-103
    • /
    • 2022
  • Determination of sound source characteristics such as: sound volume, direction and distance to the source is one of the important techniques for unmanned systems like autonomous vehicles, robot systems and AI speakers. There are multiple methods of determining the direction and distance to the sound source, e.g., using a radar, a rider, an ultrasonic wave and a RF signal with a sound. These methods require the transmission of signals and cannot accurately identify sound sources generated in the obstructed region due to obstacles. In this paper, we have implemented and evaluated a method of detecting and identifying the sound in the audible frequency band by a method of recognizing the volume, direction, and distance to the sound source that is generated in the periphery including the invisible region. A cross-shaped based sound source recognition algorithm, which is mainly used for identifying a sound source, can measure the volume and locate the direction of the sound source, but the method has a problem with "blind spots". In addition, a serious limitation for this type of algorithm is lack of capability to determine the distance to the sound source. In order to overcome the limitations of this existing method, we propose a QRAS-based algorithm that uses rectangular-shaped technology. This method can determine the volume, direction, and distance to the sound source, which is an improvement over the cross-shaped based algorithm. The QRAS-based algorithm for the OSSD uses 6 AITDs derived from four microphones which are deployed in a rectangular-shaped configuration. The QRAS-based algorithm can solve existing problems of the cross-shaped based algorithms like blind spots, and it can determine the distance to the sound source. Experiments have demonstrated that the proposed QRAS-based algorithm for OSSD can reliably determine sound volume along with direction and distance to the sound source, which avoiding blind spots.