• Title/Summary/Keyword: Research for problem-solving

Search Result 2,092, Processing Time 0.026 seconds

An Analysis of Current Research on Physics Problem Solving (물리 문제 해결에 관한 최근 연구의 분석)

  • Park, Hac-Kyoo;Kwon, Jae-Sool
    • Journal of The Korean Association For Science Education
    • /
    • v.11 no.2
    • /
    • pp.67-77
    • /
    • 1991
  • In this paper, current research papers on Physics Problem Solving were analyzed according to the types of research purpose, method, subject and content of Physics, by using 3 Proceedings and 4 kinds of Journal, that is, the International Workshop(1983, Paris, France) and Conference (1983, Utrecht, The Netherlands) and Seminar(1987, Cornell University, U. S. A.) on Physics Education, and Journal of Research in Science Teaching (1984-1990) and Science Education (1986-1990). and Inter national Journal of Science Education(l987-1988) and Cognitive Science(1989-1990). There were 98 research papers on Problem Solving and among them 37 papers on Physics Problem Solving were selected for analyzing. The results of analysis are as follows; 1) The studies on Model of Novice Student were 22(59%), And those on Model of Desired Preformance, on Model of learning and on Model of Teaching were all much the same. 2) The theoretical studies were 10(27%), and the experimental ones 27(73%). Among the experimental studies, there were 16(59%) by using the written test, and 7(26%) by using the thinking aloud method. 3) The studies about university students as subjects were 20(54%). Probably, it seems the reason that most of researchers on Physics Problem Solving were professors of university or graduate students. 4) Among the various fields of Physics, the studies on Mechanics were 24(63%) and those on E1ectromagnetics 6(16%). or graduate students.

  • PDF

A Study on the Strategies in Mathematical Problem Solving used by Teachers and Students (교사.학생이 수학문제 해결에서 사용하는 전략에 관한 연구)

  • Sung In Sue
    • The Mathematical Education
    • /
    • v.26 no.1
    • /
    • pp.11-19
    • /
    • 1987
  • The purpose of this research is to investigate the strategies for problem solving used by teachers and students and obtain some information which would be useful to enhance the ability of problem solving of the students. For this purpose we apply the thinking aloud method to study 6 graders and 6 teachers who were asked to solve 5 word problems. And we create a coding system to analyze those strategies. Using this coding system, we code the examinees and problems. we come up with the following facts from our study. (1) The number of strategies used by teachers is less than that used by students. (2) The characteristic of the strategies used by students is to set up an equation. (3) There is deep relationship between understanding the question and choosing the successful strategies for problem solving. (4) The students use the inductive argument more often than the teachers in the case of nonroutine mathematical problem. (5) The student of high success rate have fewer strategies than the others. From the above facts. it proposes the following conclusion for the enhancement of the ability of problem solving: So far the teachers usually use a few typical strategies for problem solving. But they need to create various strategies for pqoblem solving. It makes it possible for the students to choose proper strategies according to their ability. The students need to be given nicely constructed problem with enough time.

  • PDF

Development of Instructional Models for Problem Solving in Quadratic Functions and Ellipses (이차함수와 타원의 문제해결 지도를 위한 멀티미디어 학습자료 개발)

  • 김인수;고상숙;박승재;김영진
    • Journal of Educational Research in Mathematics
    • /
    • v.8 no.1
    • /
    • pp.59-71
    • /
    • 1998
  • Recently, most classrooms in Korea are fully equipped with multimedia environments such as a powerful pentium pc, a 43″large sized TV, and so on through the third renovation of classroom environments. However, there is not much software teachers can use directly in their teaching. Even with existing software such as GSP, and Mathematica, it turns out that it doesn####t fit well in a large number of students in classrooms and with all written in English. The study is to analyze the characteristics of problem-solving process and to develop a computer program which integrates the instruction of problem solving into a regular math program in areas of quadratic functions and ellipses. Problem Solving in this study included two sessions: 1) Learning of basic facts, concepts, and principles; 2) problem solving with problem contexts. In the former, the program was constructed based on the definitions of concepts so that students can explore, conjecture, and discover such mathematical ideas as basic facts, concepts, and principles. In the latter, the Polya#s 4 phases of problem-solving process contributed to designing of the program. In understanding of a problem, the program enhanced students#### understanding with multiple, dynamic representations of the problem using visualization. The strategies used in making a plan were collecting data, using pictures, inductive, and deductive reasoning, and creative reasoning to develop abstract thinking. In carrying out the plan, students can solve the problem according to their strategies they planned in the previous phase. In looking back, the program is very useful to provide students an opportunity to reflect problem-solving process, generalize their solution and create a new in-depth problem. This program was well matched with the dynamic and oscillation Polya#s problem-solving process. Moreover, students can facilitate their motivation to solve a problem with dynamic, multiple representations of the problem and become a powerful problem solve with confidence within an interactive computer environment. As a follow-up study, it is recommended to research the effect of the program in classrooms.

  • PDF

Analysis of Engineering Students' Characteristics in Design Problem Solving (설계 문제의 해결 과정에서 나타나는 공과대학생의 문제해결 특성 분석)

  • Rho, Tae-Cheon;Kim, Young-Jong;Kim, Tae-Hoon
    • Journal of Engineering Education Research
    • /
    • v.9 no.4
    • /
    • pp.46-62
    • /
    • 2006
  • The purpose of this study is to identify characteristics which are related with design problem solving. For this, an effective problem solver and an ineffective problem solver have been compared and analyzed in terms of the process of design problem solving with a population of students who are enrolled in College of Engineering. This study can be concluded as follows. First, the process of design problem solving was performed in non-linear form and it was varied depending on individuals. Second, the results of problem solving could be varied according to the qualitative level of performance in each stage rather than according to the differences of consumption time by each stage. Third, the main activities in process of design problem solving were identifying a design brief, identifying requirements, exploring a problem solution, and idea modeling. Fourth, the making activities took place most frequently and the longest time in the entire process, meanwhile exploring a problem solution was related to the results of design problem solving.

Analysis of Dual Mediation Effect of Teamwork Competence and Self-Directed Learning Ability between Daily Creativity and Problem Solving Ability of Engineering Students (일상적 창의성과 문제해결능력의 관계에서 공학계열 대학생의 팀워크역량과 자기주도학습력의 이중매개효과 분석)

  • Bae, Sung Ah;Ok, Seung-Yong;Noh, Soo Rim
    • Journal of Engineering Education Research
    • /
    • v.23 no.6
    • /
    • pp.17-26
    • /
    • 2020
  • In this paper, the effect of daily creativity of engineering students on problem-solving ability is addressed through the dual mediating effect of teamwork competency and self-directed learning ability. To this end, a regression-based statistical mediation analysis has been performed on the dual mediation model in which daily creativity and problem solving ability were treated as independent and dependent variables respectively, and teamwork competence and self-directed learning ability were included as mediation variables. The analysis result confirmed that the daily creativity has direct effect on the problem-solving ability, as well as indirect effects through teamwork competence and self-directed learning ability. In particular, the serial mediating effect of teamwork competency and self-directed learning ability was also confirmed to be statistically significant in the relationship between daily creativity and problem-solving ability. This verifies that problem-solving ability can be improved not only directly by improving daily creativity but also indirectly by improving teamwork competence and self-directed learning ability. In addition, teamwork competency showed greater indirect effect on problem-solving ability than self-directed learning ability, so increasing teamwork competency has a more significant effect on improving problem-solving ability than increasing self-directed learning ability. Therefore, in order to develop better problem-solving ability, it is necessary to identify and improve the learners' teamwork competency first and to strive to create an environment where learners can solve problems based on mutual trust with their teammates.

The Impact of the Perceived Level of Problem Solving on the Performance of Project Completeness in Programming Education (EPL을 활용한 프로그래밍 교육에서 문제해결 수준이 프로젝트 완성도에 미치는 영향)

  • Jang, Yun-Jae;Kim, Ja-Mee;Lee, Won-Gyu
    • The Journal of Korean Association of Computer Education
    • /
    • v.14 no.6
    • /
    • pp.41-51
    • /
    • 2011
  • Informatics curriculum has been revised for informatics principles and concepts to effectively teach. According to the revised curriculum, researches are verifying the educational effects of algorithmic thinking and problem-solving abilities using programming language by applying it to various area. However, researches in programming education considering the level of student are yet incomplete. This research has analyzed the impact of the perceived level of problem solving on the performance of project completeness. As results of difference of project completeness, a high perceived level of problem solving group's performance of project completeness was higher than a low perceived level of problem solving group's one. Analysis of the impact of the perceived level of problem solving on the performance of project completeness, 'problem finding' factor had a significant impact. This research suggested the importance of 'problem finding' and self-reflecting introspective 'reviewing' stages in problem solving process using programming language.abstract of your study in English. This space is for the abstract of your study in English. This space is for the abstract of your study in English.

  • PDF

The Research on PBL Application in Mathematics Method Course (문제중심학습(PBL)에서 초등예비교사들의 문제해결과정)

  • Lee, Kwang-Ho;Jang, Eun-Ha
    • Education of Primary School Mathematics
    • /
    • v.15 no.2
    • /
    • pp.91-106
    • /
    • 2012
  • This study reports pre-service teachers' problem solving process on the problem-based learning(PBL) employed in an elementary mathematics method course. The subjects were 6 pre-service teachers(students). The data were collected from classroom observation. The research results were described by problem solving stages. In understanding the problem stage, students identified what problem stand for and made a problem solving planned sheet. In curriculum investigation stage, students went through investigation and re-investigation process for solving the task. In problem solving stage, students selected the best strategy for solving the task and presented and shared about problem solving results.

Compare of Characteristics of Efficient and Inefficient Problem-Solving Teams Using SYMLOG Diagram Analysis (SYMLOG 다이어그램 분석을 통한 효율적인 문제 해결 팀과 비효율적인 문제 해결 팀의 특징 비교 연구)

  • Jo, Han-jin;Lee, Hakseok;Shin, Gyeong-Seop;Kim, Taehoon
    • Journal of Engineering Education Research
    • /
    • v.24 no.1
    • /
    • pp.3-14
    • /
    • 2021
  • The purpose of this study is to analyze the characteristics of efficient problem-solving teams and inefficient problem-solving teams using SYMLOG. In this study, 35 college students majoring in engineering education at C university were organized into 7 teams and carried out technological problem solving projects over one semester. Based on the results of the team project, the top 2 teams were defined as efficient problem solving teams and the bottom 2 teams were defined as inefficient problem solving team, and analyzed the characteristics of the team using SYMLOG. The main results are as follows: First, an analysis of SYMLOG from efficient problem solving teams and inefficient problem solving teams showed that there was a difference between self-awareness and others' perception in terms of U(Upward)-D(Downward) dimension. Second, in the inefficient problem solving teams, there was a significant difference between self-awareness and others' in the F(Forward)-B(Backward) dimension. Third, there was no difference between self-awareness and others' in both efficient and inefficient teams at the P (Positive)-N(Negative) dimension. Fourth, an efficient problem-solving team had a clear leader, and there was a team member who supported the leader. On the other hand, the inefficient problem-solving team did not have a clear leader, or one person played the role of leader and there were no team members supporting the leader.

An Effect of Problem-solving Lessons with Problem-posing on Mathematical Creativity (문제 만들기를 적용한 문제해결수업이 수학적 창의성에 미치는 영향)

  • Kim, Seo Lin;Kim, Dong Hwa;Seo, Hae Ae
    • East Asian mathematical journal
    • /
    • v.33 no.4
    • /
    • pp.381-411
    • /
    • 2017
  • The purpose of this study is to investigate how students' mathematical creativity changes through problem-solving instruction using problem-posing for elementary school students and to explore instructional methods to improve students' mathematical creativity in school curriculum. In this study, nonequivalent control group design was adopted, and the followings are main results. First, problem-solving lessons with problem-posing had a significant effect on students' mathematical creativity, and all three factors of mathematical creativity(fluency, flexibility, originality) were also significant. Second, the lessons showed meaningful results for all upper, middle, and lower groups of pupils according to the level of mathematical creativity. When analyzing the effects of sub-factors of mathematical creativity, there was no significant effect on fluency in the upper and middle groups. Based on the results, we suggest followings: First, there is a need for a systematic guidance plan that combines problem-solving and problem-posing, Second, a long-term lesson plan to help students cultivate novel mathematical problem-solving ability through insights. Third, research on teaching and learning methods that can improve mathematical creativity even for students with relatively high mathematical creativity is necessary. Lastly, various student-centered activities in math classes are important to enhance creativity.

Ethical Problem Solving in Engineering: Matrix Guide (공학 분야의 윤리적 문제해결방법: 매트릭스 가이드)

  • Han, Kyong-Hee;Heo, Jun-Haeng;Yun, Il-Gu;Lee, Kang-Taek;Kang, Ho-Jeong
    • Journal of Engineering Education Research
    • /
    • v.15 no.1
    • /
    • pp.61-71
    • /
    • 2012
  • The core issue of ethical problem solving in engineering is to understand what exactly happened and to define its nature. Problems often arise mostly in morally complex situations. Traditional philosophical theories usually focus on extreme conflicts of interest and suggest moral theory-centered problem solving methods. However, these methods are not only difficult to specifically apply to real situations, but also are likely to fail to deal with actual moral issues in engineering fields. This study aims to develop more desirable ethical problem solving methods, based on STS (Science and Technology Studies) and engineering ethics combined. First, we have examined the engineering ethics with implications of an STS perspective, then have analyzed traditional ethical problem solving methods in a critical point of view. This study will suggest a new ethical problem solving method named Matrix Guide, based upon those analyses. Specifically, this study classifies four stages of problem definition, analysis, solving, and feedback. Here, we focus on how to combine technological and non-technological factors in each stage, when we are facing morally complex situations in engineering sectors.