• Title/Summary/Keyword: Robocup

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Development of a Synthetic Multi-Agent System;The KMITL Cadence 2003 Robotic Soccer Simulation Team, Intelligent and AI Based Control

  • Chitipalungsri, Thunyawat;Jirawatsiwaporn, Chawit;Tangchupong, Thanapon;Kittitornkun, Surin
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.879-884
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    • 2004
  • This paper describes the development of a synthetic multi-agent called KMITL Cadence 2003. KMITL Cadence 2003 is a robotic soccer simulation team consisting of eleven autonomous software agents. Each agent operates in a physical soccer simulation model called Robocup Soccer Server which provides fully distributed and real-time multi-agent system environment. All teammates have to cooperate to achieve the common goal of winning the game. The simulation models many aspects of the football field such as noise in ball movements, noisy sensors, unreliable communication channel between teammates and actuators, limited physical abilities and restricted communication. This paper addresses the algorithm to develop the soccer agents to perform basic actions which are scoring, passing ball and blocking the opponents effectively. The result of this development is satisfactory because the successful scoring attempts is increased from 11.1% to 33.3%, successful passing ball attempts is increased from 22.08% to 63.64%, and also, successful intercepting attempts is increased from 88% to 97.73%.

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Multi-agent System based on Blackboard System for Soccer Robot Implementation

  • Sanornoi, Nitiwat;Phurahong, Boonchana;Sooraksa, Pitikhate
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.2023-2028
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    • 2004
  • This paper reveals the utilization of the multi-gent system that based on the Blackboard system basis as the controller of Soccer Robot. This system is a portion of developing the Soccer Robot team for Robocup 2004 Competition. In this development, the intelligent control system was initiated by the combination of parallel and distributed blackboard structures with the principle design that generated from human body structures, which consists of the combination of two main systems, the organs system and the brain system. The system is designed using the control system theory based on Blackboard basis. Modification of the initial structures to corroborate the Soccer Robot and the structure's constituents are clarified accordingly. To demonstrate the idea, ITE-old team is given as a case study.

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Power System and Drive-Train for Omni-Directional Autonomous Mobile Robots with Multiple Energy Storage Units

  • Ghaderi, Ahmad;Nassiraei, Amir A.F;Sanada, Atsushi;Ishii, Kazuo;Godler, Ivan
    • Journal of Power Electronics
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    • v.8 no.4
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    • pp.291-300
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    • 2008
  • In this paper power system and drive-train for omni-directional autonomous mobile robots with multiple energy storage units are presented. Because in proposed system, which is implemented in soccer robots, the ability of power flow control from of multiple separated energy storage units and speed control for each motor are combined, these robots can be derived by more than one power source. This capability, allow robot to diversify its energy source by employing hybrid power sources. In this research Lithium ion polymer batteries have been used for main and auxiliary energy storage units because of their high power and energy densities. And to protect them against deep discharge, over current and short circuit, a protection circuit was designed. The other parts of our robot power system are DC-DC converters and kicker circuit. The simulation and experimental results show proposed scheme and extracted equations are valid and energy management and speed control can be achieved properly using this method. The filed experiments show robot mobility functions to perform the requested motion is enough and it has a high maneuverability in the field.

Multi-Agent Reinforcement Learning Model based on Fuzzy Inference (퍼지 추론 기반의 멀티에이전트 강화학습 모델)

  • Lee, Bong-Keun;Chung, Jae-Du;Ryu, Keun-Ho
    • The Journal of the Korea Contents Association
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    • v.9 no.10
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    • pp.51-58
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    • 2009
  • Reinforcement learning is a sub area of machine learning concerned with how an agent ought to take actions in an environment so as to maximize some notion of long-term reward. In the case of multi-agent, especially, which state space and action space gets very enormous in compared to single agent, so it needs to take most effective measure available select the action strategy for effective reinforcement learning. This paper proposes a multi-agent reinforcement learning model based on fuzzy inference system in order to improve learning collect speed and select an effective action in multi-agent. This paper verifies an effective action select strategy through evaluation tests based on Robocup Keepaway which is one of useful test-beds for multi-agent. Our proposed model can apply to evaluate efficiency of the various intelligent multi-agents and also can apply to strategy and tactics of robot soccer system.